Demo Data from EDBT 2026 / reviewers in the wild / expert
Bo Liu 0034
dblp:58/2670-34
· DBLP profile ↗
15ranked-venue papers
5as first author
14since 2021 · last 2026
0000-0002-8695-7342ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 5 first-author · 8 since 2021Computer networks · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Efficient and distributed learning · 66% Learning paradigms · 24% Trustworthy machine learning · 10% | |
| Computer networks
1 paper |
Edge and fog computing · 83% Cellular and mobile networks · 17% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Smart cities and intelligent transportation · 100% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning › federated learning
decentralized federated learning |
1.6 | 2 | 2025 | SemiDFL: A Semi-Supervised Paradigm for Decentralized Federated Learning · AAAI 2025 Byzantine-robust Decentralized Federated Learning via Dual-domain Clustering and Trust Bootstrapping · CVPR 2024 |
Machine learning › Efficient and distributed learning
federated learning |
1.6 | 2 | 2025 | SemiDFL: A Semi-Supervised Paradigm for Decentralized Federated Learning · AAAI 2025 Byzantine-robust Decentralized Federated Learning via Dual-domain Clustering and Trust Bootstrapping · CVPR 2024 |
Machine learning › Efficient and distributed learning › federated learning › label-efficient federated learning
federated semi-supervised learning |
0.9 | 1 | 2025 | SemiDFL: A Semi-Supervised Paradigm for Decentralized Federated Learning · AAAI 2025 |
Machine learning › Learning paradigms › semi-supervised learning
pseudo-labeling |
0.9 | 1 | 2025 | SemiDFL: A Semi-Supervised Paradigm for Decentralized Federated Learning · AAAI 2025 |
Machine learning › Learning paradigms
semi-supervised learning |
0.9 | 1 | 2025 | SemiDFL: A Semi-Supervised Paradigm for Decentralized Federated Learning · AAAI 2025 |
Smart cities and intelligent transportation
autonomous driving |
0.9 | 1 | 2025 | Efficient and Cost-Effective Vehicle Recruitment for HD Map Crowdsourcing · IEEE Trans. Mob. Comput. 2025 |
Machine learning › Efficient and distributed learning › federated learning › robust federated learning
byzantine-robust federated learning |
0.8 | 1 | 2024 | Byzantine-robust Decentralized Federated Learning via Dual-domain Clustering and Trust Bootstrapping · CVPR 2024 |
Machine learning › Trustworthy machine learning › robustness
byzantine robustness |
0.8 | 1 | 2024 | Byzantine-robust Decentralized Federated Learning via Dual-domain Clustering and Trust Bootstrapping · CVPR 2024 |
Edge and fog computing › mobile edge computing
computation offloading |
0.8 | 1 | 2024 | Cell-Less Offloading of Distributed Learning Tasks in Multi-Access Edge Computing · IEEE Trans. Mob. Comput. 2024 |
Edge and fog computing
mobile edge computing |
0.8 | 1 | 2024 | Cell-Less Offloading of Distributed Learning Tasks in Multi-Access Edge Computing · IEEE Trans. Mob. Comput. 2024 |
Edge and fog computing › mobile edge computing
task replication |
0.8 | 1 | 2024 | Cell-Less Offloading of Distributed Learning Tasks in Multi-Access Edge Computing · IEEE Trans. Mob. Comput. 2024 |
Algorithmic game theory and mechanism design › mechanism design
incentive mechanism design |
0.3 | 1 | 2025 | Efficient and Cost-Effective Vehicle Recruitment for HD Map Crowdsourcing · IEEE Trans. Mob. Comput. 2025 |
Cellular and mobile networks
6g |
0.2 | 1 | 2024 | Cell-Less Offloading of Distributed Learning Tasks in Multi-Access Edge Computing · IEEE Trans. Mob. Comput. 2024 |
Cellular and mobile networks
ultra-low latency services |
0.2 | 1 | 2024 | Cell-Less Offloading of Distributed Learning Tasks in Multi-Access Edge Computing · IEEE Trans. Mob. Comput. 2024 |
Methods — techniques the papers use, named apart from their topics
relative value iteration · 1.7markov decision process · 1.7consensus-based diffusion · 0.9adaptive aggregation · 0.9trust bootstrapping · 0.8hybrid resource allocation · 0.8dual-domain clustering · 0.8base station clustering · 0.8approximation algorithm · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | S3AD: Efficient industrial anomaly detection via selection, space, and scaleabstractReal-world industrial visual anomaly detection (VAD) demands the simultaneous handling of diverse product categories under strict real-time constraints. However, the self-attention mechanism inherent in standard Vision Transformers (ViTs) incurs quadratic computational complexity