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Martin de La Gorce

dblp:58/5646 · DBLP profile ↗
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14ranked-venue papers
5as first author
4since 2021 · last 2025
0009-0007-3739-1980ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 8 · 5 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Trustworthy machine learning · 51% Face, body and person analysis · 25% 3D vision · 17%
Computer graphics and multimedia
3 papers
Rendering · 70% Virtual and augmented reality · 20% Computer animation and physical simulation · 6%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural rendering
0.912025
VoluMe - Authentic 3D Video Calls from Live Gaussian Splat Prediction · ICCV 2025
Machine learning › Trustworthy machine learning › fairness
fair classification
0.812024
Hairmony: Fairness-aware hairstyle classification · SIGGRAPH Asia 2024
Machine learning › Trustworthy machine learning
fairness
0.812024
Hairmony: Fairness-aware hairstyle classification · SIGGRAPH Asia 2024
Virtual and augmented reality
immersive interaction
0.312025
VoluMe - Authentic 3D Video Calls from Live Gaussian Splat Prediction · ICCV 2025
Computer vision › 3D vision
human digitization
0.212024
Hairmony: Fairness-aware hairstyle classification · SIGGRAPH Asia 2024
Computer vision › 3D vision › pose estimation
3d hand pose estimation
0.112011
Model-Based 3D Hand Pose Estimation from Monocular Video · IEEE Trans. Pattern Anal. Mach. Intell. 2011
Computer vision › Video understanding and tracking
multi-object tracking
0.112009
Segmentation, ordering and multi-object tracking using graphical models · ICCV 2009
Computer vision › Segmentation and scene understanding
video segmentation
0.112009
Segmentation, ordering and multi-object tracking using graphical models · ICCV 2009
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
monocular hand pose estimation
0.112008
Model-based hand tracking with texture, shading and self-occlusions · CVPR 2008
Computer vision › 3D vision
pose estimation
0.112008
Model-based hand tracking with texture, shading and self-occlusions · CVPR 2008
Computer animation and physical simulation › motion capture
3d hand tracking
0.112008
Model-based hand tracking with texture, shading and self-occlusions · CVPR 2008
Image and video processing › motion analysis
motion tracking
0.012011
Model-Based 3D Hand Pose Estimation from Monocular Video · IEEE Trans. Pattern Anal. Mach. Intell. 2011

Methods — techniques the papers use, named apart from their topics

live prediction · 0.9gaussian splatting · 0.9synthetic training data · 0.8pre-trained feature extraction · 0.8occlusion forces · 0.4inverse problem formulation · 0.4quasi-newton method · 0.2quasi-newton optimization · 0.2markov random field · 0.1graphical model · 0.1
YearPublicationVenuePosition
2025 VoluMe - Authentic 3D Video Calls from Live Gaussian Splat Prediction
Martin de La Gorce, Charlie Hewitt, Robert Gerdisch, Zafiirah Hosenie, Givi Meishvili, Marek Kowalski, Thomas J. Cashman 0001, Antonio Criminisi
ICCV1
2024 Hairmony: Fairness-aware hairstyle classification
abstract
We present a method for prediction of a person's hairstyle from a single image. Despite growing use cases in user digitization and enrollment for virtual experiences, available methods are limited, particularly in the range of hairstyles they can capture. Human hair is extremely diverse and lacks any universally accepted description or categorization, making this a challenging task. Most current methods rely on parametric models of hair at a strand level. These approaches, while very promising, are not yet able to represent short, frizzy, coily hair and gathered hairstyles. We instead choose a classification approach which can represent the diversity of hairstyles required for a truly robust and inclusive system. Previous classification approaches have been restricted by poorly labeled data that lacks diversity, imposing constraints on the usefulness of any resulting enrollment system. We use only synthetic data to train our models. This allows for explicit control of diversity of hairstyle attributes, hair colors, facial appearance, poses, environments and other parameters. It also produces noise-free ground-truth labels. We introduce a novel hairstyle taxonomy developed in collaboration with a diverse group of domain experts which we use to balance our training data, supervise our model, and directly measure fairness. We annotate our synthetic training data and a real evaluation dataset using this taxonomy and release both to enable comparison of future hairstyle prediction approaches. We employ an architecture based on a pre-trained feature extraction network in order to improve generalization of our method to real data and predict taxonomy attributes as an auxiliary task to improve accuracy. Results show our method to be significantly more robust for challenging hairstyles than recent parametric approaches.
