EDBT 2026 Demo / reviewers in the wild / expert
Patrick Olivier
dblp:60/397 · also Patrick L. Olivier
· DBLP profile ↗
181ranked-venue papers
5as first author
39since 2021 · last 2025
0000-0003-2841-7580ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 162 · 1 first-author · 37 since 2021Artificial intelligence and machine learning · 12 · 4 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 6 · 3 since 2021Security and privacy · 5Databases, data management, data science and information retrieval · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | More Than 'ticking-a-box': The Affordances of Short-form Video for Community Reporting to GovernmentabstractCommunication between government agencies and not-for-profits (NFPs) within the local funding sector typically require the writing and submitting of long-form text-based reports. These processes are time and resource intensive and require skill in written communication, placing a significant administrative burden on the small, already under-resourced organisations who interact with programs. NFP's now have the technical literacy to create rich video content, but little is understood about how video could be used instead of, or alongside traditional written reports. We present findings from a novel funding acquittal (final report) process that we designed for a government grant programme to explore the affordances of video from the perspective of the grantee. We discuss the affordances of structured short-form video to overcome the barriers faced by organisations during these reporting processes. We present design considerations for digitally mediated processes that could support the media augmentation of these established workflows. Tom Bartindale, Cassandra Cleever, Claire Moran, Margherita Angelucci, Delvin Varghese, Patrick Olivier |
CHI | 6 |
| 2025 | Using Anonymous Discussion Platforms to Support Open Conversations about Cybersecurity in OrganisationsabstractPeople-centred security is critical for the security of an organisation, but we know that it comes at a cost. Recently the academic literature base has started to focus on how security might be understood and promoted as a facet of the overall culture of an organisation. This work sets out to understand the experiences of employees and management when using an anonymous online discussion platform to discuss cybersecurity policies. Following a 2-week deployment in a large UK educational institution, we found that anonymity helped individuals share their experiences, and that these experiences helped others understand more about the rationale for security policies. However, we also found that anonymity negatively impacted on individuals’ ability to discuss specific problems and follow up on incidents. We discuss the opportunities and challenges of using anonymous discussion platforms in organisations for improving the security culture through social participation and a more transparent listening culture. Eve Jenkins, Dinislam Abdulgalimov, Pamela Briggs, Patrick Olivier, James Nicholson |
CHI | 4 |
| 2025 | Bridging the Technical Gap: A Unified Representation Framework for Voice-based Community Engagement PlatformsabstractHCI practitioners in development contexts utilize collaborative digital technologies for community engagement in international development, often mediated through platforms like social media, tele-conferencing, and Interactive Voice Response (IVR). However, the lack of standardized representation approaches for these platforms impedes effective communication among stakeholders. We propose a unified graphical framework for characterizing and representing collaborative platforms, focusing on audio/voice-based engagements. Our framework segments community engagement sessions into engagement formats, characterizing them with preconditions, configurations, and outputs, and visualizes them using state machine-based representations. A field study demonstrates the framework's effectiveness in supporting stakeholder communication for real-life scenarios. We contribute to CSCW literature by providing a standardized approach that offers a common framework/language for discussing, developing, or reconfiguring collaborative platforms. Our findings show that this framework enables non-governmental organizations and researchers to navigate under-explored design spaces, enhancing the utilization of voice-based platforms for engaging distributed marginalized communities. Md. Adnanul Islam, Delvin Varghese, Dan Richardson, Muhamad Risqi Utama Saputra, Manika Saha, Tom Bartindale, Md. Saddam Hossain Mukta, Rheinanda Kaniaswari, Md. Yousuf, Patrick Olivier |
Proc. ACM Hum. Comput. Interact. | 10 |
| 2024 | From Plating to Tasting: Towards Understanding the Choreography of Computational FoodabstractThe emerging concept of “computational food” focusing on the material affordances when designing food interactions is gaining traction in Human-Food Interaction (HFI). However, prior HFI research has not yet substantively investigated the dynamic nature of computational food from its creation to consumption, limiting our understanding of the complex interactions among creators, computational food, and consumers. In response, our paper shifts the perspective towards the dynamics of computational food interactions through a study in cooperation with chefs and gastronomists. Utilizing “Dancing Delicacies” as a research artifact – a system that facilitates dynamic dining trajectories – we adopted the concept of “choreography” to unravel the experiential dynamics of computational food. Our study resulted in six themes concerning computational food experiences and detailed four design implications central to culinary choreography. Our work aspires to leverage the choreographic potential of computational food design, paving the way for future HFI innovations. Jialin Deng, Nathalie Overdevest, Patrick Olivier, Florian 'Floyd' Mueller |
CHI | 3 |
| 2024 | Recordkeeping in Voice-based Remote Community EngagementabstractDriven by pragmatic, cost-related, and environmental factors, voice-based remote community engagement tools (such as Interactive Voice Response) are emerging as a key modality for engaging marginalized communities. These voice-based digital solutions offer new opportunities for distributed community engagement and empowerment, and the ability to capture, store, and access a wide range of different records (i.e., recordings, interactions and contextual metadata) associated with community engagements. This potential for large scale, distributed community record collection necessitates an understanding of inclusive and effective recordkeeping approaches for appraisal, documentation, preservation, and accessibility of different types of records (such as audio recordings, transcripts, reports, and observatory notes) related to voice-based community engagements. Through qualitative analysis of stakeholder focus group discussions with domestic workers (as marginalized community members) and NGOs working in the sector, we present valuable insights and recommendations for the development of recordkeeping approaches tailored to voice-based remote community engagement records. Md. Adnanul Islam, Dan Richardson, Manika Saha, Delvin Varghese, Tom Bartindale, Pratyasha Saha, Muhamad Risqi Utama Saputra, Patrick Olivier |
CHI | 8 |