during global context modeling, thereby limiting their real-time applicability in VAD. Crucially, this bottleneck is largely driven by the uniform processing of massive background redundancy common in industrial scenarios. To bypass this inefficiency while retaining high precision, we propose S 3 AD , a unified framework anchored in Selection, Space, and Scale. Instead of dense global interactions, S 3 AD employs a Salience-Guided Sparse Attention to focus resources solely on salient areas. Specifically, regarding Selection, we devise a discriminating Top-K pruning strategy guided by a hybrid metric of attention scores and feature magnitudes, which filters out non-informative tokens to minimize cost. Simultaneously, for Space, we incorporate Geometry-Preserving Positional Embeddings to explicitly anchor the selected tokens, ensuring structural integrity is maintained despite sparse interaction. Finally, concerning Scale, we integrate an Exchangeable Feature Pyramid Network (E-FPN) to ensure rigorous feature fusion across resolutions. Extensive experiments demonstrate that S 3 AD achieves state-of-the-art performance and establishes a superior accuracy–efficiency Pareto frontier, consistently surpassing strong baselines on multiple benchmarks. The code is available at: https://github.com/CreatedTRYNA/S3AD . Zhonghua Peng, Chengyang Dong, Bo Liu 0034, Jialong Li 0006 |
Pattern Recognit. | 3 |
| 2026 | Distributed Flow Control for Efficient DNN Training Scheduling
Chengze Du 0001, Ying Zhou 0017, Bo Liu 0034, Jialong Li 0006 |
IEEE Trans. Netw. Serv. Manag. | 6 |
| 2026 | REACH: Reinforcement Learning for Efficient Allocation in Community and Heterogeneous NetworksabstractCommunity GPU(Graphics Processing Unit) platforms are emerging as a cost-effective and democratized alternative to centralized GPU clusters for AI(Artificial Intelligence) workloads, aggregating idle consumer GPUs from globally distributed and heterogeneous environments. However, their extreme hardware/software diversity, volatile availability, and variable network conditions render traditional schedulers ineffective, leading to suboptimal task completion. In this work, we present REACH (Reinforcement Learning for Efficient Allocation in Community and Heterogeneous Networks), a Transformer-based reinforcement learning framework that redefines task scheduling as a sequence scoring problem to balance performance, reliability, cost, and network efficiency. By modeling both global GPU states and task requirements, REACH learns to adaptively co-locate computation with data, prioritize critical jobs, and mitigate the impact of unreliable resources. Extensive simulation results show that REACH improves task completion rates by up to 17%, more than doubles the success rate for high-priority tasks, and reduces bandwidth penalties by over 80% compared to state-of-the-art baselines. Stress tests further demonstrate its robustness to GPU churn and network congestion, while scalability experiments confirm its effectiveness in large-scale, high-contention scenarios. Chengze Du 0001, Ying Zhou 0017, Bo Liu 0034, Jialong Li 0006 |
IEEE Trans. Netw. Serv. Manag. | 5 |
| 2025 | SemiDFL: A Semi-Supervised Paradigm for Decentralized Federated LearningabstractDecentralized federated learning (DFL) realizes cooperative model training among connected clients without relying on a central server, thereby mitigating communication bottlenecks and eliminating the single-point failure issue present in centralized federated learning (CFL). Most existing work on DFL focuses on supervised learning, assuming each client possesses sufficient labeled data for local training. However, in real-world applications, much of the data is unlabeled. We address this by considering a challenging yet practical semi-supervised learning (SSL) scenario in DFL, where clients may have varying data sources: some with few labeled samples, some with purely unlabeled data, and others with both. In this work, we propose SemiDFL, the first semi-supervised DFL method that enhances DFL performance in SSL scenarios by establishing a consensus in both data and model spaces. Specifically, we utilize neighborhood information to improve the quality of pseudo-labeling, which is crucial for effectively leveraging unlabelled data. We then design a consensus-based diffusion model to generate synthesized data, which is used in combination with pseudo-labeled data to create mixed datasets. Additionally, we develop an adaptive aggregation method that leverages the model accuracy of synthesized data to further enhance SemiDFL performance. Through extensive experimentation, we demonstrate the remarkable performance superiority of the proposed DFL-Semi method over existing CFL and DFL schemes in both iid and Non-iid SSL scenarios. Pengchao Han, Bo Liu 0034 |