Givi Meishvili, James Clemoes, Charlie Hewitt, Zafiirah Hosenie, Xian Xiao, Martin de La Gorce, Tadas Baltrusaitis, Antonio Criminisi, Chyna McRae, Nina Jablonski, Marta Wilczkowiak
SIGGRAPH Asia6
2023 DigiFace-1M: 1 Million Digital Face Images for Face Recognition
abstract
State-of-the-art face recognition models show impressive accuracy, achieving over 99.8% on Labeled Faces in the Wild (LFW) dataset. Such models are trained on large-scale datasets that contain millions of real human face images collected from the internet. Web-crawled face images are severely biased (in terms of race, lighting, makeup, etc) and often contain label noise. More importantly, the face images are collected without explicit consent, raising ethical concerns. To avoid such problems, we introduce a large-scale synthetic dataset for face recognition, obtained by rendering digital faces using a computer graphics pipeline1. We first demonstrate that aggressive data augmentation can significantly reduce the synthetic-to-real domain gap. Having full control over the rendering pipeline, we also study how each attribute (e.g., variation in facial pose, accessories and textures) affects the accuracy. Compared to Syn-Face, a recent method trained on GAN-generated synthetic faces, we reduce the error rate on LFW by 52.5% (accuracy from 91.93% to 96.17%). By fine-tuning the network on a smaller number of real face images that could reason-ably be obtained with consent, we achieve accuracy that is comparable to the methods trained on millions of real face images.
Gwangbin Bae, Martin de La Gorce, Tadas Baltrusaitis, Charlie Hewitt, Dong Chen 0003, Julien P. C. Valentin, Roberto Cipolla, Jingjing Shen
WACV2
2022 Pyramidal Signed Distance Learning for Spatio-Temporal Human Shape Completion
Boyao Zhou, Jean-Sébastien Franco, Martin de La Gorce, Edmond Boyer
ACCV (1)3
2019 A generic interval branch and bound algorithm for parameter estimation
Bertrand Neveu, Martin de La Gorce, Pascal Monasse, Gilles Trombettoni
J. Glob. Optim.2
2017 Patchwork Stereo: Scalable, Structure-Aware 3D Reconstruction in Man-Made Environments
abstract
In this paper, we address the problem of Multi-View Stereo (MVS) reconstruction of highly regular man-made scenes from calibrated, wide-baseline views and a sparse Structure-from-Motion (SfM) point cloud. We introduce a novel patch-based formulation via energy minimization which combines top-down segmentation hypotheses using appearance and vanishing line detections, as well as an arrangement of creased planar structures which are extracted automatically through a robust analysis of available SfM points and image features. The method produces a compact piecewise-planar depth map and a mesh which are aligned with the scene's structure. Experiments show that our approach not only reaches similar levels of accuracy w.r.t state-of-the-art pixel-based methods while using much fewer images, but also produces a much more compact, structure-aware mesh in a considerably shorter runtime by several of orders of magnitude.
Amine Bourki, Martin de La Gorce, Renaud Marlet, Nikos Komodakis
WACV2
2015 Improving a Constraint Programming Approach for Parameter Estimation
abstract
The parameter estimation problem is awidespread and challenging problem in engineering sciencesconsisting in computing the parameters of a parametricmodel that fit observed data. Calibration or geolocation canbe viewed as specific parameter estimation problems. In thispaper we address the problem of finding all the instances ofa parametric model that can explain at least q observationswithin a given tolerance. The computer vision communityhas proposed the RANSAC algorithm to deal with outliersin the observed data. This randomized algorithm is efficientbut non-deterministic and therefore incomplete. Jaulin etal. proposes a complete and combinatorial algorithm thatexhaustively traverses the whole space of parameter vectors toextract the valid model instances. This algorithm is based oninterval constraint programming methods and on a so calledq-intersection operator, a relaxed intersection operator thatassumes that at least q observed data are inliers. This paperproposes several improvements to Jaulin et al.'s algorithm.Most of them are generic and some others are dedicated tothe shape detection problem used to validate our approach.Compared to Jaulin et al.'s algorithm, our algorithm canguarantee a number of fitted observations in the producedmodel instances. Also, first experiments in plane and circlerecognition highlight speedups of two orders of magnitude.
