EDBT 2026 Demo / reviewers in the wild / expert
Chris North 0001
dblp:58/4516 · also Christopher L. North
· DBLP profile ↗
91ranked-venue papers
3as first author
28since 2021 · last 2026
0000-0002-8786-7103ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 57 · 3 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 39 · 17 since 2021Security and privacy · 8Artificial intelligence and machine learning · 3 · 2 since 2021Databases, data management, data science and information retrieval · 2Systems, architecture and hardware · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | LLM-Augmented Semantic Steering of Text Embedding Projection SpacesabstractLow-dimensional projections of text embeddings support visual analysis of document collections, but their spatial organization may not reflect the relationships an analyst intends to examine. Existing semantic interaction approaches encode semantic intent indirectly through geometric constraints or model updates, limiting interpretability and flexibility. We introduce LLM-augmented semantic steering, which enables analysts to express semantic intent by grouping a small set of example documents within the projection. A large language model externalizes this intent as natural-language representations, selectively extends it to related documents, and incorporates the resulting semantic information into document representations via text augmentation or embedding-level blending, without retraining the underlying models. A case study illustrates how the same corpus can be reorganized under different semantic perspectives, while simulation-based evaluation shows that semantic steering improves global and local alignment with target semantic structures using only minimal interaction. Embedding-level blending further enables continuous and controllable steering of projection layouts. These results position projection spaces as intent-dependent semantic workspaces that can be reshaped through explicit, interpretable, language-mediated interaction. Eric Krokos, Kirsten Whitley, Rebecca Faust, Chris North 0001 |
AVI | 5 |
| 2026 | Semantic Prompting: Agentic Incremental Narrative Refinement through Spatial Semantic InteractionabstractInteractive spatial layouts empower users to synthesize information and organize findings for sensemaking. While Large Language Models (LLMs) can automate narrative generation from spatial layouts, current collage-based and re-generation methods struggle to support the incremental spatial refinements inherent to the sensemaking process. We identify three critical gaps in existing spatial-textual generation: interaction-revision misalignment, human-LLM intent misalignment, and lack of granular customization. To address these, we introduce Semantic Prompting, a framework for spatial refinement that perceives semantic interactions, reasons about refinement intent, and performs targeted positional revisions. We implemented S-prism to realize this framework. The empirical evaluation demonstrated that S-prism effectively enhanced the precision of interaction-revision refinement. A user study (N = 14) highlighted how participants leveraged S-prism for incremental formalization through interactive steering. Results showed that users valued its efficient, adaptable, and trustworthy support, which effectively strengthens human-LLM intent alignment. Xuxin Tang, Ibrahim Asadullah Tahmid, Eric Krokos, Kirsten Whitley, Xuan Wang 0008, Chris North 0001 |
AVI | 6 |
| 2025 | Exploring Organizational Strategies in Immersive Computational NotebooksabstractComputational notebooks, which integrate code, documentation, tags, and visualizations into a single document, have become increasingly popular for data analysis tasks. With the advent of immersive technologies, these notebooks have evolved into a new paradigm, enabling more interactive and intuitive ways to perform data analysis. An immersive computational notebook, which integrates computational notebooks within an immersive environment, significantly enhances navigation performance with embodied interactions. However, despite recognizing the significance of organizational strategies in the immersive data science process, the organizational strategies for using immersive notebooks remain largely unexplored. In response, our research aims to deepen our understanding of organizations, especially focusing on spatial structures for computational notebooks, and to examine how various execution orders can be visualized in an immersive context. Through an exploratory user study, we found participants preferred organizing notebooks in half-cylindrical structures and engaged significantly more in non-linear analysis. Notably, as the scale of the notebooks increased (i.e., more code cells), users increasingly adopted multiple, concurrent non-linear analytical approaches. Sungwon In, Ayush Roy, Eric Krokos, Kirsten Whitley, Chris North 0001, Yalong Yang 0001 |
ISMAR | 5 |
| 2025 | Enhancing Immersive Sensemaking with Gaze-Driven Recommendation CuesabstractSensemaking is a complex task that places a heavy cognitive demand on individuals. With the recent surge in data availability, making sense of vast amounts of information has become a significant challenge for many professionals, such as intelligence analysts. Immersive technologies such as mixed reality offer a potential solution by providing virtually unlimited space to organize data. However, the difficulty of processing, filtering relevant information, and synthesizing insights remains. We proposed using eye-tracking data from mixed reality head-worn displays to derive the analyst’s perceived interest in documents and words, and convey that part of the mental model to the analyst. The global interest of the documents is reflected in their color, and their order on the list, while the local interest of the documents is used to generate focused recommendations for a document. To evaluate these recommendation cues, we conducted a user study with two conditions: a gaze-aware system, EyeST, and a “Freestyle” system without gaze-based visual cues. Our findings reveal that the EyeST helped analysts stay on track by reading more essential information while avoiding distractions. However, this came at the cost of reduced focused attention and perceived system performance. The results of our study highlight the need for explainable AI in human-AI collaborative sensemaking to build user trust and encourage the integration of AI outputs into the immersive sensemaking process. Based on our findings, we offer a set of guidelines for designing gaze-driven recommendation cues in an immersive environment. Ibrahim Asadullah Tahmid, Chris North 0001, Kylie Davidson, Kirsten Whitley, Doug A. Bowman |
IUI | 2 |
| 2025 | Investigating Seamless Transitions Between Immersive Computational Notebooks and Embodied Data InteractionsabstractA growing interest in Immersive Analytics (IA) has led to the extension of computational notebooks (e.g., Jupyter Notebook) into an immersive environment to enhance analytical workflows. However, existing solutions rely on the WIMP (windows, icons, menus, pointer) metaphor, which remains impractical for complex data exploration. Although embodied interaction offers a more intuitive alternative, immersive computational notebooks and embodied data exploration systems are implemented as standalone tools. This separation requires analysts to invest considerable effort to transition from one environment to an entirely different one during analytical workflows. To address this, we introduce ICoN, a prototype that facilitates a seamless transition between computational notebooks and embodied data explorations within a unified, fully immersive environment. Our findings reveal that unification improves transition efficiency and intuitiveness during analytical workflows, highlighting its potential for seamless data analysis. Sungwon In, Eric Krokos, Kirsten Whitley, Chris North 0001, Yalong Yang 0001 |
VRST | 4 |
| 2025 | Towards an Embodied Composition Framework for Organizing Immersive Computational NotebooksabstractAs immersive technologies evolve, immersive computational notebooks offer new opportunities for interacting with code, data, and outputs. However, scaling these environments remains a challenge, particularly when analysts manually arrange large numbers of cells to maintain both execution logic and visual coherence. To address this, we introduce an embodied composition framework, facilitating organizational processes in the context of immersive computational notebooks. To evaluate the effectiveness of the embodied composition framework, we conducted a controlled user study comparing manual and embodied composition frameworks in an organizational process. The results show that embodied composition frameworks significantly reduced user effort and decreased completion time. However, the design of the triggering mechanism requires further refinement. Our findings highlight the potential of embodied composition frameworks to enhance the scalability of the organizational process in immersive computational notebooks. Sungwon In, Eric Krokos, Kirsten Whitley, Chris North 0001, Yalong Yang 0001 |
VRST | 4 |
| 2025 | Investigating Professional Analyst Strategies in Immersive Space to ThinkabstractExisting research on sensemaking in immersive analytics systems primarily focuses on understanding how users complete analysis within these systems with quantitative and qualitative datasets. However, these user studies mainly concentrate on understanding analysis styles and methodologies from a predominantly novice user study population. While this approach provides excellent initial insights into what users may do within IA systems, it fails to address how professionals may utilize an immersive analytic system for analysis tasks. In our work, we build upon an existing immersive analytics concept - "Immersive Space to Think" to understand how professional user populations differ from novice users in immersive analytic system usage. We conducted a user study with 11 professional intelligence analysts who completed three analysis sessions each. Using our results from this study, we provide deep analysis into how professional users complete sensemaking within immersive analytic systems, compare our findings to previously published findings with a novice user population, and provide insights into how to develop better IA systems to support the professional analyst's strategies within these systems. Kylie Davidson, Lee Lisle, Ibrahim Asadullah Tahmid, Kirsten Whitley, Chris North 0001, Doug A. Bowman |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2025 | Visualizing Temporal Topic Embeddings with a CompassabstractDynamic topic modeling is useful at discovering the development and change in latent topics over time. However, present methodology relies on algorithms that separate document and word representations. This prevents the creation of a meaningful embedding space where changes in word usage and documents can be directly analyzed in a temporal context. This paper proposes an expansion of the compass-aligned temporal Word2Vec methodology into dynamic topic modeling. Such a method allows for the direct comparison of word and document embeddings across time in dynamic topics. This enables the creation of visualizations that incorporate temporal word embeddings within the context of documents into topic visualizations. In experiments against the current state-of-the-art, our proposed method demonstrates overall competitive performance in topic relevancy and diversity across temporal datasets of varying size. Simultaneously, it provides insightful visualizations focused on temporal word embeddings while maintaining the insights provided by global topic evolution, advancing our understanding of how topics evolve over time. Daniel Palamarchuk, Lemara Williams, Brian Mayer, Thomas Danielson, Rebecca