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Yi Li 0015

dblp:59/871-15 · DBLP profile ↗
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5ranked-venue papers
0as first author
2since 2021 · last 2022
0000-0002-1252-1351ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
5 papers
Content delivery and video streaming · 61% Network measurement and analytics · 18% Network optimization and economics · 10%
Computer graphics and multimedia
2 papers
Multimedia systems and quality of experience · 100%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming
adaptive video streaming
1.022022
MultiLive: Adaptive Bitrate Control for Low-Delay Multi-Party Interactive Live Streaming · IEEE/ACM Trans. Netw. 2022
The ACM Multimedia 2019 Live Video Streaming Grand Challenge · ACM Multimedia 2019
Content delivery and video streaming › quality of experience
qoe optimization
0.612022
MultiLive: Adaptive Bitrate Control for Low-Delay Multi-Party Interactive Live Streaming · IEEE/ACM Trans. Netw. 2022
Content delivery and video streaming
quality of experience
0.522020
MultiLive: Adaptive Bitrate Control for Low-delay Multi-party Interactive Live Streaming · INFOCOM 2020
The ACM Multimedia 2019 Live Video Streaming Grand Challenge · ACM Multimedia 2019
Multimedia systems and quality of experience
multimedia streaming
0.512021
The ACM Multimedia 2021 Meet Deadline Requirements Grand Challenge · ACM Multimedia 2021
Network measurement and analytics
bandwidth estimation
0.512021
The ACM Multimedia 2021 Meet Deadline Requirements Grand Challenge · ACM Multimedia 2021
Network optimization and economics
resource allocation
0.512021
The ACM Multimedia 2021 Meet Deadline Requirements Grand Challenge · ACM Multimedia 2021
Content delivery and video streaming
bitrate adaptation
0.412020
MultiLive: Adaptive Bitrate Control for Low-delay Multi-party Interactive Live Streaming · INFOCOM 2020
Content delivery and video streaming
live streaming
0.412019
The ACM Multimedia 2019 Live Video Streaming Grand Challenge · ACM Multimedia 2019
Cellular and mobile networks
mobility management
0.412019
Wireless Network Instabilities in the Wild: Measurement, Applications (Non)Resilience, and OS Remedy · IEEE/ACM Trans. Netw. 2019
Network measurement and analytics
wireless network measurement
0.412019
Wireless Network Instabilities in the Wild: Measurement, Applications (Non)Resilience, and OS Remedy · IEEE/ACM Trans. Netw. 2019

