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John S. Montrym

dblp:57/6307 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
real-time rendering
0.011997
InfiniteReality: a real-time graphics system · SIGGRAPH 1997
GPUs and heterogeneous computing
graphics accelerator
0.011997
InfiniteReality: a real-time graphics system · SIGGRAPH 1997

Methods — techniques the papers use, named apart from their topics

texture mapping · 0.0anti-aliasing · 0.0
YearPublicationVenuePosition
1997 InfiniteReality: a real-time graphics system
abstract
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex scenes. This paper describes the InfiniteReality system architecture and presents novel features designed to handle extremely large texture databases, maintain control over frame rendering time, and allow user customization for diverse video output requirements. Rendering performance expressed using traditional workstation metrics exceeds seven million lighted, textured, antialiased triangles per second, and 710 million textured antialiased pixels filled per second.
John S. Montrym, Daniel R. Baum, David L. Dignam, Christopher J. Migdal
SIGGRAPH1