Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Kiyoshi Arai

dblp:60/3071 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 33% Virtual and augmented reality · 33% Computational photography and imaging · 33%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › navigation
3d navigation
0.011997
Tour into the picture: using a spidery mesh interface to make animation from a single image · SIGGRAPH 1997
Visual content generation and editing
image animation
0.011997
Tour into the picture: using a spidery mesh interface to make animation from a single image · SIGGRAPH 1997
Computational photography and imaging
image-based modeling
0.011997
Tour into the picture: using a spidery mesh interface to make animation from a single image · SIGGRAPH 1997
User interface design and tools
graphical user interface
0.011997
Tour into the picture: using a spidery mesh interface to make animation from a single image · SIGGRAPH 1997

Methods — techniques the papers use, named apart from their topics

spidery mesh · 0.0
YearPublicationVenuePosition
1997 Tour into the picture: using a spidery mesh interface to make animation from a single image
abstract
A new method called TIP (Tour Into the Picture) is presented for easily making animations from one 2D picture or photograph of a scene.In TIP, animation is created from the viewpoint of a camera which can be three-dimensionally "walked or flownthrough" the 2D picture or photograph.To make such animation, conventional computer vision techniques cannot be applied in the 3D modeling process for the scene, using only a single 2D image.Instead a spidery mesh is employed in our method to obtain a simple scene model from the 2D image of the scene using a graphical user interface.Animation is thus easily generated without the need of multiple 2D images.Unlike existing methods, our method is not intended to construct a precise 3D scene model.The scene model is rather simple, and not fully 3D-structured.The modeling process starts by specifying the vanishing point in the 2D image.The background in the scene model then consists of at most five rectangles, whereas hierarchical polygons are used as a model for each foreground object.Furthermore a virtual camera is moved around the 3D scene model, with the viewing angle being freely controlled.This process is easily and effectively performed using the spidery mesh interface.We have obtained a wide variety of animated scenes which demonstrate the efficiency of TIP.CR Cat e g o ri e s an d S ub j e c t De s c ri p t o rs : I.3.3 [Computer Graphics]: Picture/Image Generation -viewing algorithms; I.3.7 [Computer Graphics] Three-dimensional Graphics and Realism, Animation Addi ti o nal Key wo rds : graphical user interface, imagebased modeling/rendering, vanishing point, field-of-view angle
Youichi Horry, Ken Anjyo, Kiyoshi Arai
SIGGRAPH3
1996 Bilinear interpolation for facial expression and metamorphosis in real-time animation
Kiyoshi Arai, Tsuneya Kurihara, Ken Anjyo
Vis. Comput.1