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Eric Dekneuvel

dblp:60/2314 · DBLP profile ↗
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7ranked-venue papers
4as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorSystems, architecture and hardware · 4 · 2 first-authorSoftware engineering, systems software and programming languages · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Image recognition and object detection · 67% Robot navigation and mapping · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection › object recognition
model-based object recognition
0.011991
Multisensory scene interpretation: model-based object recognition · ICRA 1991
Computer vision › Image recognition and object detection
object recognition
0.011991
Multisensory scene interpretation: model-based object recognition · ICRA 1991
Robotics › Robot navigation and mapping
sensor fusion
0.011991
Multisensory scene interpretation: model-based object recognition · ICRA 1991

Methods — techniques the papers use, named apart from their topics

hypothesis and test paradigm · 0.0feature accuracy representation · 0.0
YearPublicationVenuePosition
2014 Multi-level modeling of wireless embedded systems
abstract
The design of wireless embedded systems needs their efficient and realistic simulation to verify that requirements are met. The reproduction of communication behavior is crucial to assess the performance of hardware and software components, e.g., dependability and energy consumption. This work presents and discusses different levels of abstraction for the simulation of the communication behavior. Each level addresses different aspects of the communication and allows to specify different kinds of detail; furthermore, it requires a specific modeling approach. Their use and the corresponding computational overhead is shown in the specific case of the Bluetooth standard. We also show that simulation results obtained at a low abstraction level can be used at a higher one to drive design choices.
Fangyan Li, Eric Dekneuvel, Gilles Jacquemod, Davide Quaglia, Michele Lora, François Pêcheux, Remi Butaud
FDL2
2008 A Virtual Prototype for Bluetooth over Ultra Wide Band System Level Design
abstract
The industry is merging two different wireless personal area networks (WPAN) technologies: Bluetooth (BT) and WiMedia ultra wide band (UWB), into a single BT over UWB (BToUWB) specification. The goal is to provide low cost, low power and a wide range of data rate wireless communications for multimedia and mobile applications. The complexity to study such a system requires the development of a virtual prototype at a high- level of abstraction. The model needs a fast simulation time in order to explore the algorithms necessary for the merging of the standards. Moreover, as the merging is still in a standardization phase, this virtual prototype helps to actively participate to this effort. The aim of this paper is to provide an overview of the methodology used to create a virtual prototype of a BToUWB device.
Alexandre Lewicki, Javier del Prado Pavon, Jacky Talayssat, Eric Dekneuvel, Gilles Jacquemod
DATE4
2001 Ultrasonic smart sensor design for a distributed perception system
abstract
Smart sensors differ from conventional ones in their ability to process a high amount of data close to the source and in their ability to communicate in a bi-directional way. We review the design of a distributed perception system using the CoMES design flow. This perception system is made of a collection of smart sensors connected by a fieldbus. We report on the ultrasonic smart sensor design part, sensor which aims at delivering features related to the perceived environment. We especially focus on the high-level design of such a subsystem, design which results in a functional structure describing the internal solution in a technology-independent way. Thanks to the CoMES technology, this solution can be validated through simulation before considering the architectural design aspects leading to the prototyping step.
Eric Dekneuvel, Fabrice Müller, Thierry Pitarque
ETFA (2)1
1994 DICK: Distributed Inference on Compiled Knowledge for Real Time Distributed Systems
Eric Dekneuvel, Malik Ghallab, Herve Philippe
ECAI1
1992 Hypotheses Management for Scene Interpretation in a Multisensory Perception Machine
Eric Dekneuvel, Malik Ghallab, Jean-Philippe Thibault
ECAI1
1992 A Multi-sensory Machine For Scene Interpretation
abstract
This paper proposes an approach for designing and implementing an interpretation system for a multi-sensory perception machine. Integrating multiple heterogeneous recognition and perception processes seems useful to efficiently obtain a reliable interpretation of a real complex dynamic environment. After tackling the problems of modelling objects and sensors, we propose a generic multi-sensory recognition and fusion approach and then present how are controlled and organized the perception tasks through a flexible distributed architecture. The work is validated by experimental results in real situations
Eric Dekneuvel, Malik Ghallab, Pierrick Grandjean
IROS1
1991 Multisensory scene interpretation: model-based object recognition
abstract
The authors propose an approach to generalize the hypothesis and test recognition paradigm for multisensory environments and fairly generic object models. Matching, prediction and localization procedures are based on a generic representation of feature accuracy. This generic approach performs fusion both at the numeric (geometric) and at the symbolic (recognition) levels. Its reliability is illustrated by several real-world examples demonstrating recognition of real objects in complex cluttered environments using four types of sensory data: contour images (two viewpoints), stereovision 3-D line segments, range 3-D faces, and color images.>
Pierrick Grandjean, Malik Ghallab, Eric Dekneuvel
ICRA3