| 2024 | Hearing Community Voices in HCI4D: Establishing Safe Places to Co-Create Counter-Collective Narratives with Women Farmers in BangladeshabstractAlthough listening to community voice is a core value in HCI4D, we have limited methods to capture the community voice of marginalized groups within disadvantaged communities. Working with NGOs and 24 marginalized women farmers in Bangladesh, we promoted psychological safety and empowerment through our configuration of the process. Our stakeholders decided to record and produce a radio-style audio recording that presented their counter-collective narratives for development projects. We reflect on this process using the Benefits of Community Voice framework to document rich insights into community contexts, lived experiences, local knowledge, and building trust and buy-in and through interviews with three NGO workers. We discuss the fundamental need of stakeholders for a safe place to share, the value of letting stakeholders guide method selection, the significance of counter-collective narratives, the benefits of participatory audio to hear community voices for democratizing and sustaining development and design implications of our work for HCI4D. Manika Saha, Stephen Lindsay, Jessica L. Watterson, Tom Bartindale, Delvin Varghese, Mallika Saha, Gillian C. Oliver, Syed Ishtiaque Ahmed, Patrick Olivier |
CHI | 9 |
| 2024 | Leveraging Implementation Science in Human-Centred Design for Digital HealthabstractThere are increasing concerns that digital interventions in healthcare settings could be better designed for scalable and sustained use. Implementation science is the scientific study of how to embed evidence-based interventions in practice. Calls to integrate implementation science and Human-Centred Design methods have focused on integrating design methods within implementation science processes. By contrast, we present a novel approach to integrating implementation science within Human-Centred Design for digital health interventions. Our approach leverages the socio-technical Nonadoption, abandonment, scale-up, spread, and sustainability (NASSS) framework within the distinct phases of the Double Diamond process. To illustrate our proposal we demonstrate its application in the redesign of a brief health promotion intervention to reduce the risk of alcohol-attributable breast cancer in women attending routine mammography. We discuss reflections on the approach and implications for future research that targets implementation within design. Alex Waddell, Joshua Paolo Seguin, Peta Stragalinos, Joseph P. Wherton, Jessica L. Watterson, Christopher Owen Prawira, Patrick Olivier, Victoria Manning, Dan Lubman, Jasmin Grigg |
CHI | 8 |
| 2024 | Designing online peer support for parents of adolescents at risk of mental health challengesabstractWhile online parenting interventions have been shown to improve youth mental health, parents find it challenging to engage with and implement strategies from self-directed interventions. Our study purposefully designed a parent peer-support community for parents seeking support. Our two-phased qualitative study included parent interviews and design workshops. Our findings show that while parents need others’ lived experiences to learn about parenting, perceived judgment and self-doubt can stop them from actively contributing to the peer support group. To address this design challenge, we operationalised parents’ needs and challenges gained in the interviews and workshops into design implications. We demonstrate a parent-centered design approach where we formulate design implications that integrate parents’ needs and expectations with multidisciplinary theoretical and empirical evidence to deepen and concretise the design for an online parent peer-support community that cultivates empathy, encourages confidence and self-efficacy, and motivates change and growth. Joshua Paolo Seguin, Dharshani Tharanga Chandrasekara, Mairead Claire Cardamone-Breen, Jue Xie, Roisin McNaney, Tom Bartindale, Patrick Olivier, Marie B. H. Yap |
CHI | 8 |
| 2024 | Leaving No One Behind: An Agenda for Voice-based Engagement of Remote CommunitiesabstractVoice-based digital platforms are increasingly recognized as powerful tools for fostering community participation and bridging digital divide. These platforms offer unique opportunities for engaging distributed communities, especially those with limited digital literacy and internet access. Despite their potential, the comprehensive impact of voice-based platforms is constrained by challenges concerning design inclusivity, sustainability, and stakeholder empowerment. This systematic review critically examines existing voice-based platforms, identifying key challenges and opportunities for enhancing their effectiveness. Our review reveals that innovative participation archetypes, when supported by inclusive design and robust policy frameworks, can significantly enhance community engagement. Additionally, sustainable business models and stakeholder empowerment are crucial for the long-term viability of these platforms. This study provides actionable insights and a research framework for ICTD researchers and practitioners, emphasizing the need for inclusive, sustainable, and contextually relevant design and development of voice-based solutions to drive sustainable social change and promote digital equity. Md. Adnanul Islam, Patrick Olivier, Delvin Varghese |
ICTD | 2 |
| 2024 | Qudwa: STEM e-mentoring for young women in Saudi ArabiaabstractIn Saudi Arabia, the lack of female role models and the absence of mentoring and support programmes have contributed to the limited progression of female graduates into STEM professions. In this study, we present a shift in the design of e-mentoring models for younger generations to enable less committed and more flexible relationships between mentors and mentees. Qudwa is an unplatformed STEM e-mentoring system designed to facilitate communication between female Saudi professional mentors and young female mentees through existing social media technologies and practices. The design of Qudwa is based on three design requirements: (1) flexibility and control; (2) integration of e-mentoring with daily used online tools; and (3) visibility. We show the potential of existing technologies and social media platforms to facilitate a new form of e-mentoring and conclude with several design recommendations. This work encourages further investigation into e-mentoring in the context of Saudi Arabia and similar contexts and examination of different applications of unplatforming. Aseel Alhadlaq, Ahmed Kharrufa, Abeer Alnuaim, Patrick Olivier |
Behav. Inf. Technol. | 4 |
| 2024 | A Design Vocabulary for Scaffolding Group Interaction Archetypes through Synchronous TelephonyabstractMultiple HCI projects have demonstrated the potential of digitally-enhanced, synchronous telephony platforms for use with and by resource-limited communities. However, these platforms were each designed to only facilitate a single archetype of community engagement, limiting their capacity for adaptation when contextual or stakeholder requirements change. This paper builds upon these projects to introduce a design vocabulary, grounded in a formal ontology describing the core components necessary to run adaptable, structured engagements through synchronous group telephony. Through a series of scenarios, we present how this design vocabulary can be used to: help design and communicate different models of synchronous audio engagements, describe existing technologies, and highlight other novel ways in which such platforms could be used. We discuss how while under-explored to this point, synchronous telephony platforms can be designed to orchestrate stakeholder engagements with a degree of flexibility previously impossible in remote, offline contexts. Dan Richardson, Md. Adnanul Islam, Bronwyn J. Cumbo, Pranita Shrestha, Delvin Varghese, Tom Bartindale, Patrick Olivier |
Proc. ACM Hum. Comput. Interact. | 7 |
| 2023 | Dancing Delicacies: Designing Computational Food for Dynamic Dining TrajectoriesabstractContemporary human-food interaction design is often a technology-driven endeavor in which food's materiality has been largely underexplored. Building on the concept of “computational food”, this paper explores the design of food as a material realization of computation through a material-centered approach. We engaged with a “Research through Design” exploration by designing a computational food system called “Dancing Delicacies”, which enables food items to be “programmed” and “reconfigured” within dynamic trajectories. Our practice led to a design framework resulting in four original dish designs. Our dishes aim to illustrate the richness of this new design space for computational food. Furthermore, through engaging with expert practitioners from the hospitality industry, we provide a first account of understanding the design of computational food for dynamic dining trajectories and its speculative use contexts in the industry. With this work, we hope to inspire researchers and designers to envision a new future of human-food interaction. Jialin Deng, Humphrey Yang, Aryan Saini, Urs Dominic Gaudenz, Lining Yao, Patrick Olivier, Florian 'Floyd' Mueller |
