Kiyoshi Tanaka

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104ranked-venue papers
1as first author
12since 2021 · last 2025
0000-0003-2174-6015ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 77 · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 21 · 1 first-authorHuman-computer interaction and ubiquitous computing · 16 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 5Databases, data management, data science and information retrieval · 3
YearPublicationVenuePosition
2025 Weights-Guided Random Bit Climber for Binary Many-Objective Optimization
Yudai Tagawa, Hernán E. Aguirre, Kiyoshi Tanaka
EMO (1)3
2025 An Evolutionary Algorithm for Solving Decision Space Constrained Multi-Objective Binary Optimization Problems
abstract
In real-world multi-objective optimization problems, it is common to find constraints that limit the feasible space, challenging the solver to explore the infeasible region and find good feasible solutions. Several evolutionary algorithms with various constraint-handling techniques have been proposed over the years. However, most focus on problems with continuous variables and constraints defined over the objective space and might not be suitable for binary problems and constraints defined on the decision space. This work proposes a multi-objective evolutionary algorithm for solving decision space-constrained multi-objective binary optimization problems. The proposed method can switch between a simple evolutionary algorithm, which optimizes constraint violation of infeasible solutions, and a random bit climber, which optimizes the objective functions of feasible solutions. We compare the performance of the proposed algorithm to other state-of-the-art evolutionary algorithms and study its behavior using SAT Constrained MNK-Landscapes. We show that the proposed algorithm can effectively optimize constraint violation of infeasible solutions, quickly find feasible solutions, and performs better than the compared algorithms in highly constrained problems with varying numbers of objectives, epistatic interactions, equality and inequality constraints, and constraint difficulty.
Felipe Honjo Ide, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO3
2025 Key Insights into Estimating Nash Equilibria in Simultaneous Continuous Multiplayer Games Using Coevolutionary Algorithms
abstract
Game theory is a powerful tool for analyzing strategic interactions between rational agents and has been widely applied across fields such as economics, biology, and cybersecurity. In this paper, we propose a novel approach for estimating solutions to multiplayer games of simultaneous decision with continuous strategy sets, including those with infinitely many Nash Equilibria. Our method leverages the coevolution of multiple Evolutionary Algorithms (EAs): a single-objective EA models a single-objective player, while a Pareto dominance-based EA represents a multi-objective player. Each EA optimizes its player's strategies (decisions) through iterative gameplay. We analyze the key features that enable the proposed algorithm to estimate a Nash Equilibrium with minimal deviation from the analytical solution (which remains unknown to the algorithm) and to maintain stability near this solution. Experimental results show that the proposed algorithm converges to the nearest equilibrium with appropriate parameter tuning, including the secondary parent/survival selection criterion for the multi-objective EA, the fitness computation method, the mutation distribution index, and the mutation rate.
Rui Leite, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO3
2024 Solving Simultaneous Continuous Multi-Objective FlipIt Games Using Co-Evolutionary Computation
abstract
We present a novel extension to the game of FlipIt, introducing infrastructure costs and their impact on the at-tacker's success rate. This extension results in a simultaneous, continuous, multi-variable, multi-objective game, which we alge-braically solve in the case of periodic strategies. We then propose a novel fitness criterion for Co-Evolutionary Algorithms suitable for estimating Pure Strategy Nash Equilibria for such types of games. Afterward, we estimate solutions to the extended FlipIt game when game outcomes are evaluated both via analytical expectancy expressions and as the average of game simulations. The results demonstrate the effectiveness of the proposed framework for deterministic games and also hint towards its applications in stochastic games like FlipIt and even in broader multi-agent settings.
Rui Leite, Hernán E. Aguirre, Kiyoshi Tanaka
CEC3
2024 Distributed Bit Climbing Algorithm for Binary Multi-objective Optimization
abstract
We study a distributed bit climbing algorithm for multi-objective optimization of binary problems. This algorithm decomposes the many-objective problem into a minimum number of single-objective problems, specified by the original evaluation functions and one additional scalarizing function that computes the solution hypervolume. Random bit climbers optimize sepa-rately their assigned single-objective function until they reach a local optimum and restart their search from a bounded population of non-dominated solutions collected from the solutions generated by all climbers. In this paper, we observe the climbing characteristics according to the restarting solution of the climbers to shed light on how they contribute to finding an approximation of the Pareto set. Also, we verify the effectiveness of the solution hypervolume as a scalarization function. We evaluate the method on subclasses of epistatic problems using MNK-landscapes, varying the number of objectives from 2 to 5 and the number of epistatic interactions from 1 to 20. We compare results with two popular decomposition-based multi-objective optimizers, showing that the simpler distributed bit climber performs better than the other optimizers in 2, 3, and 4 objective problems for most values of epistatic interactions.
Yudai Tagawa, Hernán E. Aguirre, Kiyoshi Tanaka
CEC3
2024 Repeated ε-Sampling for Many-Objective Optimization
abstract
Many-objective optimizers based on Pareto domi-nance and its extensions rely on the effectiveness of the diversity preservation mechanism embedded in survival selection to achieve good performance. This work proposes Repeated$\varepsilon$-Sampling, a survival selection method designed for elitist multi-objective algorithms to select a sample of well-distributed solutions in objective space from the non-dominated solutions set. The proposed method iteratively applies$\varepsilon$-Sampling, a procedure that uses$\varepsilon$-dominance to determine near solutions, increasing at each iteration the expansion rate used to compute$\varepsilon$-dominance, gradually eliminating near solutions in objective space, starting with the closest ones. Compared to an adaptive$\varepsilon$-Sampling method, we show that the proposed method improves the unifor-mity of the sample, leading to substantially better performance in many-objective epistatic problems in terms of convergence and diversity. We also show that a Pareto dominance-based many-objective optimizer with the proposed method finds Pareto sets with significantly better hypervolume than MOEA/D, a well-known decomposition-based algorithm.
Yu Takei, Hernán E. Aguirre, Kiyoshi Tanaka
CEC3
2024 Studying the Relationship Between Crossover Features and Performance on MNK-Landscapes Using Regression Models
Teruhisa Nakashima, Hernán E. Aguirre, Kiyoshi Tanaka
IJCCI3
2024 Multi-objective Random Bit Climbers with Weighted Permutation on Large Scale Binary MNK-Landscapes
Felipe Honjo Ide, Hernán E. Aguirre, Kiyoshi Tanaka
PPSN (4)3
2023 A Study on Multi-Objective Optimization of Epistatic Binary Problems Using Q-learning
Yudai Tagawa, Hernán E. Aguirre, Kiyoshi Tanaka
IJCCI3
2023 Enhancing ε-Sampling in the AεSεH Evolutionary Multi-Objective Optimization Algorithm
Yu Takei, Hernán E. Aguirre, Kiyoshi Tanaka
IJCCI3
2022 Cost-vs-accuracy of sampling in multi-objective combinatorial exploratory landscape analysis
abstract
The design of effective features enabling the development of automated landscape-aware techniques requires to address a number of inter-dependent issues. In this paper, we are interested in contrasting the amount of budget devoted to the computation of features with respect to: (i) the effectiveness of the features in grasping the characteristics of the landscape, and (ii) the gain in accuracy when solving an unknown problem instance by means of a feature-informed automated algorithm selection approach. We consider multi-objective combinatorial landscapes where, to the best of our knowledge, no in depth investigations have been conducted so far. We study simple cost-adjustable sampling strategies for extracting different state-of-the-art features. Based on extensive experiments, we report a comprehensive analysis on the impact of sampling on landscape feature values, and the subsequent automated algorithm selection task. In particular, we identify different global trends of feature values leading to non-trivial cost-vs-accuracy trade-off(s). Besides, we provide evidence that the sampling strategy can improve the prediction accuracy of automated algorithm selection. Interestingly, this holds independently of whether the sampling cost is taken into account or not in the overall solving budget.
