Demo Data from EDBT 2026 / reviewers in the wild / expert
Edgar A. Duéñez-Guzmán
dblp:57/8801
· DBLP profile ↗
9ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-6212-9104ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 65% Multi-agent systems · 23% Motion planning and robot control · 6% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.6 | 3 | 2024 | Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024 Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot · ICML 2021 Inequity aversion improves cooperation in intertemporal social dilemmas · NeurIPS 2018 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
mixed-motive games |
0.8 | 1 | 2024 | Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024 |
Machine learning › Reinforcement learning › markov decision process
constrained markov decision process |
0.3 | 1 | 2018 | A Lyapunov-based Approach to Safe Reinforcement Learning · NeurIPS 2018 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning |
0.3 | 1 | 2018 | Inequity aversion improves cooperation in intertemporal social dilemmas · NeurIPS 2018 |
Robotics › Motion planning and robot control › robot control
lyapunov stability |
0.3 | 1 | 2018 | A Lyapunov-based Approach to Safe Reinforcement Learning · NeurIPS 2018 |
Machine learning › Reinforcement learning
safe reinforcement learning |
0.3 | 1 | 2018 | A Lyapunov-based Approach to Safe Reinforcement Learning · NeurIPS 2018 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
social dilemmas |
0.3 | 1 | 2018 | Inequity aversion improves cooperation in intertemporal social dilemmas · NeurIPS 2018 |
Natural language and speech › Language models and text generation
LLM agents |
0.3 | 1 | 2025 | Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
multi-agent reinforcement learning · 1.4zero-shot evaluation · 0.9natural language multi-agent simulation · 0.9inequity aversion modeling · 0.7reinforcement learning · 0.5lyapunov function · 0.3dynamic programming · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using ConcordiaabstractLarge Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement. Chandler Smith, Marwa Abdulhai, Manfred Diaz, Marko Tesic, Rakshit S. Trivedi, Alexander Vezhnevets, Lewis Hammond, Jesse Clifton, Minsuk Chang, Edgar A. Duéñez-Guzmán, John P. Agapiou, Jayd Matyas, Danny Karmon, Beining Zhang, Jim Dilkes, Akash Kundu, Emanuel Tewolde, Jebish Purbey, Ram Mohan Rao Kadiyala, Siddhant Gupta, Aliaksei Korshuk, Buyantuev Alexander, Ilya Makarov, Rolando Fernandez, Zhihan Wang, Caroline Wang, Jiaxun Cui, Lingyun Xiao, Yoonchang Sung, Muhammad Arrasy Rahman, Peter Stone 0001, Yipeng Kang, Hyeonggeun Yun, Ananya, Taehun Cha, Elizaveta Tennant, Olivia Macmillan-Scott, Marta Segura, Diana Riazi, Fuyang Cui, Sriram Ganapathi, Toryn Q. Klassen, Nico Schiavone, Mogtaba Alim, Sheila A. McIlraith, Manuel Ríos, Oswaldo Peña, Manuela Chacon-Chamorro, Rubén Manrique, Luis Felipe Giraldo, Nicanor Quijano, Fangwei Zhong, Wenming Tu, Zhaowei Zhang 0001, Zixia Jia, Zilong Zheng, Chichen Lin, Weijian Fan, Chenao Liu, Sneheel Sarangi, Shuqing Shi, Yali Du 0001, Avinaash Anand Kulandaivel, Yang Liu 0266, Ruiyang Wu 0007, Chetan Talele, Sunjia Lu, Gema Parreno, Shamika Dhuri, Bain McHale, Tim Baarslag, Dylan Hadfield-Menell, Natasha Jaques, José Hernández-Orallo, Joel Z. Leibo |
NeurIPS | 10 |
| 2024 | Melting Pot Contest: Charting the Future of Generalized Cooperative IntelligenceabstractMulti-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers. Thus Melting Pot measures cooperative intelligence.The contest attracted over 600 participants across 100+ teams globally and was a success on multiple fronts: (i) it contributed to our goal of pushing the frontiers of MARL towards building more cooperatively intelligent agents, evidenced by several submissions that outperformed established baselines; (ii) it attracted a diverse range of participants, from independent researchers to industry affiliates and academic labs, both with strong background and new interest in the area alike, broadening the field’s demographic and intellectual diversity; and (iii) analyzing the submitted agents provided important insights, highlighting areas for improvement in evaluating agents' cooperative intelligence. This paper summarizes the