Faust, Larry M. Deschaine, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2025 | Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual DisplaysabstractVirtual displays enabled through head-worn augmented reality have unique characteristics that can yield extensive amounts of screen space. Existing research has shown that increasing the space on a computer screen can enhance usability. Since virtual displays offer the unique ability to present content without rigid physical space constraints, they provide various new design possibilities. Therefore, we must understand the trade-offs of layout choices when structuring that space. We propose a single Canvas approach that eliminates boundaries from traditional multi-monitor approaches and instead places windows in one large, unified space. Our user study compared this approach against a multi-monitor setup, and we considered both purely virtual systems and hybrid systems that included a physical monitor. We looked into usability factors such as performance, accuracy, and overall window management. Results show that Canvas displays can cause users to compact window layouts more than multiple monitors with snapping behavior, even though such optimizations may not lead to longer window management times. We did not find conclusive evidence of either setup providing a better user experience. Multi-Monitor displays offer quick window management with snapping and a structured layout through subdivisions. However, Canvas displays allow for more control in placement and size, lowering the amount of space used and, thus, head rotation. Multi-Monitor benefits were more prominent in the hybrid configuration, while the Canvas display was more beneficial in the purely virtual configuration. Leonardo Pavanatto, Feiyu Lu 0001, Chris North 0001, Doug A. Bowman |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | Evaluating Navigation and Comparison Performance of Computational Notebooks on Desktop and in Virtual RealityabstractThe computational notebook serves as a versatile tool for data analysis. However, its conventional user interface falls short of keeping pace with the ever-growing data-related tasks, signaling the need for novel approaches. With the rapid development of interaction techniques and computing environments, there is a growing interest in integrating emerging technologies in data-driven workflows. Virtual reality, in particular, has demonstrated its potential in interactive data visualizations. In this work, we aimed to experiment with adapting computational notebooks into VR and verify the potential benefits VR can bring. We focus on the navigation and comparison aspects as they are primitive components in analysts’ workflow. To further improve comparison, we have designed and implemented a Branching&Merging functionality. We tested computational notebooks on the desktop and in VR, both with and without the added Branching&Merging capability. We found VR significantly facilitated navigation compared to desktop, and the ability to create branches enhanced comparison. Sungwon In, Eric Krokos, Kirsten Whitley, Chris North 0001, Yalong Yang 0001 |
CHI | 4 |
| 2024 | ImageSI: Semantic Interaction for Deep Learning Image ProjectionsabstractSemantic interaction (SI) in Dimension Reduction (DR) of images allows users to incorporate feedback through direct manipulation of the 2D positions of images. Through interaction, users specify a set of pairwise relationships that the DR should aim to capture. Existing methods for images incorporate feedback into the DR through feature weights on abstract embedding features. However, if the original embedding features do not suitably capture the users’ task then the DR cannot either. We propose ImageSI, an SI method for image DR that incorporates user feedback directly into the image model to update the underlying embeddings, rather than weighting them. In doing so, ImageSI ensures that the embeddings suitably capture the features necessary for the task so that the DR can subsequently organize images using those features. We present two variations of ImageSI using different loss functions - ${\text{ImageS}}{{\text{I}}_{{\text{MD}}{{\text{S}}^{ - 1}}}}$, which prioritizes the explicit pairwise relationships from the interaction and ImageSITriplet, which prioritizes clustering, using the interaction to define groups of images. Finally, we present a usage scenario and a simulation-based evaluation to demonstrate the utility of ImageSI and compare it to current methods. Jiayue Lin, Rebecca Faust, Chris North 0001 |
IEEE VIS | 3 |
| 2024 | Evaluating Layout Dimensionalities in PC+VR Asymmetric Collaborative Decision MakingabstractWith the commercialization of virtual/augmented reality (VR/AR) devices, there is an increasing interest in combining immersive and non-immersive devices (e.g., desktop computers) for asymmetric collaborations. While such asymmetric settings have been examined in social platforms, significant questions around layout dimensionality in data-driven decision-making remain underexplored. A crucial inquiry arises: although presenting a consistent 3D virtual world on both immersive and non-immersive platforms has been a common practice in social applications, does the same guideline apply to lay out data? Or should data placement be optimized locally according to each device's display capacity? This study aims to provide empirical insights into the user experience of asymmetric collaboration in data-driven decision-making. We tested practical dimensionality combinations between PC and VR, resulting in three conditions: PC2D+VR2D, PC2D+VR3D, and PC3D+VR3D. The results revealed a preference for PC2D+VR3D, and PC2D+VR2D led to the quickest task completion. Our investigation facilitates an in-depth discussion of the trade-offs associated with different layout dimensionalities in asymmetric collaborations. Daniel Enriquez, Wai Tong, Chris North 0001, Huamin Qu, Yalong Yang 0001 |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2024 | Toward Addressing Ambiguous Interactions and Inferring User Intent with Dimension Reduction and Clustering Combinations in Visual AnalyticsabstractDirect manipulation interactions on projections are often incorporated in visual analytics applications. These interactions enable analysts to provide incremental feedback to the system in a semi-supervised manner, demonstrating relationships that the analyst wishes to find within the data. However, determining the precise intent of the analyst is a challenge. When an analyst interacts with a projection, the inherent ambiguity of interactions can lead to a variety of possible interpretations that the system can infer. Previous work has demonstrated the utility of clusters as an interaction target to address this “With Respect to What” problem in dimension-reduced projections. However, the introduction of clusters introduces interaction inference challenges as well. In this work, we discuss the interaction space for the simultaneous use of semi-supervised dimension reduction and clustering algorithms. We introduce a novel pipeline representation to disambiguate between interactions on observations and clusters, as well as which underlying model is responding to those analyst interactions. We use a prototype visual analytics tool to demonstrate the effects of these ambiguous interactions, their properties, and the insights that an analyst can glean from each. John E. Wenskovitch, Michelle Dowling, Chris North 0001 |
ACM Trans. Interact. Intell. Syst. | 3 |
| 2024 | This is the Table I Want! Interactive Data Transformation on Desktop and in Virtual RealityabstractData transformation is an essential step in data science. While experts primarily use programming to transform their data, there is an increasing need to support non-programmers with user interface-based tools. With the rapid development in interaction techniques and computing environments, we report our empirical findings about the effects of interaction techniques and environments on performing data transformation tasks. Specifically, we studied the potential benefits of direct interaction and virtual reality (VR) for data transformation. We compared gesture interaction versus a standard WIMP user interface, each on the desktop and in VR. With the tested data and tasks, we found time performance was similar between desktop and VR. Meanwhile, VR demonstrates preliminary evidence to better support provenance and sense-making throughout the data transformation process. Our exploration of performing data transformation in VR also provides initial affirmation for enabling an iterative and fully immersive data science workflow. Sungwon In, Tica Lin, Chris North 0001, Hanspeter Pfister, Yalong Yang 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | Uncovering Best Practices in Immersive Space to ThinkabstractAs immersive analytics research becomes more popular, user studies have been aimed at evaluating the strategies and layouts of users’ sensemaking during a single focused analysis task. However, approaches to sensemaking strategies and layouts are likely to change as users become more familiar/proficient with the immersive analytics tool. In our work, we build upon an existing immersive analytics approach-Immersive Space to Think-to understand how schemas and strategies for sensemaking change across multiple analysis tasks. We conducted a user study with 14 participants who completed three different sensemaking tasks during three separate sessions. We found significant differences in the use of space and strategies for sensemaking across these sessions and correlations between participants’ strategies and the quality of their sensemaking. Using these findings, we propose guidelines for effective analysis approaches within immersive analytics systems for document-based sensemaking. Kylie Davidson, Lee Lisle, Ibrahim Asadullah Tahmid, Kirsten Whitley, Chris North 0001, Doug A. Bowman |
ISMAR | 5 |
| 2023 | Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking ProcessabstractAnalysts need to process large amounts of data in order to extract concepts, themes, and plans of action based upon their findings. Different display technologies offer varying levels of space and interaction methods that change the way users can process data using them. In a comparative study, we investigated how the use of single traditional monitor, a large, high-resolution two-dimensional monitor, and immersive three-dimensional space using the Immersive Space to Think approach impact the sensemaking process. We found that user satisfaction grows and frustration decreases as available space increases. We observed specific strategies users employ in the various conditions to assist with the processing of datasets. We also found an increased usage of spatial memory as space increased, which increases performance in artifact position recall tasks. In future systems supporting sensemaking, we recommend using display technologies that provide users with large amounts of space to organize information and analysis artifacts. Lee Lisle, Kylie Davidson, Leonardo Pavanatto, Ibrahim Asadullah Tahmid, Chris North 0001, Doug A. Bowman |
ISMAR | 5 |
| 2023 | Evaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze DataabstractEye gaze patterns vary based on reading purpose and complexity, and can provide insights into a reader’s perception of the content. We hypothesize that during a complex sensemaking task with many text-based documents, we will be able to use eye-tracking data to predict the importance of documents and words, which could be the basis for intelligent suggestions made by the system to an analyst. We introduce a novel eye-gaze metric called ‘GazeScore’ that predicts an analyst’s perception of the relevance of each document and word when they perform a sensemaking task. We conducted a user study to assess the effectiveness of this metric and found strong evidence that documents and words with high GazeScores are perceived as more relevant, while those with low GazeScores were considered less relevant. We explore potential real-time applications of this metric to facilitate immersive sensemaking tasks by offering relevant suggestions. Ibrahim Asadullah Tahmid, Lee Lisle, Kylie Davidson, Kirsten Whitley, Chris North 0001, Doug A. Bowman |
