James Harrison

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22ranked-venue papers
5as first author
16since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 19 · 5 first-author · 13 since 2021Systems, architecture and hardware · 5 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Reproducibility in the Control of Autonomous Mobility-on-Demand Systems
abstract
Autonomous Mobility-on-Demand (AMoD) systems, powered by advances in robotics, control, and Machine Learning (ML), offer a promising paradigm for future urban transportation. AMoD offers fast and personalized travel services by leveraging centralized control of autonomous vehicle fleets to optimize operations and enhance service performance. However, the rapid growth of this field has outpaced the development of standardized practices for evaluating and reporting results, leading to significant challenges in reproducibility. As AMoD control algorithms become increasingly complex and data-driven, a lack of transparency in modeling assumptions, experimental setups, and algorithmic implementation hinders scientific progress and undermines confidence in the results. This paper presents a systematic study of reproducibility in AMoD research. We identify key components across the research pipeline, spanning system modeling, control problems, simulation design, algorithm specification, and evaluation, and analyze common sources of irreproducibility. We survey prevalent practices in the literature, highlight gaps, and propose a structured framework to assess and improve reproducibility. While focused on AMoD, the principles and practices we advocate generalize to a broader class of cyber-physical systems that rely on networked autonomy and data-driven control. This work aims to lay the foundation for a more transparent and reproducible research culture in the design and deployment of intelligent mobility systems.
Xinling Li 0001, Meshal Alharbi, Daniele Gammelli, James Harrison, Filipe Rodrigues 0001, Maximilian Schiffer, Marco Pavone 0001, Emilio Frazzoli, Jinhua Zhao 0001, Gioele Zardini
IEEE Trans. Robotics4
2025 Bayesian Optimization via Continual Variational Last Layer Training
abstract
Gaussian Processes (GPs) are widely seen as the state-of-the-art surrogate models for Bayesian optimization (BO) due to their ability to model uncertainty and their performance on tasks where correlations are easily captured (such as those defined by Euclidean metrics) and their ability to be efficiently updated online. However, the performance of GPs depends on the choice of kernel, and kernel selection for complex correlation structures is often difficult or must be made bespoke. While Bayesian neural networks (BNNs) are a promising direction for higher capacity surrogate models, they have so far seen limited use due to poor performance on some problem types. In this paper, we propose an approach which shows competitive performance on many problem types, including some that BNNs typically struggle with. We build on variational Bayesian last layers (VBLLs), and connect training of these models to exact conditioning in GPs. We exploit this connection to develop an efficient online training algorithm that interleaves conditioning and optimization. Our findings suggest that VBLL networks significantly outperform GPs and other BNN architectures on tasks with complex input correlations, and match the performance of well-tuned GPs on established benchmark tasks.
Paul Brunzema, Mikkel Jordahn, John Willes, Sebastian Trimpe, Jasper Snoek, James Harrison
ICLR6
2025 Offline Hierarchical Reinforcement Learning via Inverse Optimization
abstract
Hierarchical policies enable strong performance in many sequential decision-making problems, such as those with high-dimensional action spaces, those requiring long-horizon planning, and settings with sparse rewards. However, learning hierarchical policies from static offline datasets presents a significant challenge. Crucially, actions taken by higher-level policies may not be directly observable within hierarchical controllers, and the offline dataset might have been generated using a different policy structure, hindering the use of standard offline learning algorithms. In this work, we propose $\textit{OHIO}$: a framework for offline reinforcement learning (RL) of hierarchical policies. Our framework leverages knowledge of the policy structure to solve the $\textit{inverse problem}$, recovering the unobservable high-level actions that likely generated the observed data under our hierarchical policy. This approach constructs a dataset suitable for off-the-shelf offline training. We demonstrate our framework on robotic and network optimization problems and show that it substantially outperforms end-to-end RL methods and improves robustness. We investigate a variety of instantiations of our framework, both in direct deployment of policies trained offline and when online fine-tuning is performed. Code and data are available at https://ohio-offline-hierarchical-rl.github.io.
