Bo Liu 0042

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28ranked-venue papers
10as first author
24since 2021 · last 2025
0000-0002-8158-4129ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 27 · 9 first-author · 24 since 2021Systems, architecture and hardware · 6 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
YearPublicationVenuePosition
2025 Memory-Efficient Optimization with Factorized Hamiltonian Descent
abstract
Modern deep learning heavily depends on adaptive optimizers such as Adam and its variants, which are renowned for their capacity to handle model scaling and streamline hyperparameter tuning. However, these algorithms typically experience high memory overhead caused by the accumulation of optimization states, leading to a critical challenge in training large-scale network models. In this study, we introduce a novel adaptive optimizer, H-Fac, which incorporates a memory-efficient factorization approach to address this challenge. By employing a rank-1 parameterization for both momentum and scaling parameter estimators, H-Fac reduces memory costs to a sublinear level while maintaining competitive performance across a wide range of architectures. We develop our algorithms based on principles derived from Hamiltonian dynamics, providing robust theoretical underpinnings in optimization dynamics and convergence guarantees. These optimization algorithms are designed to be both straightforward and adaptable, facilitating easy implementation in diverse settings.
Lizhang Chen, Bo Liu 0042, Qiang Liu 0001
AISTATS3
2025 AMO Sampler: Enhancing Text Rendering with Overshooting
abstract
Achieving precise alignment between textual instructions and generated images in text-to-image generation is a significant challenge, particularly in rendering written text within images. Sate-of-the-art models like Stable Diffusion 3 (SD3), Flux, and AuraFlow still struggle with accurate text depiction, resulting in misspelled or inconsistent text. We introduce a training-free method with minimal computational overhead that significantly enhances text rendering quality. Specifically, we introduce an overshooting sampler for pre-trained rectified flow (RF) models, by alternating between over-simulating the learned ordinary differential equation (ODE) and reintroducing noise. Compared to the Euler sampler, the overshooting sampler effectively introduces an extra Langevin dynamics term that can help correct the compounding error from successive Euler steps and therefore improve the text rendering. However, when the overshooting strength is high, we observe over-smoothing artifacts on the generated images. To address this issue, we propose an Attention Modulated Overshooting sampler (AMO), which adaptively control the strength of overshooting for each image patch according to their attention score with the text content. AMO demonstrates a 32.3% and 35.9% improvement in text rendering accuracy on SD3 and Flux without compromising overall image quality or increasing inference cost.
Xixi Hu 0001, Keyang Xu, Bo Liu 0042, Qiang Liu 0001, Hongliang Fei
CVPR3
2025 Improving Rectified Flow with Boundary Conditions
abstract
Rectified Flow offers a simple and effective approach to high-quality generative modeling by learning a velocity field. However, we identify a limitation in directly modeling the velocity with an unconstrained neural network: the learned velocity often fails to satisfy certain boundary conditions, leading to inaccurate velocity field estimations that deviate from the desired ODE. This issue is particularly critical during stochastic sampling at inference, as the score function's errors are amplified near the boundary. To mitigate this, we propose a Boundary-enforced Rectified Flow Model (Boundary RF Model), in which we enforce boundary conditions with a minimal code modification. Boundary RF Model improves performance over vanilla RF model, demonstrating 8.01% improvement in FID score on ImageNet using ODE sampling and 8.98% improvement using SDE sampling.
Xixi Hu 0001, Runlong Liao, Keyang Xu, Bo Liu 0042, Yeqing Li, Eugene Ie, Hongliang Fei, Qiang Liu 0001
ICCV4
2025 Longhorn: State Space Models are Amortized Online Learners
abstract
The most fundamental capability of modern AI methods such as Large Language Models (LLMs) is the ability to predict the next token in a long sequence of tokens, known as “sequence modeling.” Although the Transformers model is the current dominant approach to sequence modeling, its quadratic computational cost with respect to sequence length is a significant drawback. State-space models (SSMs) offer a promising alternative due to their linear decoding efficiency and high parallelizability during training. However, existing SSMs often rely on seemingly ad hoc linear recurrence designs. In this work, we explore SSM design through the lens of online learning, conceptualizing SSMs as meta-modules for specific online learning problems. This approach links SSM design to formulating precise online learning objectives, with state transition rules derived from optimizing these objectives. Based on this insight, we introduce a novel deep SSM architecture based on the implicit update for optimizing an online regression objective. Our experimental results show that our models outperform state-of-the-art SSMs, including the Mamba model, on standard sequence modeling benchmarks and language modeling tasks.