Conference on Designing Interactive Systems | 6 |
| 2023 | OurStrategy: Employee Voice In Transnational Strategy DevelopmentabstractThe rich detail generated by qualitative research is essential for understanding workplace contexts and processes for organizational development. This can be a highly involved and extensive process, thus limiting the number of people who can normally be allowed to fully participate. This is especially problematic when it comes to workplace collaboration and development, as it means that a large number of voices are not considered and heard. In this paper, we provide and implement a novel semi-automated approach that enables large-scale qualitative research. This was done within the context of developing a new organizational strategy for a large and diverse multi-lingual international development organization. We included over 150 different stakeholders whilst enabling their views to be collected and analyzed in depth. This case study demonstrates how to effectively implement qualitative interview research at scale with an application to the employee voice setting, contributing the tools and means to achieve this. Dinislam Abdulgalimov, Reuben Kirkham, James Nicholson, Tom Bartindale, Patrick Olivier |
CHI | 5 |
| 2023 | Action Translate: Supporting Students in Translation VolunteeringabstractUniversity students are well known for volunteering within non-governmental organisations (NGOs). A significant part of NGO practice is the production of documents that communicate their work to local communities and international stakeholders. However, organisations often struggle to resource translations of these documents, resulting in the exclusion of the very same communities that they want to reach. Although many students are multilingual and are willing to volunteer their time and language skills, there are few structured opportunities configured for such non-professional translation of content in the short-term mode that would fit into the student pattern of availability. We developed Action Translate to specifically support these motivated, non-professional translators within the volunteering constraints of university life. Action Translate leverages machine translation post-editing to support teams of volunteers working on NGO translation projects online. Through analysis of a real-world deployment, we discuss how digital systems can be developed to better support student volunteer translators, specifically in building collegiate interaction and identity as translators for a cause. Margherita Angelucci, Harrison Marshall, Meriem Tebourbi, Joshua Paolo Seguin, Delvin Varghese, Patrick Olivier, Tom Bartindale |
CHI | 6 |
| 2023 | Community Voice as Data: Affordances of Participatory Videos for International Program DevelopmentabstractInternational program development is a complex process involving many stakeholders. Current international practice affords limited, if any, opportunities for direct community-led input into the program commissioning process, resulting in programs that may not meet the specific needs of communities on the ground. Community voice is one source of data that could help focus the design of effective development programs and interventions. However, development programs are primarily formulated based on representative and often quantitative data conducted by experts from outside the community. Through a participatory video production process with disadvantaged women farmers in rural Bangladesh, we explore the opportunities for including meaningful community voices in these institutionalized processes. We present practical design implications for how community-generated voices can act as rich data, establishing confidence, community bonds and senses of accountability to inform early stages of project development, and to specifically augment and contextualize other data sources. Manika Saha, Tom Bartindale, Delvin Varghese, Stephen Lindsay, Dan Richardson, Syed Ishtiaque Ahmed, Patrick Olivier |
CHI | 7 |
| 2023 | Exploring the digital support needs of caregivers of people with serious mental illnessabstractIn low-and middle-income countries like India, people with severe mental illness (PSMI) rely on their families as a primary source of care, given the lack of support from healthcare systems. The demanding nature of caregiving places significant physical and mental demands on caregivers, who are the primary source of support to PSMI. We explore how caregivers in under-resourced settings can be better supported through everyday digital technologies. We conducted interviews with caregivers (from urban and rural India), as well as workshops with professionals from Indian NGOs that work directly with PSMIs. We found that technology has the potential to (1) provide carer-centred support that empowers carers who experience stigma and issues with existing support networks; (2) provide support for carers to overcome barriers and progress in the recovery of the PSMI. We conclude with design considerations, proposing how an online peer community can leverage carers’ expertise to actualise support provision. Farheen Siddiqui, Delvin Varghese, Pushpendra Singh 0001, Sunita Bapuji Bayyavarapu, Stephen Lindsay, Dharshani Tharanga Chandrasekara, Pranav Kulkarni, Taghreed Alshehri, Patrick Olivier |
CHI | 10 |
| 2023 | Enabling Digital Parenting Interventions to Promote Empathic Partnerships among Parents, Educators, and Adolescents Targeting School RefusalabstractSchool refusal is a complex issue which typically develops in adolescence, often in the context of anxiety and depressive disorders. While parents and educators play a critical role in supporting these adolescents, they need guidance to work together to overcome the problem. Our study explores how technology can be designed to help parents and educators work together in supporting adolescents who refuse school. We first conducted 14 interviews with parents which highlighted that empathic understanding and communication between parents and the educators is key to supporting adolescents with school refusal. Subsequently, we conducted co-design workshops with three parents, three adolescents and five educators. Our workshop findings show that reactive and problem-focused communication can undermine trust-building and progress towards supporting the adolescent. Drawing on these findings, we formulate design implications that can enable empathic parent-adolescent-educator partnerships, provide holistic support for parents, and facilitate individual tailoring for diverse parent-adolescent journeys. Anna Smout, Dharshani Tharanga Chandrasekara, Glenn Melvin, Joshua Paolo Seguin, Patrick Olivier, Mairead Claire Cardamone-Breen, Tom Bartindale, Roisin McNaney, Marie B. H. Yap |
CHI | 6 |
