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Mengmeng Ge 0002

dblp:60/10299-2 · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2025
0009-0003-1301-1323ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 42% Question answering and dialogue systems · 18% Robot navigation and mapping · 18%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.812024
MoTrans: Customized Motion Transfer with Text-driven Video Diffusion Models · ACM Multimedia 2024
Machine learning › Generative modeling › diffusion model › video diffusion model
text-to-video diffusion model
0.812024
MoTrans: Customized Motion Transfer with Text-driven Video Diffusion Models · ACM Multimedia 2024
Visual content generation and editing › image generation › personalized image generation
subject-driven image generation
0.812024
Customizing Text-to-Image Generation with Inverted Interaction · ACM Multimedia 2024
Visual content generation and editing › image generation
text-to-image generation
0.812024
Customizing Text-to-Image Generation with Inverted Interaction · ACM Multimedia 2024
Visual content generation and editing
video generation
0.812024
MoTrans: Customized Motion Transfer with Text-driven Video Diffusion Models · ACM Multimedia 2024
Robotics › Robot navigation and mapping
embodied navigation
0.712023
Knowledge-Based Embodied Question Answering · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Natural language and speech › Question answering and dialogue systems › multimodal question answering
embodied question answering
0.712023
Knowledge-Based Embodied Question Answering · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › Vision and language
vision-and-language navigation
0.612022
Depth-Aware Vision-and-Language Navigation using Scene Query Attention Network · ICRA 2022
Computer vision › 3D vision › range sensing
depth sensing
0.212022
Depth-Aware Vision-and-Language Navigation using Scene Query Attention Network · ICRA 2022