Bo Liu 0042, Lemeng Wu, Yihao Feng, Peter Stone 0001, Qiang Liu 0001
ICLR1
2025 SKIM: Any-bit Quantization Pushing The Limits of Post-Training Quantization
abstract
Large Language Models (LLMs) exhibit impressive performance across various tasks, but deploying them for inference poses challenges. Their high resource demands often necessitate complex, costly multi-GPU pipelines, or the use of smaller, less capable models. While quantization offers a promising solution utilizing lower precision for model storage, existing methods frequently experience significant performance drops at lower precision levels. Additionally, they typically provide only a limited set of solutions at specific bit levels, many of which are extensively manually tuned. To address these challenges, we propose a new method called SKIM: Scaled K-means clustering wIth Mixed precision. Our approach introduces two novel techniques: 1. A greedy algorithm to solve approximately optimal bit allocation across weight channels, and 2. A trainable scaling vector for non-differentiable K-means clustering. These techniques substantially improve the model performance and can be adapted to any given bit. Notably, in terms of perplexity, our method narrows the gap between quantized LLaMA models and their full precision counterparts by around 14% on average.
Runsheng Bai, Bo Liu 0042, Qiang Liu 0001
ICML2
2025 L3M+P: Lifelong Planning with Large Language Models
abstract
By combining classical planning methods with large language models (LLMs), recent research such as LLM+P has enabled agents to plan for general tasks given in natural language. However, scaling these methods to general-purpose service robots remains challenging: (1) classical planning algorithms generally require a detailed and consistent specification of the environment, which is not always readily available; and (2) existing frameworks mainly focus on isolated planning tasks, whereas robots are often meant to serve in long-term continuous deployments, and therefore must maintain a dynamic memory of the environment which can be updated with multi-modal inputs and extracted as planning knowledge for future tasks. To address these two issues, this paper introduces L3M+P (Lifelong LLM+P), a framework that uses an external knowledge graph as a representation of the world state. The graph can be updated from multiple sources of information, including sensory input and natural language interactions with humans. L3M+P enforces rules for the expected format of the absolute world state graph to maintain consistency between graph updates. At planning time, given a natural language description of a task, L3M+P retrieves context from the knowledge graph and generates a problem definition for classical planners. Evaluated on household robot simulators and on a real-world service robot, L3M+P achieves significant improvement over baseline methods both on accurately registering natural language state changes and on correctly generating plans, thanks to the knowledge graph retrieval and verification.
Krish Agarwal, Yuqian Jiang, Jiaheng Hu, Bo Liu 0042, Peter Stone 0001
IROS4
2024 Lion Secretly Solves a Constrained Optimization: As Lyapunov Predicts
abstract
Lion (Evolved Sign Momentum), a new optimizer discovered through program search, has shown promising results in training large AI models. It achieves results comparable to AdamW but with greater memory efficiency. As what we can expect from the result of the random search, Lion blends a number of elements from existing algorithms, including signed momentum, decoupled weight decay, Polayk and Nesterov momentum, but doesn't fit into any existing category of theoretically grounded optimizers. Thus, even though Lion appears to perform well as a general-purpose optimizer for a wide range of tasks, its theoretical basis remains uncertain. This absence of theoretical clarity limits opportunities to further enhance and expand Lion's efficacy. This work aims to demystify Lion. Using both continuous-time and discrete-time analysis, we demonstrate that Lion is a novel and theoretically grounded approach for minimizing a general loss function $f(x)$ while enforcing a bound constraint $||x||_\infty \leq 1/\lambda$. Lion achieves this through the incorporation of decoupled weight decay, where $\lambda$ represents the weight decay coefficient. Our analysis is facilitated by the development of a new Lyapunov function for the Lion updates. It applies to a wide range of Lion-$\phi$ algorithms, where the $sign(\cdot)$ operator in Lion is replaced by the subgradient of a convex function $\phi$, leading to the solution of the general composite optimization problem $\min_x f(x) + \phi^*(x)$. Our findings provide valuable insights into the dynamics of Lion and pave the way for further enhancements and extensions of Lion-related algorithms.
