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Albert Xin Jiang

dblp:59/3808 · DBLP profile ↗
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27ranked-venue papers
9as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 26 · 9 first-authorGraphics, computer vision, multimedia, augmented reality and games · 16 · 4 first-authorTheory of computation · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
15 papers
Algorithmic game theory and mechanism design · 78% Mathematical optimization · 9% Approximation and online algorithms · 6%
Artificial intelligence
5 papers
Multi-agent systems · 34% Planning, search and constraint satisfaction · 30% Graph learning · 15%

Topics — the 30 heaviest of 34, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
security games
1.162018
Computing Optimal Mixed Strategies for Security Games with Dynamic Payoffs · IJCAI 2015
Security Games with Information Leakage: Modeling and Computation · IJCAI 2015
Combining Compact Representation and Incremental Generation in Large Games with Sequential Strategies · AAAI 2015
Algorithmic game theory and mechanism design
equilibrium computation
0.542017
Combining Compact Representation and Incremental Generation in Large Games with Sequential Strategies · AAAI 2015
Polynomial-time computation of exact correlated equilibrium in compact games · EC 2011
Computing pure strategy nash equilibria in compact symmetric games · EC 2010
Knowledge, reasoning and agents › Multi-agent systems
team formation
0.422014
Give a Hard Problem to a Diverse Team: Exploring Large Action Spaces · AAAI 2014
Multi-Agent Team Formation: Diversity Beats Strength? · IJCAI 2013
Algorithmic game theory and mechanism design › security games
stackelberg security games
0.422014
Solving Zero-Sum Security Games in Discretized Spatio-Temporal Domains · AAAI 2014
Efficiently Solving Joint Activity Based Security Games · IJCAI 2013
Algorithmic game theory and mechanism design
congestion games
0.322018
Congestion Games with Polytopal Strategy Spaces · IJCAI 2016
An FPTAS for Computing Nash Equilibrium in Resource Graph Games · IJCAI 2018
Approximation and online algorithms
approximation schemes
0.312018
An FPTAS for Computing Nash Equilibrium in Resource Graph Games · IJCAI 2018
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation
0.312018
An FPTAS for Computing Nash Equilibrium in Resource Graph Games · IJCAI 2018
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
POMDP planning
0.312017
Maximizing Awareness about HIV in Social Networks of Homeless Youth with Limited Information · IJCAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › decision making under uncertainty
sequential decision making under uncertainty
0.312017
Maximizing Awareness about HIV in Social Networks of Homeless Youth with Limited Information · IJCAI 2017
Machine learning › Graph learning › influence maximization
social influence maximization
0.312017
Maximizing Awareness about HIV in Social Networks of Homeless Youth with Limited Information · IJCAI 2017
Privacy and data protection
information leakage
0.212015
Security Games with Information Leakage: Modeling and Computation · IJCAI 2015
Algorithmic game theory and mechanism design › equilibrium computation
double oracle algorithm
0.212015
Combining Compact Representation and Incremental Generation in Large Games with Sequential Strategies · AAAI 2015
Algorithmic game theory and mechanism design
zero-sum game
0.212015
Combining Compact Representation and Incremental Generation in Large Games with Sequential Strategies · AAAI 2015
Machine learning › Kernel, tree and ensemble methods
ensemble learning
0.212014
Diverse Randomized Agents Vote to Win · NIPS 2014
Knowledge, reasoning and agents › Multi-agent systems
multi-agent learning
0.212014
Give a Hard Problem to a Diverse Team: Exploring Large Action Spaces · AAAI 2014
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.212014
Diverse Randomized Agents Vote to Win · NIPS 2014
Mathematical optimization
minimax optimization
0.212014
Solving Zero-Sum Security Games in Discretized Spatio-Temporal Domains · AAAI 2014
Algorithmic game theory and mechanism design › security games
spatio-temporal security games
0.212014
Solving Zero-Sum Security Games in Discretized Spatio-Temporal Domains · AAAI 2014
Algorithms and data structures
polynomial-time algorithms
0.222011
Polynomial-time computation of exact correlated equilibrium in compact games · EC 2011
A Polynomial-Time Algorithm for Action Graph Games · AAAI 2006
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts › nash equilibrium
pure nash equilibrium
0.222010
Computing pure strategy nash equilibria in compact symmetric games · EC 2010
Computing Pure Nash Equilibria in Symmetric Action Graph Games · AAAI 2007
