Demo Data from EDBT 2026 / reviewers in the wild / expert
Li Ding 0010
dblp:58/4543-10
· DBLP profile ↗
8ranked-venue papers
7as first author
6since 2021 · last 2024
0000-0002-1315-1196ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 6 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Optimization for machine learning · 34% Video understanding and tracking · 25% Reinforcement learning · 19% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 44% Human-AI interaction · 44% Wearable and physiological sensing · 13% |
Topics — the 11 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Optimization for machine learning › evolutionary computation
quality-diversity |
0.8 | 1 | 2024 | Quality Diversity through Human Feedback: Towards Open-Ended Diversity-Driven Optimization · ICML 2024 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.8 | 1 | 2024 | Quality Diversity through Human Feedback: Towards Open-Ended Diversity-Driven Optimization · ICML 2024 |
Usability and user experience research › cognitive load
cognitive load assessment |
0.7 | 1 | 2023 | CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild · ACM Trans. Comput. Hum. Interact. 2023 |
Machine learning › Optimization for machine learning
evolutionary computation |
0.6 | 1 | 2022 | Optimizing Neural Networks with Gradient Lexicase Selection · ICLR 2022 |
Machine learning › Deep learning architectures and training › training optimization
gradient-based training |
0.6 | 1 | 2022 | Optimizing Neural Networks with Gradient Lexicase Selection · ICLR 2022 |
Computer vision › Video understanding and tracking
action segmentation |
0.3 | 1 | 2018 | Weakly-Supervised Action Segmentation With Iterative Soft Boundary Assignment · CVPR 2018 |
Computer vision › Video understanding and tracking › temporal modeling
temporal action modeling |
0.3 | 1 | 2018 | Weakly-Supervised Action Segmentation With Iterative Soft Boundary Assignment · CVPR 2018 |
Computer vision › Video understanding and tracking › action segmentation
weakly supervised action segmentation |
0.3 | 1 | 2018 | Weakly-Supervised Action Segmentation With Iterative Soft Boundary Assignment · CVPR 2018 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.2 | 1 | 2024 | Quality Diversity through Human Feedback: Towards Open-Ended Diversity-Driven Optimization · ICML 2024 |
Wearable and physiological sensing
eye tracking |
0.2 | 1 | 2023 | CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild · ACM Trans. Comput. Hum. Interact. 2023 |
Machine learning › Efficient and distributed learning
efficient video processing |
0.1 | 1 | 2018 | Weakly-Supervised Action Segmentation With Iterative Soft Boundary Assignment · CVPR 2018 |
Methods — techniques the papers use, named apart from their topics
human feedback · 0.8diversity metric inference · 0.8keypoint detection · 0.7joint learning · 0.7lexicase selection · 0.6temporal convolutional network · 0.3iterative soft boundary assignment · 0.3feature pyramid network · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | DALex: Lexicase-Like Selection via Diverse Aggregation
Andrew Ni, Li Ding 0010, Lee Spector |
EuroGP | 2 |
| 2024 | Quality Diversity through Human Feedback: Towards Open-Ended Diversity-Driven OptimizationabstractReinforcement Learning from Human Feedback (RLHF) has shown potential in qualitative tasks where easily defined performance measures are lacking. However, there are drawbacks when RLHF is commonly used to optimize for average human preferences, especially in generative tasks that demand diverse model responses. Meanwhile, Quality Diversity (QD) algorithms excel at identifying diverse and high-quality solutions but often rely on manually crafted diversity metrics. This paper introduces Quality Diversity through Human Feedback (QDHF), a novel approach that progressively infers diversity metrics from human judgments of similarity among solutions, thereby enhancing the applicability and effectiveness of QD algorithms in complex and open-ended domains. Empirical studies show that QDHF significantly outperforms state-of-the-art methods in automatic diversity discovery and matches the efficacy of QD with manually crafted diversity metrics on standard benchmarks in robotics and reinforcement learning. Notably, in open-ended generative tasks, QDHF substantially enhances the diversity of text-to-image generation from a diffusion model and is more favorably received in user studies. We conclude by analyzing QDHF’s scalability, robustness, and quality of derived diversity metrics, emphasizing its strength in open-ended optimization tasks. Code and tutorials are available at https://liding.info/qdhf. Li Ding 0010, Jenny Zhang, Jeff Clune, Lee Spector, Joel Lehman |
ICML | 1 |
| 2023 | Probabilistic Lexicase SelectionabstractLexicase selection is a widely used parent selection algorithm in genetic programming, known for its success in various task domains such as program synthesis, symbolic regression, and machine learning. Due to its non-parametric and recursive nature, calculating the probability of each individual being selected by lexicase selection has been proven to be an NP-hard problem, which discourages deeper theoretical understanding and practical improvements to the algorithm. In this work, we introduce probabilistic lexicase selection (plexicase selection), a novel parent selection algorithm that efficiently approximates the probability distribution of lexicase selection. Our method not only demonstrates superior problem-solving capabilities as a semantic-aware selection method, but also benefits from having a probabilistic representation of the selection process for enhanced efficiency and flexibility. Experiments are conducted in two prevalent domains in genetic programming: program synthesis and symbolic regression, using standard benchmarks including PSB and SRBench. The empirical results show that plexicase selection achieves state-of-the-art problem-solving performance that is competitive to the lexicase selection, and significantly outperforms lexicase selection in computation efficiency. Li Ding 0010, Edward R. Pantridge, Lee Spector |