Carolin Schmidt, Daniele Gammelli, James Harrison, Marco Pavone 0001, Filipe Rodrigues 0001
ICLR3
2024 Variational Bayesian Last Layers
abstract
We introduce a deterministic variational formulation for training Bayesian last layer neural networks. This yields a sampling-free, single-pass model and loss that effectively improves uncertainty estimation. Our variational Bayesian last layer (VBLL) can be trained and evaluated with only quadratic complexity in last layer width, and is thus (nearly) computationally free to add to standard architectures. We experimentally investigate VBLLs, and show that they improve predictive accuracy, calibration, and out of distribution detection over baselines across both regression and classification. Finally, we investigate combining VBLL layers with variational Bayesian feature learning, yielding a lower variance collapsed variational inference method for Bayesian neural networks.
James Harrison, John Willes, Jasper Snoek
ICLR1
2024 Long-Horizon Planning for Multi-Agent Robots in Partially Observable Environments
abstract
The ability of Language Models (LMs) to understand natural language makes them a powerful tool for parsing human instructions into task plans for autonomous robots. Unlike traditional planning methods that rely on domain-specific knowledge and handcrafted rules, LMs generalize from diverse data and adapt to various tasks with minimal tuning, acting as a compressed knowledge base. However, LMs in their standard form face challenges with long-horizon tasks, particularly in partially observable multi-agent settings. We propose an LM-based Long-Horizon Planner for Multi-Agent Robotics (LLaMAR), a cognitive architecture for planning that achieves state-of-the-art results in long-horizon tasks within partially observable environments. LLaMAR employs a plan-act-correct-verify framework, allowing self-correction from action execution feedback without relying on oracles or simulators. Additionally, we present MAP-THOR, a comprehensive test suite encompassing household tasks of varying complexity within the AI2-THOR environment. Experiments show that LLaMAR achieves a 30\% higher success rate than other state-of-the-art LM-based multi-agent planners in MAP-THOR and Search \& Rescue tasks. Code can be found at [https://github.com/nsidn98/LLaMAR](https://github.com/nsidn98/LLaMAR)
Siddharth Nayak, Adelmo Morrison Orozco, Marina Ten Have, Jackson Zhang, Vittal Thirumalai, Darren Chen, Aditya Kapoor, Eric Robinson, Karthik Gopalakrishnan 0002, James Harrison, Anuj Mahajan, Brian Ichter, Hamsa Balakrishnan
NeurIPS10
2024 Universal Neural Functionals
abstract
A challenging problem in many modern machine learning tasks is to process weight-space features, i.e., to transform or extract information from the weights and gradients of a neural network. Recent works have developed promising weight-space models that are equivariant to the permutation symmetries of simple feedforward networks. However, they are not applicable to general architectures, since the permutation symmetries of a weight space can be complicated by recurrence or residual connections. This work proposes an algorithm that automatically constructs permutation equivariant models, which we refer to as universal neural functionals (UNFs), for any weight space. Among other applications, we demonstrate how UNFs can be substituted into existing learned optimizer designs, and find promising improvements over prior methods when optimizing small image classifiers and language models. Our results suggest that learned optimizers can benefit from considering the (symmetry) structure of the weight space they optimize.
Allan Zhou, Chelsea Finn, James Harrison
NeurIPS3
2024 Bayesian Embeddings for Few-Shot Open World Recognition
abstract
As autonomous decision-making agents move from narrow operating environments to unstructured worlds, learning systems must move from a closed-world formulation to an open-world and few-shot setting in which agents continuously learn new classes from small amounts of information. This stands in stark contrast to modern machine learning systems that are typically designed with a known set of classes and a large number of examples for each class. In this work we extend embedding-based few-shot learning algorithms to the open-world recognition setting. We combine Bayesian non-parametric class priors with an embedding-based pre-training scheme to yield a highly flexible framework which we refer to as few-shot learning for open world recognition (FLOWR). We benchmark our framework on open-world extensions of the common MiniImageNet and TieredImageNet few-shot learning datasets. Our results show, compared to prior methods, strong classification accuracy performance and up to a 12% improvement in H-measure (a measure of novel class detection) from our non-parametric open-world few-shot learning scheme.