Mathematical optimization
combinatorial optimization
0.212013
Efficiently Solving Joint Activity Based Security Games · IJCAI 2013
Mathematical optimization › integer programming
cutting planes
0.212013
Scaling-up Security Games with Boundedly Rational Adversaries: A Cutting-plane Approach · IJCAI 2013
Algorithmic game theory and mechanism design › network games
action graph game
0.122007
Computing Pure Nash Equilibria in Symmetric Action Graph Games · AAAI 2007
A Polynomial-Time Algorithm for Action Graph Games · AAAI 2006
Algorithmic game theory and mechanism design › equilibrium computation
correlated equilibrium
0.112011
Polynomial-time computation of exact correlated equilibrium in compact games · EC 2011
Algorithmic game theory and mechanism design › incomplete information
bayesian game
0.112010
Bayesian Action-Graph Games · NIPS 2010
Algorithmic game theory and mechanism design › equilibrium computation
bayes-nash equilibrium computation
0.112010
Bayesian Action-Graph Games · NIPS 2010
Algorithmic game theory and mechanism design › congestion games
network congestion game
0.112018
An FPTAS for Computing Nash Equilibrium in Resource Graph Games · IJCAI 2018
Knowledge, reasoning and agents › Multi-agent systems
bounded rationality
0.012013
Scaling-up Security Games with Boundedly Rational Adversaries: A Cutting-plane Approach · IJCAI 2013
Knowledge, reasoning and agents › Multi-agent systems
multi-agent collaboration
0.012013
Multi-Agent Team Formation: Diversity Beats Strength? · IJCAI 2013
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
symmetric game
0.012007
Computing Pure Nash Equilibria in Symmetric Action Graph Games · AAAI 2007

Methods — techniques the papers use, named apart from their topics

influence maximization · 0.6POMDP · 0.6game-theoretic modeling · 0.4game theory · 0.3bounded treewidth dynamic programming · 0.3bounded rationality · 0.3multilinear game representation · 0.3monte-carlo planning · 0.3monte carlo planning · 0.3linear programming · 0.2double oracle · 0.2compact representation · 0.2voting · 0.2randomization · 0.2oracle-based algorithmic framework · 0.2approximation algorithm · 0.2cutting-plane · 0.2
YearPublicationVenuePosition
2018 An FPTAS for Computing Nash Equilibrium in Resource Graph Games
abstract
We consider the problem of computing a mixed-strategy Nash equilibrium (MSNE) in resource graph games (RGGs), a compact representation for games with an exponential number of strategies. In an RGG, each player's pure strategy is a subset of resources, represented by a binary vector, and her pure strategy set is represented compactly using a set of linear inequality constraints. Given the pure strategies of the players, each player's utility depends on the resource graph and the numbers of times the neighboring resources are used. RGGs are general enough to capture a wide variety of games studied in literature, including congestion games and security games.In this paper, we provide the first Fully Polytnomial Time Approximation Scheme (FPTAS) for computing an MSNE in any symmetric multilinear RGG where its constraint moralized resource graph (a graph formed between the moralized resource graph and the constraints defining the strategy polytope) has bounded treewidth. Our FPTAS can be generalized to compute optimal MSNE, and to games with a constant number of player types. As a consequence, our FPTAS provides new approximation results for security games, network congestion games, and bilinear games.
Hau Chan, Albert Xin Jiang
IJCAI2
2017 Resource Graph Games: A Compact Representation for Games with Structured Strategy Spaces
abstract
In many real-world systems, strategic agents' decisions can be understood as complex - i.e., consisting of multiple sub-decisions - and hence can give rise to an exponential number of pure strategies. Examples include network congestion games, simultaneous auctions, and security games. However, agents' sets of strategies are often structured, allowing them to be represented compactly. There currently exists no general modeling language that captures a wide range of commonly seen strategy structure and utility structure. We propose Resource Graph Games (RGGs), the first general compact representation for games with structured strategy spaces, which is able to represent a wide range of games studied in literature. We leverage recent results about multilinearity, a key property of games that allows us to represent the mixed strategies compactly, and, as a result, to compute various equilibrium concepts efficiently. While not all RGGs are multilinear, we provide a general method of converting RGGs to those that are multilinear, and identify subclasses of RGGs whose converted version allow efficient computation.