Methods — techniques the papers use, named apart from their topics

scalable video coding · 1.6nonlinear programming · 1.6simulation platform · 1.4buffer feedback control · 1.1buffer feedback adjustment · 0.4prototype implementation · 0.4measurement study · 0.4ABR algorithm · 0.4
YearPublicationVenuePosition
2022 MultiLive: Adaptive Bitrate Control for Low-Delay Multi-Party Interactive Live Streaming
abstract
In multi-party interactive live streaming, each user can act as both the sender and the receiver of a live video stream. Designing adaptive bitrate (ABR) algorithm for such applications poses three challenges: (i) due to the interaction requirement among the users, the playback buffer has to be kept small to reduce the end-to-end delay; (ii) the algorithm needs to decide what is the bitrate to receive and what is the set of bitrates tosend; (iii) the delay and quality requirements between each pair of users may differ, for instance, depending on whether the pair is interacting directly with each other. To address these challenges, we first develop a quality of experience (QoE) model for multi-party live streaming applications. Based on this model, we designMultiLive, an adaptive bitrate control algorithm for the multi-party scenario. MultiLive models the many-to-many ABR selection problem as a non-linear programming problem. Solving the non-linear programming equation yields the target bitrate for each pair of sender-receiver. To alleviate system errors during the modeling and measurement process, we update the target bitrate through the buffer feedback adjustment. To address the throughput limitation of the uplink, we cluster the ideal streams into a few groups, and aggregate these streams through scalable video coding for transmissions. We also deploy the algorithm on a commercial live streaming platform that provides such services for more than 2300 users. The experimental results show that MultiLive outperforms the fixed bitrate algorithm, with 2-$5\times $improvement in average QoE. Furthermore, the end-to-end delay is reduced to around 100 ms, much lower than the 400 ms threshold recommended for video conferencing.
Ziyi Wang 0002, Yong Cui 0001, Xin Wang 0001, Wei Tsang Ooi, Yi Li 0015
IEEE/ACM Trans. Netw.7
2021 The ACM Multimedia 2021 Meet Deadline Requirements Grand Challenge
abstract
Delay-sensitive multimedia streaming applications require their data to be delivered before a deadline to be useful. The data transmitted by these applications can usually be partitioned into blocks with different priorities, assigned based on the impact of a block on the Quality of Experience (QoE) if it misses its delivery deadline. Meet their deadline requirements is challenging due to the dynamics of the network and these applications' high demand on network resources. To encourage the research community to address this challenge, we organize the "Meet Deadline Requirements" Grand Challenge at ACM Multimedia 2021. This grand challenge provides a simulation platform onto which the participants can implement their block scheduler and bandwidth estimator and then benchmark against each other using a common set of application traces and network traces.
Junjie Deng, Mowei Wang, Yong Cui 0001, Wei Tsang Ooi, Jiangchuan Liu, Xinyu Zhang 0003, Kai Zheng 0003, Yi Li 0015
ACM Multimedia9
2020 MultiLive: Adaptive Bitrate Control for Low-delay Multi-party Interactive Live Streaming
abstract
In multi-party interactive live streaming, each user can act as both the sender and the receiver of a live video stream. Designing adaptive bitrate (ABR) algorithm for such applications poses three challenges: (i) due to the interaction requirement among the users, the playback buffer has to be kept small to reduce the end-to-end delay; (ii) the algorithm needs to decide what is the bitrate to receive and what is the set of bitrates to send; (iii) the delay and quality requirements between each pair of users may differ, for instance, depending on whether the pair is interacting directly with each other. To address these challenges, we first develop a quality of experience (QoE) model for multi-party live streaming applications. Based on this model, we design MultiLive, an adaptive bitrate control algorithm for the multi-party scenario. MultiLive models the many-to-many ABR selection problem as a non-linear programming problem. Solving the non-linear programming equation yields the target bitrate for each pair of sender-receiver. To alleviate system errors during the modeling and measurement process, we update the target bitrate through the buffer feedback adjustment. To address the throughput limitation of the uplink, we cluster the ideal streams into a few groups, and aggregate these streams through scalable video coding for transmissions. We conduct extensive trace-driven simulations to evaluate the algorithm. The experimental results show that MultiLive outperforms the fixed bitrate algorithm, with 2-5× improvement in average QoE. Furthermore, the end-to-end delay is reduced to around 100 ms, much lower than the 400 ms threshold recommended for video conferencing.
Ziyi Wang 0002, Yong Cui 0001, Xin Wang 0001, Wei Tsang Ooi, Yi Li 0015
INFOCOM6
2019 The ACM Multimedia 2019 Live Video Streaming Grand Challenge
abstract
Live video streaming delivery over Dynamic Adaptive Video Streaming (DASH) is challenging as it requires low end-to-end latency, is more prone to stall, and the receiver has to decide online which representation at which bitrate to download and whether to adjust the playback speed to control the latency. To encourage the research community to come together to address this challenge, we organize the Live Video Streaming Grand Challenge at ACM Multimedia 2019. This grand challenge provides a simulation platform onto which the participants can implement their adaptive bitrate (ABR) logic and latency control algorithm, and then benchmark against each other using a common set of video traces and network traces. The ABR algorithms are evaluated using a common Quality-of- Experience (QoE) model that accounts for playback bitrate, latency constraint, frame-skipping penalty, and rebuffering penalty.
Gang Yi, Abdelhak Bentaleb, Yi Li 0015, Kai Zheng 0003, Jiangchuan Liu, Wei Tsang Ooi, Yong Cui 0001
ACM Multimedia5
2019 Wireless Network Instabilities in the Wild: Measurement, Applications (Non)Resilience, and OS Remedy
abstract
While the bandwidth and latency improvement of both WiFi and cellular data networks in the past decades are plenty evident, the extent of signal strength fluctuation and network disruptions (unexpected switching or disconnections) experienced by mobile users in today's network deployment remains less clear. This paper makes three contributions. First, we conduct the first extensive measurement of network disruptions and significant signal strength fluctuations (together denoted as network instabilities) experienced by 2000 smartphones in the wild. Our results show that network disruptions and signal strength fluctuations remains prevalent as we moved into the 4G era. Second, we study how well popular mobile apps today handle such network instabilities. Our results show that even some of the most popular mobile apps do not implement any disruption-tolerant mechanisms. Third, we present Janus, an intelligent interface management framework that exploits the multiple interfaces on a handset to transparently handle network disruptions and satisfy apps' performance requirement. We have implemented a prototype of Janus and our evaluation using a set of popular apps shows that Janus can: 1) transparently and efficiently handle network disruptions; 2) reduce video stalls by 2.9 times and increase 31% of the time of good voice quality; 3) reduce traffic size by 26.4% and energy consumption by 16.3% compared to naive solutions.
Yong Cui 0001, Zeqi Lai, Y. Charlie Hu, Kun Tan 0002, Minglong Dai, Kai Zheng 0003, Yi Li 0015
IEEE/ACM Trans. Netw.9