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Dvir Steiner

dblp:58/1705 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorTheory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 90% Visualization and visual analytics · 10%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
mesh generation
0.112006
Automatic remeshing by mapping a 2D grid on 3D genus-g meshes based on topological analysis · Comput. Aided Des. 2006
Geometric modeling and processing › mesh processing
remeshing
0.112006
Automatic remeshing by mapping a 2D grid on 3D genus-g meshes based on topological analysis · Comput. Aided Des. 2006
Computational geometry › geometric modeling and processing › point cloud analysis › geometric reconstruction
shape reconstruction
0.012003
Straight-skeleton based contour interpolation · SODA 2003
Visualization and visual analytics
topological data analysis
0.012006
Automatic remeshing by mapping a 2D grid on 3D genus-g meshes based on topological analysis · Comput. Aided Des. 2006

Methods — techniques the papers use, named apart from their topics

topological analysis · 0.1grid mapping · 0.1
YearPublicationVenuePosition
2006 Automatic remeshing by mapping a 2D grid on 3D genus-g meshes based on topological analysis
Dvir Steiner, Anath Fischer
Comput. Aided Des.1
2004 Contour interpolation by straight skeletons
Gill Barequet, Michael T. Goodrich, Aya Levi-Steiner, Dvir Steiner
Graph. Model.4
2004 Finding and defining the generators of genus-n objects for constructing topological and cut graphs
Dvir Steiner, Anath Fischer
Vis. Comput.1
2003 Straight-skeleton based contour interpolation
Gill Barequet, Michael T. Goodrich, Aya Levi-Steiner, Dvir Steiner
SODA4
2001 Topology Recognition of 3D Closed Freeform Objects Based on Topological Graphs
abstract
Reverse engineering (RE) deals with an enormous number of irregular and scattered digitized points that require intensive processing in order to reconstruct the surfaces of an object. Surface reconstruction of freeform objects is based on geometrical and topological criteria. Current fitting methods reconstruct an object using a bottom-up approach, from points to a dense mesh, and finally into smoothed connected freeform sub-surfaces. This type of reconstruction, however, can cause topological problems that lead to undesired surface fitting results. Such problems are particularly common with concave shapes. To avoid problems of this type, the paper proposes a new method that automatically detects the topological structure of an object as a base for surface fitting. The topological reconstruction method described in the paper is based on two stages: (1) creating 3D non-self-intersecting iso-curves from a 3D triangular mesh and (2) extracting a topological graph. The feasibility of the proposed topological reconstruction method is demonstrated on several examples using freeform objects with complex topologies.
Dvir Steiner, Anath Fischer
PG1