Demo Data from EDBT 2026 / reviewers in the wild / expert
Feng Han 0004
dblp:58/2012-4
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0003-0911-9385ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptics
haptic interaction in virtual reality |
0.4 | 1 | 2019 | HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts · CHI 2019 |
Haptics and multimodal interaction › haptic interface
haptic proxy |
0.4 | 1 | 2019 | HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts · CHI 2019 |
Virtual and augmented reality › immersive interaction › virtual object manipulation
virtual grasping |
0.1 | 1 | 2019 | HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts · CHI 2019 |
Methods — techniques the papers use, named apart from their topics
user study · 0.8shape-generation algorithm · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Hybrid Paper-Digital Interfaces: A Systematic Literature ReviewabstractPast research recognized that paper has many advantages over digital devices, such as affordability, tangibility, and flexibility. Paper, however, also lacks many of the functionalities available in digital technologies, such as access to online resources and the ability to display interactive content. Prior research therefore identified opportunities for fusing the two mediums into a combined interface. This work presents a literature review on this form of innovation - technologies that bridge the paper-digital gap. First, we synthesize an understanding of paper and its relationship with digital devices through the lens of past works. Then, we outline the state-of-the-art for paper-digital interfaces and highlight possible use cases and implementation approaches. Last, we discuss design considerations and future work for developing paper-digital interfaces. Our work may be beneficial for HCI researchers interested in the development of hybrid paper-digital interfaces, and more broadly in embedding digital functionalities in everyday objects. Feng Han 0004, Yi Fei Cheng 0001, Megan Strachan, Xiaojuan Ma |
Conference on Designing Interactive Systems | 1 |
| 2019 | HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable ArtefactsabstractIn this paper, we present a series of studies on using Rubik's Twist, a type of low-cost twistable artefact, to create haptic proxies for various hand-graspable VR objects. Our pilot studies validated the feasibility and effectiveness of Rubik's-Twist-based haptic proxies. The pilot results also revealed user challenges in the physical shape creation, motivating the development of the HapTwist toolkit. The toolkit consists of the shape-generation algorithm, the software interface for shape-construction guidance and interaction authoring, and the hardware modules for constructing interactive haptic proxies. The user studies showed that HapTwist was easy to learn and use, and it significantly improved user performance in creating interactive haptic proxies with Rubik's Twist. Furthermore, HapTwist-generated haptic proxies achieved similar VR experience as the real objects. Kening Zhu, Taizhou Chen, Feng Han 0004, Yi-Shiun Wu |
CHI | 3 |