Demo Data from EDBT 2026 / reviewers in the wild / expert
Kiyoshi Arai
dblp:60/3071
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 1997
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 33% Virtual and augmented reality · 33% Computational photography and imaging · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › navigation
3d navigation |
0.0 | 1 | 1997 | Tour into the picture: using a spidery mesh interface to make animation from a single image · SIGGRAPH 1997 |
Visual content generation and editing
image animation |
0.0 | 1 | 1997 | Tour into the picture: using a spidery mesh interface to make animation from a single image · SIGGRAPH 1997 |
Computational photography and imaging
image-based modeling |
0.0 | 1 | 1997 | Tour into the picture: using a spidery mesh interface to make animation from a single image · SIGGRAPH 1997 |
User interface design and tools
graphical user interface |
0.0 | 1 | 1997 | Tour into the picture: using a spidery mesh interface to make animation from a single image · SIGGRAPH 1997 |
Methods — techniques the papers use, named apart from their topics
spidery mesh · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1997 | Tour into the picture: using a spidery mesh interface to make animation from a single imageabstractA new method called TIP (Tour Into the Picture) is presented for easily making animations from one 2D picture or photograph of a scene.In TIP, animation is created from the viewpoint of a camera which can be three-dimensionally "walked or flownthrough" the 2D picture or photograph.To make such animation, conventional computer vision techniques cannot be applied in the 3D modeling process for the scene, using only a single 2D image.Instead a spidery mesh is employed in our method to obtain a simple scene model from the 2D image of the scene using a graphical user interface.Animation is thus easily generated without the need of multiple 2D images.Unlike existing methods, our method is not intended to construct a precise 3D scene model.The scene model is rather simple, and not fully 3D-structured.The modeling process starts by specifying the vanishing point in the 2D image.The background in the scene model then consists of at most five rectangles, whereas hierarchical polygons are used as a model for each foreground object.Furthermore a virtual camera is moved around the 3D scene model, with the viewing angle being freely controlled.This process is easily and effectively performed using the spidery mesh interface.We have obtained a wide variety of animated scenes which demonstrate the efficiency of TIP.CR Cat e g o ri e s an d S ub j e c t De s c ri p t o rs : I.3.3 [Computer Graphics]: Picture/Image Generation -viewing algorithms; I.3.7 [Computer Graphics] Three-dimensional Graphics and Realism, Animation Addi ti o nal Key wo rds : graphical user interface, imagebased modeling/rendering, vanishing point, field-of-view angle Youichi Horry, Ken Anjyo, Kiyoshi Arai |
SIGGRAPH | 3 |
| 1996 | Bilinear interpolation for facial expression and metamorphosis in real-time animation
Kiyoshi Arai, Tsuneya Kurihara, Ken Anjyo |
Vis. Comput. | 1 |