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Jasmina Omic

dblp:57/4433 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Network optimization and economics · 50% Network measurement and analytics · 25% Network performance modeling · 25%
Network and information security
1 paper
Network security · 100%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 100%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Network measurement and analytics › network diffusion
epidemic dissemination
0.112009
Virus spread in networks · IEEE/ACM Trans. Netw. 2009
Network optimization and economics › game theory
game-theoretic networking
0.112009
Protecting Against Network Infections: A Game Theoretic Perspective · INFOCOM 2009
Network performance modeling
network dynamics
0.112009
Virus spread in networks · IEEE/ACM Trans. Netw. 2009
Network optimization and economics › game theory › algorithmic game theory
price of anarchy
0.112009
Protecting Against Network Infections: A Game Theoretic Perspective · INFOCOM 2009
Graph algorithms and graph theory
graph theory
0.012009
Virus spread in networks · IEEE/ACM Trans. Netw. 2009

Methods — techniques the papers use, named apart from their topics

nash equilibrium · 0.2epidemic theory · 0.2epidemic modeling · 0.2noncooperative game theory · 0.1non-cooperative game theory · 0.1
YearPublicationVenuePosition
2009 Protecting Against Network Infections: A Game Theoretic Perspective
abstract
Security breaches and attacks are critical problems in today's networking. A key-point is that the security of each host depends not only on the protection strategies it chooses to adopt but also on those chosen by other hosts in the network. The spread of Internet worms and viruses is only one example. This class of problems has two aspects. First, it deals with epidemic processes, and as such calls for the employment of epidemic theory. Second, the distributed and autonomous nature of decision-making in major classes of networks (e.g., P2P, ad- hoc, and most notably the Internet) call for the employment of game theoretical approaches. Accordingly, we propose a unified framework that combines the N-intertwined, SIS epidemic model with a noncooperative game model. We determine the existence of a Nash equilibrium of the respective game and characterize its properties. We show that its quality, in terms of overall network security, largely depends on the underlying topology. We then provide a bound on the level of system inefficiency due to the noncooperative behavior, namely, the "price of anarchy" of the game. We observe that the price of anarchy may be prohibitively high, hence we propose a scheme for steering users towards socially efficient behavior.
Jasmina Omic, Ariel Orda, Piet Van Mieghem
INFOCOM1
2009 Heterogeneous Protection in Regular and Complete Bi-partite Networks
Jasmina Omic, Robert E. Kooij, Piet Van Mieghem
Networking1
2009 Virus spread in networks
Piet Van Mieghem, Jasmina Omic, Robert E. Kooij
IEEE/ACM Trans. Netw.2