Albert Xin Jiang, Hau Chan, Kevin Leyton-Brown
AAAI1
2017 Maximizing Awareness about HIV in Social Networks of Homeless Youth with Limited Information
abstract
This paper presents HEALER, a software agent that recommends sequential intervention plans for use by homeless shelters, who organize these interventions to raise awareness about HIV among homeless youth. HEALER's sequential plans (built using knowledge of social networks of homeless youth) choose intervention participants strategically to maximize influence spread, while reasoning about uncertainties in the network. While previous work presents influence maximizing techniques to choose intervention participants, they do not address two real-world issues: (i) they completely fail to scale up to real-world sizes; and (ii) they do not handle deviations in execution of intervention plans. HEALER handles these issues via two major contributions: (i) HEALER casts this influence maximization problem as a POMDP and solves it using a novel planner which scales up to previously unsolvable real-world sizes; and (ii) HEALER allows shelter officials to modify its recommendations, and updates its future plans in a deviation-tolerant manner. HEALER was deployed in the real world in Spring 2016 with considerable success.
Amulya Yadav, Hau Chan, Albert Xin Jiang, Eric Rice, Milind Tambe
IJCAI3
2016 Congestion Games with Polytopal Strategy Spaces
Hau Chan, Albert Xin Jiang
IJCAI2
2016 Multilinear Games
Hau Chan, Albert Xin Jiang, Kevin Leyton-Brown, Ruta Mehta
WINE2
2015 Combining Compact Representation and Incremental Generation in Large Games with Sequential Strategies
abstract
Many search and security games played on a graph can be modeled as normal-form zero-sum games with strategies consisting of sequences of actions. The size of the strategy space provides a computational challenge when solving these games. This complexity is tackled either by using the compact representation of sequential strategies and linear programming, or by incremental strategy generation of iterative double-oracle methods. In this paper, we present novel hybrid of these two approaches: compact-strategy double-oracle (CS-DO) algorithm that combines the advantages of the compact representation with incremental strategy generation. We experimentally compare CS-DO with the standard approaches and analyze the impact of the size of the support on the performance of the algorithms. Results show that CS-DO dramatically improves the convergence rate in games with non-trivial support
Branislav Bosanský, Albert Xin Jiang, Milind Tambe, Christopher Kiekintveld
AAAI2
2015 Security Games with Information Leakage: Modeling and Computation
Albert Xin Jiang, Arunesh Sinha, Zinovi Rabinovich, Shaddin Dughmi, Milind Tambe
IJCAI2
2015 Computing Optimal Mixed Strategies for Security Games with Dynamic Payoffs
Jiarui Gan, Bo An 0001, Albert Xin Jiang
IJCAI5
2015 Efficient solutions for joint activity based security games: fast algorithms, results and a field experiment on a transit system
Francesco Maria Delle Fave, Eric Anyung Shieh, Albert Xin Jiang, Heather Rosoff, Milind Tambe, John P. Sullivan
Auton. Agents Multi Agent Syst.4
2014 Give a Hard Problem to a Diverse Team: Exploring Large Action Spaces
abstract
Recent work has shown that diverse teams can outperform a uniform team made of copies of the best agent. However, there are fundamental questions that were not asked before. When should we use diverse or uniform teams? How does the performance change as the action space or the teams get larger? Hence, we present a new model of diversity for teams, that is more general than previous models. We prove that the performance of a diverse team improves as the size of the action space gets larger. Concerning the size of the diverse team, we show that the performance converges exponentially fast to the optimal one as we increase the number of agents. We present synthetic experiments that allow us to gain further insights: even though a diverse team outperforms a uniform team when the size of the action space increases, the uniform team will eventually again play better than the diverse team for a large enough action space. We verify our predictions in a system of Go playing agents, where we show a diverse team that improves in performance as the board size increases, and eventually overcomes a uniform team.
Leandro Soriano Marcolino, Albert Xin Jiang, Milind Tambe, Emma Bowring
AAAI3
2014 Solving Zero-Sum Security Games in Discretized Spatio-Temporal Domains
abstract
Among the many deployment areas of Stackelberg Security games, a major area involves games played out in space and time, which includes applications in multiple mobile defender resources protecting multiple mobile targets. Previous algorithms for such spatio-temporal security games fail to scale-up and little is known ofthe computational complexity properties of these problems.This paper provides a novel oracle-based algorithmic framework for a systematic study of different problem variants of computing optimal (minimax) strategies in spatio-temporal security games. Our framework enables efficient computation of a minimax strategy when the problem admits a polynomial-time oracle. Furthermore,for the cases in which efficient oracles are difficultto find, we propose approximations or prove hardness results.