Raphaël Cosson, Bilel Derbel, Arnaud Liefooghe, Sébastien Vérel, Hernán E. Aguirre, Qingfu Zhang 0001, Kiyoshi Tanaka
GECCO7
2021 Decomposition-Based Multi-objective Landscape Features and Automated Algorithm Selection
Raphaël Cosson, Bilel Derbel, Arnaud Liefooghe, Hernán E. Aguirre, Kiyoshi Tanaka, Qingfu Zhang 0001
EvoCOP5
2020 Dynamic Compartmental Models for Large Multi-objective Landscapes and Performance Estimation
Hugo Monzón, Hernán E. Aguirre, Sébastien Vérel, Arnaud Liefooghe, Bilel Derbel, Kiyoshi Tanaka
EvoCOP6
2020 Designing parallelism in surrogate-assisted multiobjective optimization based on decomposition
abstract
On the one hand, surrogate-assisted evolutionary algorithms are established as a method of choice for expensive black-box optimization problems. On the other hand, the growth in computing facilities has seen a massive increase in potential computational power, granted the users accommodate their approaches with the offered parallelism. While a number of studies acknowledge the impact of parallelism for single-objective expensive optimization assisted by surrogates, extending such techniques to the multi-objective setting has not yet been properly investigated, especially within the state-of-the-art decomposition framework. We first highlight the different degrees of parallelism in existing surrogate-assisted multi-objective evolutionary algorithms based on decomposition (S-MOEA/D). We then provide a comprehensive analysis of the key steps towards a successful parallel S-MOEA/D approach. Through an extensive benchmarking effort relying on the well-established bbob-biobj test functions, we analyze the performance of the different algorithm designs with respect to the problem dimensionality and difficulty, the amount of parallel cores available, and the supervised learning models considered. In particular, we show the difference in algorithm scalability based on the selected surrogate-assisted approaches, the performance impact of distributing the model training task and the efficacy of the designed parallel-surrogate methods.
Nicolas Berveglieri, Bilel Derbel, Arnaud Liefooghe, Hernán E. Aguirre, Qingfu Zhang 0001, Kiyoshi Tanaka
GECCO6
2020 Dominance, Indicator and Decomposition Based Search for Multi-objective QAP: Landscape Analysis and Automated Algorithm Selection
Arnaud Liefooghe, Sébastien Vérel, Bilel Derbel, Hernán E. Aguirre, Kiyoshi Tanaka
PPSN (1)5
2020 Landscape-Aware Performance Prediction for Evolutionary Multiobjective Optimization
abstract
We expose and contrast the impact of landscape characteristics on the performance of search heuristics for black-box multiobjective combinatorial optimization problems. A sound and concise summary of features characterizing the structure of an arbitrary problem instance is identified and related to the expected performance of global and local dominance-based multiobjective optimization algorithms. We provide a critical review of existing features tailored to multiobjective combinatorial optimization problems, and we propose additional ones that do not require any global knowledge from the landscape, making them suitable for large-size problem instances. Their intercorrelation and their association with algorithm performance are also analyzed. This allows us to assess the individual and the joint effect of problem features on algorithm performance, and to highlight the main difficulties encountered by such search heuristics. By providing effective tools for multiobjective landscape analysis, we highlight that multiple features are required to capture problem difficulty, and we provide further insights into the importance of ruggedness and multimodality to characterize multiobjective combinatorial landscapes.
Arnaud Liefooghe, Fabio Daolio, Sébastien Vérel, Bilel Derbel, Hernán E. Aguirre, Kiyoshi Tanaka
IEEE Trans. Evol. Comput.6
2019 Estimating Relevance of Variables for Effective Recombination
Taishi Ito, Hernán E. Aguirre, Kiyoshi Tanaka, Arnaud Liefooghe, Bilel Derbel, Sébastien Vérel
EMO3
2019 Approximating Pareto Set Topology by Cubic Interpolation on Bi-objective Problems
Yuri Marca, Hernán E. Aguirre, Saúl Zapotecas Martínez, Arnaud Liefooghe, Bilel Derbel, Sébastien Vérel, Kiyoshi Tanaka
EMO7
2019 New features for continuous exploratory landscape analysis based on the SOO tree
abstract
Extracting a priori knowledge informing about the landscape underlying an unknown optimization problem has been proved extremely useful for different purposes, such as designing finely-tuned algorithms and automated solving techniques. Focusing on continuous domains, substantial progress has been achieved with the development of the so-called exploratory landscape analysis (ELA) approach, which provides a unified methodology for integrating features into sophisticated machine learning techniques. In particular, much efforts have been devoted to the systematic design of algorithm selection models aiming at improving existing state-of-art solvers. Nonetheless, designing the ELA features themselves is a bottleneck that can prevent further advances. The contribution of this paper is thereby two fold. Firstly, we consider the design of insightful features on the basis of the search tree constructed by the so-called SOO global optimizer, which is shown to imply an informative sampling of the search space using a limited budget. Secondly, we provide empirical evidence on the relevance of the proposed features and their potential in complementing existing ELA features for both predicting high-level problem properties, and selecting algorithms from a portfolio of available solvers. Our empirical findings are based on a comprehensive analysis using the diverse set of BBOB functions and solvers from the COCO platform.
Bilel Derbel, Arnaud Liefooghe, Sébastien Vérel, Hernán E. Aguirre, Kiyoshi Tanaka
FOGA5
2019 Surrogate-assisted multiobjective optimization based on decomposition: a comprehensive comparative analysis
abstract
A number of surrogate-assisted evolutionary algorithms are being developed for tackling expensive multiobjective optimization problems. On the one hand, a relatively broad range of techniques from both machine learning and multiobjective optimization can be combined for this purpose. Different taxonomies exist in order to better delimit the design choices, advantages and drawbacks of existing approaches. On the other hand, assessing the relative performance of a given approach is a difficult task, since it depends on the characteristics of the problem at hand. In this paper, we focus on surrogate-assisted approaches using objective space decomposition as a core component. We propose a refined and fine-grained classification, ranging from EGO-like approaches to filtering or pre-screening. More importantly, we provide a comprehensive comparative study of a representative selection of state-of-the-art methods, together with simple baseline algorithms. We rely on selected benchmark functions taken from the bbob-biobj benchmarking test suite, that provides a variable range of objective function difficulties. Our empirical analysis highlights the effect of the available budget on the relative performance of each approach, and the impact of the training set and of the machine learning model construction on both solution quality and runtime efficiency.
Nicolas Berveglieri, Bilel Derbel, Arnaud Liefooghe, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO5
2019 A Review of Features and Limitations of Existing Scalable Multiobjective Test Suites
abstract
In multiobjective optimization, a scalable test problem is one that can be formulated for an arbitrary number of objectives. Scalable test problems evaluate the conceptual foundations of the so-called many-objective evolutionary algorithms. As an important class of problems, scalable test problems should contemplate a wide variety of features allowing us to evaluate and judge specific components of many-objective evolutionary algorithms. This, in fact, should promote the development of new strategies and/or methods in the design of many-objective optimization approaches. For this reason, the study of features and difficulties of this class of problems, plays a salient role in the development of many-objective approaches. As a result, a number of multiobjective scalable test problems have been proposed in recent years. In this paper, we present a review of features and limitations of existing multiobjective test problems formulated in continuous and unconstrained search spaces. We examine some features observed in some test problems which have not been properly discussed before. Additionally, we summarize a list of features and recommendations that should be considered in the design of scalable multiobjective test instances. Then, we preset a review of the state-of-the-art scalable test suites, including their features and limitations according to the recommended guidelines discussed herein. Finally, some possible paths for future research in this area are briefly discussed.
Saúl Zapotecas Martínez, Carlos A. Coello Coello, Hernán E. Aguirre, Kiyoshi Tanaka
IEEE Trans. Evol. Comput.4
2019 Improved ArtGAN for Conditional Synthesis of Natural Image and Artwork
abstract
This paper proposes a series of new approaches to improve Generative Adversarial Network (GAN) for conditional image synthesis and we name the proposed model as "ArtGAN". One of the key innovation of ArtGAN is that, the gradient of the loss function w.r.t. the label (randomly assigned to each generated image) is back-propagated from the categorical discriminator to the generator. With the feedback from the label information, the generator is able to learn more efficiently and generate image with better quality. Inspired by recent works, an autoencoder is incorporated into the categorical discriminator for additional complementary information. Last but not least, we introduce a novel strategy to improve the image quality. In the experiments, we evaluate ArtGAN on CIFAR-10 and STL-10 via ablation studies. The empirical results showed that our proposed model outperforms the state-of-the-art results on CIFAR-10 in terms of Inception score. Qualitatively, we demonstrate that ArtGAN is able to generate plausible-looking images on Oxford-102 and CUB-200, as well as able to draw realistic artworks based on style, artist, and genre. The source code and models are available at: https://github.com/cs-chan/ArtGAN.