design aspects and results of the contest and explores the potential of Melting Pot as a benchmark for studying Cooperative AI. We further analyze the top solutions and conclude with a discussion on promising directions for future research. Rakshit S. Trivedi, Akbir Khan, Jesse Clifton, Lewis Hammond, Edgar A. Duéñez-Guzmán, Dipam Chakraborty, John P. Agapiou, Jayd Matyas, Alexander Vezhnevets, Barna Pásztor, Yunke Ao, Omar G. Younis, Benjamin Swain, Haoyuan Qin, Mian Deng, Ziwei Deng, Utku Erdoganaras, Yue Zhao 0023, Marko Tesic, Natasha Jaques, Jakob N. Foerster, Vincent Conitzer, José Hernández-Orallo, Dylan Hadfield-Menell, Joel Z. Leibo |
NeurIPS | 5 |
| 2021 | Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting PotabstractExisting evaluation suites for multi-agent reinforcement learning (MARL) do not assess generalization to novel situations as their primary objective (unlike supervised learning benchmarks). Our contribution, Melting Pot, is a MARL evaluation suite that fills this gap and uses reinforcement learning to reduce the human labor required to create novel test scenarios. This works because one agent’s behavior constitutes (part of) another agent’s environment. To demonstrate scalability, we have created over 80 unique test scenarios covering a broad range of research topics such as social dilemmas, reciprocity, resource sharing, and task partitioning. We apply these test scenarios to standard MARL training algorithms, and demonstrate how Melting Pot reveals weaknesses not apparent from training performance alone. Joel Z. Leibo, Edgar A. Duéñez-Guzmán, Alexander Vezhnevets, John P. Agapiou, Peter Sunehag, Raphael Koster, Jayd Matyas, Charlie Beattie, Igor Mordatch, Thore Graepel |
ICML | 2 |
| 2018 | A Lyapunov-based Approach to Safe Reinforcement LearningabstractIn many real-world reinforcement learning (RL) problems, besides optimizing the main objective function, an agent must concurrently avoid violating a number of constraints. In particular, besides optimizing performance, it is crucial to guarantee the safety of an agent during training as well as deployment (e.g., a robot should avoid taking actions - exploratory or not - which irrevocably harm its hard- ware). To incorporate safety in RL, we derive algorithms under the framework of constrained Markov decision processes (CMDPs), an extension of the standard Markov decision processes (MDPs) augmented with constraints on expected cumulative costs. Our approach hinges on a novel Lyapunov method. We define and present a method for constructing Lyapunov functions, which provide an effective way to guarantee the global safety of a behavior policy during training via a set of local linear constraints. Leveraging these theoretical underpinnings, we show how to use the Lyapunov approach to systematically transform dynamic programming (DP) and RL algorithms into their safe counterparts. To illustrate their effectiveness, we evaluate these algorithms in several CMDP planning and decision-making tasks on a safety benchmark domain. Our results show that our proposed method significantly outperforms existing baselines in balancing constraint satisfaction and performance. Yinlam Chow, Ofir Nachum, Edgar A. Duéñez-Guzmán, Mohammad Ghavamzadeh |
NeurIPS | 3 |
| 2018 | Inequity aversion improves cooperation in intertemporal social dilemmasabstractGroups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to explain this phenomenon for unrealistic stateless matrix games. Recently, multi-agent reinforcement learning has been applied to generalize social dilemma problems to temporally and spatially extended Markov games. However, this has not yet generated an agent that learns to cooperate in social dilemmas as humans do. A key insight is that many, but not all, human individuals have inequity averse social preferences. This promotes a particular resolution of the matrix game social dilemma wherein inequity-averse individuals are personally pro-social and punish defectors. Here we extend this idea to Markov games and show that it promotes cooperation in several types of sequential social dilemma, via a profitable interaction with policy learnability. In particular, we find that inequity aversion improves temporal credit assignment for the important class of intertemporal social dilemmas. These results help explain how large-scale cooperation may emerge and persist. Edward Hughes 0001, Joel Z. Leibo, Matthew Phillips, Karl Tuyls, Edgar A. Duéñez-Guzmán, Antonio García Castañeda, Iain Dunning, Tina Zhu, Kevin R. McKee, Raphael Koster, Heather Roff, Thore Graepel |