ISMAR | 5 |
| 2023 | Mixed Multi-Model Semantic Interaction for Graph-based Narrative VisualizationsabstractNarrative sensemaking is an essential part of understanding sequential data. Narrative maps are a visual representation model that can assist analysts to understand narratives. In this work, we present a semantic interaction (SI) framework for narrative maps that can support analysts through their sensemaking process. In contrast to traditional SI systems which rely on dimensionality reduction and work on a projection space, our approach has an additional abstraction layer—the structure space—that builds upon the projection space and encodes the narrative in a discrete structure. This extra layer introduces additional challenges that must be addressed when integrating SI with the narrative extraction pipeline. We address these challenges by presenting the general concept of Mixed Multi-Model Semantic Interaction (3MSI)—an SI pipeline, where the highest-level model corresponds to an abstract discrete structure and the lower-level models are continuous. To evaluate the performance of our 3MSI models for narrative maps, we present a quantitative simulation-based evaluation and a qualitative evaluation with case studies and expert feedback. We find that our SI system can model the analysts’ intent and support incremental formalism for narrative maps. Brian Keith, Tanushree Mitra, Chris North 0001 |
IUI | 3 |
| 2023 | Explainable interactive projections of images
Huimin Han, Rebecca Faust, Brian Keith, Jiayue Lin, Chris North 0001 |
Mach. Vis. Appl. | 6 |
| 2023 | Exploring the Evolution of Sensemaking Strategies in Immersive Space to ThinkabstractExisting research on immersive analytics to support the sensemaking process focuses on single-session sensemaking tasks. However, in the wild, sensemaking can take days or months to complete. In order to understand the full benefits of immersive analytic systems, we need to understand how immersive analytic systems provide flexibility for the dynamic nature of the sensemaking process. In our work, we build upon an existing immersive analytic system - Immersive Space to Think, to evaluate how immersive analytic systems can support sensemaking tasks over time. We conducted a user study with eight participants with three separate analysis sessions each. We found significant differences between analysis strategies between sessions one, two, and three, which suggest that immersive space to think can benefit analysts during multiple stages in the sensemaking process. Kylie Davidson, Lee Lisle, Kirsten Whitley, Doug A. Bowman, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2022 | Evaluating the Benefits of Explicit and Semi-Automated Clusters for Immersive SensemakingabstractImmersive spaces have great potential to support analysts in complex sensemaking tasks, but the use of only manual interactions for organizing data elements can become tedious. We analyzed the user interactions to support cluster formation in an immersive sensemaking system, and we designed a semi-automated cluster creation technique that determines the user’s intent to create a cluster based on object proximity. We present the results of a user study comparing this proximity-based technique with a manual clustering technique and a baseline immersive workspace with no explicit clustering support. We found that semi-automated clustering was faster and preferred, while manual clustering gave greater control to users. These results provide support for the approach of adding intelligent semantic interactions to aid the users of immersive analytics systems. Ibrahim Asadullah Tahmid, Lee Lisle, Kylie Davidson, Chris North 0001, Doug A. Bowman |
ISMAR | 4 |
| 2022 | Exploring Organization of Computational Notebook Cells in 2D SpaceabstractRepresenting branching and comparative analyses in computational notebooks is complicated by the 1-dimensional (1D), top-down list arrangement of cells. Given the ubiquity of these and other non-linear features, their importance to analysis and narrative, and the struggles current 1D computational notebooks have, enabling organization of computational notebook cells in 2 dimensions (2D) may prove valuable. We investigated whether and how users would organize cells in such a "2D Computational Notebook" through a user study and gathered feedback from participants through a follow-up survey and optional interviews. Through the user study, we found 3 main design patterns for arranging notebook cells in 2D: Linear, Multi-Column, and Workboard. Through the survey and interviews, we found that users see potential value in 2D Computational Notebooks for branching and comparative analyses, but the expansion from 1D to 2D may necessitate additional navigational and organizational aids. Jesse Harden, Elizabeth Christman, Nurit Kirshenbaum, John E. Wenskovitch, Jason Leigh, Chris North 0001 |
VL/HCC | 6 |
| 2021 | DeepSI: Interactive Deep Learning for Semantic InteractionabstractIn this paper, we design novel interactive deep learning methods to improve semantic interactions in visual analytics applications. The ability of semantic interaction to infer analysts’ precise intents during sensemaking is dependent on the quality of the underlying data representation. We propose the DeepSIfinetune framework that integrates deep learning into the human-in-the-loop interactive sensemaking pipeline, with two important properties. First, deep learning extracts meaningful representations from raw data, which improves semantic interaction inference. Second, semantic interactions are exploited to fine-tune the deep learning representations, which then further improves semantic interaction inference. This feedback loop between human interaction and deep learning enables efficient learning of user- and task-specific representations. To evaluate the advantage of embedding the deep learning within the semantic interaction loop, we compare DeepSIfinetune against a state-of-the-art but more basic use of deep learning as only a feature extractor pre-processed outside of the interactive loop. Results of two complementary studies, a human-centered qualitative case study and an algorithm-centered simulation-based quantitative experiment, show that DeepSIfinetune more accurately captures users’ complex mental models with fewer interactions. Yali Bian, Chris North 0001 |
IUI | 2 |
| 2021 | Sensemaking Strategies with Immersive Space to ThinkabstractThe process of sensemaking involves foraging through and extracting information from large sets of documents, and it can be a cognitively intensive task. A recent approach, the Immersive Space to Think (IST), allows analysts to browse, read, mark up documents, and use immersive 3D space to organize and label collections of documents. In this study, we observed seventeen novice analysts perform a historical analysis task in order to understand how users utilize the features of IST to extract meaning from large text-based datasets. We found three different layout strategies they employed to create meaning with the documents we provided. We further found patterns of interaction and organization that can inform future improvements to the IST approach. Lee Lisle, Kylie Davidson, J. K. Edward Gitre, Chris North 0001, Doug A. Bowman |
VR | 4 |
| 2021 | Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity workabstractPhysical monitors require space, lack flexibility, and can become expensive and less portable in large setups. Virtual monitors, on the other hand, can minimize those problems, but may be subject to technological limitations such as lower resolution and field of view. We investigate the impacts of using virtual monitors displayed on a current state-of-the-art augmented reality headset for conducting productivity work. We conducted a user study that compared physical monitors, virtual monitors, and a hybrid combination of both in terms of performance, accuracy, comfort, focus, preference, and confidence. Results show that virtual monitors are a feasible approach for performing serious productivity work, albeit currently constrained by technical limitations that lead to inferior usability and performance compared to physical monitors. We also discovered that, with current technology, the hybrid condition was a better tradeoff between the familiarity and trustworthiness of physical monitors and the extra space provided by virtual monitors. We conclude by expressing the opportunity for designing strategies for mixing virtual and physical monitors into novel hybrid interfaces. Leonardo Pavanatto, Chris North 0001, Doug A. Bowman, Carmen Badea, Richard Stoakley |
VR | 2 |
| 2021 | Traces of Time through Space: Advantages of Creating Complex Canvases in Collaborative MeetingsabstractTechnology have long been a partner of workplace meeting facilitation. The recent outbreak of COVID-19 and the cautionary measures to reduce its spread have made it more prevalent than ever before in the form of online-meetings. In this paper, we recount our experiences during weekly meetings in three modalities: using SAGE2 - a collaborative sharing software designed for large displays - for co-located meetings, using a conventional projector for co-located meetings, and using the Zoom video-conferencing tool for distributed meetings. We view these meetings through the lens of effective meeting attributes and share ethnographic observations and attitudinal survey conducted in our research lab. We discuss patterns of content sharing, either sequential, parallel, or semi-parallel, and the potential advantages of creating complex canvases of content. We see how the SAGE2 tool affords parallel content sharing to create complex canvases, which represent queues of ideas and contributions (past, present, and future) using the space on a large display to suggest the progression of time through the meeting. Nurit Kirshenbaum, Kylie Davidson, Jesse Harden, Chris North 0001, Dylan Kobayashi, Ryan Theriot, Roderick S. Tabalba, Michael L. Rogers, Mahdi Belcaid, Andrew Thomas Burks, Krishna Bharadwaj, Luc Renambot, Andrew E. Johnson 0001, Lance Long, Jason Leigh |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2021 | An Examination of Grouping and Spatial Organization Tasks for High-Dimensional Data ExplorationabstractHow do analysts think about grouping and spatial operations? This overarching research question incorporates a number of points for investigation, including understanding how analysts begin to explore a dataset, the types of grouping/spatial structures created and the operations performed on them, the relationship between grouping and spatial structures, the decisions analysts make when exploring individual observations, and the role of external information. This work contributes the design and results of such a study, in which a group of participants are asked to organize the data contained within an unfamiliar quantitative dataset. We identify several overarching approaches taken by participants to design their organizational space, discuss the interactions performed by the participants, and propose design recommendations to improve the usability of future high-dimensional data exploration tools that make use of grouping (clustering) and spatial (dimension reduction) operations. John E. Wenskovitch, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | Bridging cognitive gaps between user and model in interactive dimension reductionabstractInteractive machine learning (ML) systems are difficult to design because of the “Two Black Boxes” problem that exists at the interface between human and machine. Many algorithms that are used in interactive ML systems are black boxes that are presented to users, while the human cognition represents a second black box that can be difficult for the algorithm to interpret. These black boxes create cognitive gaps between the user and the interactive ML model. In this paper, we identify several cognitive gaps that exist in a previously-developed interactive visual analytics (VA) system, Andromeda, but are also representative of common problems in other VA systems. Our goal with this work is to open both black boxes and bridge these cognitive gaps by making usability improvements to the original Andromeda system. These include designing new visual features to help people better understand how Andromeda processes and interacts with data, as well as improving the underlying algorithm so that the system can better implement the intent of the user during the data exploration process. We evaluate our designs through both qualitative and quantitative analysis, and the results confirm that the improved Andromeda system outperforms the original version in a series of high-dimensional data analysis tasks. John E. Wenskovitch, Leanna House, Nicholas F. Polys, Chris North 0001 |
