EDBT 2026 Demo / reviewers in the wild / expert
Kun Wu 0001
dblp:60/1724-1
· DBLP profile ↗
15ranked-venue papers
4as first author
13since 2021 · last 2025
0000-0003-2095-2140ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 3 first-author · 10 since 2021Systems, architecture and hardware · 5 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Computer networks · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Training-Free Generation of Temporally Consistent Rewards from VLMsabstractRecent advances in vision-language models (VLMs) have significantly improved performance in embodied tasks such as goal decomposition and visual comprehension. However, providing accurate rewards for robotic manipulation without fine-tuning VLMs remains challenging due to the absence of domain-specific robotic knowledge in pre-trained datasets and high computational costs that hinder real-time applicability. To address this, we propose $\mathrm{T}^2$-VLM, a novel training-free, temporally consistent framework that generates accurate rewards through tracking the status changes in VLM-derived subgoals. Specifically, our method first queries the VLM to establish spatially aware subgoals and an initial completion estimate before each round of interaction. We then employ a Bayesian tracking algorithm to update the goal completion status dynamically, using subgoal hidden states to generate structured rewards for reinforcement learning (RL) agents. This approach enhances long-horizon decision-making and improves failure recovery capabilities with RL. Extensive experiments indicate that $\mathrm{T}^2$-VLM achieves state-of-the-art performance in two robot manipulation benchmarks, demonstrating superior reward accuracy with reduced computation consumption. We believe our approach not only advances reward generation techniques but also contributes to the broader field of embodied AI. Project website: https://t2-vlm.github.io/. Yinuo Zhao, Jiale Yuan, Xiaoshuai Hao, Xinyi Zhang 0009, Kun Wu 0001, Zhengping Che, Chi Harold Liu, Jian Tang 0008 |
ICCV | 6 |
| 2025 | Learning From Imperfect Demonstrations With Self-Supervision for Robotic ManipulationabstractImproving data utilization, especially for imperfect data from task failures, is crucial for robotic manipulation due to the challenging, time-consuming, and expensive data collection process in the real world. Current imitation learning (IL) typically discards imperfect data, focusing solely on successful expert data. While reinforcement learning (RL) can learn from explorations and failures, the sim2real gap and its reliance on dense reward and online exploration make it difficult to apply effectively in real-world scenarios. In this work, we aim to conquer the challenge of leveraging imperfect data without the need for reward information to improve the model performance for robotic manipulation in an offline manner. Specifically, we introduce a Self-Supervised Data Filtering framework (SSDF) that combines expert and imperfect data to compute quality scores for failed trajectory segments. High-quality segments from the failed data are used to expand the training dataset. Then, the enhanced dataset can be used with any downstream policy learning method for robotic manipulation tasks. Extensive experiments on the ManiSkill2 benchmark built on the high-fidelity Sapien simulator and real-world robotic manipulation tasks using the Franka robot arm demonstrated that the SSDF can accurately expand the training dataset with high-quality imperfect data and improve the success rates for all robotic manipulation tasks. Kun Wu 0001, Ning Liu 0007, Di Qiu, Zhengping Che, Jian Tang 0008 |
ICRA | 1 |
| 2025 | Discrete Policy: Learning Disentangled Action Space for Multi-Task Robotic ManipulationabstractLearning visuomotor policy for multi-task robotic manipulation has been a long-standing challenge for the robotics community. The difficulty lies in the diversity of action space: typically, a goal can be accomplished in multiple ways, resulting in a multimodal action distribution for a single task. The complexity of action distribution escalates as the number of tasks increases. In this work, we propose Discrete Policy, a robot learning method for training universal agents capable of multi-task manipulation skills. Discrete Policy employs vector quantization to map action sequences into a discrete latent space, facilitating the learning of task-specific codes. These codes are then reconstructed into the action space conditioned on observations and language instruction. We evaluate our method on both simulation and multiple