Demo Data from EDBT 2026 / reviewers in the wild / expert
Stéphane Natkin
dblp:57/6798
· DBLP profile ↗
21ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 15 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 14 · 2 first-authorSoftware engineering, systems software and programming languages · 3Security and privacy · 2Artificial intelligence and machine learning · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Performance modeling and evaluation · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Performance modeling and evaluation › queueing models › product-form queueing networks
product-form solution |
0.0 | 1 | 1991 | Generalization of Queueing Network Product Form Solutions to Stochastic Petri Nets · IEEE Trans. Software Eng. 1991 |
Performance modeling and evaluation
queueing models |
0.0 | 1 | 1991 | Generalization of Queueing Network Product Form Solutions to Stochastic Petri Nets · IEEE Trans. Software Eng. 1991 |
Performance modeling and evaluation › queueing models
queueing network model |
0.0 | 1 | 1989 | Necessary and Sufficient Ergodicity Condition for Open Synchronized Queueing Networks · IEEE Trans. Software Eng. 1989 |
Performance modeling and evaluation
stochastic petri nets |
0.0 | 1 | 1989 | Necessary and Sufficient Ergodicity Condition for Open Synchronized Queueing Networks · IEEE Trans. Software Eng. 1989 |
Methods — techniques the papers use, named apart from their topics
matrix product · 0.0gordon-newell theorem · 0.0proof · 0.0markov chain analysis · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | How to collect data to simulate the dynamic of trains-passengers' interaction
Fatma Elleuch, Stephanie Donnet, Axel Buendia, Stéphane Natkin, Charles Tijus |
CogSci | 4 |
| 2017 | Difficulty influence on motivation over time in video games using survival analysisabstractIn this paper, we study the link between difficulty and player's motivation in two games developed by Ubisoft®: Rayman®Legends and Tom Clancy's The Division®. We describe a method to estimate players' difficulty over time and link it's time varying effect with players retention. Results confirm flow and self-efficacy theory. Also, for the first hours of playtime, results differ between the two games. We explain that discrepancy with regard to attribution theory : in Rayman Legends, failure can be mainly attributed to the player skills, while in Tom Clancy's The Division, avatar's strength plays a fundamental role and can always be relatively quickly improved. Thibault Allart, Guillaume Levieux, Michel Pierfitte, Agathe Guilloux, Stéphane Natkin |
FDG | 5 |
| 2017 | From Objective to Subjective Difficulty Evaluation in Video Games
Thomas Constant, Guillaume Levieux, Axel Buendia, Stéphane Natkin |
INTERACT (2) | 4 |
| 2015 | A Role-Switching Mechanic for Reflective Decision-Making Game
Thomas Constant, Axel Buendia, Catherine Rolland, Stéphane Natkin |
ICEC | 4 |
| 2014 | An out-of-character approach to emergent game narratives
Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stéphane Natkin |
FDG | 4 |
| 2014 | The Listening Walker: Interactive sound walk in a virtual city
Cécile Le Prado, Stéphane Natkin |
FDG | 2 |
| 2014 | A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres
Katharine Neil, Denise de Vries, Stéphane Natkin |
ICEC | 3 |
| 2013 | Could the Player's Engagement in a Video Game Increase His/Her Interest in Science?
Stéphane Natkin, Delphine Soriano, Grozdana Erjavec, Marie Durand |
Advances in Computer Entertainment | 1 |
| 2012 | Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design
Shih-Han Chan, Stéphane Natkin, Guillaume Tiger, Alexandre Topol |
Advances in Computer Entertainment | 2 |
| 2011 | Sound in COLLADA
Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger, Alexandre Topol |
ICEC | 3 |
| 2010 | A Sound Engine for Virtual Cities
Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger |
ICEC | 3 |
| 2010 | Player's Model: Criteria for a Gameplay Profile Measure
Emmanuel Guardiola, Stéphane Natkin |
ICEC | 2 |
| 2009 | Scaling the Level of Difficulty in Single Player Video Games
Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin |
ICEC | 3 |
| 2009 | Affective Interaction: Challenges at the Ubiquitous Computing Times
Stephane Gros, Jérôme Dupire, Stéphane Natkin |
ICEC | 3 |
| 2007 | Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's model
Stéphane Natkin, Sylvie Jumpertz, Bernard Marquet |
DiGRA Conference | 1 |
| 2007 | Dialogs Taking into Account Experience, Emotions and Personality
Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret |
ICEC | 8 |
| 1994 | Probabilistic Validation using Worst Event Driven amd Importance Sampling SimulationabstractProbabilistic validation is an approach for the validation of highly dependable and complex systems. It relies on a partial analysis on a system model and tries to prove that the failed event occurrences has a sufficiently low probability. We define a probabilistic validation method using worst event driven and an importance sampling simulation. The system which must be validated is modeled by a stochastic Petri net. An efficient simulation of the net must be able to sample complex and improbable trajectories which eventually reach critical markings. Two problems have to be solved. The sequence of transition firings which may lead to critical markings must be characterized ad the Petri net level. The second problem is to sample these sequences and to build an accurate estimate of the incorrect behavior probability. We discuss several simulation algorithms in the Markovian and non-Markovian cases. We show the effectiveness of these techniques on the validation of several examples.> Nacéra Bennacer Seghouani, Gerard Florin, Stéphane Natkin |
SRDS | 3 |
| 1991 | A Statistical Clock Synchronization Algorithm for Anisotropic NetworksabstractA method to estimate the value of remote clocks in distributed systems is proposed. The method is able to deal with isotropic and anisotropic networks and includes a way to detect performance failures on single exchanges. It uses a statistical approach to estimate the relative drift of clocks and a round trip clock reading protocol to compute the offset. A good precision can be attained and maintained without exchanging too many specific extra messages. Numerical results obtained from a discrete event simulation are presented.> D. Couvet, Gerard Florin, Stéphane Natkin |
SRDS | 3 |
| 1991 | Generalization of Queueing Network Product Form Solutions to Stochastic Petri NetsabstractA new solution is given for the steady-state probability computation of closed synchronized queuing networks. A closed synchronized queuing network is a particular Markov stochastic Petri net (a bounded and monovaluated Petri net with a strongly connected reachability graph and constant firing rates independent of markings). It is shown that the steady-state probability distribution can be expressed using matrix products. The results generalize the Gordon-Newell theorem. The solution is similar to the Gordon-Newell product form using matrix and vectors instead of scalars. A prototype solver developed from this result is presented.> Gerard Florin, Stéphane Natkin |
IEEE Trans. Software Eng. | 2 |
| 1989 | Necessary and Sufficient Ergodicity Condition for Open Synchronized Queueing NetworksabstractA necessary and sufficient ergodicity condition for complex open queueing systems is given. The queueing networks considered belong to a particular class of unbounded Markov stochastic Petri nets. These systems can include synchronization features like fork and join arrivals and departures, and feedback between behavior of different queues. Grouped and correlated arrivals and departures are also allowed. An example and a proof of the ergodicity results are presented.> Gerard Florin, Stéphane Natkin |
IEEE Trans. Software Eng. | 2 |
| 1986 | One-place unbounded stochastic petri nets: Ergodic criteria and steady-state solutions
Gerard Florin, Stéphane Natkin |
J. Syst. Softw. | 2 |