John Willes, James Harrison, Ali Harakeh, Chelsea Finn, Marco Pavone 0001, Steven Lake Waslander
IEEE Trans. Pattern Anal. Mach. Intell.2
2023 Graph Reinforcement Learning for Network Control via Bi-Level Optimization
abstract
Optimization problems over dynamic networks have been extensively studied and widely used in the past decades to formulate numerous real-world problems. However, (1) traditional optimization-based approaches do not scale to large networks, and (2) the design of good heuristics or approximation algorithms often requires significant manual trial-and-error. In this work, we argue that data-driven strategies can automate this process and learn efficient algorithms without compromising optimality. To do so, we present network control problems through the lens of reinforcement learning and propose a graph network-based framework to handle a broad class of problems. Instead of naively computing actions over high-dimensional graph elements, e.g., edges, we propose a bi-level formulation where we (1) specify a desired next state via RL, and (2) solve a convex program to best achieve it, leading to drastically improved scalability and performance. We further highlight a collection of desirable features to system designers, investigate design decisions, and present experiments on real-world control problems showing the utility, scalability, and flexibility of our framework.
Daniele Gammelli, James Harrison, Kaidi Yang, Marco Pavone 0001, Filipe Rodrigues 0001, Francisco C. Pereira
ICML2
2023 Expanding the Deployment Envelope of Behavior Prediction via Adaptive Meta-Learning
abstract
Learning-based behavior prediction methods are increasingly being deployed in real-world autonomous systems, e.g., in fleets of self-driving vehicles, which are beginning to commercially operate in major cities across the world. Despite their advancements, however, the vast majority of prediction systems are specialized to a set of well-explored geographic regions or operational design domains, complicating deployment to additional cities, countries, or continents. Towards this end, we present a novel method for efficiently adapting behavior prediction models to new environments. Our approach leverages recent advances in meta-learning, specifically Bayesian regression, to augment existing behavior prediction models with an adaptive layer that enables efficient domain transfer via offline fine-tuning, online adaptation, or both. Experiments across multiple real-world datasets demonstrate that our method can efficiently adapt to a variety of unseen environments.
Boris Ivanovic, James Harrison, Marco Pavone 0001
ICRA2
2023 Variance-Reduced Gradient Estimation via Noise-Reuse in Online Evolution Strategies
abstract
Unrolled computation graphs are prevalent throughout machine learning but present challenges to automatic differentiation (AD) gradient estimation methods when their loss functions exhibit extreme local sensitivtiy, discontinuity, or blackbox characteristics. In such scenarios, online evolution strategies methods are a more capable alternative, while being more parallelizable than vanilla evolution strategies (ES) by interleaving partial unrolls and gradient updates. In this work, we propose a general class of unbiased online evolution strategies methods. We analytically and empirically characterize the variance of this class of gradient estimators and identify the one with the least variance, which we term Noise-Reuse Evolution Strategies (NRES). Experimentally, we show NRES results in faster convergence than existing AD and ES methods in terms of wall-clock time and number of unroll steps across a variety of applications, including learning dynamical systems, meta-training learned optimizers, and reinforcement learning.
Oscar Li, James Harrison, Jascha Sohl-Dickstein, Virginia Smith, Luke Metz
NeurIPS2
2023 Multivariate Analysis of Gaze Behavior and Task Performance Within Interface Design Evaluation
abstract
Eye tracking technologies have frequently been used in sport research to understand the interrelations between gaze behavior and performance, using a paradigm known as vision-for-action. This methodology has not been robustly applied within the field of interface design. The present work demonstrates the benefit of employing a vision-for-action paradigm for interface evaluation. This is demonstrated through the evaluation of a novel task-specific symbology set presented on a head-up-display (HUD), developed to support pilots conduct ground operations in low-visibility conditions. HUD gaze behavior was correlated with task performance to determine whether certain combinations of gaze behavior could produce effective predictive performance models. A human-in-the-loop experiment was conducted with 11 professional pilots who were required to taxi in a fixed-base flight simulator using the HUD symbology, while gaze data toward the different HUD symbology elements was collected. Performance was measured as centerline deviation error and taxiing speed. Results revealed that appropriately timed gaze behavior toward task-specific elements of the HUD were associated with superior performance. During turns, attention toward an undercarriage lateral position indicator was associated with reduced centerline deviation (p< 0.05). The findings are interpreted alongside detailed posttrial user-feedback of the HUD symbology to illustrate how eye tracking methodologies can be incorporated into interface usability evaluations. The joint interpretation of these data demonstrates these novel procedures, the findings contribute to enhancing the wider domain of interface design evaluation.