Vis. Informatics | 5 |
| 2020 | With respect to what?: simultaneous interaction with dimension reduction and clustering projectionsabstractDirect manipulation interactions on projections are often incorporated in visual analytics applications. These interactions enable analysts to provide incremental feedback to the system in a semi-supervised manner, demonstrating relationships that the analyst wishes to find within the data. However, determining the precise intent of the analyst is a challenge. When an analyst interacts with a projection, the inherent ambiguity of some interactions leads to a variety of possible interpretations that the system could infer. Previous work has demonstrated the utility of clusters as an interaction target to address this "With Respect to What" problem in dimension-reduced projections. However, the introduction of clusters introduces interaction inference challenges as well. In this work, we discuss the interaction space for the simultaneous use of semi-supervised dimension reduction and clustering algorithms. Within this exploration, we highlight existing interaction challenges of such interactive analytical systems, describe the benefits and drawbacks of introducing clustering, and demonstrate a set of interactions from this space. John E. Wenskovitch, Michelle Dowling, Chris North 0001 |
IUI | 3 |
| 2020 | Auto-Grading Jupyter NotebooksabstractJupyter Notebooks are becoming more widely used, both for data science applications and as a convenient environment for learning Python. Currently, grading of assignments done in Jupyter Notebooks is typically done manually. Manual grading results in students receiving feedback only long after the assignment is complete. We implemented support for auto-grading programs written in Jupyter Notebooks within the Web-CAT auto-grading system. Scores received are directly reported to the Canvas gradebook. A Jupyter notebook extension allows students to upload their notebook files to Web-CAT directly. Survey results from class use show that 80% of students believe that getting immediate feedback from Web-CAT improved their performance. Instructors report that this implementation has significantly reduced their workload. Hamza Manzoor, Amit Naik, Clifford A. Shaffer, Chris North 0001, Stephen H. Edwards |
SIGCSE | 4 |
| 2020 | Towards insight-driven sampling for big data visualisationabstractCreating an interactive, accurate, and low-latency big data visualisation is challenging due to the volume, variety, and velocity of the data. Visualisation options range from visualising the entire big dataset, which could take a long time and be taxing to the system, to visualising a small subset of the dataset, which could be fast and less taxing to the system but could also lead to a less-beneficial visualisation as a result of information loss. The main research questions investigated by this work are what effect sampling has on visualisation insight and how to provide guidance to users in navigating this trade-off. To investigate these issues, we study an initial case of simple estimation tasks on histogram visualisations of sampled big data, in hopes that these results may generalise. Leveraging sampling, we generate subsets of large datasets and create visualisations for a crowd-sourced study involving a simple cognitive visualisation task. Using the results of this study, we quantify insight, sampling, visualisation, and perception error in comparison to the full dataset. We use these results to model the relationship between sample size and insight error, and we propose the use of our model to guide big data visualisation sampling. Moeti Masiane, Anne Driscoll, Wu-chun Feng, John E. Wenskovitch, Chris North 0001 |
Behav. Inf. Technol. | 5 |
| 2019 | Dropping the Baton?: Understanding Errors and Bottlenecks in a Crowdsourced Sensemaking PipelineabstractCrowdsourced sensemaking has shown great potential for enabling scalable analysis of complex data sets, from planning trips, to designing products, to solving crimes. Yet, most crowd sensemaking approaches still require expert intervention because of worker errors and bottlenecks that would otherwise harm the output quality. Mitigating these errors and bottlenecks would significantly reduce the burden on experts, yet little is known about the types of mistakes crowds make with sensemaking micro-tasks and how they propagate in the sensemaking loop. In this paper, we conduct a series of studies with 325 crowd workers using a crowd sensemaking pipeline to solve a fictional terrorist plot, focusing on understanding why errors and bottlenecks happen and how they propagate. We classify types of crowd errors and show how the amount and quality of input data influence worker performance. We conclude by suggesting design recommendations for integrated crowdsourcing systems and speculating how a complementary top-down path of the pipeline could refine crowd analyses. Tianyi Li 0008, Chandler J. Manns, Chris North 0001, Kurt Luther |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2019 | SIRIUS: Dual, Symmetric, Interactive Dimension ReductionsabstractMuch research has been done regarding how to visualize and interact with observations and attributes of high-dimensional data for exploratory data analysis. From the analyst's perceptual and cognitive perspective, current visualization approaches typically treat the observations of the high-dimensional dataset very differently from the attributes. Often, the attributes are treated as inputs (e.g., sliders), and observations as outputs (e.g., projection plots), thus emphasizing investigation of the observations. However, there are many cases in which analysts wish to investigate both the observations and the attributes of the dataset, suggesting a symmetry between how analysts think about attributes and observations. To address this, we define SIRIUS (Symmetric Interactive Representations In a Unified System), a symmetric, dual projection technique to support exploratory data analysis of high-dimensional data. We provide an example implementation of SIRIUS and demonstrate how this symmetry affords additional insights. Michelle Dowling, John E. Wenskovitch, J. T. Fry, Scotland Leman, Leanna House, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2019 | Smooth, Efficient, and Interruptible Zooming and PanningabstractThis paper introduces a novel technique for smooth and efficient zooming and panning based on dynamical systems in hyperbolic space. Unlike the technique of van Wijk and Nuij, the animations produced by our technique are smooth at the endpoints and when interrupted by a change of target. To analyze the results of our technique, we introduce world/screen diagrams, a novel technique for visualizing zooming and panning animations. Andrew McCaleb Reach, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2019 | The Effect of Edge Bundling and Seriation on Sensemaking of Biclusters in Bipartite GraphsabstractExploring coordinated relationships (e.g., shared relationships between two sets of entities) is an important analytics task in a variety of real-world applications, such as discovering similarly behaved genes in bioinformatics, detecting malware collusions in cyber security, and identifying products bundles in marketing analysis. Coordinated relationships can be formalized as biclusters. In order to support visual exploration of biclusters, bipartite graphs based visualizations have been proposed, and edge bundling is used to show biclusters. However, it suffers from edge crossings due to possible overlaps of biclusters, and lacks in-depth understanding of its impact on user exploring biclusters in bipartite graphs. To address these, we propose a novel bicluster-based seriation technique that can reduce edge crossings in bipartite graphs drawing and conducted a user experiment to study the effect of edge bundling and this proposed technique on visualizing biclusters in bipartite graphs. We found that they both had impact on reducing entity visits for users exploring biclusters, and edge bundles helped them find more justified answers. Moreover, we identified four key trade-offs that inform the design of future bicluster visualizations. The study results suggest that edge bundling is critical for exploring biclusters in bipartite graphs, which helps to reduce low-level perceptual problems and support high-level inferences. Maoyuan Sun, Jian Zhao 0010, Hao Wu 0041, Kurt Luther, Chris North 0001, Naren Ramakrishnan |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2018 | CrowdIA: Solving Mysteries with Crowdsourced SensemakingabstractThe increasing volume of text data is challenging the cognitive capabilities of expert analysts. Machine learning and crowdsourcing present new opportunities for large-scale sensemaking, but we must overcome the challenge of modeling the overall process so that many distributed agents can contribute to suitable components asynchronously and meaningfully. In this paper, we explore how to crowdsource the sensemaking process via a pipeline of modularized steps connected by clearly defined inputs and outputs. Our pipeline restructures and partitions information into "context slices" for individual workers. We implemented CrowdIA, a software platform to enable unsupervised crowd sensemaking using our pipeline. With CrowdIA, crowds successfully solved two mysteries, and were one step away from solving the third. The crowd's intermediate results revealed their reasoning process and provided evidence that justifies their conclusions. We suggest broader possibilities to optimize each component, as well as to evaluate and refine previous intermediate analyses to improve the final result. Tianyi Li 0008, Kurt Luther, Chris North 0001 |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2018 | SAViL: cross-display visual links for sensemaking in display ecologies
Haeyong Chung, Chris North 0001 |
Pers. Ubiquitous Comput. | 2 |