Bertrand Neveu, Martin de La Gorce, Gilles Trombettoni
ICTAI2
2014 Piecewise-Planar 3D Reconstruction with Edge and Corner Regularization
abstract
Abstract This paper presents a method for the 3D reconstruction of a piecewise‐planar surface from range images, typically laser scans with millions of points. The reconstructed surface is a watertight polygonal mesh that conforms to observations at a given scale in the visible planar parts of the scene, and that is plausible in hidden parts. We formulate surface reconstruction as a discrete optimization problem based on detected and hypothesized planes. One of our major contributions, besides a treatment of data anisotropy and novel surface hypotheses, is a regularization of the reconstructed surface w.r.t. the length of edges and the number of corners. Compared to classical area‐based regularization, it better captures surface complexity and is therefore better suited for man‐made environments, such as buildings. To handle the underlying higher‐order potentials, that are problematic for MRF optimizers, we formulate minimization as a sparse mixed‐integer linear programming problem and obtain an approximate solution using a simple relaxation. Experiments show that it is fast and reaches near‐optimal solutions.
Alexandre Boulch, Martin de La Gorce, Renaud Marlet
Comput. Graph. Forum2
2011 Model-Based 3D Hand Pose Estimation from Monocular Video
abstract
A novel model-based approach to 3D hand tracking from monocular video is presented. The 3D hand pose, the hand texture, and the illuminant are dynamically estimated through minimization of an objective function. Derived from an inverse problem formulation, the objective function enables explicit use of temporal texture continuity and shading information while handling important self-occlusions and time-varying illumination. The minimization is done efficiently using a quasi-Newton method, for which we provide a rigorous derivation of the objective function gradient. Particular attention is given to terms related to the change of visibility near self-occlusion boundaries that are neglected in existing formulations. To this end, we introduce new occlusion forces and show that using all gradient terms greatly improves the performance of the method. Qualitative and quantitative experimental results demonstrate the potential of the approach.
Martin de La Gorce, David J. Fleet, Nikos Paragios
IEEE Trans. Pattern Anal. Mach. Intell.1
2010 Model-Based Multi-view Fusion of Cinematic Flow and Optical Imaging
Mickael Savinaud, Martin de La Gorce, Serge Maitrejean, Nikos Paragios
MICCAI (2)2
2010 A variational approach to monocular hand-pose estimation
Martin de La Gorce, Nikos Paragios
Comput. Vis. Image Underst.1
2009 Segmentation, ordering and multi-object tracking using graphical models
abstract
In this paper, we propose a unified graphical-model framework to interpret a scene composed of multiple objects in monocular video sequences. Using a single pairwise Markov random field (MRF), all the observed and hidden variables of interest such as image intensities, pixels' states (associated object's index and relative depth), objects' states (model motion parameters and relative depth) are jointly considered. Particular attention is given to occlusion handling by introducing a rigorous visibility modeling within the MRF formulation. Through minimizing the MRF's energy, we simultaneously segment, track and sort by depth the objects. Promising experimental results demonstrate the potential of this framework and its robustness to image noise, cluttered background, moving camera and background, and even complete occlusions.
Chaohui Wang, Martin de La Gorce, Nikos Paragios
ICCV2
2008 Model-based hand tracking with texture, shading and self-occlusions
abstract
A novel model-based approach to 3D hand tracking from monocular video is presented. The 3D hand pose, the hand texture and the illuminant are dynamically estimated through minimization of an objective function. Derived from an inverse problem formulation, the objective function enables explicit use of texture temporal continuity and shading information, while handling important self-occlusions and time-varying illumination. The minimization is done efficiently using a quasi-Newton method, for which we propose a rigorous derivation of the objective function gradient. Particular attention is given to terms related to the change of visibility near self-occlusion boundaries that are neglected in existing formulations. In doing so we introduce new occlusion forces and show that using all gradient terms greatly improves the performance of the method. Experimental results demonstrate the potential of the formulation.
Martin de La Gorce, Nikos Paragios, David J. Fleet
CVPR1
2006 Monocular Hand Pose Estimation Using Variable Metric Gradient-Descent
abstract
In this paper, we propose a novel model-based approach to recover 3D hand pose from 2D images through a compact articulated 3D hand model whose parameters are inferred in a Bayesian manner. To this end, we propose generative models for hand and background pixels leading to a loglikelihood objective function which aims at enclosing hand-like pixels within the silhouette of the projected 3D model while excluding background-like pixels.Segmentation and hand pose estimation are unified through the minimization of a single likelihood function, which is novel and improve overall robustness. We derive the gradient in the hand parameter space of such an area-based objective function, which is new and allows faster convergence rate than gradient free methods. Furthermore, we propose a new constrained variable metric gradient descent to speed up convergence and finally the so called smart particle filter is used to improve robustness through multiple hypotheses and to exploit temporal coherence. Very promising experimental results demonstrate the potentials of our approach. 1
Martin de La Gorce, Nikos Paragios
BMVC1