Fei Fang 0001, Albert Xin Jiang, Vincent Conitzer, Shaddin Dughmi, Milind Tambe
AAAI3
2014 Unleashing Dec-MDPs in Security Games: Enabling Effective Defender Teamwork
abstract
Multiagent teamwork and defender-attacker security games are two areas that are currently receiving significant attention within multiagent systems research. Unfortunately, despite the need for effective teamwork among multiple defenders, little has been done to harness the teamwork research in security games. This paper is the first to remedy this situation by integrating the powerful teamwork mechanisms offered by Dec-MDPs into security games. We offer the following novel contributions in this paper: (i) New models of security games where a defender team's pure strategy is defined as a Dec-MDP policy for addressing coordination under uncertainty; (ii) New algorithms based on column generation that enable efficient generation of mixed strategies given this new model; (iii) Handling global events during defender execution for effective teamwork; (iv) Exploration of the robustness of randomized pure strategies. The paper opens the door to a potentially new area combining computational game theory and multiagent teamwork.
Eric Anyung Shieh, Albert Xin Jiang, Amulya Yadav, Pradeep Varakantham, Milind Tambe
ECAI2
2014 Diverse Randomized Agents Vote to Win
Albert Xin Jiang, Leandro Soriano Marcolino, Ariel D. Procaccia, Tuomas Sandholm, Nisarg Shah 0001, Milind Tambe
NIPS1
2014 Game-Theoretic Patrolling with Dynamic Execution Uncertainty and a Case Study on a Real Transit System
abstract
Attacker-Defender Stackelberg security games (SSGs) have emerged as an important research area in multi-agent systems. However, existing SSGs models yield fixed, static, schedules which fail in dynamic domains where defenders face execution uncertainty, i.e., in domains where defenders may face unanticipated disruptions of their schedules. A concrete example is an application involving checking fares on trains, where a defender's schedule is frequently interrupted by fare evaders, making static schedules useless. To address this shortcoming, this paper provides four main contributions. First, we present a novel general Bayesian Stackelberg game model for security resource allocation in dynamic uncertain domains. In this new model, execution uncertainty is handled by using a Markov decision process (MDP) for generating defender policies. Second, we study the problem of computing a Stackelberg equilibrium for this game and exploit problem structure to reduce it to a polynomial-sized optimization problem. Shifting to evaluation, our third contribution shows, in simulation, that our MDP-based policies overcome the failures of previous SSG algorithms. In so doing, we can now build a complete system, that enables handling of schedule interruptions and, consequently, to conduct some of the first controlled experiments on SSGs in the field. Hence, as our final contribution, we present results from a real-world experiment on Metro trains in Los Angeles validating our MDP-based model, and most importantly, concretely measuring the benefits of SSGs for security resource allocation.
Francesco Maria Delle Fave, Albert Xin Jiang, Zhengyu Yin, Chao Zhang 0049, Milind Tambe, Sarit Kraus, John P. Sullivan
J. Artif. Intell. Res.2
2013 Defender (Mis)coordination in Security Games
Albert Xin Jiang, Ariel D. Procaccia, Yundi Qian, Nisarg Shah 0001, Milind Tambe
IJCAI1
2013 Multi-Agent Team Formation: Diversity Beats Strength?
Leandro Soriano Marcolino, Albert Xin Jiang, Milind Tambe
IJCAI2
2013 Efficiently Solving Joint Activity Based Security Games
Eric Anyung Shieh, Albert Xin Jiang, Milind Tambe
IJCAI3
2013 Scaling-up Security Games with Boundedly Rational Adversaries: A Cutting-plane Approach
Rong Yang 0001, Albert Xin Jiang, Milind Tambe, Fernando Ordóñez
IJCAI2
2013 Protecting Moving Targets with Multiple Mobile Resources
abstract
In recent years, Stackelberg Security Games have been successfully applied to solve resource allocation and scheduling problems in several security domains. However, previous work has mostly assumed that the targets are stationary relative to the defender and the attacker, leading to discrete game models with finite numbers of pure strategies. This paper in contrast focuses on protecting mobile targets that leads to a continuous set of strategies for the players. The problem is motivated by several real-world domains including protecting ferries with escort boats and protecting refugee supply lines. Our contributions include: (i) A new game model for multiple mobile defender resources and moving targets with a discretized strategy space for the defender and a continuous strategy space for the attacker. (ii) An efficient linear-programming-based solution that uses a compact representation for the defender's mixed strategy, while accurately modeling the attacker's continuous strategy using a novel sub-interval analysis method. (iii) Discussion and analysis of multiple heuristic methods for equilibrium refinement to improve robustness of defender's mixed strategy. (iv) Discussion of approaches to sample actual defender schedules from the defender's mixed strategy. (iv) Detailed experimental analysis of our algorithms in the ferry protection domain.