James Blundell, Charlotte Collins, Rod Sears, Tassos Plioutsias, John Huddlestone, Don Harris, James Harrison, Anthony Kershaw, Phil Lamb
IEEE Trans. Hum. Mach. Syst.7
2022 Graph Meta-Reinforcement Learning for Transferable Autonomous Mobility-on-Demand
abstract
Autonomous Mobility-on-Demand (AMoD) systems represent an attractive alternative to existing transportation paradigms, currently challenged by urbanization and increasing travel needs. By centrally controlling a fleet of self-driving vehicles, these systems provide mobility service to customers and are currently starting to be deployed in a number of cities around the world. Current learning-based approaches for controlling AMoD systems are limited to the single-city scenario, whereby the service operator is allowed to take an unlimited amount of operational decisions within the same transportation system. However, real-world system operators can hardly afford to fully re-train AMoD controllers for every city they operate in, as this could result in a high number of poor-quality decisions during training, making the single-city strategy a potentially impractical solution. To address these limitations, we propose to formalize the multi-city AMoD problem through the lens of meta-reinforcement learning (meta-RL) and devise an actor-critic algorithm based on recurrent graph neural networks. In our approach, AMoD controllers are explicitly trained such that a small amount of experience within a new city will produce good system performance. Empirically, we show how control policies learned through meta-RL are able to achieve near-optimal performance on unseen cities by learning rapidly adaptable policies, thus making them more robust not only to novel environments, but also to distribution shifts common in real-world operations, such as special events, unexpected congestion, and dynamic pricing schemes.
Daniele Gammelli, Kaidi Yang, James Harrison, Filipe Rodrigues 0001, Francisco C. Pereira, Marco Pavone 0001
KDD3
2022 A Closer Look at Learned Optimization: Stability, Robustness, and Inductive Biases
abstract
Learned optimizers---neural networks that are trained to act as optimizers---have the potential to dramatically accelerate training of machine learning models. However, even when meta-trained across thousands of tasks at huge computational expense, blackbox learned optimizers often struggle with stability and generalization when applied to tasks unlike those in their meta-training set. In this paper, we use tools from dynamical systems to investigate the inductive biases and stability properties of optimization algorithms, and apply the resulting insights to designing inductive biases for blackbox optimizers. Our investigation begins with a noisy quadratic model, where we characterize conditions in which optimization is stable, in terms of eigenvalues of the training dynamics. We then introduce simple modifications to a learned optimizer's architecture and meta-training procedure which lead to improved stability, and improve the optimizer's inductive bias. We apply the resulting learned optimizer to a variety of neural network training tasks, where it outperforms the current state of the art learned optimizer---at matched optimizer computational overhead---with regard to optimization performance and meta-training speed, and is capable of generalization to tasks far different from those it was meta-trained on.
