Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.

Dennis Perzanowski

dblp:60/1655 · also Dennis J. Perzanowski · DBLP profile ↗
← Back
8ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6Human-computer interaction and ubiquitous computing · 4 · 1 first-authorSystems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 2Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Human-robot interaction · 77% Haptics and multimodal interaction · 15% Interaction techniques and input · 8%
Artificial intelligence
4 papers
Robot navigation and mapping · 40% Knowledge representation and reasoning · 30% Question answering and dialogue systems · 10%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
human-robot collaboration
0.112007
Spatial Representation and Reasoning for Human-Robot Collaboration · AAAI 2007
Haptics and multimodal interaction
multimodal interaction
0.112007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Human-robot interaction › robot perception
object disambiguation
0.112007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Knowledge, reasoning and agents › Knowledge representation and reasoning › cognitive modeling
cognitive architecture
0.112006
Children and robots learning to play hide and seek · HRI 2006
Human-robot interaction › multi-robot systems
multi-robot interaction
0.112006
Using a Qualitative Sketch to Control a Team of Robots · ICRA 2006
Human-robot interaction › human behavior modeling
perspective taking
0.112006
Children and robots learning to play hide and seek · HRI 2006
Interaction techniques and input
sketch-based interaction
0.022006
Using a Qualitative Sketch to Control a Team of Robots · ICRA 2006
Using a Sketch Pad Interface for Interacting with a Robot Team · AAAI 2005
Computer vision › Image recognition and object detection
object recognition
0.012007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Natural language and speech › Question answering and dialogue systems
spoken dialogue
0.012007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Robotics › Robot navigation and mapping › occupancy grid mapping
evidence grid
0.012002
Using Spatial Language in a Human-Robot Dialog · ICRA 2002

