Demo Data from EDBT 2026 / reviewers in the wild / expert
Martin C. Maguire
dblp:59/9792 · also Martin Maguire 0001
· DBLP profile ↗
15ranked-venue papers
7as first author
1since 2021 · last 2026
0000-0003-1297-1667ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 11 · 5 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
Usability and user experience research · 48% Design research and methods · 32% User interface design and tools · 20% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
user-centered design |
0.0 | 1 | 2001 | Methods to support human-centred design · Int. J. Hum. Comput. Stud. 2001 |
User interface design and tools › design guidelines
interface design guidelines |
0.0 | 1 | 1999 | A review of user-interface design guidelines for public information kiosk systems · Int. J. Hum. Comput. Stud. 1999 |
Usability and user experience research › usability engineering
usability guidelines |
0.0 | 1 | 1999 | A review of user-interface design guidelines for public information kiosk systems · Int. J. Hum. Comput. Stud. 1999 |
Usability and user experience research › evaluation methodology
evaluation framework |
0.0 | 1 | 1993 | Evaluating User-Computer Interaction: A Framework · Int. J. Man Mach. Stud. 1993 |
Methods — techniques the papers use, named apart from their topics
evaluation framework · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | How Design Can Impact the Acceptance of Digital Money as a GiftabstractDigital monetary gifts are a promising way to maintain relationships across distance. Different online platforms already enable the transmission of digital gift cards or amounts of money. However, money as a gift can face restrictions in its conveyance of personal messages, is often considered inappropriate for intimate relationships, and may elicit awkwardness. In this study we implemented three digital gifting concept prototypes that explored ways of wrapping digital money and tested their experience with 20 German participants from a recipient perspective. We applied a thematic analysis focusing on how the design could impact the perception of money. The wrapping could show thoughtfulness, add enjoyment, communicate intention, and lead to a feeling of money as ‘in the background’. Sometimes the addition of decorative and personal elements as a wrapping did not feel very connected to the money gift itself. It is recommended to specially design or restrict the recipient’s spending process. Freya Probst, Martin C. Maguire, Cees deBont, Hyosun Kwon |
Int. J. Hum. Comput. Interact. | 2 |
| 2008 | Usability Problem Reports for Comparative Studies: Consistency and InspectabilityabstractThis study explores issues of consistency and inspectability in usability test data analysis processes and reports. Problem reports resulting from usability tests performed by three professional usability labs in three different countries are compared. Each of the labs conducted a usability test on the same product, applying an agreed test protocol that was collaboratively developed by the labs. Each lab first analyzed their own findings as they always do in their regular professional practice. A few weeks later, they again analyzed their findings, but then everyone applied the same method (SlimDEVAN: a simplified version of DEVAN, a method developed for facilitating comparison of findings from usability tests in an academic setting). It was found that levels of agreement between labs did not improve when they all used SlimDEVAN, suggesting that there was inherent subjectivity in their analyses. It was found that consistency of single analyst teams varied considerably and that a method like SlimDEVAN can help in making the analysis process and findings more inspectable. Inspectability is helpful in comparative studies based on identified usability problems because it allows for tracing back findings to original observations as well as for laying bare the subjective parts of the data analysis. Arnold Vermeeren, Jelle Attema, Evren Akar, Huib de Ridder, Andrea J. van Doorn, Çigdem Erbug, Ali Emre Berkman, Martin C. Maguire |
Hum. Comput. Interact. | 8 |
| 2007 | Probing user values in the home environment within a technology driven Smart Home project
Victoria Haines, Val Mitchell, Catherine Cooper, Martin C. Maguire |
Pers. Ubiquitous Comput. | 4 |
| 2003 | Older Users' Requirements for Location Based Services and Mobile Phones
Zaheer Osman, Martin C. Maguire, Mikko Tarkiainen |
Mobile HCI | 2 |
| 2001 | Introduction to User Requirements Analysis and Early Design
Martin C. Maguire |
INTERACT | 1 |
| 2001 | Context of Use within usability activities
Martin C. Maguire |
Int. J. Hum. Comput. Stud. | 1 |
| 2001 | Methods to support human-centred design
Martin C. Maguire |
Int. J. Hum. Comput. Stud. | 1 |
| 1999 | A review of user-interface design guidelines for public information kiosk systems
Martin C. Maguire |
Int. J. Hum. Comput. Stud. | 1 |
| 1993 | Evaluating User-Computer Interaction: A Framework
Marian Sweeney, Martin C. Maguire, Brian Shackel |
Int. J. Man Mach. Stud. | 2 |
| 1990 | The use of task allocation charts in system design: A critical appraisal
W. K. Ip, Leela Damodaran, C. Wendy Olphert, Martin C. Maguire |
INTERACT | 4 |
| 1985 | A review of human factors guidelines and techniques for the design of graphical human-computer interfaces
Martin C. Maguire |
Comput. Graph. | 1 |
| 1984 | A practical strategy for certifying GKS implementations
Ken Brodlie, Martin C. Maguire, Günther E. Pfaff |
Comput. Graph. | 2 |
| 1984 | Visual testing of GKS at the human interface
Martin C. Maguire |
Comput. Graph. | 1 |
| 1982 | The development of dialogue design guidelines for a computer based local information system to be used by the general publicabstractA number of trends over the last twenty years have brought the prospect of instant computer power to the ordinary man and woman to near fruition. The arrival of interactive computing coupled with developments in the communications field have enabled man and computer to converse both at high speed and at long distance. Furthermore the decreasing cost of microprocessor hardware has made the acquisition of a computer or remote computer access, affordable by most establishments and many ordinary people. A need exists therefore, to develop usable software interfaces or man-computer dialogues to support this equipment. Martin C. Maguire |
CHI | 1 |
| 1982 | A Practical Strategy for Certifying GKS Implementations
Ken Brodlie, Martin C. Maguire, Günther E. Pfaff |
Eurographics | 2 |