real-world embodiments, including both single-arm and bimanual robot settings. We demonstrate that our proposed Discrete Policy outperforms a well-established Diffusion Policy baseline and many state-of-the-art approaches, including ACT, Octo, and OpenVLA. For example, in a real-world multi-task training setting with five tasks, Discrete Policy achieves an average success rate that is$\mathbf{2 6 \%}$higher than Diffusion Policy and 15% higher than OpenVLA. As the number of tasks increases to 12, the performance gap between Discrete Policy and Diffusion Policy widens to 32.5 %, further showcasing the advantages of our approach. Our work empirically demonstrates that learning multi-task policies within the latent space is a vital step toward achieving general-purpose agents. Our project is at https://discretepolicy.github.io. Kun Wu 0001, Yichen Zhu 0001, Ning Liu 0007, Jian Tang 0008 |
ICRA | 1 |
| 2025 | Efficient Training of Generalizable Visuomotor Policies via Control-Aware Augmentation
Yinuo Zhao, Kun Wu 0001, Tianjiao Yi, Zhengping Che, Chi Harold Liu, Jian Tang 0008 |
AAMAS | 2 |
| 2025 | Mamba Policy: Towards Efficient 3D Diffusion Policy with Hybrid Selective State ModelsabstractDiffusion models have been widely employed in the field of 3D manipulation due to their efficient capability to learn distributions, allowing for precise prediction of action trajectories. However, diffusion models typically rely on large parameter UNet backbones as policy networks, which can be challenging to deploy on resource-constrained devices. Recently, the Mamba model has emerged as a promising solution for efficient modeling, offering low computational complexity and strong performance in sequence modeling. In this work, we propose the Mamba Policy, a lighter but stronger policy that reduces the parameter count by over 80% compared to the original policy network while achieving superior performance. Specifically, we introduce the XMamba Block, which effectively integrates input information with conditional features and leverages a combination of Mamba and Attention mechanisms for deep feature extraction. Extensive experiments demonstrate that the Mamba Policy excels on the Adroit, Dexart, and MetaWorld datasets, requiring significantly fewer computational resources. Additionally, we highlight the Mamba Policy’s enhanced robustness in long-horizon scenarios compared to baseline methods and explore the performance of various Mamba variants within the Mamba Policy framework. Real-world experiments are also conducted to further validate its effectiveness. Our open-source project page can be found at https://andycao1125.github.io/mamba_policy/. Jiahang Cao, Qiang Zhang 0029, Jingkai Sun, Hao Cheng 0015, Yulin Li 0001, Jun Ma 0008, Kun Wu 0001, Yecheng Shao, Yijie Guo, Renjing Xu |
IROS | 8 |
| 2025 | HACTS: a Human-As-Copilot Teleoperation System for Robot LearningabstractTeleoperation is essential for autonomous robot learning, especially in manipulation tasks that require human demonstrations or corrections. However, most existing systems only offer unilateral robot control and lack the ability to synchronize the robot’s status with the teleoperation hardware, preventing real-time, flexible intervention. In this work, we introduce HACTS (Human-As-Copilot Teleoperation System), a novel system that establishes bilateral, real-time joint synchronization between a robot arm and teleoperation hardware. This simple yet effective feedback mechanism, akin to a steering wheel in autonomous vehicles, enables the human copilot to intervene seamlessly while collecting action-correction data for future learning. Implemented using 3D-printed components and low-cost, off-the-shelf motors, HACTS is both accessible and scalable. Our experiments show that HACTS significantly enhances performance in imitation learning (IL) and reinforcement learning (RL) tasks, boosting IL recovery capabilities and data efficiency, and facilitating human-in-the-loop RL. HACTS paves the way for more effective and interactive human-robot collaboration and data-collection, advancing the capabilities of robot manipulation. Yinuo Zhao, Kun Wu 0001, Ning Liu 0007, Junjie Ji, Zhengping Che, Chi Harold Liu, Jian Tang 0008 |
IROS | 3 |
| 2025 | FreqPolicy: Efficient Flow-based Visuomotor Policy via Frequency ConsistencyabstractGenerative modeling-based visuomotor policies have been widely adopted in robotic manipulation, attributed to their ability to model multimodal action distributions. However, the high inference cost of multi-step sampling limits its applicability in real-time robotic systems.