| 2018 | Observation-Level and Parametric Interaction for High-Dimensional Data AnalysisabstractExploring high-dimensional data is challenging. Dimension reduction algorithms, such as weighted multidimensional scaling, support data exploration by projecting datasets to two dimensions for visualization. These projections can be explored through parametric interaction, tweaking underlying parameterizations, and observation-level interaction, directly interacting with the points within the projection. In this article, we present the results of a controlled usability study determining the differences, advantages, and drawbacks among parametric interaction, observation-level interaction, and their combination. The study assesses both interaction technique effects on domain-specific high-dimensional data analyses performed by non-experts of statistical algorithms. This study is performed using Andromeda, a tool that enables both parametric and observation-level interaction to provide in-depth data exploration. The results indicate that the two forms of interaction serve different, but complementary, purposes in gaining insight through steerable dimension reduction algorithms. Jessica Self, Michelle Dowling, John E. Wenskovitch, Ian Crandell, Leanna House, Scotland Leman, Chris North 0001 |
ACM Trans. Interact. Intell. Syst. | 8 |
| 2018 | Interactive Discovery of Coordinated Relationship Chains with Maximum Entropy ModelsabstractModern visual analytic tools promote human-in-the-loop analysis but are limited in their ability to direct the user toward interesting and promising directions of study. This problem is especially acute when the analysis task is exploratory in nature, e.g., the discovery of potentially coordinated relationships in massive text datasets. Such tasks are very common in domains like intelligence analysis and security forensics where the goal is to uncover surprising coalitions bridging multiple types of relations. We introduce new maximum entropy models to discover surprising chains of relationships leveraging count data about entity occurrences in documents. These models are embedded in a visual analytic system called MERCER (Maximum Entropy Relational Chain ExploRer) that treats relationship bundles as first class objects and directs the user toward promising lines of inquiry. We demonstrate how user input can judiciously direct analysis toward valid conclusions, whereas a purely algorithmic approach could be led astray. Experimental results on both synthetic and real datasets from the intelligence community are presented. Hao Wu 0041, Maoyuan Sun, Peng Mi, Nikolaj Tatti, Chris North 0001, Naren Ramakrishnan |
ACM Trans. Knowl. Discov. Data | 5 |
| 2018 | Towards a Systematic Combination of Dimension Reduction and Clustering in Visual AnalyticsabstractDimension reduction algorithms and clustering algorithms are both frequently used techniques in visual analytics. Both families of algorithms assist analysts in performing related tasks regarding the similarity of observations and finding groups in datasets. Though initially used independently, recent works have incorporated algorithms from each family into the same visualization systems. However, these algorithmic combinations are often ad hoc or disconnected, working independently and in parallel rather than integrating some degree of interdependence. A number of design decisions must be addressed when employing dimension reduction and clustering algorithms concurrently in a visualization system, including the selection of each algorithm, the order in which they are processed, and how to present and interact with the resulting projection. This paper contributes an overview of combining dimension reduction and clustering into a visualization system, discussing the challenges inherent in developing a visualization system that makes use of both families of algorithms. John E. Wenskovitch, Ian Crandell, Naren Ramakrishnan, Leanna House, Scotland Leman, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2016 | BiSet: Semantic Edge Bundling with Biclusters for SensemakingabstractIdentifying coordinated relationships is an important task in data analytics. For example, an intelligence analyst might want to discover three suspicious people who all visited the same four cities. Existing techniques that display individual relationships, such as between lists of entities, require repetitious manual selection and significant mental aggregation in cluttered visualizations to find coordinated relationships. In this paper, we present BiSet, a visual analytics technique to support interactive exploration of coordinated relationships. In BiSet, we model coordinated relationships as biclusters and algorithmically mine them from a dataset. Then, we visualize the biclusters in context as bundled edges between sets of related entities. Thus, bundles enable analysts to infer task-oriented semantic insights about potentially coordinated activities. We make bundles as first class objects and add a new layer, "in-between", to contain these bundle objects. Based on this, bundles serve to organize entities represented in lists and visually reveal their membership. Users can interact with edge bundles to organize related entities, and vice versa, for sensemaking purposes. With a usage scenario, we demonstrate how BiSet supports the exploration of coordinated relationships in text analytics. Maoyuan Sun, Peng Mi, Chris North 0001, Naren Ramakrishnan |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2014 | The role of interactive biclusters in sensemakingabstractVisual exploration of relationships within large, textual datasets is an important aid for human sensemaking. By understanding computed, structural relationships between entities of different types (e.g., people and locations), users can leverage domain expertise and intuition to determine the importance and relevance of these relationships for tasks, such as intelligence analysis. Biclusters are a potentially desirable method to facilitate this, because they reveal coordinated relationships that can represent meaningful relationships. Bixplorer, a visual analytics prototype, supports interactive exploration of textual datasets in a spatial workspace with biclusters. In this paper, we present results of a study that analyzes how users interact with biclusters to solve an intelligence analysis problem using Bixplorer. We found that biclusters played four principal roles in the analytical process: an effective starting point for analysis, a revealer of two levels of connections, an indicator of potentially important entities, and a useful label for clusters of organized information. Maoyuan Sun, Lauren Bradel, Chris North 0001, Naren Ramakrishnan |
CHI | 3 |
| 2014 | ReCloud: semantics-based word cloud visualization of user reviews
Ji Wang 0003, Jian Zhao 0010, Sheng Guo 0002, Chris North 0001, Naren Ramakrishnan |
Graphics Interface | 4 |
| 2014 | The human is the loop: new directions for visual analytics
Alex Endert, Mahmud Shahriar Hossain, Naren Ramakrishnan, Chris North 0001, Patrick Fiaux, Christopher Andrews 0001 |
J. Intell. Inf. Syst. | 4 |
| 2014 | VisPorter: facilitating information sharing for collaborative sensemaking on multiple displays
Haeyong Chung, Chris North 0001, Jessica Self, Sharon Lynn Chu Yew Yee, Francis K. H. Quek |
Pers. Ubiquitous Comput. | 2 |
| 2014 | A Survey of Software Frameworks for Cluster-Based Large High-Resolution DisplaysabstractLarge high-resolution displays (LHRD) enable visualization of extremely large-scale data sets with high resolution, large physical size, scalable rendering performance, advanced interaction methods, and collaboration. Despite the advantages, applications for LHRD can be developed only by a select group of researchers and programmers, since its software implementation requires design and development paradigms different from typical desktop environments. It is critical for developers to understand and take advantage of appropriate software tools and methods for developing their LHRD applications. In this paper, we present a survey of the state-of-the-art software frameworks and applications for cluster-based LHRD, highlighting a three-aspect taxonomy. This survey can aid LHRD application and framework developers in choosing more suitable development techniques and software environments for new LHRD applications, and guide LHRD researchers to open needs in LHRD software frameworks. Haeyong Chung, Christopher Andrews 0001, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2014 | A Five-Level Design Framework for Bicluster VisualizationsabstractAnalysts often need to explore and identify coordinated relationships (e.g., four people who visited the same five cities on the same set of days) within some large datasets for sensemaking. Biclusters provide a potential solution to ease this process, because each computed bicluster bundles individual relationships into coordinated sets. By understanding such computed, structural, relations within biclusters, analysts can leverage their domain knowledge and intuition to determine the importance and relevance of the extracted relationships for making hypotheses. However, due to the lack of systematic design guidelines, it is still a challenge to design effective and usable visualizations of biclusters to enhance their perceptibility and interactivity for exploring coordinated relationships. In this paper, we present a five-level design framework for bicluster visualizations, with a survey of the state-of-the-art design considerations and applications that are related or that can be applied to bicluster visualizations. We summarize pros and cons of these design options to support user tasks at each of the five-level relationships. Finally, we discuss future research challenges for bicluster visualizations and their incorporation into visual analytics tools. Maoyuan Sun, Chris North 0001, Naren Ramakrishnan |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2013 | How analysts cognitively "connect the dots"abstractAs analysts attempt to make sense of a collection of documents, such as intelligence analysis reports, they need to “connect the dots” between pieces of information that may initially seem unrelated. We conducted a user study to analyze the cognitive process by which users connect pairs of documents and how they spatialize connections. Users created conceptual stories that connected the dots using a range of organizational strategies and spatial representations. Insights from our study can drive the design of data mining algorithms and visual analytic tools to support analysts' complex cognitive processes. Lauren Bradel, Jessica Self, Alex Endert, Mahmud Shahriar Hossain, Chris North 0001, Naren Ramakrishnan |
ISI | 5 |
| 2013 | Auto-Highlighter: Identifying Salient Sentences in TextabstractTo help analysts sift through large numbers of documents, we suggest an auto-highlighting system that computationally identifies the topmost salient sentences in each document as a form of summary and rapid comprehension aid. We conducted a user study to gather data about the types of sentences people highlight when reading and comprehending text. Our study focuses not only on the comparison between expert and non-expert users for different document types, but also the comparison between users and common algorithmic metrics for sentence selection. We analyze user-defined categories for describing the variations in the types of highlighted sentences as well as insight concerning rhetoric and language that could strengthen future algorithms. Jessica Self, Rebecca Zeitz, Chris North 0001, Alan L. Breitler |
ISI | 3 |
| 2013 | Large high resolution displays for co-located collaborative sensemaking: Display usage and territoriality
Lauren Bradel, Alex Endert, Kristen Koch, Christopher Andrews 0001, Chris North 0001 |
Int. J. Hum. Comput. Stud. | 5 |
