Demo Data from EDBT 2026 / reviewers in the wild / expert
Ruwen Schnabel
dblp:58/3556
· DBLP profile ↗
8ranked-venue papers
3as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › geospatial visualization
route visualization |
0.1 | 1 | 2008 | Effective Visualization of Short Routes · IEEE Trans. Vis. Comput. Graph. 2008 |
Methods — techniques the papers use, named apart from their topics
user study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Towards Semantic Scene Analysis with Time-of-Flight Cameras
Dirk Holz, Ruwen Schnabel, David Droeschel, Jörg Stückler, Sven Behnke |
RoboCup | 2 |
| 2010 | Robust normal estimation for point clouds with sharp features
Bao Li 0002, Ruwen Schnabel, Reinhard Klein, Zhi-Quan Cheng, Gang Dang, Shiyao Jin |
Comput. Graph. | 2 |
| 2010 | Patch-based Texture InterpolationabstractAbstract In this paper, we present a novel exemplar‐based technique for the interpolation between two textures that combines patch‐based and statistical approaches. Motivated by the notion of texture as a largely local phenomenon, we warp and blend small image neighborhoods prior to patch‐based texture synthesis. In addition, interpolating and enforcing characteristic image statistics faithfully handles high frequency detail. We are able to create both intermediate textures as well as continuous transitions. In contrast to previous techniques computing a global morphing transformation on the entire input exemplar images, our localized and patch‐based approach allows us to successfully interpolate between textures with considerable differences in feature topology for which no smooth global warping field exists. Roland Ruiters, Ruwen Schnabel, Reinhard Klein |
Comput. Graph. Forum | 2 |
| 2009 | Variational Surface Approximation and Model SelectionabstractAbstract We consider the problem of approximating an arbitrary generic surface with a given set of simple surface primitives. In contrast to previous approaches based on variational surface approximation, which are primarily concerned with finding an optimal partitioning of the input geometry, we propose to integrate a model selection step into the algorithm in order to also optimize the type of primitive for each proxy. Our method is a joint global optimization of both the partitioning of the input surface as well as the types and number of used shape proxies. Thus, our method performs an automatic trade‐off between representation complexity and approximation error without relying on a user supplied predetermined number of shape proxies. This way concise surface representations are found that better exploit the full approximative power of the employed primitive types. Bao Li 0002, Ruwen Schnabel, Shiyao Jin, Reinhard Klein |
Comput. Graph. Forum | 2 |
| 2009 | Completion and Reconstruction with Primitive ShapesabstractAbstract We consider the problem of reconstruction from incomplete point‐clouds. To find a closed mesh the reconstruction is guided by a set of primitive shapes which has been detected on the input point‐cloud (e.g. planes, cylinders etc.). With this guidance we not only continue the surrounding structure into the holes but also synthesize plausible edges and corners from the primitives' intersections. To this end we give a surface energy functional that incorporates the primitive shapes in a guiding vector field. The discretized functional can be minimized with an efficient graph‐cut algorithm. A novel greedy optimization strategy is proposed to minimize the functional under the constraint that surface parts corresponding to a given primitive must be connected. From the primitive shapes our method can also reconstruct an idealized model that is suitable for use in a CAD system. Ruwen Schnabel, Patrick Degener, Reinhard Klein |
Comput. Graph. Forum | 1 |
| 2008 | Fast vector quantization for efficient rendering of compressed point-clouds
Ruwen Schnabel, Sebastian Möser, Reinhard Klein |
Comput. Graph. | 1 |
| 2008 | Effective Visualization of Short RoutesabstractIn this work we develop a new alternative to conventional maps for visualization of relatively short paths as they are frequently encountered in hotels, resorts or museums. Our approach is based on a warped rendering of a 3D model of the environment such that the visualized path appears to be straight even though it may contain several junctions. This has the advantage that the beholder of the image gains a realistic impression of the surroundings along the way which makes it easy to retrace the route in practice. We give an intuitive method for generation of such images and present results from user studies undertaken to evaluate the benefit of the warped images for orientation in unknown environments. Patrick Degener, Ruwen Schnabel, Christopher Schwartz, Reinhard Klein |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2007 | Efficient RANSAC for Point-Cloud Shape DetectionabstractAbstract In this paper we present an automatic algorithm to detect basic shapes in unorganized point clouds. The algorithm decomposes the point cloud into a concise, hybrid structure of inherent shapes and a set of remaining points. Each detected shape serves as a proxy for a set of corresponding points. Our method is based on random sampling and detects planes, spheres, cylinders, cones and tori. For models with surfaces composed of these basic shapes only, for example, CAD models, we automatically obtain a representation solely consisting of shape proxies. We demonstrate that the algorithm is robust even in the presence of many outliers and a high degree of noise. The proposed method scales well with respect to the size of the input point cloud and the number and size of the shapes within the data. Even point sets with several millions of samples are robustly decomposed within less than a minute. Moreover, the algorithm is conceptually simple and easy to implement. Application areas include measurement of physical parameters, scan registration, surface compression, hybrid rendering, shape classification, meshing, simplification, approximation and reverse engineering . Ruwen Schnabel, Roland Wahl, Reinhard Klein |
Comput. Graph. Forum | 1 |