Demo Data from EDBT 2026 / reviewers in the wild / expert
Angelika C. Bullinger-Hoffmann
dblp:59/7178 · also Angelika C. Bullinger, Angelika Cosima Bullinger
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0003-2111-7147ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 91% Geometric modeling and processing · 9% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › haptics
haptic feedback |
0.9 | 1 | 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
surgical simulation |
0.9 | 1 | 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality › immersive interaction
virtual reality training |
0.9 | 1 | 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025 |
Haptics and multimodal interaction › haptic feedback
force feedback |
0.9 | 1 | 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025 |
Haptics and multimodal interaction
haptic rendering |
0.9 | 1 | 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025 |
Geometric modeling and processing
collision detection |
0.3 | 1 | 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
material removal · 1.7haptic rendering · 1.7collision detection · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force FeedbackabstractVirtual reality training simulations to acquire surgical skills are important for increasing patient safety and save valuable resources, e.g., cadavers, supervision and operating room time. However, as surgery is a craft, simulators must not only provide a high degree of visual realism, but especially a realistic haptic behavior. While such simulators exist for surgeries like laparoscopy or arthroscopy, other surgical fields, especially where large forces need to be exerted, like total hip arthroplasty (THA; implantation of a hip joint protheses), lack realistic VR training simulations. In this paper we present for the first time a novel VR training simulation for the five steps of THA (from femur head resection to stem implantation) with realis-tic haptic feedback. To achieve this, a novel haptic hammering device, an upgraded version of the Virtuose 6D haptic device from Haption, novel algorithms for collision detection, haptic rendering, and material removal are introduced. In a study with 17 surgeons of diverse experience levels, we confirmed the realism, usefulness and usability of our novel methods. Mario Lorenz 0001, Maximilian Kaluschke, Annegret Melzer, Nina Pillen, Magdalena Sanrow, Andrea Hoffmann, Dennis Schmidt, André Dettmann, Angelika C. Bullinger-Hoffmann, Jérôme Perret, Gabriel Zachmann |
IEEE Trans. Vis. Comput. Graph. | 9 |
| 2022 | Learning Effects and Acceptance in Business Games: A Systematic Literature Review
Susann Zeiner-Fink, Angelika C. Bullinger-Hoffmann, Silke Geithner |
ISAGA | 2 |
| 2021 | Comfort or Not? Automated Driving Style and User Characteristics Causing Human Discomfort in Automated DrivingabstractWith highly automated vehicles (HAVs), the human role shifts from active driver to mostly passive passenger, which has an impact on the perceived comfort while being driven. A number of factors need to be taken into account when designing an automated driving style (ADS) with the aim to minimize human discomfort. In this paper, the authors build on seven empirical studies to determine first, if a generally comfortable ADS exists and second, whether such an ADS should be designed depending on situational driving dynamics or individual user characteristics such as users’ manual driving styles. The results give an overview of the ADS- and user-related factors causing human discomfort in automated driving and provide potential strategies to overcome potential discomfort. Drawing on the data, upcoming challenges in the field of human discomfort in HAVs for both research and practice are presented. André Dettmann, Franziska Hartwich, Patrick Rossner, Matthias Beggiato, Konstantin Felbel, Josef F. Krems, Angelika C. Bullinger-Hoffmann |
Int. J. Hum. Comput. Interact. | 7 |