Existing approaches accelerate sampling in generative modeling-based visuomotor policies by adapting techniques originally developed to speed up image generation. However, a major distinction exists: image generation typically produces independent samples without temporal dependencies, while robotic manipulation requires generating action trajectories with continuity and temporal coherence.
To this end, we propose FreqPolicy, a novel approach that first imposes frequency consistency constraints on flow-based visuomotor policies.
Our work enables the action model to capture temporal structure effectively while supporting efficient, high-quality one-step action generation.
Concretely, we introduce a frequency consistency constraint objective that enforces alignment of frequency-domain action features across different timesteps along the flow, thereby promoting convergence of one-step action generation toward the target distribution.
In addition, we design an adaptive consistency loss to capture structural temporal variations inherent in robotic manipulation tasks.
We assess FreqPolicy on $53$ tasks across $3$ simulation benchmarks, proving its superiority over existing one-step action generators.
We further integrate FreqPolicy into the vision-language-action (VLA) model and achieve acceleration without performance degradation on $40$ tasks of Libero.
Besides, we show efficiency and effectiveness in real-world robotic scenarios with an inference frequency of $93.5$ Hz. Yifei Su, Ning Liu 0007, Dong Chen 0044, Kun Wu 0001, Zhengping Che, Jian Tang 0008 |
NeurIPS | 5 |
| 2025 | ACL-QL: Adaptive Conservative Level in Q-Learning for Offline Reinforcement LearningabstractOffline reinforcement learning (RL), which operates solely on static datasets without further interactions with the environment, provides an appealing alternative to learning a safe and promising control policy. The prevailing methods typically learn a conservative policy to mitigate the problem of Q-value overestimation, but it is prone to overdo it, leading to an overly conservative policy. Moreover, they optimize all samples equally with fixed constraints, lacking the nuanced ability to control conservative levels in a fine-grained manner. Consequently, this limitation results in a performance decline. To address the above two challenges in a united way, we propose a framework, adaptive conservative level in Q-learning (ACL-QL), which limits the Q-values in a mild range and enables adaptive control on the conservative level over each state-action pair, i.e., lifting the Q-values more for good transitions and less for bad transitions. We theoretically analyze the conditions under which the conservative level of the learned Q-function can be limited in a mild range and how to optimize each transition adaptively. Motivated by the theoretical analysis, we propose a novel algorithm, ACL-QL, which uses two learnable adaptive weight functions to control the conservative level over each transition. Subsequently, we design a monotonicity loss and surrogate losses to train the adaptive weight functions, Q-function, and policy network alternatively. We evaluate ACL-QL on the commonly used datasets for deep data-driven reinforcement learning (D4RL) benchmark and conduct extensive ablation studies to illustrate the effectiveness and state-of-the-art performance compared with existing offline DRL baselines. Kun Wu 0001, Yinuo Zhao, Zhengping Che, Chengxiang Yin 0001, Chi Harold Liu, Feifei Feng, Jian Tang 0008 |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2024 | Human Pose Transfer with Augmented Disentangled Feature ConsistencyabstractDeep generative models have made great progress in synthesizing images with arbitrary human poses and transferring the poses of one person to others. Though many different methods have been proposed to generate images with high visual fidelity, the main challenge remains and comes from two fundamental issues: pose ambiguity and appearance inconsistency. To alleviate the current limitations and improve the quality of the synthesized images, we propose a pose transfer network with augmented D isentangled F eature C onsistency (DFC-Net) to facilitate human pose transfer. Given a pair of images containing the source and target person, DFC-Net extracts pose and static information from the source and target respectively, then synthesizes an image of the target person with the desired pose from the source. Moreover, DFC-Net leverages disentangled feature consistency losses in the adversarial training to strengthen the transfer coherence and integrates a keypoint amplifier to enhance the pose feature extraction. With the help of the disentangled feature consistency losses, we further propose a novel data augmentation scheme that introduces unpaired support data with the augmented consistency constraints to improve the generality and robustness of DFC-Net. Extensive experimental results on Mixamo-Pose and EDN-10k have demonstrated DFC-Net achieves state-of-the-art performance on pose transfer. Kun Wu 0001, Chengxiang Yin 0001, Zhengping Che, Jian Tang 0008 |