Wei Ren Tan, Chee Seng Chan, Hernán E. Aguirre, Kiyoshi Tanaka
IEEE Trans. Image Process.4
2018 A set-oriented MOEA/D
abstract
The working principles of the well-established multi-objective evolutionary algorithm Moea/d relies on the iterative and cooperative improvement of a number of single-objective sub-problems obtained by decomposition. Besides the definition of sub-problems, selection and replacement are, like in any evolutionary algorithm, the two core elements of Moea/d. We argue that these two components are however loosely coupled with the maintained population. Thereby, we propose to re-design the working principles of Moea/d by adopting a set-oriented perspective, where a many-to-one mapping between sub-problems and solutions is considered. Selection is then performed by defining a neighborhood relation among solutions in the population set, depending on the corresponding sub-problem mapping. Replacement is performed following an elitist mechanism allowing the population to have a variable, but bounded, cardinality during the search process. By conducting a comprehensive empirical analysis on a range of combinatorial multi- and many-objective NK-landscapes, we show that the proposed approach leads to significant improvements, especially when dealing with an increasing number of objectives. Our findings indicate that a set-oriented design can constitute a sound alternative for strengthening the practice of multi- and many-objective evolutionary optimization based on decomposition.
Bilel Derbel, Arnaud Liefooghe, Qingfu Zhang 0001, Sébastien Vérel, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO6
2018 On Pareto Local Optimal Solutions Networks
Arnaud Liefooghe, Bilel Derbel, Sébastien Vérel, Manuel López-Ibáñez 0001, Hernán E. Aguirre, Kiyoshi Tanaka
PPSN (2)6
2018 A Surrogate Model Based on Walsh Decomposition for Pseudo-Boolean Functions
Sébastien Vérel, Bilel Derbel, Arnaud Liefooghe, Hernán E. Aguirre, Kiyoshi Tanaka
PPSN (2)5
2017 Stacked Progressive Auto-Encoders for Clothing-Invariant Gait Recognition
Tze-Wei Yeoh, Hernán E. Aguirre, Kiyoshi Tanaka
CAIP (2)3
2017 A closer look to elitism in ε-dominance many-objective optimization
abstract
Elitism is a common feature of many-objective optimizers and has a strong impact on the performance of the algorithms. The way elitism is implemented vary among the various approaches to many-objective optimization and there are no detailed studies about their effects. In this work we focus on a multi- and many-objective optimization approach based on ε-dominance. We track the number of generations a solution remains in the population to bias survival selection or the creation of neighborhoods for parent selection. We investigate how elitist strategies affect performance of the algorithm and show that convergence and diversity can be enhanced by using different strategies for elitism on many-objective uni-modal and multi-modal problems with 4, 5, and 6 objectives.
Ryoma Sano, Hernán E. Aguirre, Kiyoshi Tanaka
CEC3
2017 A Fitness Landscape Analysis of Pareto Local Search on Bi-objective Permutation Flowshop Scheduling Problems
Arnaud Liefooghe, Bilel Derbel, Sébastien Vérel, Hernán E. Aguirre, Kiyoshi Tanaka
EMO5
2017 Towards Landscape-Aware Automatic Algorithm Configuration: Preliminary Experiments on Neutral and Rugged Landscapes
Arnaud Liefooghe, Bilel Derbel, Sébastien Vérel, Hernán E. Aguirre, Kiyoshi Tanaka
EvoCOP5
2017 Multi-objective optimization of level of service in urban transportation
abstract
This work investigates levels of service in urban transportation coupling a multi-objective evolutionary algorithm with the multi-agent traffic simulator MATSim. The evolutionary algorithm searches combinations of number of private/public transportation users, capacity of buses, and time interval between bus departures minimizing traffic density, travel time and fuel consumption simultaneously. MATSim simulates the movement of 27.000 agents according to the solutions of the evolutionary algorithm on a model of the traffic network of Quito city. We study the trade-off in objectives and analyze the solutions produced to gain knowledge about the conditions to achieve different levels of service. Also, we analyze particulate matter emissions for the trade-off solutions. This work is useful for decision makers to suggest policies that can improve mobility combining private and public transportation.
Rolando Armas, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO3
2017 Closed state model for understanding the dynamics of MOEAs
abstract
This work proposes the use of simple closed state models to capture, analyze and compare the dynamics of multi- and many-objective evolutionary algorithms. Two- and three-state models representing the composition of the instantaneous population are described and learned for representatives of the major approaches to multi-objective optimization, i.e. dominance, extensions of dominance, decomposition, and indicator algorithms. The model parameters are trained from data obtained running the algorithms with various population sizes on enumerable MNK-landscapes with 3, 4, 5 and 6 objectives. We show ways to interpret and use the model parameter values in order to analyze the population dynamics according to selected features. For example, we are interested in knowing how parameter values change for a given population size with the increase of the number of objectives. We also show a graphical representation capturing in one graph how the parameters magnitude and sign relate to the connections between states.
Hugo Monzón, Hernán E. Aguirre, Sébastien Vérel, Arnaud Liefooghe, Bilel Derbel, Kiyoshi Tanaka
GECCO6
2017 ArtGAN: Artwork synthesis with conditional categorical GANs
abstract
This paper proposes an extension to the Generative Adversarial Networks (GANs), namely as ArtGAN to synthetically generate more challenging and complex images such as artwork that have abstract characteristics. This is in contrast to most of the current solutions that focused on generating natural images such as room interiors, birds, flowers and faces. The key innovation of our work is to allow back-propagation of the loss function w.r.t. the labels (randomly assigned to each generated images) to the generator from the discriminator. With the feedback from the label information, the generator is able to learn faster and achieve better generated image quality. Empirically, we show that the proposed ArtGAN is capable to create realistic artwork, as well as generate compelling real world images that globally look natural with clear shape on CIFAR-10.
Wei Ren Tan, Chee Seng Chan, Hernán E. Aguirre, Kiyoshi Tanaka
ICIP4
2017 Problem Features versus Algorithm Performance on Rugged Multiobjective Combinatorial Fitness Landscapes
abstract
In this article, we attempt to understand and to contrast the impact of problem features on the performance of randomized search heuristics for black-box multiobjective combinatorial optimization problems. At first, we measure the performance of two conventional dominance-based approaches with unbounded archive on a benchmark of enumerable binary optimization problems with tunable ruggedness, objective space dimension, and objective correlation ([Formula: see text]MNK-landscapes). Precisely, we investigate the expected runtime required by a global evolutionary optimization algorithm with an ergodic variation operator (GSEMO) and by a neighborhood-based local search heuristic (PLS), to identify a ([Formula: see text]approximation of the Pareto set. Then, we define a number of problem features characterizing the fitness landscape, and we study their intercorrelation and their association with algorithm runtime on the benchmark instances. At last, with a mixed-effects multilinear regression we assess the individual and joint effect of problem features on the performance of both algorithms, within and across the instance classes defined by benchmark parameters. Our analysis reveals further insights into the importance of ruggedness and multimodality to characterize instance hardness for this family of multiobjective optimization problems and algorithms.
Fabio Daolio, Arnaud Liefooghe, Sébastien Vérel, Hernán E. Aguirre, Kiyoshi Tanaka
Evol. Comput.5
2017 Fuzzy qualitative deep compression network
Wei Ren Tan, Chee Seng Chan, Hernán E. Aguirre, Kiyoshi Tanaka
Neurocomputing4
2017 A scrambling framework for block transform compressed image
Kazuki Minemura, Koksheik Wong, Xiaojun Qi 0001, Kiyoshi Tanaka
Multim. Tools Appl.4
2017 A Novel Sketch Attack for H.264/AVC Format-Compliant Encrypted Video
abstract
In this paper, we propose a novel sketch attack for H.264 advanced video coding (H.264/AVC) format-compliant encrypted video. We briefly describe the notion of sketch attack, review the conventional sketch attacks designed for discrete cosine transform (DCT)-based compressed image, and identify their shortcomings when applied to attack compressed video. Specifically, the conventional DCT-based sketch attacks are incapable in sketching outlines for inter frame, which is deployed to significantly reduce temporal redundancy in video compression. To sketch directly from inter frame, we put forward a sketch attack by considering the partially decoded information of the H.264/AVC compressed video, namely, the number of bits spent on coding a macroblock. To evaluate the sketch image, we consider the Canny edge map as the ideal outline image. Experiments are conducted to verify the performance of the proposed sketch attack using ICADR2013, High Efficiency Video Coding dash, and Xiph video data sets. Results suggest that the proposed sketch attack can generate the outline image of the original frame for not only intra frame but also inter frame.