Lizhang Chen, Bo Liu 0042, Kaizhao Liang, Qiang Liu 0001
ICLR2
2024 AdaFlow: Imitation Learning with Variance-Adaptive Flow-Based Policies
abstract
Diffusion-based imitation learning improves Behavioral Cloning (BC) on multi-modal decision-making, but comes at the cost of significantly slower inference due to the recursion in the diffusion process. It urges us to design efficient policy generators while keeping the ability to generate diverse actions. To address this challenge, we propose AdaFlow, an imitation learning framework based on flow-based generative modeling. AdaFlow represents the policy with state-conditioned ordinary differential equations (ODEs), which are known as probability flows. We reveal an intriguing connection between the conditional variance of their training loss and the discretization error of the ODEs. With this insight, we propose a variance-adaptive ODE solver that can adjust its step size in the inference stage, making AdaFlow an adaptive decision-maker, offering rapid inference without sacrificing diversity. Interestingly, it automatically reduces to a one-step generator when the action distribution is uni-modal. Our comprehensive empirical evaluation shows that AdaFlow achieves high performance with fast inference speed.
Xixi Hu 0001, Qiang Liu 0001, Xingchao Liu, Bo Liu 0042
NeurIPS4
2024 Memory-Efficient LLM Training with Online Subspace Descent
abstract
Recently, a wide range of memory-efficient LLM training algorithms have gained substantial popularity. These methods leverage the low-rank structure of gradients to project optimizer states into a subspace using projection matrix found by singular value decomposition (SVD). However, convergence of these algorithms is highly dependent on the update rules of their projection matrix. In this work, we provide the \emph{first} convergence guarantee for arbitrary update rules of projection matrix. This guarantee is generally applicable to optimizers that can be analyzed with Hamiltonian Descent, including most common ones, such as LION, Adam. Inspired by our theoretical understanding, we propose Online Subspace Descent, a new family of subspace descent optimizer without SVD. Instead of updating projection matrix with eigenvectors, Online Subspace Descent updates projection matrix wtih online PCA. Online Subspace Descent is flexible and introduces only minimum overhead to training. We demonstrate that, for the task of pretraining LLaMA models ranging from 60M to 1B parameters on the C4 dataset, Online Subspace Descent achieves lower perplexity than state-of-the-art low-rank training methods across different settings and narrows the gap with full-rank baselines.
Kaizhao Liang, Bo Liu 0042, Lizhang Chen, Qiang Liu 0001
NeurIPS2
2024 Communication Efficient Distributed Training with Distributed Lion
abstract
The Lion optimizer has been a promising competitor with the AdamW for training large AI models, with advantages in memory, computation, and sample efficiency. In this paper, we introduce Distributed Lion, an innovative adaptation of Lion for distributed training environments. Leveraging the sign operator in Lion, our Distributed Lion only requires to communicate binary or lower-precision vectors between workers to the center server, significantly reducing the communication cost. Our theoretical analysis confirms Distributed Lion's convergence properties. Empirical results demonstrate its robustness across a range of tasks, worker counts, and batch sizes, on both vision and language problems. Notably, Distributed Lion attains comparable performance to standard Lion or AdamW optimizers applied on aggregated gradients, but with significantly reduced communication bandwidth. This feature is particularly advantageous for training large models. In addition, we also demonstrate that \mavolion{} presents a more favorable performance-bandwidth balance compared to existing efficient distributed methods such as deep gradient compression and ternary gradients.