| 2023 | Sketching dialogue: incorporating sketching in empathetic semi-Structured interviews for human-computer interaction researchabstractWe introduce a novel data collection technique, Sketching Dialogue, which incorporates sketching as an integral part of the semi-structured interview process. This approach was evaluated and validated using two case studies involving 21 participants. Through the first case study, we demonstrate the value of Sketching Dialogue as an additional supportive artefact for interactive discussion in the interview setting. The second case study involved a process of other researchers applying the method within six different studies on a range of topics. We outline how Sketching Dialogue provided a more effective form of engagement with participants, especially regarding (personally) sensitive topics or where empathetic engagement was required. Through this work, we illustrate how sketching can enhance the quality of traditional research interviews for studies in human–computer interaction, in part due to its particularly flexible and accessible nature. Based on our experience, we also reflect upon the steps and practices needed to introduce a new qualitative research method to human–computer interaction researchers and designers. Euijin Hwang, Reuben Kirkham, Kevin Marshall, Ahmed Kharrufa, Patrick Olivier |
Behav. Inf. Technol. | 5 |
| 2023 | Designing for the Embedding of Employee VoiceabstractPrevious research on employee voice has sought to design technological solutions that address the challenges of speaking up in the workplace. However, effectively embedding employee voice systems in organisations requires designers to engage with the social processes, power relations and contextual factors of individual workplaces. We explore this process within a university workplace through a research project responding to a crisis in educational service delivery arising from the COVID-19 pandemic. Within a successful three-month staff-led engagement, we examined the intricacies of embedding employee voice, exploring how the interactions between existing actors impacted the effectiveness of the process. We sought to identify specific actions to promote employee voice and overcome barriers to its successful establishment in organisational decision-making. We highlight design considerations for an effective employee voice system that facilitates embedding employee voice, including assurance, bounded accountability and bias reflexivity. Dinislam Abdulgalimov, Reuben Kirkham, Stephen Lindsay, James Nicholson, Vasillis Vlachokyriakos, Emily Dao, Daniel Kos, Daniel Jitnah, Pamela Briggs, Patrick Olivier |
Proc. ACM Hum. Comput. Interact. | 10 |
| 2023 | Exploring Digital Communication Needs of Local Communities and Self-organized CollectivesabstractRecent work in HCI has explored the use of ICTs for the mobilisation and organisation of values-led communities and social movements. This paper extends this line of work by exploring the design of a communication system for informal, place-based citizen collectives-also referred to as Social Solidarity Movements. The distinctive characteristics of such collectives, namely their decentralised, bottom-up and self-organised organisation, and their lack of monetary resources, pose interesting challenges for communication technology design. The work reported in this paper sought to explore how the values and practices of such collectives can be embodied in mobile communication tools. A system was designed to mirror on-the-ground informal organisational structures, its primary goal being to serve as a probe for research and discussion. Our findings highlight the diversity of channels and organisational structures prevailing in these contexts, their participatory nature, and issues of temporality, anonymity, privacy, and trust, all of which must be considered when designing technologies to support cooperative work. We contribute methodological insights and design implications for mobile technologies underpinning the work of social collectives and their practices. Katerina El Raheb, Vasillis Vlachokyriakos, Maria Roussou, Patrick Olivier, Tom Bartindale, Andrew Garbett |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2023 | Benefits of Community Voice: A Framework for Understanding Inclusion of Community Voice in HCI4DabstractCommunity voice is widely used in computer-supported cooperative work (CSCW) and human-computer interaction (HCI) work with underserved communities. However, the term is unresolved, denoting disparate activities, methods, and phenomena that are at their most useful when combined. We argue for a rethink by setting out a more nuanced understanding of "community" and "voice". Building on our own experiences of HCI for development (HCI4D) work and the existing literature, we propose a framework for the benefits it can bring to those who actively engage with communities as part of their work. This framework can be understood in terms of its four constituent benefits for CSCW and HCI4D practitioners: (i) understanding context, (ii) creating empathy, (iii) leveraging local skills and knowledge, and (iv) building trust and buy-in. We reflect on how an improved understanding of these benefits applies to three prior projects with women living in Bangladesh and discuss the issues and need for more work on community voice. Finally, we discuss how this more detailed perspective on community voice helps us understand power dynamics and polyvocal communities in development contexts. Manika Saha, Stephen Lindsay, Delvin Varghese, Tom Bartindale, Patrick Olivier |
Proc. ACM Hum. Comput. Interact. | 5 |
| 2022 | Understanding the Therapeutic Coaching Needs of Mothers of Children with Cerebral PalsyabstractMothers of preschool children with cerebral palsy are often responsible for delivering multiple home therapy programs. Technology could be a way to bridge some of the challenges of home therapy delivery, such as lack of regular contact with professionals and the need for support continuity. We interviewed seven mothers and four speech therapists to explore their challenges, and the types of support they currently receive (or give). Key issues included limitations of existing communication channels between mothers and professionals, the mothers’ social support needs, and the level of commitment required to self-deliver home therapy. Based on findings indicating video sharing as an existing practice among mothers, we conducted three workshops to further investigate how a video-based platform could support home therapy delivery. We conclude with a number of design considerations for such technologies, to improve communication and collaboration between professional therapists, mothers and members of their wider social network. Ebtisam Abdullah Alabdulqader, Katy Stockwell, Kyle Montague, Daniel Jackson 0002, Andrew F. Monk, Lindsay Pennington, Roisin McNaney, Stephen Lindsay, Patrick Olivier |
Conference on Designing Interactive Systems | 10 |
| 2022 | Designing for Culturally Sensitive Cultural Change: A case study of designing for the visibility of Saudi women in the digital mediaabstractOnline self-presentation is recognized as a global phenomenon largely influenced by and sensitive to users’ cultural norms. However, incorporating cultural understanding into the design process can be challenging. Designing for culture creates dilemmas between designing for a pre-existing cultural ‘status quo’ or for cultural change. We argue that culturally sensitive design should not be a tool for (i) perpetuating existing cultural inequalities or (ii) empowering the individual isolated from their wider cultural milieu. We propose “designing for culturally sensitive cultural change”—a process in which we support creating a trajectory departing from the status quo, to bridge the gap between people's aspirations and practices related to cultural change. We demonstrate this in a case study on designing for Saudi women's self-presentation in digital media. We conclude with reflections on cultural sensitivity in designing for cultural change and broader implications for HCI. Taghreed Alshehri, Reuben Kirkham, Lynn Dombrowski, Patrick Olivier |
Conference on Designing Interactive Systems | 4 |
