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J. Leshin

dblp:57/2910 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual environment design
0.012003
Sensory design for virtual environments · SIGGRAPH 2003
Immersive interaction › virtual reality
presence
0.012003
Sensory design for virtual environments · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

sensory environment evaluation · 0.0
YearPublicationVenuePosition
2003 Sensory design for virtual environments
abstract
The Sensory Environments Evaluation (SEE) Project seeks to formulate a new design methodology for virtual environments that utilize multiple sensory inputs to induce presence. Deviating from virtual reality's twenty-year focus on photo-realism, our "feels-real" design alternative aims directly at understanding the interdependencies of sensory stimuli in their creation of mental constructs, and the subsequent degree of realism perceived.
Jacquelyn Ford Morie, K. Iyer, K. Valanejad, R. Sadek, David Miraglia, D. Milam, Josh Williams, D. P. Luigi, J. Leshin
SIGGRAPH9