| 2013 | The Impact of Physical Navigation on Spatial Organization for SensemakingabstractSpatial organization has been proposed as a compelling approach to externalizing the sensemaking process. However, there are two ways in which space can be provided to the user: by creating a physical workspace that the user can interact with directly, such as can be provided by a large, high-resolution display, or through the use of a virtual workspace that the user navigates using virtual navigation techniques such as zoom and pan. In this study we explicitly examined the use of spatial sensemaking techniques within these two environments. The results demonstrate that these two approaches to providing sensemaking space are not equivalent, and that the greater embodiment afforded by the physical workspace changes how the space is perceived and used, leading to increased externalization of the sensemaking process. Christopher Andrews 0001, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2013 | Semantics of Directly Manipulating SpatializationsabstractWhen high-dimensional data is visualized in a 2D plane by using parametric projection algorithms, users may wish to manipulate the layout of the data points to better reflect their domain knowledge or to explore alternative structures. However, few users are well-versed in the algorithms behind the visualizations, making parameter tweaking more of a guessing game than a series of decisive interactions. Translating user interactions into algorithmic input is a key component of Visual to Parametric Interaction (V2PI) [13]. Instead of adjusting parameters, users directly move data points on the screen, which then updates the underlying statistical model. However, we have found that some data points that are not moved by the user are just as important in the interactions as the data points that are moved. Users frequently move some data points with respect to some other 'unmoved' data points that they consider as spatially contextual. However, in current V2PI interactions, these points are not explicitly identified when directly manipulating the moved points. We design a richer set of interactions that makes this context more explicit, and a new algorithm and sophisticated weighting scheme that incorporates the importance of these unmoved data points into V2PI. Xinran Hu, Lauren Bradel, Dipayan Maiti, Leanna House, Chris North 0001, Scotland Leman |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2012 | Designing large high-resolution display workspacesabstractLarge, high-resolution displays have enormous potential to aid in scenarios beyond their current usage. Their current usages are primarily limited to presentations, visualization demonstrations, or conducting experiments. In this paper, we present a new usage for such systems: an everyday workspace. We discuss how seemingly small large-display design decisions can have significant impacts on users' perceptions of these workspaces, and thus the usage of the space. We describe the effects that various physical configurations have on the overall usability and perception of the display. We present conclusions on how to broaden the usage scenarios of large, high-resolution displays to enable frequent and effective usage as everyday workspaces while still allowing transformation to collaborative or presentation spaces. Alex Endert, Lauren Bradel, Jessica Self, Christopher Andrews 0001, Chris North 0001 |
AVI | 5 |
| 2012 | The semantics of clustering: analysis of user-generated spatializations of text documentsabstractAnalyzing complex textual datasets consists of identifying connections and relationships within the data based on users' intuition and domain expertise. In a spatial workspace, users can do so implicitly by spatially arranging documents into clusters to convey similarity or relationships. Algorithms exist that spatialize and cluster such information mathematically based on similarity metrics. However, analysts often find inconsistencies in these generated clusters based on their expertise. Therefore, to support sensemaking, layouts must be co-created by the user and the model. In this paper, we present the results of a study observing individual users performing a sensemaking task in a spatial workspace. We examine the users' interactions during their analytic process, and also the clusters the users manually created. We found that specific interactions can act as valuable indicators of important structure within a dataset. Further, we analyze and characterize the structure of the user-generated clusters to identify useful metrics to guide future algorithms. Through a deeper understanding of how users spatially cluster information, we can inform the design of interactive algorithms to generate more meaningful spatializations for text analysis tasks, to better respond to user interactions during the analytics process, and ultimately to allow analysts to more rapidly gain insight. Alex Endert, Seth Fox, Dipayan Maiti, Scotland Leman, Chris North 0001 |
AVI | 5 |
| 2012 | Semantic interaction for visual text analyticsabstractVisual analytics emphasizes sensemaking of large, complex datasets through interactively exploring visualizations generated by statistical models. For example, dimensionality reduction methods use various similarity metrics to visualize textual document collections in a spatial metaphor, where similarities between documents are approximately represented through their relative spatial distances to each other in a 2D layout. This metaphor is designed to mimic analysts' mental models of the document collection and support their analytic processes, such as clustering similar documents together. However, in current methods, users must interact with such visualizations using controls external to the visual metaphor, such as sliders, menus, or text fields, to directly control underlying model parameters that they do not understand and that do not relate to their analytic process occurring within the visual metaphor. In this paper, we present the opportunity for a new design space for visual analytic interaction, called semantic interaction, which seeks to enable analysts to spatially interact with such models directly within the visual metaphor using interactions that derive from their analytic process, such as searching, highlighting, annotating, and repositioning documents. Further, we demonstrate how semantic interactions can be implemented using machine learning techniques in a visual analytic tool, called ForceSPIRE, for interactive analysis of textual data within a spatial visualization. Analysts can express their expert domain knowledge about the documents by simply moving them, which guides the underlying model to improve the overall layout, taking the user's feedback into account. Alex Endert, Patrick Fiaux, Chris North 0001 |
CHI | 3 |
| 2012 | Semantic Interaction for Sensemaking: Inferring Analytical Reasoning for Model SteeringabstractVisual analytic tools aim to support the cognitively demanding task of sensemaking. Their success often depends on the ability to leverage capabilities of mathematical models, visualization, and human intuition through flexible, usable, and expressive interactions. Spatially clustering data is one effective metaphor for users to explore similarity and relationships between information, adjusting the weighting of dimensions or characteristics of the dataset to observe the change in the spatial layout. Semantic interaction is an approach to user interaction in such spatializations that couples these parametric modifications of the clustering model with users' analytic operations on the data (e.g., direct document movement in the spatialization, highlighting text, search, etc.). In this paper, we present results of a user study exploring the ability of semantic interaction in a visual analytic prototype, ForceSPIRE, to support sensemaking. We found that semantic interaction captures the analytical reasoning of the user through keyword weighting, and aids the user in co-creating a spatialization based on the user's reasoning and intuition. Alex Endert, Patrick Fiaux, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2011 | AirStroke: bringing unistroke text entry to freehand gesture interfacesabstractIn this paper, we explore the opportunity of bringing unistroke text entry to freehand gesture interfaces. Using existing text entry methods directly in such interfaces is impractical because of the differences between freehand gestures and traditional forms of input. To address this problem, we consider the design constraints of text entry methods using freehand gestures, and present AirStroke, a new technique based on a reengineering of the well-known unistroke technique Graffiti. Using Graffiti's alphabet, AirStroke takes advantage of the richer input capabilities of two-handed freehand gestures by providing combined mode selection and character entry with one hand, as well as word completion with the other hand. A longitudinal study suggests that AirStroke has competitive speed and accuracy to unistroke methods based on stylus input. Tao Ni 0002, Doug A. Bowman, Chris North 0001 |
CHI | 3 |
| 2011 | Visual encodings that support physical navigation on large displays
Alex Endert, Christopher Andrews 0001, Yueh-Hua Lee, Chris North 0001 |
Graphics Interface | 4 |
| 2011 | Co-located Collaborative Sensemaking on a Large High-Resolution Display with Multiple Input Devices
Katherine Vogt, Lauren Bradel, Christopher Andrews 0001, Chris North 0001, Alex Endert, Duke R. Hutchings |
INTERACT (2) | 4 |
| 2011 | Supporting the cyber analytic process using visual history on large displaysabstractCyber analytics focuses on increasing the safety and soundness of our digital infrastructure. The volume, size and velocity of these datasets make the analysis challenging on current work environments and tools. A cyber analytics work environment should enable multiple, simultaneous investigations and information foraging, as well as provide a solution space for organizing data. As such, various workflow visualization tools are used to help users track their analysis, reuse effective workflows, and test hypotheses. Also, the use of large display workspaces can provide new opportunities for improving visual analytics in cyber security. In this work, we present a prototype workspace for analysts where the analytic process is maintained in the workspace. Thus, we are able to present analysts with visual states of their data throughout the investigation, in which real-time changes can be made to any previous state, and analysts can backtrack through their investigation. Lauren Bradel, Alex Endert, Robert Kincaid, Christopher Andrews 0001, Chris North 0001 |
VizSEC | 6 |
| 2011 | Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures
Tao Ni 0002, Doug A. Bowman, Chris North 0001, Ryan P. McMahan |
Int. J. Hum. Comput. Stud. | 3 |
| 2011 | The role of Depth and Gestalt cues in information-rich virtual environments
Nicholas F. Polys, Doug A. Bowman, Chris North 0001 |
Int. J. Hum. Comput. Stud. | 3 |
| 2010 | Space to think: large high-resolution displays for sensemakingabstractSpace supports human cognitive abilities in a myriad of ways. The note attached to the side of the monitor, the papers spread out on the desk, diagrams scrawled on a whiteboard, and even the keys left out on the counter are all examples of using space to recall, reveal relationships, and think. Technological advances have made it possible to construct large display environments in which space has real meaning. This paper examines how increased space affects the way displays are regarded and used within the context of the cognitively demanding task of sensemaking. A pair of studies were conducted demonstrating how the spatial environment supports sensemaking by becoming part of the distributed cognitive process, providing both external memory and a semantic layer. Christopher Andrews 0001, Alex Endert, Chris North 0001 |
CHI | 3 |
| 2009 | Understanding Multi-touch Manipulation for Surface Computing
Chris North 0001, Tim Dwyer, Bongshin Lee, Danyel Fisher, Petra Isenberg, George G. Robertson, Kori Inkpen |
INTERACT (2) | 1 |