| 2022 | Design considerations for a digital service to support prison leaversabstractPeople leaving prison experience significant challenges upon release. Due to limited funding, only a small proportion of prison leavers receive specialist reintegration support to help them return to the community. Those who receive support have better outcomes across a range of domains and are less likely to be reincarcerated. This study sought to understand how digital services, such as smartphone-based applications, can provide a low-cost, scalable option to extend reintegration support to a broader cohort. To ascertain this, interviews and workshops were conducted with people with lived experience of prison, program staff from a leading community service organisation (CSO) that provides reintegration services, and policy and operational staff from an Australian state’s Department of Justice (DOJ). It was found that digital services have the potential to help prison leavers find and access relevant services, coordinate their own support, and establish supportive peer networks. This paper outlines the critical design considerations that such a service should encompass, including that it must recognise the diverse needs of prison leavers and embed self-determination. Monika Grierson, Delvin Varghese, Mitzi Bolton, Patrick Olivier |
Conference on Designing Interactive Systems | 4 |
| 2022 | Critically Engaging with Embedded Values through Constrained Technology DesignabstractThe rise of gig economy platforms has highlighted the impact platform and algorithm design can have upon workers’ experiences. This paper reports on an extended series of collaborative design engagements with a private company and an international non-government organisation during the production of an Interactive Voice Response component for a gig economy platform. We present the findings of a design ethnography undertaken during this process, and discuss how design decisions reflect how each party’s values, motivations and assumptions are embedded within the final technology. There exists a need for simple methods to assist practitioners to surface and critically engage with the disparate values, priorities and assumptions held by the system’s stakeholders. We demonstrate that this can be done during the production of real-world systems through the application of constrained design as a values lever, and discuss how constraint-based values levers can support critical reflection, even in resource-constrained commercial development contexts. Dan Richardson, Bronwyn J. Cumbo, Tom Bartindale, Delvin Varghese, Manika Saha, Pratyasha Saha, Syed Ishtiaque Ahmed, Gillian C. Oliver, Patrick Olivier |
Conference on Designing Interactive Systems | 9 |
| 2022 | Co-designing Digital Platforms for Volunteer-led Migrant Community Welfare SupportabstractCommunity-based migrant organizations play a vital role in the provision of welfare services to temporary migrant workers, international students, and refugees whose access to government support services are limited. Through a co-design based inquiry, we explored the potential to utilize mainstream digital platforms to support the welfare agenda of an Australia-based Filipino migrant organization. We discuss the advantages and disadvantages of implementing such technology-mediated workflows within the community-based organization and the essential practices that they may undermine. Drawing on this case study, we present a provisional set of reflections for design practitioners working in the space of migrant communities and other marginalized community groups. These include the importance of designing for the community’s long-term and holistic development, leveraging volunteers’ digital literacy, and a call for more malleable platforms that allow community groups to reflect their core values and needs directly onto the platform configurations. Joshua Paolo Seguin, Delvin Varghese, Misita Anwar, Tom Bartindale, Patrick Olivier |
Conference on Designing Interactive Systems | 5 |
| 2022 | Logic Bonbon: Exploring Food as Computational ArtifactabstractIn recognition of food's significant experiential pleasures, culinary practitioners and designers are increasingly exploring novel combinations of computing technologies and food. However, despite much creative endeavors, proposals and prototypes have so far largely maintained a traditional divide, treating food and technology as separate entities. In contrast, we present a “Research through Design” exploration of the notion of food as computational artifact: wherein food itself is the material of computation. We describe the Logic Bonbon, a dessert that can hydrodynamically regulate its flavor via a fluidic logic system. Through a study of experiencing the Logic Bonbon and reflection on our design practice, we offer a provisional account of how food as computational artifact can mediate new interactions through a novel approach to food-computation integration, that promotes an enriched future of Human-Food Interaction. Jialin Deng, Patrick Olivier, Josh Andres, Kirsten Ellis, Ryan Wee, Florian 'Floyd' Mueller |
CHI | 2 |
| 2022 | Supporting Real-time Peer-Mentoring of Rural VolunteersabstractTelephone-driven community forums have been a widely proposed solution to address the unreliable internet connectivity and large geographic scope that characterizes many international NGO contexts. Primarily, these applications support asynchronous activities, such as information portals or forums to access rural journalism, but opportunities for real-time experience sharing remain largely under-explored. In this paper, we explore the potential of such forums to support remote mentoring of NGO volunteers, a practice that requires synchronous, dialogical formats for experience sharing and peer discussion. We engaged 28 participants from a rural Indian NGO in the design of peer-mentoring sessions that leverage synchronous audio discussions, using the structure and format of traditional talk-show radio as a starting point. The participants favored an entertaining approach to mentoring and discussed the logistics required to achieve this within their resource constraints. We conclude with design implications for designing media-driven community engagement platforms and the ethical challenges around protecting marginalized community interests. Delvin Varghese, Tom Bartindale, Kyle Montague, Matt Baillie Smith, Patrick Olivier |
CHI | 5 |
| 2022 | Pictorial Consent: Fieldwork Reflections
Manika Saha, Tom Bartindale, Sharifa Sultana, Gillian C. Oliver, Shakuntala Haraksingh Thilsted, Syed Ishtiaque Ahmed, Delvin Varghese, Patrick Olivier |
ECSCW | 8 |
| 2022 | Commissioning Development: Grantmaking, Community Voices, and their Implications for ICTDabstractWhile information and communication technology for development (ICTD) researchers have prioritized advocating for community voices in innovation design and development, we have limited insights into how community voices are incorporated by the high-level decision-makers who fund and initiate development projects and programs in the Global South. Indeed, understanding local communities’ voices (expressions of needs, challenges, and priorities) in tailoring effective development projects for sustainable development is widely considered an unmet goal. Using a qualitative survey of eight decision-makers (including grantmaking donors, central governments and INGOs) we explored a number of key factors, including national and global political climates, insider-outsider interactions, and evidence-based approaches that influence the high-level decision making process, workflows, and perceptions of community voice in project commissioning within Bangladesh’s public health nutrition development arena. Our findings reveal the tensions that arise among high-level decision-makers, and highlight the challenges associated with connecting with communities during development project design and implementation. We suggest broader implications and design opportunities for inventive project commissioning approaches to bridge the gap between communities and decision-makers. Our findings are of potential value for ICTD and HCI4D researchers interested in sustainable innovation and understanding and participating in the complex workflows of the project commissioning process in sustainable global development. Manika Saha, Tom Bartindale, Sharifa Sultana, Gillian C. Oliver, Dan Richardson, Shakuntala Haraksingh Thilsted, Syed Ishtiaque Ahmed, Patrick Olivier |
