Demo Data from EDBT 2026 / reviewers in the wild / expert
Efstathios Stavrakis
dblp:58/165
· DBLP profile ↗
10ranked-venue papers
1as first author
5since 2021 · last 2026
0000-0002-9213-7690ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Security and privacy · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Storage systems · 44% Distributed systems · 35% Memory systems · 22% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Memory systems › shared memory
distributed shared memory |
1.0 | 1 | 2026 | Boosting Concurrency and Fault-Tolerance for Reconfigurable Shared Large Objects · ACM Trans. Storage 2026 |
Storage systems
distributed storage |
1.0 | 1 | 2026 | Boosting Concurrency and Fault-Tolerance for Reconfigurable Shared Large Objects · ACM Trans. Storage 2026 |
Distributed systems
fault tolerance |
1.0 | 1 | 2026 | Boosting Concurrency and Fault-Tolerance for Reconfigurable Shared Large Objects · ACM Trans. Storage 2026 |
Storage systems › computational storage
programmable storage |
1.0 | 1 | 2026 | Boosting Concurrency and Fault-Tolerance for Reconfigurable Shared Large Objects · ACM Trans. Storage 2026 |
Distributed systems › distributed coordination and fault tolerance
consensus and replication |
0.3 | 1 | 2026 | Boosting Concurrency and Fault-Tolerance for Reconfigurable Shared Large Objects · ACM Trans. Storage 2026 |
Distributed systems › consistency models
linearizability |
0.3 | 1 | 2026 | Boosting Concurrency and Fault-Tolerance for Reconfigurable Shared Large Objects · ACM Trans. Storage 2026 |
Methods — techniques the papers use, named apart from their topics
versioning · 1.0erasure coding · 1.0coverability · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Boosting Concurrency and Fault-Tolerance for Reconfigurable Shared Large ObjectsabstractNowadays the traditional file systems cannot handle the new requirements in terms of volume of data, high performance, fault-tolerance, and improved capabilities. So Distributed Storage Systems (DSS) took place to cover the need of a shared storage between separate systems, provide a scalable storage to serve thousands of servers, and improve the fault-tolerance. To this respect, a series of issues need to be properly addressed: scalability, the ability to handle large data, high performance even under heavy access concurrency, versioning, and fault-tolerance. In this work, we propose CoBFS , a framework of a DSS designed to boost the concurrent access to large shared data objects (such as files), while maintaining strong consistency guarantees. CoBFS has two key design factors: data striping and versioning-based concurrency control (through coverability) to enable higher operation performance on large concurrent data objects. To this respect, we introduce the notions of a block as a “bounded” Read/Write register, of a fragmented object as a sequence of blocks, and of fragmented coverable linearizability , a strong consistency property suitable for fragmented objects. CoBFS adopts a modular architecture, separating the object fragmentation process from the shared memory service allowing to use different shared memory implementations. At first, we use as storage a static atomic distributed shared memory (ADSM) emulation, the well known ABD , yielding CoABDF , which satisfies fragmented coverable linearizability. Then, we substitute the storage layer of CoBFS with a dynamic (reconfigurable) storage algorithm, called Ares , yielding CoAresF ; CoAresF allows the addition and removal of servers without system interruptions and improves the storage efficiency due to the use of an erasure-coded mechanism. We conduct an extensive experimental evaluation on the Emulab and AWS EC2 testbeds, illustrating the benefits of our approaches, as well as other interesting tradeoffs. We believe that CoBFS ’s features (versioning, high concurrent accesses, handling large objects) has the potential of benefiting any static or dynamic storage algorithm to further extend its functionality for data-intensive applications at large scale. Andria Trigeorgi, Nicolas C. Nicolaou, Chryssis Georgiou, Antonio Fernández 0001, Theophanis Hadjistasi, Efstathios Stavrakis |
ACM Trans. Storage | 6 |
| 2025 | KeepA(n)I: Social Stereotypes in and Social Norms for Computer VisionabstractThe KeepA(n)I platform facilitates the auditing of computer vision systems that tag images, which aid visual communication on the Web and social media, from content moderation to the development of new apps and tools. In particular, KeepA(n)I enables a broad set of stakeholders to scrutinize a process of interest that embeds an image tagger for issues of social stereotyping, while also examining the social norms that humans apply to the observed AI behaviors. KeepA(n)I’s approach, and its use of the power of the crowd, can aid the stakeholders in receiving responses to both descriptive and normative questions (i.e., which stereotyping behaviors are observed and if they are considered problematic by a given “crowd” for an intended context). We provide an overview of the platform, its key features, and a discussion via a use case on the diverse set of stakeholders that can benefit from it. Evgenia Christoforou, Nicolas C. Nicolaou, Efstathios Stavrakis, Jahna Otterbacher |
ICWSM | 3 |
| 2024 | Towards understanding animal welfare by observing collective flock behaviors via AI-powered AnalyticsabstractAnimal farming has undergone significant transformation and evolved from small-scale businesses to largescale commercial ventures.While maximizing productivity and profitability has always been a major concern in animal farming, during recent years there has been an increasing rise of concern regarding the welfare of the animals.In this context, the integration of artificial intelligence (AI) technologies offers immense potential for monitoring the well-being of chickens on farms and optimizing revenue streams simultaneously.Several works have integrated AI methodologies into everyday animal farming activities.Still, very few (if any) have proposed efficient and practical solutions that may facilitate farm owners in making impactful decisions regarding their business profitability and the welfare of the animals.In this direction, we propose a noninvasive chicken farm monitoring system that relies on onfield sound and video recordings integrated with sensory data acquired from the farm.The system consists of hardware that handles data acquisition and storage, a sensory data collection system and audio/video processing AI models.The last component of the system will be an inference engine that analyzes the collected data and infers useful facts about the flock's welfare and even psychological state. Savvas Karatsiolis, Pieris Panagi, Vassilis Vassiliades, Andreas Kamilaris, Nicolas C. Nicolaou, Efstathios Stavrakis |
