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Dror Alani

dblp:57/6506 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding
image compression
0.112007
Image Coding With Geometric Wavelets · IEEE Trans. Image Process. 2007
Image and video coding › image compression › lossy image compression
low bit-rate image coding
0.112007
Image Coding With Geometric Wavelets · IEEE Trans. Image Process. 2007

Methods — techniques the papers use, named apart from their topics

nonlinear piecewise polynomial approximation · 0.1geometric wavelet tree approximation · 0.1binary space partition · 0.1
YearPublicationVenuePosition
2007 Image Coding With Geometric Wavelets
abstract
This paper describes a new and efficient method for low bit-rate image coding which is based on recent development in the theory of multivariate nonlinear piecewise polynomial approximation. It combines a binary space partition scheme with geometric wavelet (GW) tree approximation so as to efficiently capture curve singularities and provide a sparse representation of the image. The GW method successfully competes with state-of-the-art wavelet methods such as the EZW, SPIHT, and EBCOT algorithms. We report a gain of about 0.4 dB over the SPIHT and EBCOT algorithms at the bit-rate 0.0625 bits-per-pixels (bpp). It also outperforms other recent methods that are based on "sparse geometric representation." For example, we report a gain of 0.27 dB over the Bandelets algorithm at 0.1 bpp. Although the algorithm is computationally intensive, its time complexity can be significantely reduced by collecting a "global" GW n-term approximation to the image from a collection of GW trees, each constructed separately over tiles of the image.
Dror Alani, Amir Averbuch, Shai Dekel
IEEE Trans. Image Process.1