Bo Liu 0042, Lemeng Wu, Lizhang Chen, Kaizhao Liang, Jiaxu Zhu, Raghuraman Krishnamoorthi, Qiang Liu 0001
NeurIPS1
2023 Metric Residual Network for Sample Efficient Goal-Conditioned Reinforcement Learning
abstract
Goal-conditioned reinforcement learning (GCRL) has a wide range of potential real-world applications, including manipulation and navigation problems in robotics. Especially in such robotics tasks, sample efficiency is of the utmost importance for GCRL since, by default, the agent is only rewarded when it reaches its goal. While several methods have been proposed to improve the sample efficiency of GCRL, one relatively under-studied approach is the design of neural architectures to support sample efficiency. In this work, we introduce a novel neural architecture for GCRL that achieves significantly better sample efficiency than the commonly-used monolithic network architecture. The key insight is that the optimal action-value function must satisfy the triangle inequality in a specific sense. Furthermore, we introduce the metric residual network (MRN) that deliberately decomposes the action-value function into the negated summation of a metric plus a residual asymmetric component. MRN provably approximates any optimal action-value function, thus making it a fitting neural architecture for GCRL. We conduct comprehensive experiments across 12 standard benchmark environments in GCRL. The empirical results demonstrate that MRN uniformly outperforms other state-of-the-art GCRL neural architectures in terms of sample efficiency. The code is available at https://github.com/Cranial-XIX/metric-residual-network.
Bo Liu 0042, Yihao Feng, Qiang Liu 0001, Peter Stone 0001
AAAI1
2023 Benchmarking Reinforcement Learning Techniques for Autonomous Navigation
abstract
Deep reinforcement learning (RL) has brought many successes for autonomous robot navigation. However, there still exists important limitations that prevent real-world use of RL-based navigation systems. For example, most learning approaches lack safety guarantees; and learned navigation systems may not generalize well to unseen environments. Despite a variety of recent learning techniques to tackle these challenges in general, a lack of an open-source benchmark and reproducible learning methods specifically for autonomous navigation makes it difficult for roboticists to choose what learning methods to use for their mobile robots and for learning researchers to identify current shortcomings of general learning methods for autonomous navigation. In this paper, we identify four major desiderata of applying deep RL approaches for autonomous navigation: (D1) reasoning under uncertainty, (D2) safety, (D3) learning from limited trial-and-error data, and (D4) generalization to diverse and novel environments. Then, we explore four major classes of learning techniques with the purpose of achieving one or more of the four desiderata: memory-based neural network architectures (D1), safe RL (D2), model-based RL (D2, D3), and domain randomization (D4). By deploying these learning techniques in a new open-source large-scale navigation benchmark and real-world environments, we perform a comprehensive study aimed at establishing to what extent can these techniques achieve these desiderata for RL-based navigation systems.
Zifan Xu, Bo Liu 0042, Xuesu Xiao, Anirudh Nair, Peter Stone 0001
ICRA2
2023 FAMO: Fast Adaptive Multitask Optimization
abstract
One of the grand enduring goals of AI is to create generalist agents that can learn multiple different tasks from diverse data via multitask learning (MTL). However, in practice, applying gradient descent (GD) on the average loss across all tasks may yield poor multitask performance due to severe under-optimization of certain tasks. Previous approaches that manipulate task gradients for a more balanced loss decrease require storing and computing all task gradients ($\mathcal{O}(k)$ space and time where $k$ is the number of tasks), limiting their use in large-scale scenarios. In this work, we introduce Fast Adaptive Multitask Optimization (FAMO), a dynamic weighting method that decreases task losses in a balanced way using $\mathcal{O}(1)$ space and time. We conduct an extensive set of experiments covering multi-task supervised and reinforcement learning problems. Our results indicate that FAMO achieves comparable or superior performance to state-of-the-art gradient manipulation techniques while offering significant improvements in space and computational efficiency. Code is available at \url{https://github.com/Cranial-XIX/FAMO}.
