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Frédéric Mazzella

dblp:60/1705 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2002
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 67% Health and well-being technologies · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic rendering
force rendering
0.012002
The Forcegrid: A Buffer Structure for Haptic Interaction with Virtual Elastic Objects · ICRA 2002
Haptics and multimodal interaction
haptic rendering
0.012002
The Forcegrid: A Buffer Structure for Haptic Interaction with Virtual Elastic Objects · ICRA 2002
Health and well-being technologies › medical simulation
surgical simulation
0.012002
The Forcegrid: A Buffer Structure for Haptic Interaction with Virtual Elastic Objects · ICRA 2002

Methods — techniques the papers use, named apart from their topics

interpolation-extrapolation · 0.0data structure design · 0.0
YearPublicationVenuePosition
2002 The Forcegrid: A Buffer Structure for Haptic Interaction with Virtual Elastic Objects
abstract
Real-time surgical simulation often requires computing the deformations of visco-elastic human-body tissue and generating both graphic and haptic renderings. As human users are more sensitive to small haptic discrepancies than visual ones, good force rendering requires a refresh rate of 500 Hz or more, which is far beyond the capabilities of current simulators. Moreover, if the simulator runs on a remote server, limited bandwidth, network latency and variance further compromise the quality of haptic rendering. To address these problems, a new interpolation-extrapolation data structure called the forcegrid is proposed, which makes it possible to approximate forces at rates greater than 500 Hz, regardless of the complexity of the simulated object. The forcegrid is designed for haptic interaction with continuous contact. It is a regular grid defined over the virtual workspace, in which every vertex contains a force. An extrapolation algorithm updates this force at every simulation cycle, while an interpolation algorithm computes the force to be rendered on the haptic device at the desired rate. The forcegrid has been successfully tested on various virtual deformable objects.
Frédéric Mazzella, Kevin Montgomery, Jean-Claude Latombe
ICRA1