Kazuki Minemura, Koksheik Wong, Raphael C.-W. Phan, Kiyoshi Tanaka
IEEE Trans. Circuits Syst. Video Technol.4
2016 Traffic signal optimization and coordination using neighborhood mutation
abstract
Urban planners face increasing challenges to design and optimize sustainable cities. Evolutionary algorithms are an important tool for design optimization and can help urban planners finding alternative optimal designs to increase the sustainability of cities. Mobility and transportation are two important components of modern cities that are amenable to simulation and their design can be improved by evolutionary means. However, traffic simulation is computationally expensive and puts a serious constraint on the number of generations allowed to artificial evolution. In addition, to grasp the implication of traffic policies for sustainability usually a significant part of the traffic in the city must be simulated. This implies that we must design our evolutionary algorithms for an effective short-term evolution on large-scale problems. This paper investigates neighborhood mutation operators to explore efficiently in few generations a large space of cycle lengths, offsets and green time settings of traffic lights. Our aim is to find settings that allow a better coordination of signals. In addition, we analyze clusters of signal settings to gain knowledge about geographical coordination patterns to provide valuable information to city planners for micro-zonification.
Rolando Armas, Hernán E. Aguirre, Fabio Daolio, Kiyoshi Tanaka
CEC4
2016 Analysis and comparison of multi-objective evolutionary approaches on the multi-objective 1/0 unit commitment problem
abstract
In this paper, we analyze the behavior and compare the performance of three state-of-the-art Multi-objective Evolutionary Algorithms (MOEAs) based on three different approaches when solving the Multi-Objective Unit Commitment Problem (MO-UCP). Particularly, we study the performance of representative Pareto-, indicator- and decomposition-based MOEAs (namely NSGA-II, SMS-EMOA and MOEA/D) when solving standard MO-UCP test instances. The MOEAs employed in our comparative study, handle binary representation while lambda-iteration method is probabilistically used for assigning the economic/environmental power real dispatch. In our experiments, each evolutionary approach adopts the window crossover and the window mutation. A detailed study of the impact of these operators is carried out when different crossover and mutation ratios are employed. The comparative study presented here, shows that for low-dimensional instances, the performance of the three evolutionary approaches became very similar. However, when the dimension of the problem (large bit strings) increases, the performance of NSGA-II and SMS-EMOA became better than MOEA/D.
Saúl Zapotecas Martínez, Sophie Jacquin, Hernán E. Aguirre, Kiyoshi Tanaka
CEC4
2016 A refinement mechanism to improve particle swarm optimization
abstract
Due to its simplicity and effectiveness in solving many optimization problems, Particle Swarm Optimization (PSO) has attracted the attention of many researchers in the last few years. Nonetheless, in more complicated problems (involving multi-modality, non-separable, etc.), the use of PSO becomes limited and sometimes impractical. In this paper, we proposed an algorithm which is able to deal with optimization problems having several features. More specific, we introduce a refine mechanism into the evolutionary process of PSO for deep exploration of the local search space in which a particle is located. The proposed mechanism is inspired by the animal foraging behaviour, where searching is a mixture of systematic and random movements. In contrast to other existing PSO variants which aimed to improve the exploration ability by using random walk, the proposed approach exploits the locality of the particles by performing local variations in the flight of the individuals according to a Gaussian distribution. In our study, we analyze the effects of the proposed refinement mechanism when it is coupled into different PSO variants which are adopted in our experimental analysis. We show that our proposed approach not only was able to outperform the adopted PSO variants, but also was significantly better in most of the test functions employed in our comparative study.
Wei Ren Tan, Saúl Zapotecas Martínez, Hernán E. Aguirre, Kiyoshi Tanaka
CEC4
2016 Multi-objective Neutral Neighbors': What could be the definition(s)?
abstract
There is a significant body of research on neutrality and its effects in single-objective optimization. Particularly, the neutrality concept has been precisely defined and the neutrality between neighboring solutions efficiently exploited in local search algorithms. The extension of neutrality to multi-objective optimization is not straightforward and its effects on the dynamics of multi-objective optimization methods are not clearly understood. In order to develop strategies to exploit neutral neighbors in multi-objective local search algorithms, it is important and necessary to clearly define neutrality in the multi-objective context. In this paper, we propose several definitions of the neutrality property between neighboring solutions. A natural definition comes from the Pareto-dominance, widely used in multi-objective optimization. In addition, definitions derived from epsilon and hypervolume indicators are also proposed as such indicators are usually used to compare sets of solutions. We analyze permutation problems under the proposed definitions of neutrality and show that each definition of neutrality leads to a particular structure of the problem.
Marie-Eléonore Kessaci, Hernán E. Aguirre, Clarisse Dhaenens, Laetitia Vermeulen-Jourdan, Kiyoshi Tanaka
GECCO5
2016 Geometric Particle Swarm Optimization for Multi-objective Optimization Using Decomposition
abstract
Multi-objective evolutionary algorithms (MOEAs) based on decomposition are aggregation-based algorithms which transform a multi-objective optimization problem (MOP) into several single-objective subproblems. Being effective, efficient, and easy to implement, Particle Swarm Optimization (PSO) has become one of the most popular single-objective optimizers for continuous problems, and recently it has been successfully extended to the multi-objective domain. However, no investigation on the application of PSO within a multi-objective decomposition framework exists in the context of combinatorial optimization. This is precisely the focus of the paper. More specifically, we study the incorporation of Geometric Particle Swarm Optimization (GPSO), a discrete generalization of PSO that has proven successful on a number of single-objective combinatorial problems, into a decomposition approach. We conduct experiments on many-objective 1/0 knapsack problems i.e. problems with more than three objectives functions, substantially harder than multi-objective problems with fewer objectives. The results indicate that the proposed multi-objective GPSO based on decomposition is able to outperform two version of the well-know MOEA based on decomposition (MOEA/D) and the most recent version of the non-dominated sorting genetic algorithm (NSGA-III), which are state-of-the-art multi-objec\-tive evolutionary approaches based on decomposition.
Saúl Zapotecas Martínez, Alberto Moraglio, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO4
2016 Fine Tuning of Traffic in our Cities with Smart Panels: The Quito City Case Study
abstract
In this article we work towards the desired future smart city in which IT and knowledge will hopefully provide a highly livable environment for citizens. To this end, we test a new concept based on intelligent LED panels (the Yellow Swarm) to guide drivers when moving through urban streets so as to finally get rid of traffic jams and protect the environment. This is a minimally invasive, low cost idea for the city that needs advanced simulations with real data coupled with new algorithms which perform well. Our proposal is to use evolutionary computation in the Yellow Swarm, which will finally help alleviate the traffic congestion, improve travel times, and decrease gas emissions, all at the same time and for a real case like the city of Quito (Ecuador).
Daniel H. Stolfi, Rolando Armas, Enrique Alba 0001, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO5
2016 Ceci n'est pas une pipe: A deep convolutional network for fine-art paintings classification
abstract
“Ceci n'est pas une pipe” French for “This is not a pipe”. This is the description painted on the first painting in the figure above. But to most of us, how could this painting is not a pipe, at least not to the great Belgian surrealist artist Rene Magritte. He said that the painting is not a pipe, but rather an image of a pipe. In this paper, we present a study on large-scale classification of fine-art paintings using the Deep Convolutional Network. Our objectives are two-folds. On one hand, we would like to train an end-to-end deep convolution model to investigate the capability of the deep model in fine-art painting classification problem. On the other hand, we argue that classification of fine-art collections is a more challenging problem in comparison to objects or face recognition. This is because some of the artworks are non-representational nor figurative, and might requires imagination to recognize them. Hence, a question arose is that does a machine have or able to capture “imagination” in paintings? One way to find out is train a deep model and then visualize the low-level to high-level features learnt. In the experiment, we employed the recently publicly available large-scale “Wikiart paintings” dataset that consists of more than 80,000 paintings and our solution achieved state-of-the-art results (68%) in overall performance.
Wei Ren Tan, Chee Seng Chan, Hernán E. Aguirre, Kiyoshi Tanaka
ICIP4
2016 Multi-objective Local Search Based on Decomposition
Bilel Derbel, Arnaud Liefooghe, Qingfu Zhang 0001, Hernán E. Aguirre, Kiyoshi Tanaka
PPSN5
2015 Feature Selection in Gait Classification Using Geometric PSO Assisted by SVM
Tze-Wei Yeoh, Saúl Zapotecas Martínez, Youhei Akimoto, Hernán E. Aguirre, Kiyoshi Tanaka
CAIP (2)5
2015 On the low-discrepancy sequences and their use in MOEA/D for high-dimensional objective spaces
abstract
In spite of the success of the multi-objective evolutionary algorithm based on decomposition (MOEA/D), the generation of weights for problems having many objectives, continues to be an open research problem. In this paper, we introduce a new methodology based on low-discrepancy sequences to generate the weights vectors employed by MOEA/D. We analyze and compare the proposed methodology using different low-discrepancy sequences and its impact in the search process of MOEA/D. The proposed approach is evaluated in problems having many objective functions (up to 15 objectives). We show the flexibility and ease of use of this type of sequences when adopting them to generate the weights of MOEA/D.
