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Ben Avery

dblp:57/932 · also Benjamin Avery · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-authorHuman-computer interaction and ubiquitous computing · 6 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Virtual and augmented reality · 78% Image and video processing · 9% Rendering · 9%
Human-computer interaction and pervasive computing
2 papers
Usability and user experience research · 64% Interaction techniques and input · 36%

Topics — the 11 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.232008
User evaluation of see-through vision for mobile outdoor augmented reality · ISMAR 2008
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments · ISMAR 2007
Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004
Virtual and augmented reality
immersive interaction
0.122009
Improving Spatial Perception for Augmented Reality X-Ray Vision · VR 2009
Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004
Virtual and augmented reality › augmented reality › augmented reality visualization
see-through vision
0.112008
User evaluation of see-through vision for mobile outdoor augmented reality · ISMAR 2008
Rendering
image-based rendering
0.112007
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments · ISMAR 2007
Image and video processing
occlusion handling
0.112007
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments · ISMAR 2007
Virtual and augmented reality › immersive interaction
hand tracking
0.012004
Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004
Virtual and augmented reality › tracking
head tracking
0.012004
Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004
Interaction techniques and input › input sensing
tracking
0.012004
Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004
Virtual and augmented reality › tracking
hybrid tracking
0.012003
Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality · ISMAR 2003
Virtual and augmented reality › augmented reality
mobile augmented reality
0.012003
Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality · ISMAR 2003
Virtual and augmented reality › depth perception
augmented reality depth perception
0.012009
Improving Spatial Perception for Augmented Reality X-Ray Vision · VR 2009

Methods — techniques the papers use, named apart from their topics

video texture · 0.2user study · 0.2mobile robot platform · 0.1gesture-based interaction · 0.1view mode design · 0.1edge overlay visualization · 0.1integrated tracking · 0.1fiducial markers · 0.1GPS · 0.1sensor fusion · 0.0scene graph integration · 0.0
YearPublicationVenuePosition
2009 Improving Spatial Perception for Augmented Reality X-Ray Vision
abstract
Augmented reality x-ray vision allows users to see through walls and view real occluded objects and locations. We present an augmented reality x-ray vision system that employs multiple view modes to support new visualizations that provide depth cues and spatial awareness to users. The edge overlay visualization provides depth cues to make hidden objects appear to be behind walls, rather than floating in front of them. Utilizing this edge overlay, the tunnel cut-out visualization provides details about occluding layers between the user and remote location. Inherent limitations of these visualizations are addressed by our addition of view modes allowing the user to obtain additional detail by zooming in, or an overview of the environment via an overhead exocentric view.
Ben Avery, Christian Sandor, Bruce H. Thomas
VR1
2008 User evaluation of see-through vision for mobile outdoor augmented reality
abstract
We have developed a system built on our mobile AR platform that provides users with see-through vision, allowing visualization of occluded objects textured with real-time video information. We present a user study that evaluates the userpsilas ability to view this information and understand the appearance of an outdoor area occluded by a building while using a mobile AR computer. This understanding was compared against a second group of users who watched video footage of the same outdoor area on a regular computer monitor. The comparison found an increased accuracy in locating specific points from the scene for the outdoor AR participants. The outdoor participants also displayed more accurate results, and showed better speed improvement than the indoor group when viewing more than one video simultaneously.
Ben Avery, Bruce H. Thomas, Wayne Piekarski
ISMAR1
2007 Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
abstract
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is also described which allows the user to select when to view occluded objects. By using the real-time modeling techniques of the Tinmith system, the user is able to create the required geometry to allow image based rendering techniques to be used to render corrected images on the user's display. The images of the hidden objects are captured by a mobile robot platform that is controlled by the mobile user.
Ben Avery, Wayne Piekarski, Bruce H. Thomas
ISMAR1
2004 Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality
Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin
VR2
2004 Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality
Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin
VR2
2003 Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality
abstract
This paper describes a new hybrid tracking system that integrates standard outdoor augmented reality trackers with a low cost indoor tracker based on the use of fiducial markers. We use multiple cameras, separate orientation sensing, and scene graph integration to improve on similar previous systems. This hybrid tracker allows applications to operate within large indoor and outdoor environments with minimal scaling costs. Tracking is performed using GPS style world coordinates both indoors and outdoors, and has been integrated into our existing mobile 3D modelling applications.
Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin
ISMAR2