AAAI | 4 |
| 2025 | Decentralized neighboring information fusion for traffic network signal control
Bo Liu 0034, Chang Chen 0015, Jianwei Huang 0001, Zhengtao Ding |
Neurocomputing | 1 |
| 2025 | Efficient and Cost-Effective Vehicle Recruitment for HD Map CrowdsourcingabstractThe high-definition (HD) map is a cornerstone of autonomous driving. The crowdsourcing paradigm is a cost-effective way to keep an HD map up-to-date. Current HD map crowdsourcing mechanisms aim to enhance HD map freshness within recruitment budgets. However, many overlook unique and critical traits of crowdsourcing vehicles, such as random arrival and heterogeneity, leading to either compromised map freshness or excessive recruitment costs. Furthermore, these characteristics complicate the characterization of the feasible space of the optimal recruitment policy, necessitating a method to compute it efficiently in dynamic transportation scenarios. To overcome these challenges, we propose an efficient and cost-effective vehicle recruitment (ENTER) mechanism. Specifically, the ENTER mechanism has a threshold structure and balances freshness with recruitment costs while accounting for the vehicles’ random arrival and heterogeneity. It also integrates the bound-based relative value iteration (RVI) algorithm, which utilizes the threshold-type structure and upper bounds of thresholds to reduce the feasible space and expedite convergence. Numerical results show that the proposed ENTER mechanism increases the HD map company's payoff by 23.40$\%$and 43.91$\%$compared to state-of-the-art mechanisms that do not account for vehicle heterogeneity and random arrivals, respectively. Furthermore, the bound-based RVI algorithm in the ENTER mechanism reduces computation time by an average of 18.91% compared to the leading RVI-based algorithm. Wentao Ye, Yuan Luo 0005, Bo Liu 0034, Jianwei Huang 0001 |
IEEE Trans. Mob. Comput. | 3 |
| 2024 | Byzantine-robust Decentralized Federated Learning via Dual-domain Clustering and Trust BootstrappingabstractDecentralized federated learning (DFL) facilitates collaborative model training across multiple connected clients without a central coordination server, thereby avoiding the single point of failure in traditional centralized federated learning (CFL). However, DFL exhibits increased susceptibility to Byzantine attacks owing to the lack of a responsible central server. Furthermore, a benign client in DFL may be dominated by Byzantine clients (more than half of its neighbors are malicious), posing significant challenges for robust model training. In this work, we propose DFL-Dual, a novel Byzantine-robust DFL method through dual-domain client clustering and trust bootstrapping. Specifically, we first propose to leverage both data-domain and model-domain distance metrics to identify client discrepancies. Then, we design a trust evaluation mechanism centered on benign clients, which enables them to evaluate their neighbors. Building upon the dual-domain distance metric and trust evaluation mechanism, we further develop a two-stage clustering and trust bootstrapping technique to exclude Byzantine clients from local model aggregation. We extensively evaluate the proposed DFL-Dual method through rigorous experimentation, demonstrating its remarkable performance superiority over existing robust CFL and DFL schemes. Peng Sun 0003, Zhibo Wang 0001, Bo Liu 0034 |
CVPR | 4 |