ICTD | 8 |
| 2022 | Comprehensive guidelines for emotion annotationabstractEmotions are psychological traits which are associated with an individuals' thoughts, feelings, behavioral responses, and experiences of pleasure and displeasure. The ability to recognise a conversational partner's emotional state from their speech (and respond accordingly) is a longstanding requirement of a fully capable intelligent virtual agent. However, despite the fact that current approaches to emotion recognition primarily depend upon supervised machine learning models, there are no comprehensive guidelines for emotion label annotation of the corpora used to train such models. We present comprehensive guidelines for consistent and effective annotation of text corpora with emotion labels. In particular, our proposal directly addresses the requirements of multi-label emotion recognition, and we demonstrate how an implementation of our proposed guidelines led to substantially (30%) higher agreement score among human annotators. Md. Adnanul Islam, Md. Saddam Hossain Mukta, Patrick Olivier |
IVA | 3 |
| 2022 | Towards Sustainable ICTD in Bangladesh: Understanding the Program and Policy Landscape and Its Implications for CSCW and HCIabstractHistorically, Computer-Supported Cooperative Work (CSCW) and Human-Computer Interaction for Development (HCI4D) researchers in the Global South have advocated for a community-based approach to technology design and development. However, even with this "bottom-up" emphasis, the sustainability and scalability of the resulting innovations remain major challenges, and are poorly understood. To address this gap, we take the case of Bangladesh as a typical Global South context in which development work is carried out by a complex intertwined network of stakeholders across governments, NGOs, donors, and industries. To better understand the current development landscape and its priorities for digital technologies, we conducted interviews with 14 influential decision-makers in Bangladesh who play significant roles in the development of nutrition strategies. Our findings highlight a disconnect between the Bangladesh government's "digital mandate" and the reality of digital innovation practice within the nutrition development sector. Our paper contributes to the debate on factors that affect decision-making processes. We explore the dynamics of diverse actors and institutions who are intended to participate in, but can act as obstacles to sustained bottom-up innovations. Our findings expand understanding of institutional priorities, the dynamics of intermediaries, techno-solutionism, postcolonialism, bureaucracy, competition, and other important topics in CSCW scholarship. We suggest understanding the factors that guide the decision-making process of digital innovation practices in terms of four dimensions: internal, external, vertical, and horizontal. Consequently, we recommend CSCW and HCI researchers become mediators to connect decision-makers and communities and bring their voices in ICT innovations for global development. Finally, we offer recommendations for proactive engagement with decision-making stakeholders, enabling researchers to design community-centered sustainable digital innovations for development. Manika Saha, Delvin Varghese, Tom Bartindale, Shakuntala Haraksingh Thilsted, Syed Ishtiaque Ahmed, Patrick Olivier |
Proc. ACM Hum. Comput. Interact. | 6 |
| 2021 | Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time InkingabstractWe present a system for connecting partners in long-distance relationships in bedrooms and at bedtime, a space and time that most couples share. Unlike communications explicitly initiated by users, our system is always-on, staying in the background and enabling remote presence without constant use. We present findings from a field study in which the system was deployed into participants’ bedrooms. The system includes an automated photo-stream (rather than video), which was found to provide a balance between the feeling of presence and privacy, and to remove the pressure to communicate. The system also includes a real-time shared inking canvas with disappearing ink, which was found to provide a rich versatile medium allowing for new patterns of communication, live interventions, and collaborative drawing. Learnings from how our system balances privacy and remote connectedness may also have relevance for other domains such as remote healthcare and education. Jan Kucera 0003, James Scott, Siân E. Lindley, Patrick Olivier |
CHI | 4 |
| 2021 | Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design: A Case Study with Saudi transnationalsabstractIt is widely acknowledged in HCI that culture is embodied in many aspects of an individual's identity and interaction with technology. Whilst existing cultural models have been criticized for providing a deterministic view of culture, alternative methods for incorporating culture in design remain scarce. We introduce the use of Qualitative Secondary Analysis (QSA) as a bottom-up approach to construct a richer and more dynamic understanding of culture to inform our best practices in Cross-Cultural Design. We demonstrate the use of QSA within a culturally specific context, namely Saudi transnationals. We draw upon two case studies (with 55 participants) to investigate the cultural factors underpinning our participants views. We conclude with a reflection on key affordances and challenges of QSA, illustrating how QSA can be leveraged to unravel otherwise overlooked knowledge present in many qualitative HCI studies. Taghreed Alshehri, Norah Abokhodair, Reuben Kirkham, Patrick Olivier |
CHI | 4 |
| 2021 | TapeBlocks: A Making Toolkit for People Living with Intellectual DisabilitiesabstractThe accessibility and affordability of tangible electronic toolkits are significant barriers to their uptake by people with disabilities. We present the design and evaluation of TapeBlocks, a low-cost, low-fidelity toolkit intended to be accessible for people with intellectual disabilities while promoting creativity and engagement. We evaluated TapeBlocks by interviewing makers, special educational needs teachers and support coaches. Analysis of these interviews informed the design of a series of maker workshops using TapeBlocks with young adults living with intellectual disabilities, led by support coaches with support from the research team. Participants were able to engage with TapeBlocks and making, eventually building their own TapeBlocks to make personal creations. Our evaluation reveals how TapeBlocks supports accessible making and playful discovery of electronics for people living with disabilities, and addresses a gap in existing toolkits by being tinkerable, affordable and having a low threshold for engagement. Kirsten Ellis, Emily Dao, Osian Smith, Stephen Lindsay, Patrick Olivier |
CHI | 5 |
| 2021 | Blending into Everyday Life: Designing a Social Media-Based Peer Support SystemabstractPeer support through social media has been shown to have significant potential to improve health care outcomes. Despite this, very little is understood about how to design a social media-based peer support system. We use the model of unplatformed design to structure a multi-phase design process of a WhatsApp-based peer support system, with and for participants undergoing extreme weight loss as part of a health care intervention into diabetes management. From a mixed-methods evaluation of a three-month deployment of the system and reflections upon the design process we explore the value of the model in facilitating the expression of authentic peer support, and identify how the unique characteristics of unplatformed design allowed for the creation of a peer support system that was responsive to participants’ existing everyday use of social media technologies. Daniel Lambton-Howard, Emma Simpson, Kim Quimby, Ahmed Kharrufa, Heidi Hoi Ming Ng, Emma Foster, Patrick Olivier |
