EDBT 2026 Demo / reviewers in the wild / expert
Arik Motskin
dblp:57/7891
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
3 papers |
Wireless networking · 50% Internet architecture and protocols · 25% Cellular and mobile networks · 19% | |
| Theoretical computer science
2 papers |
Distributed computing theory · 75% Algorithmic game theory and mechanism design · 25% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Internet architecture and protocols
multicast |
0.1 | 1 | 2011 | Network warehouses: Efficient information distribution to mobile users · INFOCOM 2011 |
Wireless networking
wireless mesh network |
0.1 | 1 | 2011 | Network warehouses: Efficient information distribution to mobile users · INFOCOM 2011 |
Cellular and mobile networks › interference management
interference-averaging MAC |
0.1 | 1 | 2009 | Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach · INFOCOM 2009 |
Wireless networking
medium access control |
0.1 | 1 | 2009 | Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach · INFOCOM 2009 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
bayes-nash equilibrium |
0.1 | 1 | 2009 | Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach · INFOCOM 2009 |
Distributed computing theory
distributed graph algorithms |
0.1 | 1 | 2009 | Lightweight Coloring and Desynchronization for Networks · INFOCOM 2009 |
Distributed computing theory
distributed graph coloring |
0.1 | 1 | 2009 | Lightweight Coloring and Desynchronization for Networks · INFOCOM 2009 |
Wireless networking › interference modeling
SINR model |
0.0 | 1 | 2009 | Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach · INFOCOM 2009 |
Internet of things and sensor networks
wireless sensor network |
0.0 | 1 | 2009 | Lightweight Coloring and Desynchronization for Networks · INFOCOM 2009 |
Methods — techniques the papers use, named apart from their topics
randomized algorithm · 0.2game theory · 0.2decentralized transmission strategy · 0.2bayesian nash equilibrium · 0.2spatial clustering · 0.1hierarchical well-separated trees · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Connected dominating sets on dynamic geometric graphs
Leonidas J. Guibas, Nikola Milosavljevic, Arik Motskin |
Comput. Geom. | 3 |
| 2011 | Network warehouses: Efficient information distribution to mobile usersabstractWe consider the problem of distributing time-sensitive information from a collection of sources to mobile users traversing a wireless mesh network. Our strategy is to distributively select a set of well-placed nodes (warehouses) to act as intermediaries between the information sources and clusters of users. Warehouses are selected via the distributed construction of Hierarchical Well-Separated Trees (HSTs), which are sparse structures that induce a natural spatial clustering of the network. Unlike many traditional multicast protocols, our approach is not data driven. Rather, it is agnostic to the number and position of sources as well as to the mobility patterns of users. Whereas source-rooted tree multicast algorithms construct a separate routing infrastructure to support each source, our sparse and flexible infrastructure is precomputed and efficiently reused by sources and users, its cost amortized over time. Moreover, the route acquisition delay inherent in on-demand wireless ad hoc network protocols is avoided by exploiting the HST addressing scheme. Our algorithm ensures with high probability a guaranteed stretch bound for the information delivery path, and is robust to lossy links and node failure by providing alternative HST-induced routes. Nearby users are clustered and their requests aggregated, further reducing communication overhead. Arik Motskin, Ian Downes, Branislav Kusy, Omprakash Gnawali, Leonidas J. Guibas |
INFOCOM | 1 |
| 2009 | Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic ApproachabstractWe propose an interference-aware MAC protocol using a simple transmission strategy motivated by a game- theoretic approach. We formulate a channel access game, which considers nodes concurrently transmitting in nearby clusters, incorporating a realistic wireless communication model - the SINR model. Under inter-cluster interference, we derive a decentralized transmission strategy, which achieves a Bayesian Nash Equilibrium (BNE). The proposed MAC protocol balances network throughput and battery consumption at each transmission. We compare our BNE-based decentralized strategy with a centralized globally optimal strategy in terms of efficiency and balance. We further show that the transmission threshold should be adaptively tuned depending on the number of active users in the network, crosstalk, ambient noise, transmission cost, and radio-dependent receiver sensitivity. We also present a simple dynamic procedure for nodes to efficiently find a Nash Equilibrium (NE) without requiring each node to know the total number of active nodes or the channel gain distribution, and prove that this procedure is guaranteed to converge. HyungJune Lee, Hyukjoon Kwon, Arik Motskin, Leonidas J. Guibas |
INFOCOM | 3 |
| 2009 | Lightweight Coloring and Desynchronization for NetworksabstractWe study the distributed desynchronization problem for graphs with arbitrary topology. Motivated by the severe computational limitations of sensor networks, we present a randomized algorithm for network desynchronization that uses an extremely lightweight model of computation, while being robust to link volatility and node failure. These techniques also provide novel, ultra-lightweight randomized algorithms for quickly computing distributed vertex colorings using an asymptotically optimal number of colors. Arik Motskin, Timothy Roughgarden, Primoz Skraba, Leonidas J. Guibas |
INFOCOM | 1 |