Saúl Zapotecas Martínez, Hernán E. Aguirre, Kiyoshi Tanaka, Carlos A. Coello Coello
CEC3
2015 Evolutionary many-objective optimization using dynamic ε-Hoods and Chebyshev function
abstract
Two preferred approaches to implement selection in many-objective optimization are based on scalarizing functions and ε-dominance. This work introduces a Chebyshev Achievement Function in the parent selection step of the Adaptive ε-Sampling ε-Hood many-objective optimizer and studies the combined effect of the exploitative power offered by the scalarizing function with the highly dynamic and explorative features of the many-objective optimizer. Two parent selection methods are investigated to exploit solutions closer to the ideal point of the dynamically changing neighborhoods created by the many-objective optimizer. These parent selection methods are compared with the random selection within the neighborhood method used by the original many-objective optimizer. The algorithms are tested using many-objective problems with unimodal and multimodal fitness functions, fixing the number of generations with various population sizes and fixing the number of evaluations using various combinations of number of generations and population size.
Yuki Yazawa, Hernán E. Aguirre, Akira Oyama, Kiyoshi Tanaka
CEC4
2015 Neutral but a Winner! How Neutrality Helps Multiobjective Local Search Algorithms
Aymeric Blot, Hernán E. Aguirre, Clarisse Dhaenens, Laetitia Vermeulen-Jourdan, Marie-Eléonore Kessaci, Kiyoshi Tanaka
EMO (1)6
2015 A Feature-Based Performance Analysis in Evolutionary Multiobjective Optimization
Arnaud Liefooghe, Sébastien Vérel, Fabio Daolio, Hernán E. Aguirre, Kiyoshi Tanaka
EMO (2)5
2015 Global vs Local Search on Multi-objective NK-Landscapes: Contrasting the Impact of Problem Features
abstract
Computationally hard multi-objective combinatorial optimization problems are common in practice, and numerous evolutionary multi-objective optimization (EMO) algorithms have been proposed to tackle them. Our aim is to understand which (and how) problem features impact the search performance of such approaches. In this paper, we consider two prototypical dominance-based algorithms: a global EMO strategy using an ergodic variation operator (GSEMO) and a neighborhood-based local search heuristic (PLS). Their respective runtime is estimated on a benchmark of combinatorial problems with tunable ruggedness, objective space dimension, and objective correlation ($\rho$MNK-landscapes). In other words, benchmark parameters define classes of instances with increasing empirical problem hardness; we enumerate and characterize the search space of small instances. Our study departs from simple performance comparison to systematically analyze the correlations between runtime and problem features, contrasting their association with search performance within and across instance classes, for both chosen algorithms. A mixed-model approach then allows us to further generalize from the experimental design, supporting a sound assessment of the joint impact of instance features on EMO search performance.
Fabio Daolio, Arnaud Liefooghe, Sébastien Vérel, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO5
2015 Injecting CMA-ES into MOEA/D
abstract
MOEA/D is an aggregation-based evolutionary algorithm which has been proved extremely efficient and effective for solving multi-objective optimization problems. It is based on the idea of decomposing the original multi-objective problem into several single-objective subproblems by means of well-defined scalarizing functions. Those single-objective subproblems are solved in a cooperative manner by defining a neighborhood relation between them. This makes MOEA/D particularly interesting when attempting to plug and to leverage single-objective optimizers in a multi-objective setting. In this context, we investigate the benefits that MOEA/D can achieve when coupled with CMA-ES, which is believed to be a powerful single-objective optimizer. We rely on the ability of CMA-ES to deal with injected solutions in order to update different covariance matrices with respect to each subproblem defined in MOEA/D. We show that by cooperatively evolving neighboring CMA-ES components, we are able to obtain competitive results for different multi-objective benchmark functions.
Saúl Zapotecas Martínez, Bilel Derbel, Arnaud Liefooghe, Dimo Brockhoff, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO6
2015 Scrambling-embedding for JPEG compressed image
Simying Ong, Koksheik Wong, Kiyoshi Tanaka
Signal Process.3
2015 Beyond format-compliant encryption for JPEG image
Simying Ong, Koksheik Wong, Xiaojun Qi 0001, Kiyoshi Tanaka
Signal Process. Image Commun.4
2015 Computational Cost Reduction of Nondominated Sorting Using the M-Front
abstract
Many multiobjective evolutionary algorithms rely on the nondominated sorting procedure to determine the relative quality of individuals with respect to the population. In this paper, we propose a new method to decrease the cost of this procedure. Our approach is to determine the nondominated individuals at the start of the evolutionary algorithm run and to update this knowledge as the population changes. In order to do this efficiently, we propose a special data structure called the M-front, to hold the nondominated part of the population. The M-front uses the geometric and algebraic properties of the Pareto dominance relation to convert orthogonal range queries into interval queries using a mechanism based on the nearest neighbor search. These interval queries are answered using dynamically sorted linked lists. Experimental results show that our method can perform significantly faster than the state-of-the-art Jensen-Fortin's algorithm, especially in many-objective scenarios. A significant advantage of our approach is that, if we change a single individual in the population we still know which individuals are dominated and which are not.
Martin Drozdik, Youhei Akimoto, Hernán E. Aguirre, Kiyoshi Tanaka
IEEE Trans. Evol. Comput.4
2014 The Development of Scenario Game Teaching Material for the Learning of Power Networks at Technology Education in Junior High School
abstract
The purpose of this study is to develop the scenario game teaching material for the learning of power networks for the junior high school students. Based on the GBS theory, we developed this teaching material that the games main character is in partnership with the power company to supply power stability in charge area. The result of practices will target the first year students at junior high school, we have been able to verify that this material can be utilized as a teaching tool of power network and attract the interests of students.
Hiroyuki Muramatsu, Ryoichi Kitazaki, Hiroyoshi Nishizawa, Kiyoshi Tanaka, Saeed Ramezanjamaat, Phillip Cardon
ICCE4
2014 An Analysis on Selection for High-Resolution Approximations in Many-Objective Optimization
Hernán E. Aguirre, Arnaud Liefooghe, Sébastien Vérel, Kiyoshi Tanaka
PPSN4
2014 Using a Family of Curves to Approximate the Pareto Front of a Multi-Objective Optimization Problem
Saúl Zapotecas Martínez, Víctor Adrián Sosa-Hernández, Hernán E. Aguirre, Kiyoshi Tanaka, Carlos A. Coello Coello
PPSN4
2014 Objective space partitioning using conflict information for solving many-objective problems
Antonio López Jaimes, Carlos A. Coello Coello, Hernán E. Aguirre, Kiyoshi Tanaka
Inf. Sci.4
2014 A Scalable Reversible Data Embedding Method with progressive quality degradation functionality
Simying Ong, Koksheik Wong, Kiyoshi Tanaka
Signal Process. Image Commun.3
2013 A study on population size and selection lapse in many-objective optimization
abstract
In this work we study the effects of population size on selection and performance scalability of two dominance-based algorithms applied to many-objective optimization. Our aim is to understand the relationship between the size of the Pareto optimal set, a characteristic of the many-objective problem at hand, the population size and the ability of the algorithm to retain Pareto optimal solutions in its population and find new ones. This work clarifies important issues of the dynamics of evolutionary algorithms on many-objective landscapes, particularly related to survival selection. It shows that optimal solutions are dropped from the population in favor of suboptimal solutions that appear non-dominated when survival selection is applied. It also shows that this selection lapse, the dropping of optimal solution, affects the discovery of new optimal solutions and is correlated to population size and the distribution of solutions that survival selection renders. Selection makes less mistakes with larger populations and when the distribution of solutions is better controlled. The results of this study will be helpful to properly set population size and have a clearer idea about the performance expectation of the algorithm.
Hernán E. Aguirre, Arnaud Liefooghe, Sébastien Vérel, Kiyoshi Tanaka
IEEE Congress on Evolutionary Computation4
2013 Adaptive ε-Sampling and ε-Hood for Evolutionary Many-Objective Optimization
Hernán E. Aguirre, Akira Oyama, Kiyoshi Tanaka
EMO3
2013 Attempt to reduce the computational complexity in multi-objective differential evolution algorithms
abstract
Nondominated sorting and diversity estimation procedures are an essential part of many multiobjective optimization algorithms. In many cases these procedures are the computational bottleneck of the entire algorithm. We present the methods to decrease the cost of these procedures for multiobjective differential evolution (DE) algorithms. Our approach is to compute domination ranks and crowding distances for the population at the beginning of the algorithm and use a combination of well known data structures to efficiently update these attributes. Experiments show that the cost of improved nondominated sorting is sub-quadratic in the number of individuals. In practice using our methods the overall DE algorithm can run 2 to 100 times faster.