Bo Liu 0042, Yihao Feng, Peter Stone 0001, Qiang Liu 0001
NeurIPS1
2023 LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning
abstract
Lifelong learning offers a promising paradigm of building a generalist agent that learns and adapts over its lifespan. Unlike traditional lifelong learning problems in image and text domains, which primarily involve the transfer of declarative knowledge of entities and concepts, lifelong learning in decision-making (LLDM) also necessitates the transfer of procedural knowledge, such as actions and behaviors. To advance research in LLDM, we introduce LIBERO, a novel benchmark of lifelong learning for robot manipulation. Specifically, LIBERO highlights five key research topics in LLDM: 1) how to efficiently transfer declarative knowledge, procedural knowledge, or the mixture of both; 2) how to design effective policy architectures and 3) effective algorithms for LLDM; 4) the robustness of a lifelong learner with respect to task ordering; and 5) the effect of model pretraining for LLDM. We develop an extendible procedural generation pipeline that can in principle generate infinitely many tasks. For benchmarking purpose, we create four task suites (130 tasks in total) that we use to investigate the above-mentioned research topics. To support sample-efficient learning, we provide high-quality human-teleoperated demonstration data for all tasks. Our extensive experiments present several insightful or even unexpected discoveries: sequential finetuning outperforms existing lifelong learning methods in forward transfer, no single visual encoder architecture excels at all types of knowledge transfer, and naive supervised pretraining can hinder agents' performance in the subsequent LLDM.
Bo Liu 0042, Chongkai Gao, Yihao Feng, Qiang Liu 0001, Yuke Zhu, Peter Stone 0001
NeurIPS1
2022 Effective mutation rate adaptation through group elite selection
abstract
Evolutionary algorithms are sensitive to the mutation rate (MR); no single value of this parameter works well across domains. Self-adaptive MR approaches have been proposed but they tend to be brittle: Sometimes they decay the MR to zero, thus halting evolution. To make self-adaptive MR robust, this paper introduces the Group Elite Selection of Mutation Rates (GESMR) algorithm. GESMR co-evolves a population of solutions and a population of MRs, such that each MR is assigned to a group of solutions. The resulting best mutational change in the group, instead of average mutational change, is used for MR selection during evolution, thus avoiding the vanishing MR problem. With the same number of function evaluations and with almost no overhead, GESMR converges faster and to better solutions than previous approaches on a wide range of continuous test optimization problems. GESMR also scales well to high-dimensional neuroevolution for supervised image-classification tasks and for reinforcement learning control tasks. Remarkably, GESMR produces MRs that are optimal in the long-term, as demonstrated through a comprehensive look-ahead grid search. Thus, GESMR and its theoretical and empirical analysis demonstrate how self-adaptation can be harnessed to improve performance in several applications of evolutionary computation.
Akarsh Kumar, Bo Liu 0042, Risto Miikkulainen, Peter Stone 0001
GECCO2
2022 BOME! Bilevel Optimization Made Easy: A Simple First-Order Approach
abstract
Bilevel optimization (BO) is useful for solving a variety of important machine learning problems including but not limited to hyperparameter optimization, meta-learning, continual learning, and reinforcement learning.Conventional BO methods need to differentiate through the low-level optimization process with implicit differentiation, which requires expensive calculations related to the Hessian matrix. There has been a recent quest for first-order methods for BO, but the methods proposed to date tend to be complicated and impractical for large-scale deep learning applications. In this work, we propose a simple first-order BO algorithm that depends only on first-order gradient information, requires no implicit differentiation, and is practical and efficient for large-scale non-convex functions in deep learning. We provide non-asymptotic convergence analysis of the proposed method to stationary points for non-convex objectives and present empirical results that show its superior practical performance.
Bo Liu 0042, Mao Ye 0006, Stephen Wright, Peter Stone 0001, Qiang Liu 0001
NeurIPS1
2021 Coach-Player Multi-agent Reinforcement Learning for Dynamic Team Composition
abstract
In real-world multi-agent systems, agents with different capabilities may join or leave without altering the team’s overarching goals. Coordinating teams with such dynamic composition is challenging: the optimal team strategy varies with the composition. We propose COPA, a coach-player framework to tackle this problem. We assume the coach has a global view of the environment and coordinates the players, who only have partial views, by distributing individual strategies. Specifically, we 1) adopt the attention mechanism for both the coach and the players; 2) propose a variational objective to regularize learning; and 3) design an adaptive communication method to let the coach decide when to communicate with the players. We validate our methods on a resource collection task, a rescue game, and the StarCraft micromanagement tasks. We demonstrate zero-shot generalization to new team compositions. Our method achieves comparable or better performance than the setting where all players have a full view of the environment. Moreover, we see that the performance remains high even when the coach communicates as little as 13% of the time using the adaptive communication strategy.
