Demo Data from EDBT 2026 / reviewers in the wild / expert
Hiroyuki Akamine
dblp:58/4697
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 87% Visualization and visual analytics · 13% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › temporal rendering
animation rendering |
0.0 | 1 | 2001 | Perception-guided global illumination solution for animation rendering · SIGGRAPH 2001 |
Rendering
global illumination |
0.0 | 1 | 2001 | Perception-guided global illumination solution for animation rendering · SIGGRAPH 2001 |
Methods — techniques the papers use, named apart from their topics
stochastic photon tracing · 0.0perception-based error metric · 0.0energy-based error metric · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2001 | Perception-guided global illumination solution for animation renderingabstractWe present a method for efficient global illumination computation in dynamic environments by taking advantage of temporal coherence of lighting distribution. The method is embedded in the framework of stochastic photon tracing and density estimation techniques. A locally operating energy-based error metric is used to prevent photon processing in the temporal domain for the scene regions in which lighting distribution changes rapidly. A perception-based error metric suitable for animation is used to keep noise inherent in stochastic methods below the sensitivity level of the human observer. As a result a perceptually-consistent quality across all animation frames is obtained. Furthermore, the computation cost is reduced compared to the traditional approaches operating solely in the spatial domain. Karol Myszkowski, Takehiro Tawara, Hiroyuki Akamine, Hans-Peter Seidel |
SIGGRAPH | 3 |