Martin Drozdik, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO3
2013 Evolutionary multi-objective optimization to attain practically desirable solutions
abstract
This work investigates two methods to search practically desirable solutions expanding the objective space with additional fitness functions associated to particular decision variables. The aim is to find solutions around preferred values of the chosen variables while searching for optimal solutions in the original objective space. Solutions to be practically desirable are constrained to be within a certain distance from the present non-dominated solutions set computed in the original objective space. The proposed methods are compared with an algorithm that simply restricts the range of decision variables around the preferred values and an algorithm that expands the space without constraining the distance from optimality. Our results show that the proposed methods can effectively find practically desirable solutions.
Natsuki Kusuno, Hernán E. Aguirre, Kiyoshi Tanaka, Masataka Koishi
GECCO3
2013 A Framework for supporting the development of Multi-Screen Web Applications
abstract
Since more and more devices are now network connectable, a user can enjoy one service on two or more devices. For example, a smart phone is used to operate the TV, or move a game currently displayed on the TV to the same smart phone, and continue playing the game. In order to realize these transferable services, developers must control communication between multiple devices. This greatly increases the development costs compared to single screen web applications. Factors include increases in code quantity and skill demanded from the developers. In this paper, we propose a framework that greatly simplifies the development of multi-screen web applications with JavaScript. We prototype the framework, and compare the proposal to an existing approach in terms of development cost. The results show that our framework allows developers to build multi-screen web applications with much less effort and time than the existing framework.
Maiko Imoto, Yasuhiko Miyazaki, Tetsuro Tokunaga, Kiyoshi Tanaka, Shinji Miyahara
iiWAS4
2013 Service Discovery Method Based on User Intent
abstract
This paper introduces a method that supports a user who has only a vague idea of service use in discovering suitable mobile applications. The proposal allows the user to add application functions after selecting the purpose of service use from a list of novel application functions. The proposal is based on our concept of ISHI (Intent of Service and Human Interface) which works as an interface between service and user. ISHI can automatically determine the importance level and the novelty level of an application from various data. The proposed method is based on not only natural language but also the structured data of mobile applications. User experiments show that the proposed method yields, compared to the conventional method, better performance with respect to the time duration of application search and the frequency of recourse to new service functions.
Yasuyuki Kataoka, Tomoki Watanabe, Kiyoshi Tanaka, Suguru Higashino
Web Intelligence3
2012 JPEG image scrambling without expansion in bitstream size
abstract
In this work, an algorithm is proposed to scramble an JPEG compressed image without causing bitstream size expansion. The causes of bitstream size expansion in the existing scrambling methods are first identified. Three recommendations on AC coefficients in the scrambled image are proposed to combat unauthorized viewing. As the first step of the scrambling algorithm, edges are identified directly in the frequency domain using solely AC coefficients without relying on any traditional methods. These edges then form a low resolution image of its original counterpart and the information is utilized to identify regions. The DC coefficients are encoded in region-basis to suppress bitstream size expansion while achieving scrambling effect. Experiments were carried out to verify the basic performance of the proposed scrambling method. For the parameter settings considered, most of the scrambled images are of smaller bitstream size than their original counter parts.
Kazuki Minemura, Zahra Moayed, Koksheik Wong, Xiaojun Qi 0001, Kiyoshi Tanaka
ICIP5
2012 Analysis on Population Size and Neighborhood Recombination on Many-Objective Optimization
Naoya Kowatari, Akira Oyama, Hernán E. Aguirre, Kiyoshi Tanaka
PPSN (2)4
2011 Adaptive Objective Space Partitioning Using Conflict Information for Many-Objective Optimization
Antonio López Jaimes, Carlos A. Coello Coello, Hernán E. Aguirre, Kiyoshi Tanaka
EMO4
2011 Improved Random One-Bit Climbers with Adaptive ε-Ranking and Tabu Moves for Many-Objective Optimization
Joseph M. Pasia, Hernán E. Aguirre, Kiyoshi Tanaka
EMO3
2011 Improved S-CDAs using crossover controlling the number of crossed genes for many-objective optimization
abstract
Self-controlling dominance area of solutions (S-CDAS) reclassifies solutions in each front obtained by non-domination sorting to realize fine-grained ranking of solutions and improve the search performance of multi-objective evolutionary algorithms (MOEAs) in many-objective optimization problems (MaOPs). In this work, we further improve search performance of S-CDAS in MaOPs by analyzing genetic diversity in many-objective problems and enhancing crossover operators. First, we analyze genetic diversity in the population and the contribution of the conventional genetic operators when we increase the number of objectives, showing that the genetic diversity in the population significantly increases and offspring created by conventional crossover come to be not selected as parents because the operator becomes too disruptive and its effectiveness decrease. To overcome this problem, we implement crossover controlling the number of crossed genes (CCG) in S-CDAS and verify its effectiveness. Through performance verification using many-objective knapsack problems with 4-10 objectives, we show that the search performance of S-CDAS noticeably improves when we restrict the number of crossed genes. Also, we show that the effectiveness of CCG operator becomes significant as we increase the number of objectives. Furthermore, we show that offspring created by CCG are selected as parents more often than conventional crossover.
Hiroyuki Sato 0003, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO3
2010 A study on the effects of rankings sensitive to density on many-objective MNK Landscapes
abstract
This work investigates e-ranking and e-box non-domination sorting, two methods that incorporate e-dominance concepts to estimate density of solutions and control the number of rank-1 solution for many-objective optimization. We study how convergence and spread of solutions are affected by rankings that are based on local information of the distribution of solutions without considering closeness-to-dominance information. We also study the robustness of the methods to parameters settings, and how the methods react when extreme solutions are enforced or not. MNK-Landscapes are used as test problems in our study.
Hernán E. Aguirre, Kiyoshi Tanaka
IEEE Congress on Evolutionary Computation2
2010 Pareto partial dominance MOEA and hybrid archiving strategy included CDAS in many-objective optimization
abstract
In this work, we propose a novel multi-objective evolutionary algorithm (MOEA) that uses Pareto partial dominance, which calculates dominance between solutions using only r objective functions selected from m objective functions to induce appropriate selection pressure in the evolution process of MOEA. Also, we temporally switch r objective functions amongmCrcombinations in every interval generations Igto optimize all of the objective functions throughout the entire evolution process. In this work, we use many-objective 0/1 knapsack problems to verify the search performance of the proposed Pareto partial dominance MOEA (PPD-MOEA). Simulation results show that there is an optimum value for the number of objective functions r to be considered in Pareto partial dominance, and the interval (generation numbers) Igto maximize the entire search performance. Also, the search performance of PPD-MOEA is superior to NSGA-II and recent state-of-the-art MOEAs, i.e., IBEA, CDAS and MSOPS. Additionally, to further enhance the search performance of PPD-MOEA, we propose a hybrid archiving strategy which uses both conventional NSGA-II and CDAS to select well-spread and well-converged solutions simultaneously when updating the archive population. Simulation results show that the hybrid archiving strategy further improves the search performance of PPD-MOEA by enhancing convergence while maintaining diversity in the archive population.
Hiroyuki Sato 0003, Hernán E. Aguirre, Kiyoshi Tanaka
IEEE Congress on Evolutionary Computation3
2010 Improved watermark sharing scheme using minimum error selection and shuffling
abstract
In this work, we focus on a watermark sharing scheme using error diffusion called DHCED, and try to overcome some drawbacks of this method. The proposed method simultaneously generates carrier halftone images that share the watermark information by selecting the minimum error caused in the noise function for watermark embedding. Also, the proposed method shuffles watermark image before embedding not only to increase the secracy of the embedded watermark information but also improve the watermark detection ratio as well as the watermark appearance in the detection process. We verify the superiority of the proposed method through computer simulation using some benchmark images.
Aroba Khan, Yohei Yokoyama, Kiyoshi Tanaka
PCS3
2010 Scalable image scrambling method using unified constructive permutation function on diagonal blocks
abstract
In this paper, an extension of ScaScra [1] is proposed to scal-ably scramble an image in the diagonal direction for achieving distorted scanline-like effect. The non-overlapping diagonal blocks are first defined and the unified constructive permutation function is applied to scramble pixels in each diagonal block. Scalability in scrambling is achieved by varying the block size. Experiments were carried out to objectively and subjectively verify the basic performance of the proposed extension and compare them to the results of ScaScra by using standard test images. Evaluations on pixel correlation and entropy are also carried out to verify the performance of both ScaScra and the proposed extension.