James Harrison, Luke Metz, Jascha Sohl-Dickstein
NeurIPS1
2022 Safe Active Dynamics Learning and Control: A Sequential Exploration-Exploitation Framework
abstract
Safe deployment of autonomous robots in diverse scenarios requires agents that are capable of efficiently adapting to new environments while satisfying constraints. In this article, we propose a practical and theoretically justified approach to maintain safety in the presence of dynamics uncertainty. Our approach leverages Bayesian meta-learning with last-layer adaptation. The expressiveness of neural-network features trained offline, paired with efficient last-layer online adaptation, enables the derivation of tight confidence sets, which contract around the true dynamics as the model adapts online. We exploit these confidence sets to plan trajectories that guarantee the safety of the system. Our approach handles problems with high dynamics uncertainty, where reaching the goal safely is potentially initially infeasible, by firstexploringto gather data and reduce uncertainty, before autonomouslyexploitingthe acquired information to safely perform the task. Under reasonable assumptions, we prove that our framework guarantees the high-probability satisfaction of all constraints at all times jointly, i.e., over the total task duration. This theoretical analysis also motivates two regularizers of last-layer meta-learning models that improve online adaptation capabilities as well as performance by reducing the size of the confidence sets. We extensively demonstrate our approach in simulation and on hardware.
Thomas Lew, Apoorva Sharma, James Harrison, Andrew Bylard, Marco Pavone 0001
IEEE Trans. Robotics3
2021 Deep Reinforcement Learning amidst Continual Structured Non-Stationarity
abstract
As humans, our goals and our environment are persistently changing throughout our lifetime based on our experiences, actions, and internal and external drives. In contrast, typical reinforcement learning problem set-ups consider decision processes that are stationary across episodes. Can we develop reinforcement learning algorithms that can cope with the persistent change in the former, more realistic problem settings? While on-policy algorithms such as policy gradients in principle can be extended to non-stationary settings, the same cannot be said for more efficient off-policy algorithms that replay past experiences when learning. In this work, we formalize this problem setting, and draw upon ideas from the online learning and probabilistic inference literature to derive an off-policy RL algorithm that can reason about and tackle such lifelong non-stationarity. Our method leverages latent variable models to learn a representation of the environment from current and past experiences, and performs off-policy RL with this representation. We further introduce several simulation environments that exhibit lifelong non-stationarity, and empirically find that our approach substantially outperforms approaches that do not reason about environment shift.
Annie Xie, James Harrison, Chelsea Finn
ICML2
2021 Particle MPC for Uncertain and Learning-Based Control
abstract
As robotic systems move from highly structured environments to open worlds, incorporating uncertainty from dynamics learning or state estimation into the control pipeline is essential for robust performance. In this paper we present a nonlinear particle model predictive control (PMPC) approach to control under uncertainty, which directly incorporates any particle-based uncertainty representation, such as those common in robotics. Our approach builds on scenario methods for MPC, but in contrast to existing approaches, which either constrain all or only the first timestep to share actions across scenarios, we investigate the impact of a partial consensus horizon. Implementing this optimization for nonlinear dynamics by leveraging sequential convex optimization, our approach yields an efficient framework that can be tuned to the particular information gain dynamics of a system to mitigate both over-conservatism and over-optimism. We investigate our approach for two robotic systems across three problem settings: time-varying, partially observed dynamics; sensing uncertainty; and model-based reinforcement learning, and show that our approach improves performance over baselines in all settings.
Robert Dyro, James Harrison, Apoorva Sharma, Marco Pavone 0001
IROS2
2020 Continuous Meta-Learning without Tasks
abstract
Meta-learning is a promising strategy for learning to efficiently learn using data gathered from a distribution of tasks. However, the meta-learning literature thus far has focused on the task segmented setting, where at train-time, offline data is assumed to be split according to the underlying task, and at test-time, the algorithms are optimized to learn in a single task. In this work, we enable the application of generic meta-learning algorithms to settings where this task segmentation is unavailable, such as continual online learning with unsegmented time series data. We present meta-learning via online changepoint analysis (MOCA), an approach which augments a meta-learning algorithm with a differentiable Bayesian changepoint detection scheme. The framework allows both training and testing directly on time series data without segmenting it into discrete tasks. We demonstrate the utility of this approach on three nonlinear meta-regression benchmarks as well as two meta-image-classification benchmarks.