CHI | 7 |
| 2021 | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display DeploymentabstractConfiguring community technology to ensure its sustainability has proved challenging. We present a 3-year longitudinal study and evaluation of two independent situated community display networks in rural contexts. We describe how the design of the display systems evolved to reflect the needs and desires of the community. We report on the way stakeholders’ perceptions of the displays changed over time, and examine the community dynamics involved in the administration, maintenance and moderation of the systems. Drawing from our findings, we further explore the role of the community champion and their impact on sustainability and scalability. We provide recommendations for the design of community network display technology that supports democratic inter-community politics and governance, and is sensitive to the hidden emotional labor and social resources that are required from communities to fully adopt and sustain display technology. Stuart Nicholson, Clara Crivellaro, Adrian K. Clear, Daniel Jackson 0002, Rob Comber, Vasillis Vlachokyriakos, Patrick Olivier |
CHI | 7 |
| 2021 | Question-driven Learning Analytics: Designing a Teacher Dashboard for Online Breakout RoomsabstractOne of the ultimate goals of several learning analytics (LA) initiatives is to close the loop and support students' and teachers' reflective practices. Although there has been a proliferation of end-user interfaces (often in the form of dashboards), various limitations have already been identified in the literature such as little account for sensemaking needs. This paper addresses these limitations by proposing a question-driven LA design approach to ensure that end-user LA interfaces explicitly address teachers' questions. We illustrate this in the context of synchronous online activities orchestrated by pairs of teachers using audio-visual and text-based tools (Zoom and Google Docs). This led to the design of an open-source monitoring tool to be used in real-time by teachers when students work collaboratively in breakout rooms, and across learning spaces. Stanislav Pozdniakov, Roberto Martínez-Maldonado, Shaveen Singh, Peter Chen, Dan Richardson, Tom Bartindale, Patrick Olivier, Dragan Gasevic |
ICALT | 7 |
| 2021 | Research with a Solidarity Clinic: Design Implications for CSCW Healthcare Service DesignabstractAbstract This paper reports on a long-term collaboration with a self-organised social clinic, within solidarity movements in Greece. The collaboration focused on the co-creation of an oral history group within the social clinic, aiming to record and make sense of a collection of digital oral histories from its volunteers and volunteers-doctors. The process aimed to support reflection and shape the future of the clinic’s ongoing social innovation and to transform institutional public health services. Positioning the work of solidarity movement as designing social innovation, the work contributes to CSCW and ‘infrastructuring’ in Participatory Design aspiring to support social activism and social transformation processes. More specifically, through our empirical insights on the process of infrastructuring an oral history group within a social movement; and related insights about their ongoing participatory health service provision—we provide implications for CSCW concerned with its role in institutional healthcare service transformation. Vasillis Vlachokyriakos, Clara Crivellaro, Hara Kouki, Christos Giovanopoulos, Patrick Olivier |
Comput. Support. Cooperative Work. | 5 |
| 2020 | TalkFutures: Supporting Qualitative Practices in Distributed Community EngagementsabstractCommunity engagements are qualitative processes that make use of participants local knowledge for democratic decision-making, but often exclude participants from data analysis and dissemination. This can mean that they are left feeling that their voice is not properly represented in the final output. This paper presents a digital community engagement process, TalkFutures, that actively involves participants in the production, distributed analysis and summarization of qualitative data. The design of TalkFutures was explored through a five-week deployment with the International Federation of Red Cross and Red Crescent Societies (IFRC) as part of a consultation designed to inform future strategy. Our analysis of deployment metrics and post-deployment interviews outline how TalkFutures: (i) increased modes of participation across the qualitative workflow; (ii) reduced barriers to participation; and (iii) improved representation in the engagement processes. Jay Rainey, Juan Carlos Alvarez de la Vega, Dan Richardson, Daniel Lambton-Howard, Sara Armouch, Tom Bartindale, Shaun Hazeldine, Pamela Briggs, Patrick Olivier, Kyle Montague |
Conference on Designing Interactive Systems | 9 |
| 2020 | Bespoke Reflections: Creating a One-Handed Braille KeyboardabstractA plethora of assistive technologies are designed to cater to relatively common types of disabilities. However, some people have disabilities or circumstances that fall outside these pluralities, requiring a bespoke assistive technology to be developed and custom built to meet their unique requirements. To explore the opportunities and challenges of such an endeavor, we document the process undertaken to build a braille keyboard for a one-handed blind person over the course of 18-months. This process involved iterative prototyping within an intensive co-creation process, due to the unique needs arising from having two intersecting impairments and the challenges of effectively developing an entirely new format of AAT. Through a structured reflection on this process, we provide an account of the practical, pragmatic and ethical considerations that apply when developing a bespoke assistive technology, whilst illustrating the wider value of bespoke assistive technology development for a more general community of people with disabilities. Kirsten Ellis, Ross de Vent, Reuben Kirkham, Patrick Olivier |
ASSETS | 4 |
| 2020 | Designing for Employee VoiceabstractEmployee voice and workplace democracy have a positive impact on employee wellbeing and the performance of organizations. In this paper, we conducted interviews with employees to identify facilitators and inhibitors for voice within the workplace and a corresponding set of appropriate qualities: Civility, Validity, Safety and Egalitarianism. We then operationalised these qualities as a set of design goals - Assured Anonymity, Constructive Moderation, Adequate Slowness and Controlled Access - in the design and development of a secure anonymous employee voice system. Our novel take on the Enterprise Social Network aims to foster good citizenship whilst also promoting frank yet constructive discussion. We reflect on a two-week deployment of our system, the diverse range of candid discussions that emerged around important workplace issues and the potential for change within the host organization. We conclude by reflecting on the ways in which our approach shaped discourse and supported the creation of a trusted environment for employee voice. Dinislam Abdulgalimov, Reuben Kirkham, James Nicholson, Vasillis Vlachokyriakos, Pamela Briggs, Patrick Olivier |
CHI | 6 |
| 2020 | Scenario Co-Creation Cards: A Culturally Sensitive Tool for Eliciting ValuesabstractValues are an integral part of human identity and have a pervasive impact upon human behavior. This makes understanding them a central concern in the design of technology, as exemplified by approaches such as Value Sensitive Design ("VSD"). Identifying and concreting the values held by a given population can be a difficult endeavor, especially where there is a cultural barrier limiting an effective discussion of them, for example in societies where freedom of expression is discouraged. Addressing this concern requires an in-depth consideration of appropriate value elicitation methods, which responds to the fact that it is not possible to understand values detached from their cultural context. We introduce a novel implicit method, Scenario Co-Creation Cards, and show how it can be used to incorporate existing models of culture in the value elicitation process. We demonstrate this in a case study of Saudi women's visibility in the digital media. Taghreed Alshehri, Reuben Kirkham, Patrick Olivier |