Koksheik Wong, Kiyoshi Tanaka
PCS2
2010 A Hybrid Scalarization and Adaptive epsilon-Ranking Strategy for Many-Objective Optimization
Hernán E. Aguirre, Kiyoshi Tanaka
PPSN (2)2
2010 Objective Space Partitioning Using Conflict Information for Many-Objective Optimization
Antonio López Jaimes, Hernán E. Aguirre, Kiyoshi Tanaka, Carlos A. Coello Coello
PPSN (1)3
2010 Path Relinking on Many-Objective NK-Landscapes
Joseph M. Pasia, Hernán E. Aguirre, Kiyoshi Tanaka
PPSN (1)3
2009 Many-Objective Optimization by Space Partitioning and Adaptive epsilon-Ranking on MNK-Landscapes
Hernán E. Aguirre, Kiyoshi Tanaka
EMO2
2009 Space partitioning with adaptive epsilon-ranking and substitute distance assignments: a comparative study on many-objective mnk-landscapes
abstract
This work compares the performance among objective space partitioning with adaptive ε-ranking, subvector dominance assignment, and epsilon dominance assignment methods that have been recently proposed for many-objective optimization. These three methods enhance selection using different strategies to recalculate the primary or secondary ranking of solutions and have been implemented using the framework of NSGA-II. The first method focuses on the primary ranking of solutions by partitioning the objective space into lower dimensional subspaces and re-ranking solutions within each subspace using an adaptive epsilon-ranking procedure. On the other hand, the latter two methods focus on the secondary ranking of solutions, replacing crowding distance with a substitute assignment distance. As test problems, we use scalable MNK-Landscapes with 4 ‹ M ‹ 10 objectives, N=100 bits, varying the number of epistatic interactions per bit K in the range 0 ‹ K ‹ 50.
Hernán E. Aguirre, Kiyoshi Tanaka
GECCO2
2009 Complete Video Quality-Preserving Data Hiding
abstract
Although many data hiding methods are proposed in the literature, all of them distort the quality of the host content during data embedding. In this paper, we propose a novel data hiding method in the compressed video domain that completely preserves the image quality of the host video while embedding information into it. Information is embedded into a compressed video by simultaneously manipulating Mquant and quantized discrete cosine transform coefficients, which are the significant parts of MPEG and H.26x-based compression standards. To the best of our knowledge, this data hiding method is the first attempt of its kind. When fed into an ordinary video decoder, the modified video completely reconstructs the original video even compared at the bit-to-bit level. Our method is also reversible, where the embedded information could be removed to obtain the original video. A new data representation scheme called reverse zerorun length (RZL) is proposed to exploit the statistics of macroblock for achieving high embedding efficiency while trading off with payload. It is theoretically and experimentally verified that RZL outperforms matrix encoding in terms of payload and embedding efficiency for this particular data hiding method. The problem of video bitstream size increment caused by data embedding is also addressed, and two independent solutions are proposed to suppress this increment. Basic performance of this data hiding method is verified through experiments on various existing MPEG-1 encoded videos. In the best case scenario, an average increase of four bits in the video bitstream size is observed for every message bit embedded.
Koksheik Wong, Kiyoshi Tanaka, Koichi Takagi, Yasuyuki Nakajima
IEEE Trans. Circuits Syst. Video Technol.2
2008 An efficient data representation scheme for complete video quality preserving data hiding
abstract
This paper proposes an efficient data representation scheme to improve the performance of a data hiding method [1] in MPEG compressed domain. Even though [1] completely preserves the quality of the modified video to that of the original (compressed) video and [1] is reversible, [1] suffers from consistent filesize increase caused by data embedding. To suppress filesize increase, reverse zerorun length (RZL) is proposed to efficiently encode the message. RZL utilizes the statistics of the macroblocks with respect to [1], and the distance between two excited macroblocks is considered to encode a message segment. RZL simultaneously achieves high payload and high embedding efficiency, thus RZL is able to suppress the filesize increase caused by data embedding. We theoretically analyzed that RZL outperformsmatrix encoding for both payload and embedding efficiency for this particular data hiding method. Experiments are also carried out to verify the theoretically deduced results, and the observed results agree with the expected outcomes.
Koksheik Wong, Kiyoshi Tanaka, Koichi Takagi, Yasuyuki Nakajima
ICME2
2007 Controlling Dominance Area of Solutions and Its Impact on the Performance of MOEAs
Hiroyuki Sato 0003, Hernán E. Aguirre, Kiyoshi Tanaka
EMO3
2007 A DCT-based Mod4 steganographic method
Koksheik Wong, Xiaojun Qi 0001, Kiyoshi Tanaka
Signal Process.3
2006 Effects of δ-Similar Elimination and Controlled Elitism in the NSGA-II Multiobjective Evolutionary Algorithm
abstract
In this paper, we propose δ-similar elimination to induce a better distribution of non-dominated solutions and distribute more fairly selection pressure among them in order to improve the search performance of multiobjective evolutionary algorithms in combinatorial optimization problems. With the proposed method similar individuals are eliminated in the process of evolution by using the distance between individuals in objective space. We investigate four eliminating methods to verify the effects of δ-similar elimination and compare the search performance of enhanced NSGA-II by our method and by controlled elitism, which emphasizes the inclusion of lateral diversity.
Masahiko Sato 0006, Hernán E. Aguirre, Kiyoshi Tanaka
IEEE Congress on Evolutionary Computation3
2006 Data Embedding in MPEG-1/Audio Layer II Compressed Domain using Side Information
abstract
In this work, we propose a data embedding scheme in MPEG-1/audio layer II compressed domain. Data embedding is conducted every AAU by using side information (location of sub-band allocated audio signal) as a data carrier. In general, non-zero signals concentrates in low and middle frequency bands. Therefore we utilize sub-bands that are not allocated audio signal in high frequency bands to embed information. The proposed scheme can increase payload while achieving rewritable (reversible) data, embedding by choosing appropriate parameter. We verify the basic performance of our scheme through computer simulation by using some voice and music signals
Akihiro Matsuoka, Kiyoshi Tanaka, Akio Yoneyama, Yasuyuki Nakajima
ICME2
2006 A Video Scrambling Scheme Applicable to Local Region without Data Expansion
abstract
Recently, several scrambling techniques have been proposed for video digitally archived. These methods realize efficient processing by partial encryption on MPEG compressed data while keeping compatibility to MPEG format. However, they have common drawbacks expanding the entire code. Also, they have not reported on local shuffling in a frame. In this work, we propose a new video scrambling scheme on MPEG compressed domain, which shuffles a part of DC and AC coefficients by DCT in a frame. Our scheme is applicable to local region without data expansion from the original MPEG file
Makoto Takayama, Kiyoshi Tanaka, Akio Yoneyama, Yasuyuki Nakajima
ICME2
2005 On the locality of dominance and recombination in multiobjective evolutionary algorithms
abstract
This work studies and compares the effects on performance of local dominance and local recombination applied with different locality in multiobjective evolutionary algorithms on combinatorial multiobjective problems. For this purpose, we introduce a method that creates a neighborhood around each individual and assigns a local dominance rank after rotating the principal search direction of the neighborhood by using polar coordinates in objective space. For recombination a different neighborhood determined around a random principle search direction is created. The neighborhood sizes for dominance and recombination are separately controlled by two different parameters. Experimental results show that the optimum locality of dominance is different from the optimum locality of recombination. Additionally, it is shown that the performance of the algorithm that applies local dominance and local recombination with different locality is significantly better than the performance of algorithms applying local dominance alone, local recombination alone, or dominance and recombination globally as conventional approaches do
Hiroyuki Sato 0003, Hernán E. Aguirre, Kiyoshi Tanaka
Congress on Evolutionary Computation3
2005 Selection, Drift, Recombination, and Mutation in Multiobjective Evolutionary Algorithms on Scalable MNK-Landscapes
Hernán E. Aguirre, Kiyoshi Tanaka
EMO2
2005 Rewritable Data Embedding on MPEG Coded Data Domain
abstract
In this paper, we propose a rewritable data embedding scheme on MPEG coded data domain for content managements including DRM, content controlling and indexing. Data embedding is performed in a block by block basis, where the length of zero run and the value of dummy AC component of quantized DCT coefficients are used as a data carrier. In the detection process, we can reconstruct the MPEG coded data that is very close to the original one, which enables us not only to rewrite embedded data but also retain the original MPEG video quality. In the experiment, we show that up to a few kbits/frame data embedding without any large PSNR penalty and data recovery can be realized using typical MPEG-1 coded stream.
