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Yusuke Noda

dblp:57/7793 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2010
0000-0003-0401-6731ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › localization › multi-robot localization
cooperative localization
0.112009
Laser-based geometric modeling using cooperative multiple mobile robots · ICRA 2009
Robotics › Robot navigation and mapping
localization
0.112009
Laser-based geometric modeling using cooperative multiple mobile robots · ICRA 2009
Geometric modeling and processing
3d reconstruction
0.112009
Laser-based geometric modeling using cooperative multiple mobile robots · ICRA 2009
Geometric modeling and processing
laser scanning
0.112009
Laser-based geometric modeling using cooperative multiple mobile robots · ICRA 2009
Robotics › Robot navigation and mapping › robot mapping
multi-robot mapping
0.012009
Laser-based geometric modeling using cooperative multiple mobile robots · ICRA 2009

Methods — techniques the papers use, named apart from their topics

cooperative positioning system · 0.2ICP · 0.2
YearPublicationVenuePosition
2010 Real World Edutainment Based on Flexible Game Story
abstract
Real World Edutainment (RWE) is story- game-based learning in the real world, which aims at increasing learning motivation. In RWE, learners can learn through interacting with real objects and human based on a game (learning) story, referring to digital learning materials presented on a handheld computer. In this study, in order to improve flexibility of the game story, we extended the RWE system by implementing the functions of branched game story interpreter, etc. Then, we designed a flexible game story for learning disaster prevention and considered its advantages.
Yusuke Noda, Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano
ICCE1
2009 Laser-based geometric modeling using cooperative multiple mobile robots
abstract
In order to construct three-dimensional shape models of large-scale architectural structures using a laser range finder, a number of range images are taken from various viewpoints. These images are aligned using post-processing procedures such as the ICP algorithm. However, in general, before applying the ICP algorithm, these range images must be aligned roughly by a human operator in order to converge to precise positions. The present paper proposes a new modeling system using a group of multiple robots and an on-board laser range finder. Each measurement position is identified by a highly precise positioning technique called Cooperative Positioning System (CPS), which utilizes the characteristics of the multiple-robot system. Thus, the proposed system can construct 3D shapes of large-scale architectural structures without any post-processing procedure or manual registration. ICP is applied optionally for a subsequent refinement of the model. Measurement experiments in unknown and large indoor/outdoor environments are carried out successfully using the newly developed measurement system consisting of three mobile robots named CPS-V. Generating a model of Dazaifu Tenmangu, a famous cultural heritage, for its digital archive completes the paper.
Ryo Kurazume, Yusuke Noda, Yukihiro Tobata, Kai Lingemann, Yumi Iwashita, Tsutomu Hasegawa
ICRA2