NeurIPS | 5 |
| 2015 | Evolution of Self-Organized Task Specialization in Robot SwarmsabstractDivision of labor is ubiquitous in biological systems, as evidenced by various forms of complex task specialization observed in both animal societies and multicellular organisms. Although clearly adaptive, the way in which division of labor first evolved remains enigmatic, as it requires the simultaneous co-occurrence of several complex traits to achieve the required degree of coordination. Recently, evolutionary swarm robotics has emerged as an excellent test bed to study the evolution of coordinated group-level behavior. Here we use this framework for the first time to study the evolutionary origin of behavioral task specialization among groups of identical robots. The scenario we study involves an advanced form of division of labor, common in insect societies and known as "task partitioning", whereby two sets of tasks have to be carried out in sequence by different individuals. Our results show that task partitioning is favored whenever the environment has features that, when exploited, reduce switching costs and increase the net efficiency of the group, and that an optimal mix of task specialists is achieved most readily when the behavioral repertoires aimed at carrying out the different subtasks are available as pre-adapted building blocks. Nevertheless, we also show for the first time that self-organized task specialization could be evolved entirely from scratch, starting only from basic, low-level behavioral primitives, using a nature-inspired evolutionary method known as Grammatical Evolution. Remarkably, division of labor was achieved merely by selecting on overall group performance, and without providing any prior information on how the global object retrieval task was best divided into smaller subtasks. We discuss the potential of our method for engineering adaptively behaving robot swarms and interpret our results in relation to the likely path that nature took to evolve complex sociality and task specialization. Eliseo Ferrante, Ali Emre Turgut, Edgar A. Duéñez-Guzmán, Marco Dorigo, Tom Wenseleers |
PLoS Comput. Biol. | 3 |
| 2013 | GESwarm: grammatical evolution for the automatic synthesis of collective behaviors in swarm roboticsabstractIn this paper we propose GESwarm, a novel tool that can automatically synthesize collective behaviors for swarms of autonomous robots through evolutionary robotics. Evolutionary robotics typically relies on artificial evolution for tuning the weights of an artificial neural network that is then used as individual behavior representation. The main caveat of neural networks is that they are very difficult to reverse engineer, meaning that once a suitable solution is found, it is very difficult to analyze, to modify, and to tease apart the inherent principles that lead to the desired collective behavior. In contrast, our representation is based on completely readable and analyzable individual-level rules that lead to a desired collective behavior. Eliseo Ferrante, Edgar A. Duéñez-Guzmán, Ali Emre Turgut, Tom Wenseleers |
GECCO | 2 |
| 2013 | No Free Lunch and BenchmarksabstractWe extend previous results concerning black box search algorithms, presenting new theoretical tools related to no free lunch (NFL) where functions are restricted to some benchmark (that need not be permutation closed), algorithms are restricted to some collection (that need not be permutation closed) or limited to some number of steps, or the performance measure is given. Minimax distinctions are considered from a geometric perspective, and basic results on performance matching are also presented. Edgar A. Duéñez-Guzmán, Michael D. Vose |
Evol. Comput. | 1 |
| 2011 | Unsupervised measures for parameter selection of binarization algorithms
Marte A. Ramírez-Ortegón, Edgar A. Duéñez-Guzmán, Raúl Rojas 0001, Erik Valdemar Cuevas Jiménez |
Pattern Recognit. | 2 |