FedCSIS | 6 |
| 2022 | Invited Paper: Towards Practical Atomic Distributed Shared Memory: An Experimental Evaluation
Andria Trigeorgi, Nicolas C. Nicolaou, Chryssis Georgiou, Theophanis Hadjistasi, Efstathios Stavrakis, Viveck R. Cadambe, Bhuvan Urgaonkar |
SSS | 5 |
| 2021 | Fragmented Objects: Boosting Concurrency of Shared Large Objects
Antonio Fernández 0001, Chryssis Georgiou, Theophanis Hadjistasi, Nicolas C. Nicolaou, Efstathios Stavrakis, Andria Trigeorgi |
SIROCCO | 5 |
| 2018 | Style-based motion analysis for dance composition
Andreas Aristidou, Efstathios Stavrakis, Margarita Papaefthymiou, George Papagiannakis, Yiorgos Chrysanthou |
Vis. Comput. | 2 |
| 2014 | The effects of fast disparity adjustment in gaze-controlled stereoscopic applicationsabstractWith the emergence of affordable 3D displays, stereoscopy is becoming a commodity. However, often users report discomfort even after brief exposures to stereo content. One of the main reasons is the conflict between vergence and accommodation that is caused by 3D displays. We investigate dynamic adjustment of stereo parameters in a scene using gaze data in order to reduce discomfort. In a user study, we measured stereo fusion times after abrupt manipulation of disparities using gaze data. We found that gaze-controlled manipulation of disparities can lower fusion times for large disparities. In addition we found that gaze-controlled disparity adjustment should be applied in a personalized manner and ideally performed only at the extremities or outside the comfort zone of subjects. These results provide important insight on the problems associated with fast disparity manipulation and are essential for developing appealing gaze-contingent and gaze-controlled applications. Matthias Bernhard, Camillo Dell'mour, Michael Hecher, Efstathios Stavrakis, Michael Wimmer 0001 |
ETRA | 4 |
| 2014 | Gaze-to-Object Mapping during Visual Search in 3D Virtual EnvironmentsabstractStimuli obtained from highly dynamic 3D virtual environments and synchronous eye-tracking data are commonly used by algorithms that strive to correlate gaze to scene objects, a process referred to as gaze-to-object mapping (GTOM) . We propose to address this problem with a probabilistic approach using Bayesian inference. The desired result of the inference is a predicted probability density function (PDF) specifying for each object in the scene a probability to be attended by the user. To evaluate the quality of a predicted attention PDF, we present a methodology to assess the information value (i.e., likelihood) in the predictions of different approaches that can be used to infer object attention. To this end, we propose an experiment based on a visual search task, which allows us to determine the object of attention at a certain point in time under controlled conditions. We perform this experiment with a wide range of static and dynamic visual scenes to obtain a ground-truth evaluation dataset, allowing us to assess GTOM techniques in a set of 30 particularly challenging cases. Matthias Bernhard, Efstathios Stavrakis, Michael Hecher, Michael Wimmer 0001 |
ACM Trans. Appl. Percept. | 2 |
| 2010 | An empirical pipeline to derive gaze prediction heuristics for 3D action gamesabstractGaze analysis and prediction in interactive virtual environments, such as games, is a challenging topic since the 3D perspective and variations of the viewpoint as well as the current task introduce many variables that affect the distribution of gaze. In this article, we present a novel pipeline to study eye-tracking data acquired from interactive 3D applications. The result of the pipeline is an importance map which scores the amount of gaze spent on each object. This importance map is then used as a heuristic to predict a user's visual attention according to the object properties present at runtime. The novelty of this approach is that the analysis is performed in object space and the importance map is defined in the feature space of high-level properties. High-level properties are used to encode task relevance and other attributes, such as eccentricity, which may have an impact on gaze behavior. The pipeline has been tested with an exemplary study on a first-person shooter game. In particular, a protocol is presented describing the data acquisition procedure, the learning of different importance maps from the data, and finally an evaluation of the performance of the derived gaze predictors. A metric measuring the degree of correlation between attention predicted by the importance map and the actual gaze yielded clearly positive results. The correlation becomes particularly strong when the player is attentive to an in-game task. Matthias Bernhard, Efstathios Stavrakis, Michael Wimmer 0001 |
ACM Trans. Appl. Percept. | 2 |
| 2005 | Image-based stereoscopic stylizationabstractWe present a method to generate stylized stereo imagery that effectively communicates shape and distance of the depicted scene objects. We use computer vision techniques to analyze real stereo image pairs. In particular, a region based stereo matching algorithm with symmetrical treatment of occlusions is used to extract a disparity map and successively the depth information of the scene. The reference image is color segmented for the purpose of color stylization and an algorithm combining intensity image edges and depth discontinuities is applied to depict dominant object contours in the image. We use disparity information to propagate stylized color segments to the second view together with the object outlining contours. The stylized image pairs are consistent across the two views and can be easily fused for stereoscopic viewing. The stereoscopic image fusion provides an extra dimension of depth that is absent on the individual images. Efstathios Stavrakis, Michael Bleyer, Danijela Markovic, Margrit Gelautz |
ICIP (3) | 1 |