| 2024 | Cell-Less Offloading of Distributed Learning Tasks in Multi-Access Edge ComputingabstractMulti-access edge computing (MEC) is a powerful technology that facilitates the provision of services to 6G users with ultra-low latency and high reliability, particularly in supporting artificial intelligence (AI) applications that rely on distributed machine learning (DL). However, the mobility of users poses challenges in offloading DL tasks to the MEC networks while ensuring satisfactory delay and blocking rates. Task replication emerges as a promising technique for achieving a cell-less design for mobile users. Nevertheless, existing research overlooks the replication of DL tasks involving multiple subtasks and users, as well as the high resource cost of task replication. Towards this challenge, this paper investigates the Mobility-awarE mulTi-replicA (META) DL task offloading problem in MEC networks. First, we propose a hybrid resource allocation mechanism that allocates resources to a replica with high access probability in a static manner and dynamically allocates resources to replicas with low access probabilities. Then, we develop an access base station (BS) clustering algorithm for each user to determine the optimal number of replicas. Additionally, we propose the META DL task offloading algorithms with proved approximation ratios to minimize the overall resource cost. Through simulations based on generated and real-world mobile users, we demonstrate the effectiveness of our proposed algorithms. Pengchao Han, Bo Liu 0034, Yejun Liu, Lei Guo 0005 |
IEEE Trans. Mob. Comput. | 2 |
| 2023 | Recruiting Heterogeneous Crowdsource Vehicles for Updating a High-Definition MapabstractThe high-definition map is a cornerstone of autonomous driving. Unlike constructing a costly fleet of mapping vehicles, the crowdsourcing paradigm is a cost-effective way to keep an HD map up to date. Achieving practical success for crowdsourcing-based HD maps is contingent on addressing two critical issues: freshness and recruitment costs. Given that crowdsource vehicles are often heterogeneous in terms of operational costs and sensing capabilities, it is practical to recruit heterogeneous crowdsource vehicles to achieve the tradeoff between freshness and recruitment costs. However, existing works neglect this aspect. To solve it, we formulate this problem as a Markov decision process. We demonstrate that the optimal policy is threshold-type age-dependent. Additionally, our findings reveal some counter-intuitive insights. In some cases, the company should initiate vehicle recruitment earlier when vehicles arrive more frequently, or have higher operational costs or sensing capabilities. Besides, we propose an efficient algorithm, called the bound-based relative value iteration (BRVI) algorithm, to overcome the technical challenge that finding an optimal policy is time-consuming. Numerical simulations show that (i) the optimal policy reduces the average cost by 19.04℅ compared to the state-of-the-art mechanism, and (ii) the proposed algorithm can reduce the convergence time by 13.66℅ on average compared to the existing algorithm. Wentao Ye, Yuan Luo 0005, Bo Liu 0034, Jianwei Huang 0001 |
WiOpt | 3 |
| 2022 | A distributed deep reinforcement learning method for traffic light control
Bo Liu 0034, Zhengtao Ding |
Neurocomputing | 1 |
| 2022 | Velocity-Based Path Following Control for Autonomous Vehicles to Avoid Exceeding Road Friction Limits Using Sliding Mode MethodabstractAs tire forces approach road friction limits, vehicles may always exhibit performance degradation and even instability. The actual capacity of the available road friction imposes coupled limits on a vehicle’s longitudinal and lateral accelerations. In this paper, a varying speed method is proposed to design feasible speeds and accelerations, which ensure that the autonomous vehicle will not reach the tire-road friction limits during traversing a clothoid-based path. With the consideration of uncertain traction losses and vehicle parameters, a second-order super-twisting (ST) based speed control strategy is proposed to track above feasible speeds based on varying speed method, and to stabilize the sliding-mode variable of the speed tracking error with relative degree 1. Meanwhile, a second-order quasi-continuous (QC) based path-following control strategy is proposed to follow a desired transition path, and to stabilize the sliding-mode variable of the composite path-following errors with relative degree 2. On this basis, the proposed controllers have been verified to lead good robustness for tracking the ideal speeds and following the desired paths. As compared with the boundary of the autonomous vehicle running at a constant speed, the feasible speed boundary using varying speed method without exceeding the tire-road friction limits can be enlarged up to about 1.59 times, which is decided by the direction change between the entry and exit points of the desired path. Zhongchao Liang, Jing Zhao 0010, Bo Liu 0034, Yongfu Wang 0001, Zhengtao Ding |
IEEE Trans. Intell. Transp. Syst. | 3 |
