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Louis M. Gomez

dblp:58/2722 · DBLP profile ↗
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13ranked-venue papers
3as first author
0since 2021 · last 2013
0000-0002-3867-8920ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 2 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
8 papers
Collaborative and social computing · 45% Learning and educational technologies · 33% User interface design and tools · 8%
Databases, data mining, and information retrieval
2 papers
Information retrieval · 57% Query processing and optimization · 33% Data models and query languages · 10%

Topics — the 8 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › interpersonal communication
informal communication
0.011992
A Collaborative Medium for the Support of Conversational Props · CSCW 1992
Collaborative and social computing › groupware
multi-user drawing tools
0.011992
A Collaborative Medium for the Support of Conversational Props · CSCW 1992
Collaborative and social computing
remote collaboration
0.011992
A Collaborative Medium for the Support of Conversational Props · CSCW 1992
Learning and educational technologies › STEM education
science education
0.011998
Sustaining Mentoring Relationships On-Line · CSCW 1998
Information retrieval › user interaction
hypertext navigation
0.011989
Behavioral evaluation and analysis of a hypertext browser · CHI 1989
Information retrieval › document organization › hypertext
hypertext systems
0.011989
Behavioral evaluation and analysis of a hypertext browser · CHI 1989
Interaction techniques and input
text entry
0.011983
How interface design determines Who has difficulty learning to use a text editor · CHI 1983
Learning and educational technologies › skill training
computer training
0.011982
Learner characteristics that predict success in using a text-editor tutorial · CHI 1982