Katsuhiro Nakajima, Kiyoshi Tanaka, Tetsuya Matsuoka, Yasuyuki Nakajima
ICME2
2005 PlayWatch: chart-style video playback interface
abstract
This paper proposes the chart-style video playback interface PlayWatch; it displays a chart of semantic indices for locating video scenes. The main features of PlayWatch are: 1) the user understands the distribution of the scenes because PlayWatch shows the indices in order. 2) The user can access a desired scene directly through the indices since they also act as link buttons. This paper also describes the evaluation of PlayWatch. Experiments on scene searching show that PlayWatch is effective in accessing precisely indexed scenes.
Kiyoshi Tanaka, Tsutomu Sasaki, Yoshinobu Tonomura, Tadashi Nakanishi, Noboru Babaguchi
ICME1
2004 Insights on properties of multiobjective MNK-landscapes
abstract
The influence of epistasis on the performance of evolutionary algorithms (EAs) is being increasingly investigated for single objective combinatorial optimization problem. Kauffman's NK-landscapes model of epistatic interactions, particularly, has been the center of several studies and is considered as a good test problem generator. However, epistasis and NK-landscapes in the context of multiobjective evolutionary algorithm (MOEAs) are almost unexplored subjects. In this work we present an extension of Kauffman's NK-landscapes model of epistatic interactions to multiobjective MNK-landscapes. MNK-landscapes present several desirable features and hold the potential of becoming an important class of scalable test problems generator for multiobjective combinatorial optimization. In order to meaningfully use MNK-landscapes as a benchmark tool we first need to understand how the parameters of the landscapes relate to multiobjective concepts. This paper is a first step towards understanding the properties of MNK-landscapes from a multiobjective standpoint.
Hernán E. Aguirre, Kiyoshi Tanaka
IEEE Congress on Evolutionary Computation2
2004 Effects of elitism and population climbing on multiobjective MNK-landscapes
abstract
Epistasis and NK-landscapes in the context of multiobjective evolutionary algorithms (MOEAs) are almost unexplored subjects. We have presented an extension of Kauffman's NK-landscapes to multiobjective MNK-landscapes and gave some insights into their properties from a multiobjective standpoint. These properties allow us to meaningfully use MNK-landscapes as a benchmark tool and as a means to understand better the working principles of MOEAs. In this work we present four multiobjective random bit climbers (moRBCs) and use them to study the effects of elitism and population climbing on scalable random epistatic problems. Each moRBC implements a different kind of elitism in order to understand better its working principles. We conduct experiments on MNK-landscapes with M = {2, 3, 5} objectives, N = 100 bits, varying the epistatic interactions K from 0 to 50. Results by an elitist nondominated sorting multiobjective genetic algorithm (NSGA-II) are also included for comparison.
Hernán E. Aguirre, Kiyoshi Tanaka
IEEE Congress on Evolutionary Computation2
2004 Local dominance using polar coordinates to enhance multiobjective evolutionary algorithms
abstract
In this paper, we propose a calculation method of local dominance and enhance multiobjective evolutionary algorithms by performing a distributed search based on local dominance. In this method, we first transform all fitness vectors of individuals to polar coordinate vectors in the objective function space. Then we divide the population into several sub-populations by using declination angles. We calculate local dominance for individuals belonging to each sub-population based on the local search direction, and apply selection, recombination, and mutation to individual within each sub-population. We pick up NSGA-II and SPEA2 as two representatives of the latest generation of multiobjective evolutionary algorithms and enhance them with our model. We verify the effectiveness of the proposed method obtaining Pareto optimal solutions satisfying diversity conditions by comparing the search performance between the conventional algorithms and their enhanced versions.
Hiroyuki Sato 0003, Hernán E. Aguirre, Kiyoshi Tanaka
IEEE Congress on Evolutionary Computation3
2003 Web-Page Color Modification for Barrier-Free Color Vision with Genetic Algorithm
Manabu Ichikawa, Kiyoshi Tanaka, Shoji Kondo, Koji Hiroshima, Kazuo Ichikawa, Shoko Tanabe, Kiichiro Fukami
GECCO2
2003 Improved Image Halftoning Technique Using GAs with Concurrent Inter-block Evaluation
Emi Myodo, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO3
2002 Parallel varying mutation genetic algorithms
abstract
We study a model of a GA that applies varying mutation parallel to crossover and background mutation, puts the operators in a cooperative-competitive stand with each other via extinctive selection, and uses an adaptation and mutation strategy to enhance the effectiveness of parallel mutation. The relevance of major components of the model to the performance of parallel varying mutation GAs is discussed.
Hemh E. Aguirre, Kiyoshi Tanaka
IEEE Congress on Evolutionary Computation2
2002 Mutation strategy improves GAs performance on epistatic problems
abstract
We examine the behavior of a parallel varying mutation genetic algorithm (GA) on epistatic problems using NK-landscapes. We discuss properties of NK-landscapes and show that mutation strategy is an important factor to improve the performance of GAs on epistatic problems. The effect of (extinctive) selection is also highlighted. Similar to recent works, we conduct our study on relatively larger landscapes than previous studies in order to be a step closer to problems found in real world applications.
Masaya Shinkai, Hernán E. Aguirre, Kiyoshi Tanaka
IEEE Congress on Evolutionary Computation3
2002 Parallel Varying Mutation in Deterministic and Self-adaptive GAs
Hernán E. Aguirre, Kiyoshi Tanaka
PPSN2
2001 Halftone Image Generation with Improved Multiobjective Genetic Algorithm
Hernán E. Aguirre, Kiyoshi Tanaka, Tatsuo Sugimura, Shinjiro Oshita
EMO2
2001 Parallel cooperative-competitive self-adaptive mutation in genetic algorithms
abstract
In previous work we have presented a model of genetic algorithm (GA) that applies varying mutations parallel to standard crossover & mutation putting them in a cooperative-competitive standing with each other (Aguirre et al., 1999). An improved GA based on this model (GA-SRM) using an adaptive mechanism for parallel mutation significantly improves the performance of GAs (Aguirre et al., 2001). Now, we introduce a self-adaptive mechanism within the parallel mutation operator of GA-SRM and show that the model is an appropriate framework to effectively use and develop further self-adaptation within GAs.
Hernán E. Aguirre, Kiyoshi Tanaka, Shinjiro Oshita
SMC2
2000 Improved distributed genetic algorithm with cooperative-competitive genetic operators
abstract
We have presented an empirical model of genetic algorithms (GA) that puts parallel genetic operators in a cooperative-competitive stand with each other. An improved GA (GA-SRM) based on this model remarkably improves the search performance of a single population GA. We extend GA-SRM to distributed GAs in order to improve the performance of multiple population GAs. Simulation results verify that the parallel genetic operators in GA-SRM, CM and SRM, can successfully contribute to improve the search performance of distributed GAs.
Hernán E. Aguirre, Kiyoshi Tanaka, Tatsuo Sugimura, Shinjiro Oshita
SMC2
2000 Multi-objective optimization with improved genetic algorithm
abstract
We extend an improved GA (GA-SRM) to the multi-objective flowshop scheduling problem (FSP) in order to obtain better pareto-optimum solutions (POS). Two kinds of cooperative-competitive genetic operators in GA-SRM, CM and SRM, are extended to ones suitable for FSP in which solutions (individuals) are represented as permutations. Simulation results verify that GA-SRM shows better performance for the multi-objective optimization problem (MOP), and consequently better POS are obtained than conventional approaches with canonical GA.
Hiroyuki Ishibashi, Hernán E. Aguirre, Kiyoshi Tanaka, Tatsuo Sugimura
SMC3
1999 Cooperative Crossover and Mutation Operators in Genetic Algorithms
Hernán E. Aguirre, Kiyoshi Tanaka, Tatsuo Sugimura
GECCO2
1994 Generation of Sketch Map Drawing from Vectorized Image
abstract
This paper presents a method of generating a sketch drawing from geographical map images with vector representation. This method consists of two stages: generation of a road network from a vectorized image and generation of a sketch map drawing based on the road network. The road network is fundamental data for any applications, represented as a graph structure that is augmented with related attributes about roads and crossings. The characteristic of this method is to introduce a parameter, called roughness, in order to control sketch map generation. Because of the roughness, we can obtain a variety of sketch map drawings according to user's requirements. We experimentally verified that the proposed method is effective and that the roughness is valid as a psychological measure.>
Noboru Babaguchi, Kiyoshi Tanaka, Tadahiro Kitahashi
ICIP (3)2