ACM Trans. Intell. Syst. Technol. | 1 |
| 2022 | CADRE: A Cascade Deep Reinforcement Learning Framework for Vision-Based Autonomous Urban DrivingabstractVision-based autonomous urban driving in dense traffic is quite challenging due to the complicated urban environment and the dynamics of the driving behaviors. Widely-applied methods either heavily rely on hand-crafted rules or learn from limited human experience, which makes them hard to generalize to rare but critical scenarios. In this paper, we present a novel CAscade Deep REinforcement learning framework, CADRE, to achieve model-free vision-based autonomous urban driving. In CADRE, to derive representative latent features from raw observations, we first offline train a Co-attention Perception Module (CoPM) that leverages the co-attention mechanism to learn the inter-relationships between the visual and control information from a pre-collected driving dataset. Cascaded by the frozen CoPM, we then present an efficient distributed proximal policy optimization framework to online learn the driving policy under the guidance of particularly designed reward functions. We perform a comprehensive empirical study with the CARLA NoCrash benchmark as well as specific obstacle avoidance scenarios in autonomous urban driving tasks. The experimental results well justify the effectiveness of CADRE and its superiority over the state-of-the-art by a wide margin. Yinuo Zhao, Kun Wu 0001, Zhengping Che, Jian Tang 0008, Chi Harold Liu |
AAAI | 2 |
| 2021 | Hierarchical Graph Attention Network for Few-shot Visual-Semantic LearningabstractDeep learning has made tremendous success in computer vision, natural language processing and even visual-semantic learning, which requires a huge amount of labeled training data. Nevertheless, the goal of human-level intelligence is to enable a model to quickly obtain an in-depth understanding given a small number of samples, especially with heterogeneity in the multi-modal scenarios such as visual question answering and image captioning. In this paper, we study the few-shot visual-semantic learning and present the Hierarchical Graph ATtention network (HGAT). This two-stage network models the intra- and inter-modal relationships with limited image-text samples. The main contributions of HGAT can be summarized as follows: 1) it sheds light on tackling few-shot multi-modal learning problems, which focuses primarily, but not exclusively on visual and semantic modalities, through better exploitation of the intra-relationship of each modality and an attention-based co-learning framework between modalities using a hierarchical graph-based architecture; 2) it achieves superior performance on both visual question answering and image captioning in the few-shot setting; 3) it can be easily extended to the semi-supervised setting where image-text samples are partially unlabeled. We show via extensive experiments that HGAT delivers state-of-the-art performance on three widely-used benchmarks of two visual-semantic learning tasks. Chengxiang Yin 0001, Kun Wu 0001, Zhengping Che, Jian Tang 0008 |
ICCV | 2 |
| 2021 | EXTRA: An Experience-driven Control Framework for Distributed Stream Data Processing with a Variable Number of ThreadsabstractIn this paper, we present design, implementation and evaluation of a control framework, EXTRA (Experience-driven conTRol frAmework), for scheduling in general-purpose Distributed Stream Data Processing Systems (DSDPSs). Our design is novel due to the following reasons. First, EXTRA enables a DSDPS to dynamically change the number of threads on the fly according to system states and demands. Most existing methods, however, use a fixed number of threads to carry workload (for each processing unit of an application), which is specified by a user in advance and does not change during runtime. So our design introduces a whole new dimension for control in DSDPSs, which has a great potential to significantly improve system flexibility and efficiency, but makes the scheduling problem much harder. Second, EXTRA leverages an experience/data driven model-free approach for dynamic control using the emerging Deep Reinforcement Learning (DRL), which enables a DSDPS to learn the best way to control itself from its own experience just as a human learns a skill (such as driving and swimming) without any accurate and mathematically solvable model. We implemented it based on a widely-used DSDPS, Apache Storm, and evaluated its performance with three representative Stream Data Processing (SDP) applications: continuous queries, word count (stream version) and log stream processing. Particularly, we performed experiments under realistic settings (where multiple application instances are mixed up together), rather than a simplified setting (where experiments are conducted only on a single application instance) used in most related works. Extensive experimental results show: 1) Compared to Storm’s default scheduler and the state-of-the-art model-based method, EXTRA substantially reduces average end-to-end tuple processing time by 39.6% and 21.6% respectively on average. 2) EXTRA does lead to more flexible and efficient stream data processing by enabling the use of a variable number of threads. 3) EXTRA is robust in a highly dynamic environment with significant workload change. Teng Li 0021, Jian Tang 0008, Kun Wu 0001, Yanzhi Wang 0001 |