Bo Liu 0042, Qiang Liu 0001, Peter Stone 0001, Animesh Garg, Yuke Zhu, Anima Anandkumar
ICML1
2021 APPLI: Adaptive Planner Parameter Learning From Interventions
abstract
While classical autonomous navigation systems can typically move robots from one point to another safely and in a collision-free manner, these systems may fail or produce suboptimal behavior in certain scenarios. The current practice in such scenarios is to manually re-tune the system’s parameters, e.g. max speed, sampling rate, inflation radius, to optimize performance. This practice requires expert knowledge and may jeopardize performance in the originally good scenarios. Meanwhile, it is relatively easy for a human to identify those failure or suboptimal cases and provide a teleoperated intervention to correct the failure or suboptimal behavior. In this work, we seek to learn from those human interventions to improve navigation performance. In particular, we propose Adaptive Planner Parameter Learning from Interventions (APPLI), in which multiple sets of navigation parameters are learned during training and applied based on a confidence measure to the underlying navigation system during deployment. In our physical experiments, the robot achieves better performance compared to the planner with static default parameters, and even dynamic parameters learned from a full human demonstration. We also show APPLI’s generalizability in another unseen physical test course, and a suite of 300 simulated navigation environments.
Xuesu Xiao, Bo Liu 0042, Garrett Warnell, Peter Stone 0001
ICRA3
2021 Agile Robot Navigation through Hallucinated Learning and Sober Deployment
abstract
Learning from Hallucination (LfH) is a recent machine learning paradigm for autonomous navigation, which uses training data collected in completely safe environments and adds numerous imaginary obstacles to make the environment densely constrained, to learn navigation planners that produce feasible navigation even in highly constrained (more dangerous) spaces. However, LfH requires hallucinating the robot perception during deployment to match with the hallucinated training data, which creates a need for sometimes-infeasible prior knowledge and tends to generate very conservative planning. In this work, we propose a new LfH paradigm that does not require runtime hallucination—a feature we call "sober deployment"—and can therefore adapt to more realistic navigation scenarios. This novel Hallucinated Learning and Sober Deployment (HLSD) paradigm is tested in a benchmark testbed of 300 simulated navigation environments with a wide range of difficulty levels, and in the real-world. In most cases, HLSD outperforms both the original LfH method and a classical navigation planner.
Xuesu Xiao, Bo Liu 0042, Peter Stone 0001
ICRA2
2021 APPLR: Adaptive Planner Parameter Learning from Reinforcement
abstract
Classical navigation systems typically operate using a fixed set of hand-picked parameters (e.g. maximum speed, sampling rate, inflation radius, etc.) and require heavy expert re-tuning in order to work in new environments. To mitigate this requirement, it has been proposed to learn parameters for different contexts in a new environment using human demonstrations collected via teleoperation. However, learning from human demonstration limits deployment to the training environment, and limits overall performance to that of a potentially-suboptimal demonstrator. In this paper, we introduce APPLR, Adaptive Planner Parameter Learning from Reinforcement, which allows existing navigation systems to adapt to new scenarios by using a parameter selection scheme discovered via reinforcement learning (RL) in a wide variety of simulation environments. We evaluate APPLR on a robot in both simulated and physical experiments, and show that it can outperform both a fixed set of hand-tuned parameters and also a dynamic parameter tuning scheme learned from human demonstration.
