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Arik Motskin

dblp:57/7891 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
3 papers
Wireless networking · 50% Internet architecture and protocols · 25% Cellular and mobile networks · 19%
Theoretical computer science
2 papers
Distributed computing theory · 75% Algorithmic game theory and mechanism design · 25%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Internet architecture and protocols
multicast
0.112011
Network warehouses: Efficient information distribution to mobile users · INFOCOM 2011
Wireless networking
wireless mesh network
0.112011
Network warehouses: Efficient information distribution to mobile users · INFOCOM 2011
Cellular and mobile networks › interference management
interference-averaging MAC
0.112009
Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach · INFOCOM 2009
Wireless networking
medium access control
0.112009
Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach · INFOCOM 2009
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
bayes-nash equilibrium
0.112009
Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach · INFOCOM 2009
Distributed computing theory
distributed graph algorithms
0.112009
Lightweight Coloring and Desynchronization for Networks · INFOCOM 2009
Distributed computing theory
distributed graph coloring
0.112009
Lightweight Coloring and Desynchronization for Networks · INFOCOM 2009
Wireless networking › interference modeling
SINR model
0.012009
Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach · INFOCOM 2009
Internet of things and sensor networks
wireless sensor network
0.012009
Lightweight Coloring and Desynchronization for Networks · INFOCOM 2009

Methods — techniques the papers use, named apart from their topics

randomized algorithm · 0.2game theory · 0.2decentralized transmission strategy · 0.2bayesian nash equilibrium · 0.2spatial clustering · 0.1hierarchical well-separated trees · 0.1
YearPublicationVenuePosition
2013 Connected dominating sets on dynamic geometric graphs
Leonidas J. Guibas, Nikola Milosavljevic, Arik Motskin
Comput. Geom.3
2011 Network warehouses: Efficient information distribution to mobile users
abstract
We consider the problem of distributing time-sensitive information from a collection of sources to mobile users traversing a wireless mesh network. Our strategy is to distributively select a set of well-placed nodes (warehouses) to act as intermediaries between the information sources and clusters of users. Warehouses are selected via the distributed construction of Hierarchical Well-Separated Trees (HSTs), which are sparse structures that induce a natural spatial clustering of the network. Unlike many traditional multicast protocols, our approach is not data driven. Rather, it is agnostic to the number and position of sources as well as to the mobility patterns of users. Whereas source-rooted tree multicast algorithms construct a separate routing infrastructure to support each source, our sparse and flexible infrastructure is precomputed and efficiently reused by sources and users, its cost amortized over time. Moreover, the route acquisition delay inherent in on-demand wireless ad hoc network protocols is avoided by exploiting the HST addressing scheme. Our algorithm ensures with high probability a guaranteed stretch bound for the information delivery path, and is robust to lossy links and node failure by providing alternative HST-induced routes. Nearby users are clustered and their requests aggregated, further reducing communication overhead.
Arik Motskin, Ian Downes, Branislav Kusy, Omprakash Gnawali, Leonidas J. Guibas
INFOCOM1
2009 Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach
abstract
We propose an interference-aware MAC protocol using a simple transmission strategy motivated by a game- theoretic approach. We formulate a channel access game, which considers nodes concurrently transmitting in nearby clusters, incorporating a realistic wireless communication model - the SINR model. Under inter-cluster interference, we derive a decentralized transmission strategy, which achieves a Bayesian Nash Equilibrium (BNE). The proposed MAC protocol balances network throughput and battery consumption at each transmission. We compare our BNE-based decentralized strategy with a centralized globally optimal strategy in terms of efficiency and balance. We further show that the transmission threshold should be adaptively tuned depending on the number of active users in the network, crosstalk, ambient noise, transmission cost, and radio-dependent receiver sensitivity. We also present a simple dynamic procedure for nodes to efficiently find a Nash Equilibrium (NE) without requiring each node to know the total number of active nodes or the channel gain distribution, and prove that this procedure is guaranteed to converge.
HyungJune Lee, Hyukjoon Kwon, Arik Motskin, Leonidas J. Guibas
INFOCOM3
2009 Lightweight Coloring and Desynchronization for Networks
abstract
We study the distributed desynchronization problem for graphs with arbitrary topology. Motivated by the severe computational limitations of sensor networks, we present a randomized algorithm for network desynchronization that uses an extremely lightweight model of computation, while being robust to link volatility and node failure. These techniques also provide novel, ultra-lightweight randomized algorithms for quickly computing distributed vertex colorings using an asymptotically optimal number of colors.
Arik Motskin, Timothy Roughgarden, Primoz Skraba, Leonidas J. Guibas
INFOCOM1