IWQoS | 4 |
| 2021 | PnP-DRL: A Plug-and-Play Deep Reinforcement Learning Approach for Experience-Driven NetworkingabstractWhile Deep Reinforcement Learning has emerged as a de facto approach to many complex experience-driven networking problems, it remains challenging to deploy DRL into real systems. Due to the random exploration or half-trained deep neural networks during the online training process, the DRL agent may make unexpected decisions, which may lead to system performance degradation or even system crash. In this paper, we propose PnP-DRL, an offline-trained, plug and play DRL solution, to leverage the batch reinforcement learning approach to learn the best control policy from pre-collected transition samples without interacting with the system. After being trained without interaction with systems, our Plug and Play DRL agent will start working seamlessly, without additional exploration or possible disruption of the running systems. We implement and evaluate our PnP-DRL solution on a prevalent experience-driven networking problem, Dynamic Adaptive Streaming over HTTP (DASH). Extensive experimental results manifest that 1) The existing batch reinforcement learning method has its limits; 2) Our approach PnP-DRL significantly outperforms classical adaptive bitrate algorithms in average user Quality of Experience (QoE); 3) PnP-DRL, unlike the state-of-the-art online DRL methods, can be off and running without learning gaps, while achieving comparable performances. Kun Wu 0001, Weiyi Zhang 0001, Jian Tang 0008, Yanzhi Wang 0001, Guoliang Xue |
IEEE J. Sel. Areas Commun. | 2 |
| 2020 | Knowledge Transfer in Multi-Task Deep Reinforcement Learning for Continuous ControlabstractWhile Deep Reinforcement Learning (DRL) has emerged as a promising approach to many complex tasks, it remains challenging to train a single DRL agent that is capable of undertaking multiple different continuous control tasks. In this paper, we present a Knowledge Transfer based Multi-task Deep Reinforcement Learning framework (KTM-DRL) for continuous control, which enables a single DRL agent to achieve expert-level performance in multiple different tasks by learning from task-specific teachers. In KTM-DRL, the multi-task agent first leverages an offline knowledge transfer algorithm designed particularly for the actor-critic architecture to quickly learn a control policy from the experience of task-specific teachers, and then it employs an online learning algorithm to further improve itself by learning from new online transition samples under the guidance of those teachers. We perform a comprehensive empirical study with two commonly-used benchmarks in the MuJoCo continuous control task suite. The experimental results well justify the effectiveness of KTM-DRL and its knowledge transfer and online learning algorithms, as well as its superiority over the state-of-the-art by a large margin. Kun Wu 0001, Zhengping Che, Jian Tang 0008, Jieping Ye |
NeurIPS | 2 |
| 2019 | A Sybil-Resistant Truth Discovery Framework for Mobile CrowdsensingabstractThe rapid proliferation of sensor-embedded devices has enabled the mobile crowdsensing (MCS), a new paradigm which effectively collects sensing data from pervasive users. In order to identify the true information from the noisy data submitted by unreliable users, truth discovery algorithms have been proposed for the MCS systems to aggregate data. However, the power of truth discovery algorithms will be undermined by the Sybil attack, in which an attacker can benefit from using multiple accounts. In addition, an MCS system will be jeopardized unless it is resistant to the Sybil attack. In this paper, we proposed a Sybil-resistant truth discovery framework for MCS, which ensures high accuracy under the Sybil attack. To diminish the impact of the Sybil attack, we design three account grouping methods for the framework, which are used in pair with a truth discovery algorithm. We evaluate the proposed framework through a real-world experiment. The results show that existing truth discovery algorithms are vulnerable to the Sybil attack, and the proposed framework can effectively diminish the impact of the Sybil attack. Jian Lin 0003, Dejun Yang, Kun Wu 0001, Jian Tang 0008, Guoliang Xue |
ICDCS | 3 |