Zifan Xu, Gauraang Dhamankar, Anirudh Nair, Xuesu Xiao, Garrett Warnell, Bo Liu 0042, Peter Stone 0001
ICRA6
2021 Team Orienteering Coverage Planning with Uncertain Reward
abstract
Many municipalities and large organizations have fleets of vehicles that need to be coordinated for tasks such as garbage collection or infrastructure inspection. Motivated by this need, this paper focuses on the common subproblem in which a team of vehicles needs to plan coordinated routes to patrol an area over iterations while minimizing temporally and spatially dependent costs. In particular, at a specific location (e.g., a vertex on a graph), we assume the cost accumulates over time and its growth rate is a random variable with a fixed but unknown mean, and the cost is reset to zero whenever any vehicle visits the vertex (representing the robot "servicing" the vertex). We formulate this problem in graph terminology and call it Team Orienteering Coverage Planning with Uncertain Reward (TOCPUR). We propose to solve TOCPUR by simultaneously estimating the accumulated cost at every vertex on the graph and solving a novel variant of the Team Orienteering Problem (TOP) iteratively, which we call the Team Orienteering Coverage Problem (TOCP). We provide the first mixed integer programming formulation for the TOCP, as a significant adaptation of the original TOP. We introduce a new benchmark consisting of hundreds of randomly generated graphs for comparing different methods. We show the proposed solution outperforms both the exact TOP solution and a greedy algorithm. In addition, we provide a demo of our method on a team of three physical robots in a real-world environment. The code is publicly available at https://github.com/Cranial-XIX/TOCPUR.git.
Bo Liu 0042, Xuesu Xiao, Peter Stone 0001
IROS1
2021 Machine versus Human Attention in Deep Reinforcement Learning Tasks
abstract
Deep reinforcement learning (RL) algorithms are powerful tools for solving visuomotor decision tasks. However, the trained models are often difficult to interpret, because they are represented as end-to-end deep neural networks. In this paper, we shed light on the inner workings of such trained models by analyzing the pixels that they attend to during task execution, and comparing them with the pixels attended to by humans executing the same tasks. To this end, we investigate the following two questions that, to the best of our knowledge, have not been previously studied. 1) How similar are the visual representations learned by RL agents and humans when performing the same task? and, 2) How do similarities and differences in these learned representations explain RL agents' performance on these tasks? Specifically, we compare the saliency maps of RL agents against visual attention models of human experts when learning to play Atari games. Further, we analyze how hyperparameters of the deep RL algorithm affect the learned representations and saliency maps of the trained agents. The insights provided have the potential to inform novel algorithms for closing the performance gap between human experts and RL agents.
Sihang Guo, Bo Liu 0042, Dana H. Ballard, Mary M. Hayhoe, Peter Stone 0001
NeurIPS3
2021 Conflict-Averse Gradient Descent for Multi-task learning
abstract
The goal of multi-task learning is to enable more efficient learning than single task learning by sharing model structures for a diverse set of tasks. A standard multi-task learning objective is to minimize the average loss across all tasks. While straightforward, using this objective often results in much worse final performance for each task than learning them independently. A major challenge in optimizing a multi-task model is the conflicting gradients, where gradients of different task objectives are not well aligned so that following the average gradient direction can be detrimental to specific tasks' performance. Previous work has proposed several heuristics to manipulate the task gradients for mitigating this problem. But most of them lack convergence guarantee and/or could converge to any Pareto-stationary point.In this paper, we introduce Conflict-Averse Gradient descent (CAGrad) which minimizes the average loss function, while leveraging the worst local improvement of individual tasks to regularize the algorithm trajectory. CAGrad balances the objectives automatically and still provably converges to a minimum over the average loss. It includes the regular gradient descent (GD) and the multiple gradient descent algorithm (MGDA) in the multi-objective optimization (MOO) literature as special cases. On a series of challenging multi-task supervised learning and reinforcement learning tasks, CAGrad achieves improved performance over prior state-of-the-art multi-objective gradient manipulation methods.