Methods — techniques the papers use, named apart from their topics

vision · 0.1natural language understanding · 0.1acoustics · 0.1cognitive modeling · 0.1multimodal interface · 0.1usability study · 0.1qualitative sketch interface · 0.1
YearPublicationVenuePosition
2007 Spatial Representation and Reasoning for Human-Robot Collaboration
William G. Kennedy, Magdalena D. Bugajska, Matthew Marge, William Adams, Benjamin R. Fransen, Dennis Perzanowski, Alan C. Schultz, J. Gregory Trafton
AAAI6
2007 Using vision, acoustics, and natural language for disambiguation
abstract
Creating a human-robot interface is a daunting experience. Capabilities and functionalities of the interface are dependent on the robustness of many different sensor and input modalities. For example, object recognition poses problems for state-of-the-art vision systems. Speech recognition in noisy environments remains problematic for acoustic systems. Natural language understanding and dialog are often limited to specific domains and baffled by ambiguous or novel utterances. Plans based on domain-specific tasks limit the applicability of dialog managers. The types of sensors used limit spatial knowledge and understanding, and constrain cognitive issues, such as perspective-taking.In this research, we are integrating several modalities, such as vision, audition, and natural language understanding to leverage the existing strengths of each modality and overcome individual weaknesses. We are using visual, acoustic, and linguistic inputs in various combinations to solve such problems as the disambiguation of referents (objects in the environment), localization of human speakers, and determination of the source of utterances and appropriateness of responses when humans and robots interact. For this research, we limit our consideration to the interaction of two humans and one robot in a retrieval scenario. This paper will describe the system and integration of the various modules prior to future testing.
Benjamin R. Fransen, Vlad I. Morariu, Eric Martinson, Samuel Blisard, Matthew Marge, Scott Thomas, Alan C. Schultz, Dennis Perzanowski
HRI8
2006 Children and robots learning to play hide and seek
abstract
How do children learn how to play hide and seek? At age 3-4, children do not typically have perspective taking ability, so their hiding ability should be extremely limited. We show through a case study that a 3 1/2 year old child can, in fact, play a credible game of hide and seek, even though she does not seem to have perspective taking ability. We propose that children are able to learn how to play hide and seek by learning the features and relations of objects (e.g., containment, under) and use that information to play a credible game of hide and seek. We model this hypothesis within the ACT-R cognitive architecture and put the model on a robot, which is able to mimic the child's hiding behavior. We also take the "hiding" model and use it as the basis for a "seeking" model. We suggest that using the same representations and procedures that a person uses allows better interaction between the human and robotic system.
J. Gregory Trafton, Alan C. Schultz, Dennis Perzanowski, Magdalena D. Bugajska, William Adams, Nicholas L. Cassimatis, Derek P. Brock
HRI3
2006 Using a Qualitative Sketch to Control a Team of Robots
abstract
In this paper, we describe a prototype interface that facilitates the control of a mobile robot team by a single operator, using a sketch interface on a tablet PC. The user sketches a qualitative map of the scene and includes the robots in approximate starting positions. Both path and target position commands are supported as well as editing capabilities. Sensor feedback from the robots is included in the display such that the sketch interface acts as a two-way communication device between the user and the robots. The paper also includes results of a usability study, in which users were asked to perform a series of tasks
Marjorie Skubic, Derek Anderson, Samuel Blisard, Dennis Perzanowski, Alan C. Schultz
ICRA4
2005 Using a Sketch Pad Interface for Interacting with a Robot Team
Marjorie Skubic, Derek Anderson, Samuel Blisard, Dennis Perzanowski, William Adams, J. Gregory Trafton, Alan C. Schultz
AAAI4
2004 Spatial language for human-robot dialogs
abstract
In conversation, people often use spatial relationships to describe their environment, e.g., "There is a desk in front of me and a doorway behind it," and to issue directives, e.g., "go around the desk and through the doorway." In our research, we have been investigating the use of spatial relationships to establish a natural communication mechanism between people and robots, in particular, for novice users. In this paper, the work on robot spatial relationships is combined with a multimodal robot interface. We show how linguistic spatial descriptions and other spatial information can be extracted from an evidence grid map and how this information can be used in a natural, human-robot dialog. Examples using spatial language are included for both robot-to-human feedback and also human-to-robot commands. We also discuss some linguistic consequences in the semantic representations of spatial and locative information based on this work.
Marjorie Skubic, Dennis Perzanowski, Samuel Blisard, Alan C. Schultz, William Adams, Magdalena D. Bugajska, Derek P. Brock
IEEE Trans. Syst. Man Cybern. Part C2
2003 Finding the FOO: a pilot study for a multimodal interface
abstract
In our research on intuitive means for humans and intelligent, mobile robots to collaborate, we use a multimodal interface that supports speech and gestural inputs. As a preliminary step to evaluate our approach and to identify practical areas for future work, we conducted a wizard-of-Oz pilot study with five participants who each collaborated with a robot on a search task in a separate room. The goal was to find a sign in the robot's environment with the word "FOO" printed on it. Using a subset of our multimodal interface, participants were told to direct the collaboration. As their subordinate, the robot would understand their utterances and gestures, and recognize objects and structures in the search space. Participants conversed with the robot through a wireless microphone and headphone and, for gestural input, used a touch screen displaying alternative views of the robot's environment to indicate locations and objects.
Dennis Perzanowski, Derek P. Brock, William Adams, Magdalena D. Bugajska, Alan C. Schultz, J. Gregory Trafton, Samuel Blisard, Marjorie Skubic
SMC1
2002 Using Spatial Language in a Human-Robot Dialog
abstract
In conversation, people often use spatial relationships to describe their environment, e.g., "There is a desk in front of me and a doorway behind it", and to issue directives, e.g., "Go around the desk and through the doorway." In our research, we have been investigating the use of spatial relationships to establish a natural communication mechanism between people and robots, in particular, for novice users. In this paper, the work on robot spatial relationships is combined with a multimodal robot interface developed at the Naval Research Lab. We show how linguistic spatial descriptions and other spatial information can be extracted from an evidence grid map and how this information can be used in a natural, human-robot dialog.
Marjorie Skubic, Dennis Perzanowski, Alan C. Schultz, William Adams
ICRA2