| 2009 | Visualizing cyber security: Usable workspacesabstractThe goal of cyber security visualization is to help analysts increase the safety and soundness of our digital infrastructures by providing effective tools and workspaces. Visualization researchers must make visual tools more usable and compelling than the text-based tools that currently dominate cyber analysts' tool chests. A cyber analytics work environment should enable multiple, simultaneous investigations and information foraging, as well as provide a solution space for organizing data. We describe our study of cyber-security professionals and visualizations in a large, high-resolution display work environment and the analytic tasks this environment can support. We articulate a set of design principles for usable cyber analytic workspaces that our studies have brought to light. Finally, we present prototypes designed to meet our guidelines and a usability evaluation of the environment. Glenn A. Fink, Chris North 0001, Alex Endert, Stuart Rose |
VizSEC | 2 |
| 2009 | Shaping the Display of the Future: The Effects of Display Size and Curvature on User Performance and InsightsabstractAs display technology continues to improve, there will be an increasing diversity in the available display form factors and scales. Empirical evaluation of how display attributes affect user perceptions and performance can help designers understand the strengths and weaknesses of different display forms, provide guidance for effectively designing multiple display environments, and offer initial evidence for developing theories of ubiquitous display. Although previous research has shown user performance benefits when tiling multiple monitors to increase the number of pixels, little research has analyzed the performance and behavioral impacts of the form factors of much larger, high-resolution displays. This article presents two experiments in which user performance was evaluated on a high-resolution (96 DPI), high pixel-count (approximately 32 million pixels) display for single-user scenarios in both flat and curved forms. We show that for geospatial visual analytics tasks there is a benefit to larger displays, and a distinct advantage to curving the display to make all portions of the display more accessible to the user. In addition, we found that changing the form factor of the display does have an impact on user perceptions that will have to be considered as new display environments are developed. Lauren Shupp, Christopher Andrews 0001, Margaret Dickey-Kurdziolek, Beth Yost, Chris North 0001 |
Hum. Comput. Interact. | 5 |
| 2009 | A Comparison of User-Generated and Automatic Graph LayoutsabstractThe research presented in this paper compares user-generated and automatic graph layouts. Following the methods suggested by van Ham et al. (2008), a group of users generated graph layouts using both multi-touch interaction on a tabletop display and mouse interaction on a desktop computer. Users were asked to optimize their layout for aesthetics and analytical tasks with a social network. We discuss characteristics of the user-generated layouts and interaction methods employed by users in this process. We then report on a web-based study to compare these layouts with the output of popular automatic layout algorithms. Our results demonstrate that the best of the user-generated layouts performed as well as or better than the physics-based layout. Orthogonal and circular automatic layouts were found to be considerably less effective than either the physics-based layout or the best of the user-generated layouts. We highlight several attributes of the various layouts that led to high accuracy and improved task completion time, as well as aspects in which traditional automatic layout methods were unsuccessful for our tasks. Tim Dwyer, Bongshin Lee, Danyel Fisher, Kori Inkpen Quinn, Petra Isenberg, George G. Robertson, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2008 | The effects of peripheral vision and physical navigation on large scale visualization
Robert Ball, Chris North 0001 |
Graphics Interface | 2 |
| 2007 | Move to improve: promoting physical navigation to increase user performance with large displaysabstractIn navigating large information spaces, previous work indicates potential advantages of physical navigation (moving eyes, head, body) over virtual navigation (zooming, panning, flying). However, there is also indication of users preferring or settling into the less efficient virtual navigation. We present a study that examines these issues in the context of large, high resolution displays. The study identifies specific relationships between display size, amount of physical and virtual navigation, and user task performance. Increased physical navigation on larger displays correlates with reduced virtual navigation and improved user performance. Analyzing the differences between this study and previous results helps to identify design factors that afford and promote the use of physical navigation in the user interface. Robert Ball, Chris North 0001, Doug A. Bowman |
CHI | 2 |
| 2007 | Beyond visual acuity: the perceptual scalability of information visualizations for large displaysabstractThe scalability of information visualizations has typically been limited by the number of available display pixels. As displays become larger, the scalability limit may shift away from the number of pixels and toward human perceptual abilities. This work explores the effect of using large, high resolution displays to scale up information visualizations beyond potential visual acuity limitations. Displays that are beyond visual acuity require physical navigation to see all of the pixels. Participants performed various information visualization tasks using display sizes with a sufficient number of pixels to be within, equal to, or beyond visual acuity. Results showed that performance on most tasks was more efficient and sometimes more accurate because of the additional data that could be displayed, despite the physical navigation that was required. Visualization design issues on large displays are also discussed. Beth Yost, Yonca Haciahmetoglu, Chris North 0001 |
CHI | 3 |
| 2007 | Realizing embodied interaction for visual analytics through large displays
Robert Ball, Chris North 0001 |
Comput. Graph. | 2 |
| 2007 | in Honor of Ben Shneiderman's 60th Birthday: Reflections on Human-Computer InteractionabstractRound numbers call for reflection and celebration.In 2007, SIGCHI celebrated its 25th anniversary, and Ben Shneiderman celebrated his 60th birthday (August 21).To follow the agreeable tradition of celebrating anniversaries in our field, the editors of International Journal of Human-Computer Interaction (IJHCI) have asked us to assemble a special issue-a Festschrift-to honor Dr. Ben Shneiderman's accomplishments, while looking forward to the next phases for human-computer interaction (HCI) and for him.By bringing scientific methods to the study of human use of computers, Ben Shneiderman has played a key role in developing a new academic discipline that promotes more usable information and computing technologies-generally called HCI.His early influential work helped foster graphical user interfaces, the World Wide Web, information visualization, and touch screen designs for portable devices.His projects for the U.S. Library of Congress, National Library of Medicine, NASA, Census Bureau, and so on, and consultations for corporations have Each paper was read by four to six reviewers, some reading multiple times.We thank all the anonymous reviewers but also the many others who helped us during the preparation Catherine Plaisant, Chris North 0001 |
Int. J. Hum. Comput. Interact. | 2 |
| 2007 | High-resolution gaming: Interfaces, notifications, and the user experienceabstractAdvances in technology and display hardware have allowed the resolution of monitors – and video games – to incrementally improve over the past three decades. However, little research has been done in preparation for the resolutions that will be available in the future if this trend continues. We developed a number of display prototypes to explore the different aspects of gaming on large, high-resolution displays. By running a series of experiments, we were not only able to evaluate the benefits of these displays for gaming, but also identify potential user interface and hardware issues that can arise. Building on these results, various interface designs were developed to better notify the user of passive and critical game information as well as to overcome difficulties with mouse-based interaction on these displays. Different display form factors and user input devices are also explored in order to determine how they can further enhance the gaming experience. In many cases, the new techniques can be applied to single-monitor games and solve the same problems in real-world, high-resolution applications. Andrew J. Sabri, Robert Ball, Alain Fabian, Saurabh Bhatia, Chris North 0001 |
Interact. Comput. | 5 |
| 2006 | Evaluation of viewport size and curvature of large, high-resolution displays
Lauren Shupp, Robert Ball, Beth Yost, John Booker, Chris North 0001 |
Graphics Interface | 5 |
| 2006 | Intelligence Analysis Using High Resolution Displays
Timothy Buennemeyer, John Booker, Andrew J. Sabri, Chris North 0001 |
ISI | 4 |
| 2006 | Bridging the Host-Network Divide: Survey, Taxonomy, and Solution
Glenn A. Fink, Vyas Duggirala, Ricardo Correa, Chris North 0001 |
LISA | 4 |
| 2006 | An Insight-Based Longitudinal Study of Visual AnalyticsabstractVisualization tools are typically evaluated in controlled studies that observe the short-term usage of these tools by participants on preselected data sets and benchmark tasks. Though such studies provide useful suggestions, they miss the long-term usage of the tools. A longitudinal study of a bioinformatics data set analysis is reported here. The main focus of this work is to capture the entire analysis process that an analyst goes through from a raw data set to the insights sought from the data. The study provides interesting observations about the use of visual representations and interaction mechanisms provided by the tools, and also about the process of insight generation in general. This deepens our understanding of visual analytics, guides visualization developers in creating more effective visualization tools in terms of user requirements, and guides evaluators in designing future studies that are more representative of insights sought by users from their data sets. Purvi Saraiya, Chris North 0001, Vy Lam, Karen Duca |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2006 | The Perceptual Scalability of VisualizationabstractLarger, higher resolution displays can be used to increase the scalability of information visualizations. But just how much can scalability increase using larger displays before hitting human perceptual or cognitive limits? Are the same visualization techniques that are good on a single monitor also the techniques that are best when they are scaled up using large, high-resolution displays? To answer these questions we performed a controlled experiment on user performance time, accuracy, and subjective workload when scaling up data quantity with different space-time-attribute visualizations using a large, tiled display. Twelve college students used small multiples, embedded bar matrices, and embedded time-series graphs either on a 2 megapixel (Mp) display or with data scaled up using a 32 Mp tiled display. Participants performed various overview and detail tasks on geospatially-referenced multidimensional time-series data. Results showed that current designs are perceptually scalable because they result in a decrease in task completion time when normalized per number of data attributes along with no decrease in accuracy. It appears that, for the visualizations selected for this study, the relative comparison between designs is generally consistent between display sizes. However, results also suggest that encoding is more important on a smaller display while spatial grouping is more important on a larger display. Some suggestions for designers are provided based on our experience designing visualizations for large displays. Beth Yost, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2005 | Analysis of User Behavior on High-Resolution Tiled Displays