Fei Fang 0001, Albert Xin Jiang, Milind Tambe
J. Artif. Intell. Res.2
2012 TRUSTS: Scheduling Randomized Patrols for Fare Inspection in Transit Systems
abstract
In proof-of-payment transit systems, passengers are legally required to purchase tickets before entering but are not physically forced to do so. Instead, patrol units move about the transit system, inspecting the tickets of passengers, who face fines if caught fare evading. The deterrence of such fines depends on the unpredictability and effectiveness of the patrols. In this paper, we present TRUSTS, an application for scheduling randomized patrols for fare inspection in transit systems. TRUSTS models the problem of computing patrol strategies as a leader-follower Stackelberg game where the objective is to deter fare evasion and hence maximize revenue. This problem differs from previously studied Stackelberg settings in that the leader strategies must satisfy massive temporal and spatial constraints; moreover, unlike in these counterterrorism-motivated Stackelberg applications, a large fraction of the ridership might realistically consider fare evasion, and so the number of followers is potentially huge. A third key novelty in our work is deliberate simplification of leader strategies to make patrols easier to be executed. We present an efficient algorithm for computing such patrol strategies and present experimental results using real-world ridership data from the Los Angeles Metro Rail system. The Los Angeles County Sheriff’s department has begun trials of TRUSTS.
Zhengyu Yin, Albert Xin Jiang, Matthew P. Johnson 0001, Christopher Kiekintveld, Kevin Leyton-Brown, Tuomas Sandholm, Milind Tambe, John P. Sullivan
IAAI2
2011 Polynomial-time computation of exact correlated equilibrium in compact games
abstract
In a landmark paper, Papadimitriou and Roughgarden described a polynomial-time algorithm ("Ellipsoid Against Hope") for computing sample correlated equilibria of concisely-represented games. Recently, Stein, Parrilo and Ozdaglar showed that this algorithm can fail to find an exact correlated equilibrium, but can be easily modified to efficiently compute approximate correlated equilibria.
Albert Xin Jiang, Kevin Leyton-Brown
EC1
2010 Bayesian Action-Graph Games
abstract
Games of incomplete information, or Bayesian games, are an important game-theoretic model and have many applications in economics. We propose Bayesian action-graph games (BAGGs), a novel graphical representation for Bayesian games. BAGGs can represent arbitrary Bayesian games, and furthermore can compactly express Bayesian games exhibiting commonly encountered types of structure including symmetry, action- and type-specific utility independence, and probabilistic independence of type distributions. We provide an algorithm for computing expected utility in BAGGs, and discuss conditions under which the algorithm runs in polynomial time. Bayes-Nash equilibria of BAGGs can be computed by adapting existing algorithms for complete-information normal form games and leveraging our expected utility algorithm. We show both theoretically and empirically that our approaches improve significantly on the state of the art.
Albert Xin Jiang, Kevin Leyton-Brown
NIPS1
2010 Computing pure strategy nash equilibria in compact symmetric games
abstract
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to "compact" representations, meaning that the number of players can be exponential in the representation size. We show that in the general case, where utility functions are represented as arbitrary circuits, the problem of deciding the existence of PSNE is NP-complete. For the special case of games with two actions, we show that there always exists a PSNE and give a polynomial-time algorithm for finding one. We then focus on a specific compact representation: piecewise-linear utility functions. We give polynomial-time algorithms for finding a sample PSNE, counting the number of PSNEs, and also provide an FPTAS for finding social-welfare-maximizing equilibria. We extend our piecewise-linear representation to achieve what we believe to be the first compact representation for parameterized families of (symmetric) games. We provide methods for answering questions about a parameterized family without needing to solve each game from the family separately.
Christopher Thomas Ryan, Albert Xin Jiang, Kevin Leyton-Brown
EC2
2009 Temporal Action-Graph Games: A New Representation for Dynamic Games
Albert Xin Jiang, Kevin Leyton-Brown, Avi Pfeffer
UAI1
2007 Computing Pure Nash Equilibria in Symmetric Action Graph Games
Albert Xin Jiang, Kevin Leyton-Brown
AAAI1
2007 Bidding agents for online auctions with hidden bids
Albert Xin Jiang, Kevin Leyton-Brown
Mach. Learn.1
2006 A Polynomial-Time Algorithm for Action Graph Games
Albert Xin Jiang, Kevin Leyton-Brown
AAAI1