Methods — techniques the papers use, named apart from their topics

recaptioning · 1.5multimodal large language model · 1.5motion-specific embedding · 1.5appearance injection · 1.5textual inversion · 0.8language prior · 0.8cross-attention loss · 0.8neural program synthesis · 0.73d scene graph · 0.7vision pretraining · 0.6scene query attention · 0.6CNN · 0.6
YearPublicationVenuePosition
2025 MoBox: Enhancing Video Object Segmentation With Motion-Augmented Box Supervision
abstract
We propose MoBox, a low-cost solution for semi-supervised video object segmentation that requires only bounding boxes as manual annotations for training. Built upon a mature semi-supervised video object segmentation network, we redesign the training losses and employ a more stringent training strategy. Specifically, we introduce a well-designed constraint term that enhances traditional spatial projection by simultaneously leveraging the projections of both the ground-truth box and the predicted mask across two axes, rather than evaluating discrepancies along the x-axis and y-axis independently. To harness the intrinsic properties of videos, considering the underlying correspondence between motion represented by optical flow and the original image, we incorporate motion coherence information into the color consistency loss as supplementary information and propose a motion discrepancy loss to obtain accurate boundaries. Additionally, to mitigate the ambiguity of weak supervision, we further introduce the pseudo strict constraint during training, which significantly improves model performance. Our approach yields competitive scores on popular benchmarks, achieving a$\mathcal {J}\& \mathcal {F}$score of 78.6 on the DAVIS 2017 validation set and an Overall score of 78.0 on the YouTube-VOS 2018 validation set. These results highlight the efficacy of MoBox, demonstrating that the semi-supervised video object segmentation model can be effectively trained using only motion-augmented box supervision and intrinsic information of videos.
Xiaomin Li 0001, Dezhuang Li, Mengmeng Ge 0002, Xu Jia 0012, You He 0002, Huchuan Lu
IEEE Trans. Circuits Syst. Video Technol.4
2025 Self-Supervised 3-D Semantic Representation Learning for Vision-and-Language Navigation
abstract
In vision-and-language navigation (VLN) tasks, most current methods primarily utilize RGB images, overlooking the rich 3-D semantic data inherent to environments. To rectify this, we introduce a novel VLN framework that integrates 3-D semantic information into the navigation process. Our approach features a self-supervised training scheme that incorporates voxel-level 3-D semantic reconstruction to create a detailed 3-D semantic representation. A key component of this framework is a pretext task focused on region queries, which determines the presence of objects in specific 3-D areas. Following this, we devise an long short-term memory (LSTM)-based navigation model that is trained using our 3-D semantic representations. To maximize the utility of these 3-D semantic representations, we implement a cross-modal distillation strategy. This strategy encourages the RGB model's outputs to emulate those from the 3-D semantic feature network, enabling the concurrent training of both branches to merge RGB and 3-D semantic data effectively. Comprehensive evaluations on both the R2R and R4R datasets reveal that our method significantly enhances performance in VLN tasks.
Sinan Tan, Kuankuan Sima, Dunzheng Wang, Mengmeng Ge 0002, Di Guo 0002, Huaping Liu 0001
IEEE Trans. Neural Networks Learn. Syst.4
2024 Customizing Text-to-Image Generation with Inverted Interaction
abstract
Subject-driven image generation, aimed at customizing user-specified subjects, has experienced rapid progress. However, most of them focus on transferring the customized appearance of subjects. In this work, we consider a novel concept customization task, that is, capturing the interaction between subjects in exemplar images and transferring the learned concept of interaction to achieve customized text-to-image generation. Intrinsically, the interaction between subjects is diverse and is difficult to describe in only a few words. In addition, typical exemplar images are about the interaction between humans, which further intensifies the challenge of interaction-driven image generation with various categories of subjects. To address this task, we adopt a divide-and-conquer strategy and propose a two-stage interaction inversion framework. The framework begins by learning a pseudo-word for a single pose of each subject in the interaction. This is then employed to promote the learning of the concept for the interaction. In addition, language prior and cross-attention loss are incorporated into the optimization process to encourage the modeling of interaction. Extensive experiments demonstrate that the proposed methods are able to effectively invert the interactive pose from exemplar images and apply it to the customized generation with user-specified interaction.
Mengmeng Ge 0002, Xu Jia 0012, Takashi Isobe, Xiaomin Li 0001, Dong Zhou 0003, Li Wang 0125, Huchuan Lu, Ashish Sirasao, Emad Barsoum
ACM Multimedia1
2024 MoTrans: Customized Motion Transfer with Text-driven Video Diffusion Models
abstract
Existing pretrained text-to-video (T2V) models have demonstrated impressive abilities in generating realistic videos with basic motion or camera movement. However, these models exhibit significant limitations when generating intricate, human-centric motions. Current efforts primarily focus on fine-tuning models on a small set of videos containing a specific motion. They often fail to effectively decouple motion and the appearance in the limited reference videos, thereby weakening the modeling capability of motion patterns. To this end, we propose MoTrans, a customized motion transfer method enabling video generation of similar motion in new context. Specifically, we introduce a multimodal large language model (MLLM)-based recaptioner to expand the initial prompt to focus more on appearance and an appearance injection module to adapt appearance prior from video frames to the motion modeling process. These complementary multimodal representations from recaptioned prompt and video frames promote the modeling of appearance and facilitate the decoupling of appearance and motion. In addition, we devise a motion-specific embedding for further enhancing the modeling of the specific motion. Experimental results demonstrate that our method effectively learns specific motion pattern from singular or multiple reference videos, performing favorably against existing methods in customized video generation.
Xiaomin Li 0001, Xu Jia 0012, Haiwen Diao, Mengmeng Ge 0002, You He 0002, Huchuan Lu
ACM Multimedia5
2023 Knowledge-Based Embodied Question Answering
abstract
In this paper, we propose a novel Knowledge-based Embodied Question Answering (K-EQA) task, in which the agent intelligently explores the environment to answer various questions with the knowledge. Different from explicitly specifying the target object in the question as existing EQA work, the agent can resort to external knowledge to understand more complicated question such as "Please tell me what are objects used to cut food in the room?", in which the agent must know the knowledge such as "knife is used for cutting food". To address this K-EQA problem, a novel framework based on neural program synthesis reasoning is proposed, where the joint reasoning of the external knowledge and 3D scene graph is performed to realize navigation and question answering. Especially, the 3D scene graph can provide the memory to store the visual information of visited scenes, which significantly improves the efficiency for the multi-turn question answering. Experimental results have demonstrated that the proposed framework is capable of answering more complicated and realistic questions in the embodied environment. The proposed method is also applicable to multi-agent scenarios.
Sinan Tan, Mengmeng Ge 0002, Di Guo 0002, Huaping Liu 0001, Fuchun Sun 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2022 Depth-Aware Vision-and-Language Navigation using Scene Query Attention Network
abstract
Vision-and-language navigation (VLN) has been an important task in the field of Robotics and Computer Vision. However, most existing vision-and-language navigation models only use features extracted from RGB observation as input, while robots can utilize depth sensors in the real world. Existing research has also shown that simply adding a depth stream to neural models could only provide a marginal improvement to the performance of the VLN task. Therefore, in our work, we develop a novel method for the VLN task using semantic map observations built from RGB-D input. We use vision-pretraining to efficiently encode the semantic map with CNN and scene query attention network by answering queries about semantic information of specific regions of a scene. The proposed method could be used with a simple model and does not require large-scale vision-language transformer pretraining, bringing a more than 10% increase in the success rate compared with a baseline model. When used together with the Speaker-Follower training technique, it achieves a success rate of 58 % on the test set for the R2R dataset in single-run setting, outperforming the previous RGB-D method and most existing RGB-only models that do not use large-scale vision-language transformers pretraining.
Sinan Tan, Mengmeng Ge 0002, Di Guo 0002, Huaping Liu 0001, Fuchun Sun 0001
ICRA2