Demo Data from EDBT 2026 / reviewers in the wild / expert
Ben Avery
dblp:57/932 · also Benjamin Avery
· DBLP profile ↗
6ranked-venue papers
3as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-authorHuman-computer interaction and ubiquitous computing · 6 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Virtual and augmented reality · 78% Image and video processing · 9% Rendering · 9% | |
| Human-computer interaction and pervasive computing
2 papers |
Usability and user experience research · 64% Interaction techniques and input · 36% |
Topics — the 11 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality |
0.2 | 3 | 2008 | User evaluation of see-through vision for mobile outdoor augmented reality · ISMAR 2008 Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments · ISMAR 2007 Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004 |
Virtual and augmented reality
immersive interaction |
0.1 | 2 | 2009 | Improving Spatial Perception for Augmented Reality X-Ray Vision · VR 2009 Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004 |
Virtual and augmented reality › augmented reality › augmented reality visualization
see-through vision |
0.1 | 1 | 2008 | User evaluation of see-through vision for mobile outdoor augmented reality · ISMAR 2008 |
Rendering
image-based rendering |
0.1 | 1 | 2007 | Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments · ISMAR 2007 |
Image and video processing
occlusion handling |
0.1 | 1 | 2007 | Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments · ISMAR 2007 |
Virtual and augmented reality › immersive interaction
hand tracking |
0.0 | 1 | 2004 | Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004 |
Virtual and augmented reality › tracking
head tracking |
0.0 | 1 | 2004 | Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004 |
Interaction techniques and input › input sensing
tracking |
0.0 | 1 | 2004 | Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004 |
Virtual and augmented reality › tracking
hybrid tracking |
0.0 | 1 | 2003 | Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality · ISMAR 2003 |
Virtual and augmented reality › augmented reality
mobile augmented reality |
0.0 | 1 | 2003 | Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality · ISMAR 2003 |
Virtual and augmented reality › depth perception
augmented reality depth perception |
0.0 | 1 | 2009 | Improving Spatial Perception for Augmented Reality X-Ray Vision · VR 2009 |
Methods — techniques the papers use, named apart from their topics
video texture · 0.2user study · 0.2mobile robot platform · 0.1gesture-based interaction · 0.1view mode design · 0.1edge overlay visualization · 0.1integrated tracking · 0.1fiducial markers · 0.1GPS · 0.1sensor fusion · 0.0scene graph integration · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Improving Spatial Perception for Augmented Reality X-Ray VisionabstractAugmented reality x-ray vision allows users to see through walls and view real occluded objects and locations. We present an augmented reality x-ray vision system that employs multiple view modes to support new visualizations that provide depth cues and spatial awareness to users. The edge overlay visualization provides depth cues to make hidden objects appear to be behind walls, rather than floating in front of them. Utilizing this edge overlay, the tunnel cut-out visualization provides details about occluding layers between the user and remote location. Inherent limitations of these visualizations are addressed by our addition of view modes allowing the user to obtain additional detail by zooming in, or an overview of the environment via an overhead exocentric view. Ben Avery, Christian Sandor, Bruce H. Thomas |
VR | 1 |
| 2008 | User evaluation of see-through vision for mobile outdoor augmented realityabstractWe have developed a system built on our mobile AR platform that provides users with see-through vision, allowing visualization of occluded objects textured with real-time video information. We present a user study that evaluates the userpsilas ability to view this information and understand the appearance of an outdoor area occluded by a building while using a mobile AR computer. This understanding was compared against a second group of users who watched video footage of the same outdoor area on a regular computer monitor. The comparison found an increased accuracy in locating specific points from the scene for the outdoor AR participants. The outdoor participants also displayed more accurate results, and showed better speed improvement than the indoor group when viewing more than one video simultaneously. Ben Avery, Bruce H. Thomas, Wayne Piekarski |
ISMAR | 1 |
| 2007 | Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality EnvironmentsabstractThis paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is also described which allows the user to select when to view occluded objects. By using the real-time modeling techniques of the Tinmith system, the user is able to create the required geometry to allow image based rendering techniques to be used to render corrected images on the user's display. The images of the hidden objects are captured by a mobile robot platform that is controlled by the mobile user. Ben Avery, Wayne Piekarski, Bruce H. Thomas |
ISMAR | 1 |
| 2004 | Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality
Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin |
VR | 2 |
| 2004 | Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality
Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin |
VR | 2 |
| 2003 | Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed RealityabstractThis paper describes a new hybrid tracking system that integrates standard outdoor augmented reality trackers with a low cost indoor tracker based on the use of fiducial markers. We use multiple cameras, separate orientation sensing, and scene graph integration to improve on similar previous systems. This hybrid tracker allows applications to operate within large indoor and outdoor environments with minimal scaling costs. Tracking is performed using GPS style world coordinates both indoors and outdoors, and has been integrated into our existing mobile 3D modelling applications. Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin |
ISMAR | 2 |