Methods — techniques the papers use, named apart from their topics

longitudinal study · 0.0interview study · 0.0design-based research · 0.0behavioral evaluation · 0.0user study · 0.0psychological analysis · 0.0learner characteristic analysis · 0.0
YearPublicationVenuePosition
2013 Shared Annotations: The Social Side of Exam Preparation
Andrea Mazzei, Jan Blom, Louis M. Gomez, Pierre Dillenbourg
EC-TEL3
2008 Computational Infrastructures for School Improvement: A Way to Move Forward
R. Benjamin Shapiro, Hisham Petry, Louis M. Gomez
EDM3
1998 The Progress Portfolio: Designing Reflective Tools for a Classroom Context
abstract
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help students learn science.To be successful with these tools and activities, students need to learn a set of inquiry skills and to develop a new mode of classroom work reflective inquiry.In this paper we describe the design of the Progress Portfolio, a software environment to promote reflective inquiry, and we examine the influences of the unique practices and features of classroom contexts on our design process.K@ywOrdS
Ben Loh, Joshua Radinsky, Eric Russell, Louis M. Gomez, Brian J. Reiser, Daniel C. Edelson
CHI4
1998 Sustaining Mentoring Relationships On-Line
abstract
CSCW systems and research aim to sustain productive relationships over btiers of time and space.For the most Pm ho~~re~er, tie CSCW literature has focused on sho~term relationships or collaborative episodes.Here, we examine in depth 26 Ienagthyemail relationships between students in ~wdes 7 to 12 and volunteer scientists who advised them on science projects.We illustrate the unique dynamics of these relationships, consider their technical and social demands, and discuss the potential for CSCW systems to help sustain long-term help relationships by better accommodating heir needs.
D. Kevin O'Neill, Louis M. Gomez
CSCW2
1992 A Collaborative Medium for the Support of Conversational Props
abstract
Our work focuses on providing computational support for informal communication among people who are geographically separated. To better understand the use of artifacts in communication, we looked at the contents of office whiteboards after they had been used in conversations. Our analysis revealed that whiteboards are used to present and discuss various classes of objects with specific semantic properties. We call these objects "conversational props," and we have come to think of a whiteboard as a conversational medium in which props are introduced and manipulated. This study motivated our design of the Conversation Board, an experimental prototype of a multi-user drawing tool which allows remote use of conversational props. We compare the Conversation Board to various other multi-user drawing tools along a number of dimensions.
Tom Brinck, Louis M. Gomez
CSCW2
1990 No IFs, ANDs, or ORs: A Study of Database Querying
Sharon L. Greene, Susan J. Devlin, Philip Cannata, Louis M. Gomez
Int. J. Man Mach. Stud.4
1990 All the right words: Finding what you want as a function of richness of indexing vocabulary
abstract
The implications of index-word selection strategies for user success in interactive searching were investigated in two experiments. People were asked to find target information objects using a simple interactive keyword information retrieval system in which the number of referent terms assigned to each object was systematically varied. The results demonstrate that searcher success is markedly improved by greatly increasing the number of names per object. © 1990 John Wiley & Sons, Inc.
Louis M. Gomez, Carol C. Lochbaum, Thomas K. Landauer
J. Am. Soc. Inf. Sci.1
1989 Behavioral evaluation and analysis of a hypertext browser
abstract
Students performed a variety of tasks using a statistics text presented either in conventional printed form or via the text browser “SuperBook” (Remde, Gomez and Landauer [18]). Students using SuperBook answered more search questions correctly, wrote higher quality “open-book” essays, and recalled certain incidental information better than students using the conventional text. Subjective ratings overwhelmingly favored SuperBook. The advantage of SuperBook appears to be particularly strong for questions that are not anticipated by the author's organization of a text.
Dennis E. Egan, Joel R. Remde, Thomas K. Landauer, Carol C. Lochbaum, Louis M. Gomez
CHI5
1989 Formative Design-Evaluation of SuperBook
abstract
SuperBook is a hypertext browsing system designed to improve the usability of conventional documents. Successive versions of SuperBook were evaluated in a series of behavioral studies. Students searched for information in a statistics text. presented either in conventional printed form or in SuperBook form. The best version of SuperBook enabled students to answer search questions more quickly and accurately than they could with the conventional text. Students wrote higher quality “open-book” essays using SuperBook than they did with the conventional text, and their subjective ratings of the documentation strongly favored SuperBook. This work is a case study of formative design-evaluation. Behavioral evaluation of the first version of SuperBook showed how design factors and user strategies affected search and established baseline performance measures with printed text. The second version of SuperBook was implemented with the goal of improving search accuracy and speed. User strategies that had proved effective in the first study were made very easy and attractive to use. System response time for common operations was greatly improved. Behavioral evaluation of the new SuperBook demonstrated its superiority to printed text and suggested additional improvements that were incorporated into “MiteyBook,” a SuperBook implementation for PC-size screens. Search with MiteyBook proved to be approximately 25 percent faster and 25 percent more accurate than that obtained with a conventional printed book.
Dennis E. Egan, Joel R. Remde, Louis M. Gomez, Thomas K. Landauer, Jennifer Eberhardt, Carol C. Lochbaum
ACM Trans. Inf. Syst.3
1986 Learning to Use a Text Editor: Some Learner Characteristics That Predict Success
abstract
Why do some people have much more difficulty than others in learning a computer-based skill? To answer this question, we observed first-time users of computers as they learned to use a computer text editor. In two experiments, older people had more trouble than younger people and those who scored low on a standard test of spatial memory had greater difficulty than high scorers. These correlations were stable over several hours of practice and did not vary as a function of the type of terminal used or specific editing problems attempted. Correlations involving age and spatial memory could not be explained by other characteristics such as amount of education, reasoning ability, or associative memory ability. Results like these that relate learning difficulty to specific characteristics of people ultimately may suggest ways to change computer interface design or training to accommodate a wider range of users.
Louis M. Gomez, Dennis E. Egan, Cheryl Bowers
Hum. Comput. Interact.1
1983 How interface design determines Who has difficulty learning to use a text editor
abstract
In previous studies two background characteristics of computer novices were consistently correlated with their success in learning to use a line-based computer text editor. Older people and those who scored low on a standard test of Spatial Memory had more difficulty than younger people and those with higher Spatial Memory test scores. In the present study, we observed computer novices as they learned to use a screen-based editor, which presumably reduced spatial memory load. Contrary to expectations, performance using a screen-based editor was again strongly correlated with Spatial Memory test scores. However, the correlation between performance and subjects' age was significantly reduced. Overall, subjects were able to perform the same text editing exercises almost twice as fast using the screen editor compared to subjects in previous experiments using the line editor. These results are discussed in terms of the different cognitive demands placed on users by line and screen text editors.
Louis M. Gomez, Dennis E. Egan, Evangeline A. Wheeler, Dhiraj K. Sharma, Aleta M. Gruchacz
CHI1
1982 Learner characteristics that predict success in using a text-editor tutorial
abstract
Today, it is not unusual for secretaries to use computer-based word-processing systems to deal with manuscripts, correspondence, and memos. In the future, such functions as updating personal calendars, filing, and leaving messages undoubtedly will be handled by computers. For all these functions, people without a technical background are required to interact effectively with a computer system.
Dennis E. Egan, Cheryl Bowers, Louis M. Gomez
CHI3
1982 Statistical semantics: How can a computer use what people name things to guess what things people mean when they name things?
abstract
The descriptors or categories assigned to entries in an information system form the basis of most retrieval mechanisms (e.g., menu or key word). These descriptors are the primary means of communication between system designers and end users. In this paper we analyze some of the factors which influence this communication link. Our goal is to uncover some psychological principles that will help us to understand naming and describing behavior and thus improve the communication between designers and users.
George W. Furnas, Louis M. Gomez, Thomas K. Landauer, Susan T. Dumais
CHI2