Bo Liu 0042, Xingchao Liu, Peter Stone 0001, Qiang Liu 0001
NeurIPS1
2021 UT Austin Villa: RoboCup 2021 3D Simulation League Competition Champions
Patrick MacAlpine, Bo Liu 0042, William Macke, Caroline Wang, Peter Stone 0001
RoboCup2
2020 DualSMC: Tunneling Differentiable Filtering and Planning under Continuous POMDPs
abstract
A major difficulty of solving continuous POMDPs is to infer the multi-modal distribution of the unobserved true states and to make the planning algorithm dependent on the perceived uncertainty. We cast POMDP filtering and planning problems as two closely related Sequential Monte Carlo (SMC) processes, one over the real states and the other over the future optimal trajectories, and combine the merits of these two parts in a new model named the DualSMC network. In particular, we first introduce an adversarial particle filter that leverages the adversarial relationship between its internal components. Based on the filtering results, we then propose a planning algorithm that extends the previous SMC planning approach [Piche et al., 2018] to continuous POMDPs with an uncertainty-dependent policy. Crucially, not only can DualSMC handle complex observations such as image input but also it remains highly interpretable. It is shown to be effective in three continuous POMDP domains: the floor positioning domain, the 3D light-dark navigation domain, and a modified Reacher domain.
Yunbo Wang, Bo Liu 0042, Jiajun Wu 0001, Yuke Zhu, Simon S. Du, Li Fei-Fei 0001, Josh Tenenbaum
IJCAI2
2020 Human Gaze Assisted Artificial Intelligence: A Review
abstract
Human gaze reveals a wealth of information about internal cognitive state. Thus, gaze-related research has significantly increased in computer vision, natural language processing, decision learning, and robotics in recent years. We provide a high-level overview of the research efforts in these fields, including collecting human gaze data sets, modeling gaze behaviors, and utilizing gaze information in various applications, with the goal of enhancing communication between these research areas. We discuss future challenges and potential applications that work towards a common goal of human-centered artificial intelligence.
Akanksha Saran, Bo Liu 0042, Sihang Guo, Scott Niekum, Dana H. Ballard, Mary M. Hayhoe
IJCAI3
2020 Firefly Neural Architecture Descent: a General Approach for Growing Neural Networks
abstract
We propose firefly neural architecture descent, a general framework for progressively and dynamically growing neural networks to jointly optimize the networks' parameters and architectures. Our method works in a steepest descent fashion, which iteratively finds the best network within a functional neighborhood of the original network that includes a diverse set of candidate network structures. By using Taylor approximation, the optimal network structure in the neighborhood can be found with a greedy selection procedure. We show that firefly descent can flexibly grow networks both wider and deeper, and can be applied to learn accurate but resource-efficient neural architectures that avoid catastrophic forgetting in continual learning. Empirically, firefly descent achieves promising results on both neural architecture search and continual learning. In particular, on a challenging continual image classification task, it learns networks that are smaller in size but have higher average accuracy than those learned by the state-of-the-art methods.
Lemeng Wu, Bo Liu 0042, Peter Stone 0001, Qiang Liu 0001
NeurIPS2
2019 Predicting pregnancy using large-scale datafrom a women's health tracking mobile application
abstract
Predicting pregnancy has been a fundamental problem in women's health for more than 50 years. Previous datasets have been collected via carefully curated medical studies, but the recent growth of women's health tracking mobile apps offers potential for reaching a much broader population. However, the feasibility of predicting pregnancy from mobile health tracking data is unclear. Here we develop four models - a logistic regression model, and 3 LSTM models - to predict a woman's probability of becoming pregnant using data from a women's health tracking app, Clue by BioWink GmbH. Evaluating our models on a dataset of 79 million logs from 65,276 women with ground truth pregnancy test data, we show that our predicted pregnancy probabilities meaningfully stratify women: women in the top 10% of predicted probabilities have a 89% chance of becoming pregnant over 6 menstrual cycles, as compared to a 27% chance for women in the bottom 10%. We develop a technique for extracting interpretable time trends from our deep learning models, and show these trends are consistent with previous fertility research. Our findings illustrate the potential that women's health tracking data offers for predicting pregnancy on a broader population; we conclude by discussing the steps needed to fulfill this potential.
Bo Liu 0042, Shuyang Shi, Yongshang Wu, Daniel Thomas, Laura Symul, Emma Pierson, Jure Leskovec
WWW1