Demo Data from EDBT 2026 / reviewers in the wild / expert
Tao-I Hsu
dblp:57/4407 · also Taoi Hsu
· DBLP profile ↗
5ranked-venue papers
3as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video processing · 87% Visual content generation and editing · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
texture analysis |
0.0 | 1 | 1998 | A two-component model of texture for analysis and synthesis · IEEE Trans. Image Process. 1998 |
Image and video processing › texture analysis
texture modeling |
0.0 | 1 | 1998 | A two-component model of texture for analysis and synthesis · IEEE Trans. Image Process. 1998 |
Visual content generation and editing
texture synthesis |
0.0 | 1 | 1998 | A two-component model of texture for analysis and synthesis · IEEE Trans. Image Process. 1998 |
Methods — techniques the papers use, named apart from their topics
stochastic residual model · 0.0affine coordinate transformation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Traditional Culture into Interactive Arts: The Cases of Lion Dance in Temple Lecture
Wen-Hui Lee, Chih-Tung Chen, Ming-Yu He, Tao-I Hsu |
ArtsIT | 4 |
| 2000 | A multiresolution texture gradient method for unsupervised segmentation
Tao-I Hsu, Jiann-Ling Kuo, Roland Wilson |
Pattern Recognit. | 1 |
| 1999 | Texture Analysis Based on Afflne Transform CodingabstractA novel very-low-bit-rate textured image compression scheme is proposed in this scheme, both texture self-similarity property and affine transform are used as basis to achieve coding tasks. An input texture image can be reconstructed from both the prototype block spectral and the corresponding affine transform parameters. These parameters are estimated from the prototype block spectral and that of the rest blocks using the multiresolution Fourier transform, MFT, of the input image. In the synthesizing process, two different groups of parameters are generated, the MFT coefficients of the prototype block and the estimated affine parameters amongst blocks. In order to achieve the very-low-bit-rate coding scheme, this paper presents the quantization and coding scheme of the transformed coefficients and the estimated affine parameters. Consequently, figures of the compression and distortion ratio of the reconstructed image can be measured to analyze the structure of textured image over various scales. Jih-Ming Feng, Tao-I Hsu, Jiann-Ling Kuo |
ICIP (1) | 2 |
| 1998 | A two-component model of texture for analysis and synthesisabstractA model of natural texture based on a structural component that uses affine coordinate transformations and a stochastic residual component is presented. It is argued that the selection of an appropriate analysis scale can be formulated in terms of a tradeoff between the rate at which parameters are generated and the distortion resulting from the approximation by the structural component. An efficient algorithm for identifying the parameters of the structural model is described and its utility demonstrated on a number of synthetic and natural textures. Tao-I Hsu, Roland Wilson |
IEEE Trans. Image Process. | 1 |
| 1994 | Gesture Analysis Using a Generalised Wavelet TransformabstractA novel frequency domain approach to the analysis of texture is presented. It consists of two main components: texture synthesis and segmentation. The synthesis method models the relation between pairs of texture patches by an affine transform. Segmentation is accomplished by detecting the texture boundary using a gradient operator. This scheme is implemented in the Fourier domain with varying scales using a generalised wavelet transform, the multiresolution Fourier transform (MFT). The technique has the potential to deal effectively with textures having varying amounts of structural information.> Tao-I Hsu, Roland Wilson |
ICIP (3) | 1 |