Demo Data from EDBT 2026 / reviewers in the wild / expert
Richard W. Bukowski
dblp:57/318
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 1997
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 34% Computer animation and physical simulation · 34% Rendering · 21% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
interactive simulation |
0.0 | 1 | 1997 | Interactive simulation of fire in virtual building environments · SIGGRAPH 1997 |
Virtual and augmented reality
virtual environment |
0.0 | 1 | 1997 | Interactive simulation of fire in virtual building environments · SIGGRAPH 1997 |
Rendering
real-time rendering |
0.0 | 1 | 1997 | Interactive simulation of fire in virtual building environments · SIGGRAPH 1997 |
Visualization and visual analytics
scientific visualization |
0.0 | 1 | 1997 | Interactive simulation of fire in virtual building environments · SIGGRAPH 1997 |
Rendering › visibility computation
visibility preprocessing |
0.0 | 1 | 1997 | Interactive simulation of fire in virtual building environments · SIGGRAPH 1997 |
Methods — techniques the papers use, named apart from their topics
spatial decomposition · 0.0communication model · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1997 | Interactive simulation of fire in virtual building environmentsabstractThis paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology's CFAST fire simulator.The integrated system creates a simulation based design environment for building fire safety systems; it also allows fire safety engineers to evaluate the performance of building designs, and helps make performance-based fire codes possible.We demonstrate that the visibility preprocessing and spatial decomposition used in the Walkthru also allow optimization of the data transfer between the simulator and visualizer.This optimization improves the ability to use available communication bandwidth to get needed simulation data to the Walkthru in the best order to visualize results in real time; an appropriate communication model and data structures are presented.General issues arising in the integration of environmental simulations and virtual worlds are discussed, as well as the specifics of the Walkthru-CFAST system, including relevant aspects of the user interface and of the visualization and simulation programming interfaces.A recommendation is made to structure future simulators in such a way that they can selectively direct their computational efforts toward specified spacetime regions of interest and thereby support real-time, interactive virtual environment visualization more effectively. Richard W. Bukowski, Carlo H. Séquin |
SIGGRAPH | 1 |
| 1995 | Object Associations: A Simple and Practical Approach to Virtual 3D ManipulationabstractThis paper describes a software framework to aid in designing and implementing convenient manipulation behaviors for objects in a 3D virtual environment. A combination of almost realistic-looking pseudo-physical behavior and idealized goal-oriented properties, called object associations, is used to disambiguate the mapping of the 2D cursor motion on the display screen into an appropriate object motion in the 3D virtual world and to determine a valid and desirable final location for the objects to be placed. Objects selected for relocation actively look for nearby objects to associate and align themselves with; an automated implicit grouping mechanism also falls out from this process. Concept, structure, and our implementation of such an object association framework in the context of the Berkeley Soda Hall WALKTHRU environment are presented. Richard W. Bukowski, Carlo H. Séquin |
SI3D | 1 |