| 2022 | Consensus-Based Cooperative Algorithms for Training Over Distributed Data Sets Using Stochastic GradientsabstractIn this article, distributed algorithms are proposed for training a group of neural networks with private data sets. Stochastic gradients are utilized in order to eliminate the requirement for true gradients. To obtain a universal model of the distributed neural networks trained using local data sets only, consensus tools are introduced to derive the model toward the optimum. Most of the existing works employ diminishing learning rates, which are often slow and impracticable for online learning, while constant learning rates are studied in some recent works, but the principle for choosing the rates is not well established. In this article, constant learning rates are adopted to empower the proposed algorithms with tracking ability. Under mild conditions, the convergence of the proposed algorithms is established by exploring the error dynamics of the connected agents, which provides an upper bound for selecting the constant learning rates. Performances of the proposed algorithms are analyzed with and without gradient noises, in the sense of mean square error (MSE). It is proved that the MSE converges with bounded errors determined by the gradient noises, and the MSE converges to zero if the gradient noises are absent. Simulation results are provided to validate the effectiveness of the proposed algorithms. Zhongguo Li, Bo Liu 0034, Zhengtao Ding |
IEEE Trans. Neural Networks Learn. Syst. | 2 |
| 2021 | A consensus-based decentralized training algorithm for deep neural networks with communication compression
Bo Liu 0034, Zhengtao Ding |
Neurocomputing | 1 |
| 2021 | Distributed Heuristic Adaptive Neural Networks With Variance Reduction in Switching GraphsabstractThis article proposes a distributed adaptive training method for neural networks in switching communication graphs to deal with the problems concerned with massive data or privacy-related data. First, the stochastic variance reduced gradient (SVRG) is used for the training of neural networks. Then, the authors propose a heuristic adaptive consensus algorithm for distributed training, which adaptively adjusts the weighted connectivity matrix based on the performance of each agent over the communication graph. Furthermore, it is proved that the proposed distributed heuristic adaptive neural networks ensure the convergence of all the agents to the optimum with a single communication among connected neighbors after every training step, which is also suitable for switching graphs. This theorem is verified by the simulation, which gives the results that fewer iterations are required for all agents to reach the optimum using the proposed heuristic adaptive consensus algorithm, and the SVRG can greatly decrease the fluctuations caused by the stochastic gradient and improve its performance with only a little extra computational cost. Bo Liu 0034, Zhengtao Ding |
IEEE Trans. Cybern. | 1 |
| 2020 | Distributed Training for Multi-Layer Neural Networks by ConsensusabstractOver the past decade, there has been a growing interest in large-scale and privacy-concerned machine learning, especially in the situation where the data cannot be shared due to privacy protection or cannot be centralized due to computational limitations. Parallel computation has been proposed to circumvent these limitations, usually based on the master-slave and decentralized topologies, and the comparison study shows that a decentralized graph could avoid the possible communication jam on the central agent but incur extra communication cost. In this brief, a consensus algorithm is designed to allow all agents over the decentralized graph to converge to each other, and the distributed neural networks with enough consensus steps could have nearly the same performance as the centralized training model. Through the analysis of convergence, it is proved that all agents over an undirected graph could converge to the same optimal model even with only a single consensus step, and this can significantly reduce the communication cost. Simulation studies demonstrate that the proposed distributed training algorithm for multi-layer neural networks without data exchange could exhibit comparable or even better performance than the centralized training model. Bo Liu 0034, Zhengtao Ding, Chen Lv 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 1 |