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Martin C. Maguire

dblp:59/9792 · also Martin Maguire 0001 · DBLP profile ↗
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15ranked-venue papers
7as first author
1since 2021 · last 2026
0000-0003-1297-1667ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 11 · 5 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Usability and user experience research · 48% Design research and methods · 32% User interface design and tools · 20%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
user-centered design
0.012001
Methods to support human-centred design · Int. J. Hum. Comput. Stud. 2001
User interface design and tools › design guidelines
interface design guidelines
0.011999
A review of user-interface design guidelines for public information kiosk systems · Int. J. Hum. Comput. Stud. 1999
Usability and user experience research › usability engineering
usability guidelines
0.011999
A review of user-interface design guidelines for public information kiosk systems · Int. J. Hum. Comput. Stud. 1999
Usability and user experience research › evaluation methodology
evaluation framework
0.011993
Evaluating User-Computer Interaction: A Framework · Int. J. Man Mach. Stud. 1993

Methods — techniques the papers use, named apart from their topics

evaluation framework · 0.0
YearPublicationVenuePosition
2026 How Design Can Impact the Acceptance of Digital Money as a Gift
abstract
Digital monetary gifts are a promising way to maintain relationships across distance. Different online platforms already enable the transmission of digital gift cards or amounts of money. However, money as a gift can face restrictions in its conveyance of personal messages, is often considered inappropriate for intimate relationships, and may elicit awkwardness. In this study we implemented three digital gifting concept prototypes that explored ways of wrapping digital money and tested their experience with 20 German participants from a recipient perspective. We applied a thematic analysis focusing on how the design could impact the perception of money. The wrapping could show thoughtfulness, add enjoyment, communicate intention, and lead to a feeling of money as ‘in the background’. Sometimes the addition of decorative and personal elements as a wrapping did not feel very connected to the money gift itself. It is recommended to specially design or restrict the recipient’s spending process.
Freya Probst, Martin C. Maguire, Cees deBont, Hyosun Kwon
Int. J. Hum. Comput. Interact.2
2008 Usability Problem Reports for Comparative Studies: Consistency and Inspectability
abstract
This study explores issues of consistency and inspectability in usability test data analysis processes and reports. Problem reports resulting from usability tests performed by three professional usability labs in three different countries are compared. Each of the labs conducted a usability test on the same product, applying an agreed test protocol that was collaboratively developed by the labs. Each lab first analyzed their own findings as they always do in their regular professional practice. A few weeks later, they again analyzed their findings, but then everyone applied the same method (SlimDEVAN: a simplified version of DEVAN, a method developed for facilitating comparison of findings from usability tests in an academic setting). It was found that levels of agreement between labs did not improve when they all used SlimDEVAN, suggesting that there was inherent subjectivity in their analyses. It was found that consistency of single analyst teams varied considerably and that a method like SlimDEVAN can help in making the analysis process and findings more inspectable. Inspectability is helpful in comparative studies based on identified usability problems because it allows for tracing back findings to original observations as well as for laying bare the subjective parts of the data analysis.
Arnold Vermeeren, Jelle Attema, Evren Akar, Huib de Ridder, Andrea J. van Doorn, Çigdem Erbug, Ali Emre Berkman, Martin C. Maguire
Hum. Comput. Interact.8
2007 Probing user values in the home environment within a technology driven Smart Home project
Victoria Haines, Val Mitchell, Catherine Cooper, Martin C. Maguire
Pers. Ubiquitous Comput.4
2003 Older Users' Requirements for Location Based Services and Mobile Phones
Zaheer Osman, Martin C. Maguire, Mikko Tarkiainen
Mobile HCI2
2001 Introduction to User Requirements Analysis and Early Design
Martin C. Maguire
INTERACT1
2001 Context of Use within usability activities
Martin C. Maguire
Int. J. Hum. Comput. Stud.1
2001 Methods to support human-centred design
Martin C. Maguire
Int. J. Hum. Comput. Stud.1
1999 A review of user-interface design guidelines for public information kiosk systems
Martin C. Maguire
Int. J. Hum. Comput. Stud.1
1993 Evaluating User-Computer Interaction: A Framework
Marian Sweeney, Martin C. Maguire, Brian Shackel
Int. J. Man Mach. Stud.2
1990 The use of task allocation charts in system design: A critical appraisal
W. K. Ip, Leela Damodaran, C. Wendy Olphert, Martin C. Maguire
INTERACT4
1985 A review of human factors guidelines and techniques for the design of graphical human-computer interfaces
Martin C. Maguire
Comput. Graph.1
1984 A practical strategy for certifying GKS implementations
Ken Brodlie, Martin C. Maguire, Günther E. Pfaff
Comput. Graph.2
1984 Visual testing of GKS at the human interface
Martin C. Maguire
Comput. Graph.1
1982 The development of dialogue design guidelines for a computer based local information system to be used by the general public
abstract
A number of trends over the last twenty years have brought the prospect of instant computer power to the ordinary man and woman to near fruition. The arrival of interactive computing coupled with developments in the communications field have enabled man and computer to converse both at high speed and at long distance. Furthermore the decreasing cost of microprocessor hardware has made the acquisition of a computer or remote computer access, affordable by most establishments and many ordinary people. A need exists therefore, to develop usable software interfaces or man-computer dialogues to support this equipment.
Martin C. Maguire
CHI1
1982 A Practical Strategy for Certifying GKS Implementations
Ken Brodlie, Martin C. Maguire, Günther E. Pfaff
Eurographics2