EDBT 2026 Demo / reviewers in the wild / expert
Ryoko Ueoka
dblp:60/3553
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Haptics and multimodal interaction · 75% Wearable and physiological sensing · 15% Ubiquitous computing and smart environments · 10% | |
| Computer networks
1 paper |
Internet of things and sensor networks · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
affective haptics |
0.3 | 1 | 2017 | Investigating Haptic Perception of and Physiological Responses to Air Vortex Rings on a User's Cheek · CHI 2017 |
Haptics and multimodal interaction
haptic perception |
0.3 | 1 | 2017 | Investigating Haptic Perception of and Physiological Responses to Air Vortex Rings on a User's Cheek · CHI 2017 |
Haptics and multimodal interaction
tactile display |
0.3 | 1 | 2017 | Investigating Haptic Perception of and Physiological Responses to Air Vortex Rings on a User's Cheek · CHI 2017 |
Internet of things and sensor networks
RFID systems |
0.0 | 1 | 2009 | Development of RFID textile for location aware system · SIGGRAPH ASIA Sketches 2009 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3physiological measurement · 0.3RFID textile · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Investigating Haptic Perception of and Physiological Responses to Air Vortex Rings on a User's CheekabstractHaptic perception is one of the primary means of interaction with the world. Recent research on affective haptics suggests that it can affect emotional and behavioral responses. In this study, we evaluate user perceptions of haptic stimuli generated by air vortex rings on the cheek and investigate the effects on their physiological responses. To develop a cheek haptic display, we investigated and found that the cheek had enough resolution to perceive the differences in haptic stimuli in a two-point discrimination threshold test of the face. Additionally, the intensities of the haptic stimuli for experiments were determined by investigating the subjective impressions of different stimuli pairs. Finally, we conducted experiments to evaluate quantitatively the effects of four different combinations of haptic stimuli on the physiological responses in terms of stress modification, brainwave activities, task performance, and subjective assessment. The results suggest that different stimuli affect physiological responses and task performance. Yuka Sato, Ryoko Ueoka |
CHI | 2 |
| 2009 | Development of RFID textile for location aware systemabstractMany interactive user interfaces require the location and orientation of the user. Recently massively distributed RFID tags are being used in location aware system by attaching RFID reader to mobile robot or a person.[Bohn and Matter 2004] [Scooter and Helal 2004] These applications use RFID tags in position detection methods, in which physical coordinates are correlated with RFIDs by using a mapping table. Although such application of RFID technology has high potential, implementing such a system in physical space using conventional methods is expensive and time consuming. To resolve these problems, we have developed an RFID textile which is able to be woven commercially using a conventional loom. Ryoko Ueoka, Atsuji Masuda, Tetsuhiko Murakami, Michitaka Hirose |
SIGGRAPH ASIA Sketches | 1 |
| 2008 | Wearable forest-feeling of belonging to natureabstractWearable Forest is a clothing design that bio-acoustically interacts with distant wildlife in a remote forest through a remote-controlled speaker and microphone using a network. It expresses the bioacoustical beauty of nature in its unique aesthetic appeal for users and allows the users interact with a forest in real time through a network to acoustically experience a distant forest soundscape, thus merging man and nature without environmental destruction. This novel interactive sound system can create a sense of unity between users and a remote soundscape, enabling users to feel a sense of belonging to nature even in the midst of a city. Hill Hiroki Kobayashi, Ryoko Ueoka, Michitaka Hirose |
ACM Multimedia | 2 |