Robert Ball, Chris North 0001 |
INTERACT | 2 |
| 2005 | Learnability of Interactive Coordinated-View VisualizationsabstractThis paper examines the human computer interaction issue of learnability of interactive coordinated-view visualizations. We take the case of DataMaps, a census data visualization tool intended for a general audience with a huge percentage of novices. Usability tests conducted on DataMaps revealed three main kinds of problems that novices faced: they could not make strategic selections of coordinated visualizations according to a given task, they lacked familiarity with the nature of the attributes, and there were several misunderstandings of visual syntax and interaction widget usage. We outline design features which are desirable for novice-friendliness: Task based organization of coordinated views to enable strategic selection of views to suit the task, data centric approach to familiarize novices with data, self disclosure of visual syntax features and interaction mechanisms by the interface. The design should be such that they can smoothly transition from being a novice to expert. We examine how these principles may be applied to DataMaps to re-design it for "novice-friendliness". Sujatha Krishnamoorthy, Chris North 0001 |
IV | 2 |
| 2005 | Visual Correlation of Host Processes and Network TrafficabstractAnomalous communication patterns are one of the leading indicators of computer system intrusions according to the system administrators we have interviewed. But a major problem is being able to correlate across the host/network boundary to see how network connections are related to running processes on a host. This paper introduces Portall, a visualization tool that gives system administrators a view of the communicating processes on the monitored machine correlated with the network activity in which the processes participate. Portall is a prototype of part of the Network Eye framework we have introduced in an earlier paper [1]. We discuss the Portall visualization, the supporting infrastructure it requires, and a formative usability study we conducted to obtain administrators ’ reactions to the tool. Glenn A. Fink, Paul Muessig, Chris North 0001 |
VizSEC | 3 |
| 2005 | Root Polar Layout of Internet Address Data for Security AdministrationabstractThis paper introduces an adaptation of polar coordinates called “root polar plotting ” that we have developed for our network pixel map—a computer security visualization capable of representing tens of thousands of hosts at a time. Root polar coordinates overcome two important problems of normal polar coordinates: plot density distortion and severe occlusion near the origin. We discuss several approaches we took while investigating this problem and provide empirical data from experiments we conducted comparing root polar coordinates against both normal polar and Cartesian coordinates. In any application where a polar plot would be useful but distortion of the data must be avoided, or where it is important to avoid some markers from being occluded by others, root polar coordinates may be useful. Our approach provides: (1) a novel adaptation of polar coordinates that overcomes plotting distortion, (2) a means of plotting network data in near real-time without complex layout optimization, (3) an algorithm that reduces occlusion of plotted points while maintaining consistent placement, and (4) an empirical comparison of Cartesian vs. polar plots. CR Categories: C.2.0 [General]: Security and protection— Software; K.6.m [Miscellaneous]: Security—Security visualizations; Glenn A. Fink, Chris North 0001 |
VizSEC | 2 |
| 2005 | An Insight-Based Methodology for Evaluating Bioinformatics VisualizationsabstractHigh-throughput experiments, such as gene expression microarrays in the life sciences, result in very large data sets. In response, a wide variety of visualization tools have been created to facilitate data analysis. A primary purpose of these tools is to provide biologically relevant insight into the data. Typically, visualizations are evaluated in controlled studies that measure user performance on predetermined tasks or using heuristics and expert reviews. To evaluate and rank bioinformatics visualizations based on real-world data analysis scenarios, we developed a more relevant evaluation method that focuses on data insight. This paper presents several characteristics of insight that enabled us to recognize and quantify it in open-ended user tests. Using these characteristics, we evaluated five microarray visualization tools on the amount and types of insight they provide and the time it takes to acquire it. The results of the study guide biologists in selecting a visualization tool based on the type of their microarray data, visualization designers on the key role of user interaction techniques, and evaluators on a new approach for evaluating the effectiveness of visualizations for providing insight. Though we used the method to analyze bioinformatics visualizations, it can be applied to other domains. Purvi Saraiya, Chris North 0001, Karen Duca |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2004 | Effective features of algorithm visualizationsabstractMany algorithm visualizations have been created, but little is known about which features are most important to their success. We believe that pedagogically useful visualizations exhibit certain features that hold across a wide range of visualization styles and content. We began our efforts to identify these features with a review that attempted to identify an initial set of candidates. We then ran two experiments that attempted to identify the effectiveness for a subset of features from the list. We identified a small number of features for algorithm visualizations that seem to have a significant impact on their pedagogical effectiveness, and found that several others appear to have little impact. The single most important feature studied is the ability to directly control the pace of the visualization. An algorithm visualization having a minimum of distracting features, and which focuses on the logical steps of an algorithm, appears to be best for procedural understanding of the algorithm. Providing a good example for the visualization to operate on proved significantly more effective than letting students construct their own data sets. Finally, a pseudocode display, a series of questions to guide exploration of the algorithm, or the ability to back up within the visualization did not show a significant effect on learning. Purvi Saraiya, Clifford A. Shaffer, D. Scott McCrickard, Chris North 0001 |
SIGCSE | 4 |
| 2004 | Home-centric visualization of network traffic for security administrationabstractToday's system administrators, burdened by rapidly increasing network activity, must quickly perceive the security state of their networks, but they often have only text-based tools to work with. These tools often provide no overview to help users grasp the big-picture. Our interviews with administrators have revealed that they need visualization tools; thus, we present VISUAL (Visual Information Security Utility for Administration Live), a network security visualization tool that allows users to see communication patterns between their home (or internal) networks and external hosts. VISUAL is part of our Network Eye security visualization architecture, also described in this paper. Robert Ball, Glenn A. Fink, Chris North 0001 |
VizSEC | 3 |
| 2003 | Center for Human-Computer Interaction at Virginia Tech
John M. Carroll 0001, Doug A. Bowman, D. Scott McCrickard, Chris North 0001, Manuel A. Pérez-Quiñones, Mary Beth Rosson |
INTERACT | 4 |
| 2003 | Information-rich virtual environments: theory, tools, and research agendaabstractVirtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which we experience in the physical world. Information-rich virtual environments (IRVEs) combine the power of VEs and information visualization, augmenting VEs with additional abstract information such as text, numbers, or graphs. IRVEs can be useful in many contexts, such as education, medicine, or construction. In our work, we are developing a theoretical foundation for the study of IRVEs and tools for their development and evaluation. We present a working definition of IRVEs, a discussion of information display and interaction in IRVEs. We also describe a software framework for IRVE development and a testbed enabling evaluation of text display techniques for IRVEs. Finally, we present a research agenda for this area. Doug A. Bowman, Chris North 0001, Jian Chen 0020, Nicholas F. Polys, Pardha S. Pyla, Umur Yilmaz |
VRST | 2 |
| 2002 | A Radial Focus+Context Visualization for Multi-Dimensional FunctionsabstractThe analysis of multidimensional functions is important in many engineering disciplines, and poses a major problem as the number of dimensions increases. Previous visualization approaches focus on representing three or fewer dimensions at a time. This paper presents a new focus+context visualization that provides an integrated overview of an entire multidimensional function space, with uniform treatment of all dimensions. The overview is displayed with respect to a user-controlled polar focal point in the function's parameter space. Function value patterns are viewed along rays that emanate from the focal point in all directions in the parameter space, and represented radially around the focal point in the visualization. Data near the focal point receives proportionally more screen space than distant data. This approach scales smoothly from two dimensions to 10-20, with a 1000 pixel range on each dimension. Sanjini Jayaraman, Chris North 0001 |
IEEE Visualization | 2 |
| 2001 | Dynamic Queries and Brushing on Choropleth MapsabstractUsers who must combine demographic, economic or other data in a geographic context are often hampered by the integration of tabular and map representations. Static, paper-based solutions limit the amount of data that can be placed on a single map or table. By providing an effective user interface, we believe that researchers, journalists, teachers, and students can explore complex data sets more rapidly and effectively. This paper presents Dynamaps, a generalized map-based information visualization tool for dynamic queries and brushing on choropleth maps. Users can use color coding to show a variable on each geographic region, and then filter out areas that do not meet the desired criteria. In addition, a scatterplot view and a details-on-demand window support overviews and specific fact-finding. Gunjan Dang, Chris North 0001, Ben Shneiderman |
IV | 2 |
| 2000 | Snap-Together Visualization: A User Interface for Coodinating Visualizations via Relational SchemataabstractMultiple coordinated visualizations enable users to rapidly explore complex information. However, users often need unforeseen combinations of coordinated visualizations that are appropriate for their data. Snap-Together Visualization enables data users to rapidly and dynamically mix and match visualizations and coordinations to construct custom exploration interfaces without programming. Snap's conceptual model is based on the relational database model. Users load relations into visualizations then coordinate them based on the relational joins between them. Users can create different types of coordinations such as: brushing, drill down, overview and detail view, and synchronized scrolling. Visualization developers can make their independent visualizations snap-able with a simple API. Chris North 0001, Ben Shneiderman |
Advanced Visual Interfaces | 1 |
| 2000 | Snap-together visualization: can users construct and operate coordinated visualizations?
Chris North 0001, Ben Shneiderman |
Int. J. Hum. Comput. Stud. | 1 |