James Harrison, Apoorva Sharma, Chelsea Finn, Marco Pavone 0001
NeurIPS1
2019 BaRC: Backward Reachability Curriculum for Robotic Reinforcement Learning
abstract
Model-free Reinforcement Learning (RL) offers an attractive approach to learn control policies for high dimensional systems, but its relatively poor sample complexity often necessitates training in simulated environments. Even in simulation, goal-directed tasks whose natural reward function is sparse remain intractable for state-of-the-art model-free algorithms for continuous control. The bottleneck in these tasks is the prohibitive amount of exploration required to obtain a learning signal from the initial state of the system. In this work, we leverage physical priors in the form of an approximate system dynamics model to design a curriculum for a model-free policy optimization algorithm. Our Backward Reachability Curriculum (BaRC) begins policy training from states that require a small number of actions to accomplish the task, and expands the initial state distribution backwards in a dynamically-consistent manner once the policy optimization algorithm demonstrates sufficient performance. BaRC is general, in that it can accelerate training of any model-free RL algorithm on a broad class of goal-directed continuous control MDPs. Its curriculum strategy is physically intuitive, easy-to-tune, and allows incorporating physical priors to accelerate training without hindering the performance, flexibility, and applicability of the model-free RL algorithm. We evaluate our approach on two representative dynamic robotic learning problems and find substantial performance improvement relative to previous curriculum generation techniques and naive exploration strategies.
Boris Ivanovic, James Harrison, Apoorva Sharma, Mo Chen 0001, Marco Pavone 0001
ICRA2
2018 Learning Sampling Distributions for Robot Motion Planning
abstract
A defining feature of sampling-based motion planning is the reliance on an implicit representation of the state space, which is enabled by a set of probing samples. Traditionally, these samples are drawn either probabilistically or deterministically to uniformly cover the state space. Yet, the motion of many robotic systems is often restricted to “small” regions of the state space, due to e.g. differential constraints or collision-avoidance constraints. To accelerate the planning process, it is thus desirable to devise non-uniform sampling strategies that favor sampling in those regions where an optimal solution might lie. This paper proposes a methodology for nonuniform sampling, whereby a sampling distribution is learned from demonstrations, and then used to bias sampling. The sampling distribution is computed through a conditional variational autoencoder, allowing sample generation from the latent space conditioned on the specific planning problem. This methodology is general, can be used in combination with any sampling-based planner, and can effectively exploit the underlying structure of a planning problem while maintaining the theoretical guarantees of sampling-based approaches. Specifically, on several planning problems, the proposed methodology is shown to effectively learn representations for the relevant regions of the state space, resulting in an order of magnitude improvement in terms of success rate and convergence to the optimal cost.
Brian Ichter, James Harrison, Marco Pavone 0001
ICRA2
2018 Meta-learning Priors for Efficient Online Bayesian Regression
James Harrison, Apoorva Sharma, Marco Pavone 0001
WAFR1
2017 AdaPT: Zero-Shot Adaptive Policy Transfer for Stochastic Dynamical Systems
James Harrison, Animesh Garg, Boris Ivanovic, Yuke Zhu, Silvio Savarese, Li Fei-Fei 0001, Marco Pavone 0001
ISRR1
2015 Characterizing device dynamics for haptic manipulation and navigation
abstract
In this work we present a method of systematically selecting regions of a haptic workspace to be used for navigation of large virtual environments. Existing navigational techniques require the partitioning of the workspace into a region of manipulation and a separate region for navigation tasks. These techniques, however, have neglected to describe an effective way to implement these concepts in a device specific manner. We propose a two step technique to define these regions based on the mechanical properties of pre-existing devices. In the first step, the kinematic properties of the device are analyzed across the entirety of the physical workspace. A well-behaved region that favours isotropic mapping from the joint actuators to the generalized forces at the end effector is selected. Having ensured high force fidelity within this region, we then perform a second step analyzing the device dynamic properties. We further subdivide the navigational space into a region with suitable inertial properties in which manipulation tasks may be performed. This procedure generates a haptic display with a highly transparent haptic manipulation region within which a user can interact with a virtual environment. This manipulation region is bounded by a well-behaved navigational region that ensures adequate force transmission. To demonstrate this technique, navigation and manipulation spaces are generated and described for the planar and spatial cases.
Colin R. Gallacher, James Harrison, József Kövecses
ICRA2