GECCO | 1 |
| 2023 | CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the WildabstractNon-intrusive, real-time analysis of the dynamics of the eye region allows us to monitor humans’ visual attention allocation and estimate their mental state during the performance of real-world tasks, which can potentially benefit a wide range of human-computer interaction (HCI) applications. While commercial eye-tracking devices have been frequently employed, the difficulty of customizing these devices places unnecessary constraints on the exploration of more efficient, end-to-end models of eye dynamics. In this work, we propose CLERA, a unified model for Cognitive Load and Eye Region Analysis, which achieves precise keypoint detection and spatiotemporal tracking in a joint-learning framework. Our method demonstrates significant efficiency and outperforms prior work on tasks including cognitive load estimation, eye landmark detection, and blink estimation. We also introduce a large-scale dataset of 30 k human faces with joint pupil, eye-openness, and landmark annotation, which aims at supporting future HCI research on human factors and eye-related analysis. Li Ding 0010, Jack Terwilliger, Aishni Parab, Lex Fridman 0001, Bruce Mehler, Bryan Reimer |
ACM Trans. Comput. Hum. Interact. | 1 |
| 2022 | Optimizing Neural Networks with Gradient Lexicase Selection
Li Ding 0010, Lee Spector |
ICLR | 1 |
| 2021 | Perceptual Evaluation of Driving Scene SegmentationabstractHuman visual perception forms different levels of abstractions expressing the essential semantic components in the scene at different scales. For real-world applications such as driving scene perception, abstractions of both coarse-level, such as the spatial presence of the lead vehicle, and the fine-level, such as the words on a traffic sign, serve as important signals for driver's decision making. However, the granularities of perception required for levels of abstractions are generally different. While current computer vision research makes significant progress in tasks of understanding the global scene (image classification), and dense scene (semantic segmentation), our work takes steps to explore the gap in between. In this paper, we propose Multi-class Probability Pyramid as a representation built on the top of pixel-level semantic scene labels. This representation forms region-level abstractions by controlling the granularity of local semantic information, and thus disentangles the variation of scene semantics at different resolutions. We further show how such representation can be effectively used for evaluation purposes, including interpretable evaluation of scene segmentation and unsupervised diagnosis of segmentation predictions. Li Ding 0010, Rini Sherony, Bruce Mehler, Bryan Reimer |
IV | 1 |
| 2020 | MIT-AVT Clustered Driving Scene Dataset: Evaluating Perception Systems in Real-World Naturalistic Driving ScenariosabstractSolving the driving scene perception problem for driver-assistance systems and autonomous vehicles requires accurate and robust performance in both regularly-occurring driving scenarios (termed “common cases”) and rare outlier scenarios (termed “edge cases”). We propose an automated method for clustering common cases and detecting edge cases based on the visual characteristics of the external scene using deep learning. We apply this approach to develop a large-scale real-world video driving scene dataset of edge cases and common cases. This dataset consists of 1,156,592 10-second video clips, including 450 clusters of common cases, and 5,601 edge cases. We assign human-interpretable metadata labels (e.g., weather, lighting conditions) to the clusters through manual annotation. We further propose two automated methods for large-scale evaluation of scene segmentation models on naturalistic driving datasets that can capture potential system failures without human inspection. Video illustrations of select clusters will be made available to help with future research. Li Ding 0010, Michael Glazer, Bruce Mehler, Bryan Reimer, Lex Fridman 0001 |
IV | 1 |
| 2018 | Weakly-Supervised Action Segmentation With Iterative Soft Boundary AssignmentabstractIn this work, we address the task of weakly-supervised human action segmentation in long, untrimmed videos. Recent methods have relied on expensive learning models, such as Recurrent Neural Networks (RNN) and Hidden Markov Models (HMM). However, these methods suffer from expensive computational cost, thus are unable to be deployed in large scale. To overcome the limitations, the keys to our design are efficiency and scalability. We propose a novel action modeling framework, which consists of a new temporal convolutional network, named Temporal Convolutional Feature Pyramid Network (TCFPN), for predicting frame-wise action labels, and a novel training strategy for weakly-supervised sequence modeling, named Iterative Soft Boundary Assignment (ISBA), to align action sequences and update the network in an iterative fashion. The proposed framework is evaluated on two benchmark datasets, Breakfast and Hollywood Extended, with four different evaluation metrics. Extensive experimental results show that our methods achieve competitive or superior performance to state-of-the-art methods. Li Ding 0010, Chenliang Xu |
CVPR | 1 |