CHI | 3 |
| 2020 | Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated ParticipationabstractUsing existing social media technologies as a resource for design offers significant potential for sustainable and scalable ways of coordinating participation. We look at three exemplar projects in three distinct domains that have successfully coordinated participation through the configuration and augmentation of existing social media technologies: participatory future forecasting, participatory health research, and connectivist learning. In this paper we conceptualise social media technologies as material for design, that is, as the raw material with which coordinated participation is realized. From this we develop a model that proposes four material qualities of social media technologies, morphology, role, representation of activity and permeability, and point to how they can be productively employed in the design of coordination of participation. Daniel Lambton-Howard, Patrick Olivier, Vasillis Vlachokyriakos, Hanna Celina, Ahmed Kharrufa |
CHI | 2 |
| 2020 | Towards Participatory Video 2.0abstractParticipatory video (PV) is an established practice for enabling communities to "speak truth to power" and has been widely used by local, national and international Non-Governmental Organizations (NGOs). However, the digital media landscape has changed dramatically since PV became widely accessible with the rise of the camcorder in the 1980s. Current media practices have evolved considerably since, yet PV remains essentially unchanged. We report on an investigation of current PV practices and reflect on these in terms of what the future for PV holds. We conducted interviews with staff at a global humanitarian network who directly and indirectly engage in community story capture; and explore their reflections on the potentials and barriers to PV use. We propose a new vision for PV that draws on current visual media production, consumption and distribution technologies and practices, and propose principles on which PV 2.0, a new generation of Participatory Video can be founded. Delvin Varghese, Patrick Olivier, Tom Bartindale |
CHI | 2 |
| 2020 | Utilizing Participant Voice in Volunteer TrainingabstractDelivering training to volunteers is a huge challenge for non-governmental organisations (NGOs). Traditional classroom-based approaches that dominate training are problematic due to the limited participation they offer to trainees. Peer-led approaches however, have shown promise in helping NGOs utilise trainee experiences within training. Although technologies are playing an increasing role in training, their benefits are not well understood. We describe our experience of designing peer-led training for community volunteers in rural India. Working alongside an NGO involved in community regeneration and social action, we collaboratively delivered a ten-day training workshop, deploying audio technologies to engage the participants in sharing lived experiences. We draw on reflections from trainers and trainees on how utilising participant voice can enhance training. We highlight opportunities around the usage of audio technologies for engaging with participant voice, including the ability to reclaim trainee agency within training and to work within cultural barriers. Delvin Varghese, Jay Rainey, Kyle Montague, Tom Bartindale, Patrick Olivier |
CHI | 5 |
| 2020 | ReFind: Design, Lived Experience and Ongoingness in BereavementabstractWe describe the design and use of ReFind, a handheld artefact made for people who are bereaved and are ready to re-explore their relationship to the deceased person. ReFind was made within a project seeking to develop new ways to curate and create digital media to support ongoingness - an active, dynamic component of continuing bonds. We draw on bereavement theory and care championing practices that enable a continued sense of connection between someone bereaved and a person who has died. We present the design development of ReFind and the lived experience of the piece by the first author. We discuss our wider methodology which includes autobiographical design and reflections on if and how the piece supported ongoing connections, the challenges faced, and insights gained. Jayne Wallace, Kyle Montague, Trevor Duncan, Luís P. Carvalho, Nantia Koulidou, Jamie Mahoney, Kellie Morrissey, Claire Craig, Linnea Iris Groot, Shaun W. Lawson, Patrick Olivier, Julie Trueman, Helen Fisher |
CHI | 11 |
| 2020 | Feedback Strategies for Embodied Agents to Enhance Sign Language Vocabulary LearningabstractWhen learning sign language, feedback on accuracy is critical to vocabulary acquisition. When designing technologies to provide such visual feedback, we need to research effective ways to identify errors and present meaningful and effective feedback to learners. Motion capture technologies provide new opportunities to enhance sign language learning experiences through the presentation of visual feedback that indicates the accuracy of the signs made by learners. We designed, developed, and evaluated an embodied agent-based system for learning the location and gross motor movements of sign language vocabulary. The system presents a sign, tracks the learner's attempts at a sign, and provides visual feedback to the learner on their errors. We compared five different types of visual feedback, and in a study involving 51 participants we established that learners preferred visual feedback where their attempts at a sign were shown concurrently with the movements of the instructor with or without explicit corrections. Han Duy Phan, Kirsten Ellis, Alan Dorin, Patrick Olivier |
IVA | 4 |
| 2019 | Mapping the Margins: Navigating the Ecologies of Domestic Violence Service ProvisionabstractWork addressing the negative impacts of domestic violence on victim-survivors and service providers has slowly been contributing to the HCI discourse. However, work discussing the necessary, pre-emptive steps for researchers to enter these spaces sensitively and considerately, largely remains opaque. Heavily-politicised specialisms that are imbued with conflicting values and practices, such as domestic violence service delivery can be especially difficult to navigate. In this paper, we report on a mixed methods study consisting of interviews, a design dialogue and an ideation workshop with domestic violence service providers to explore the potential of an online service directory to support their work. Through this three-stage research process, we were able to characterise this unique service delivery landscape and identify tensions in services' access, understandings of technologies and working practices. Drawing from our findings, we discuss opportunities for researchers to work with and sustain complex information ecologies in sensitive settings. Rosanna Bellini, Angelika Strohmayer, Patrick Olivier, Clara Crivellaro |
CHI | 3 |
| 2019 | WhatFutures: Designing Large-Scale Engagements on WhatsAppabstractWhatsApp, as the world's most popular messaging application, offers significant opportunities for improving the reach and effectiveness of engagement projects. In collaboration with the International Federation of Red Cross and Red Crescent Societies (IFRC) we designed WhatFutures, a collaborative future forecasting engagement for global youth using WhatsApp. WhatFutures was successfully deployed with 487 players across 5 countries (Kenya, Bulgaria, Finland, Australia and Hong Kong) to inform strategic change within the IFRC. Based on our analysis of the activity - including 16,100 messages, 95 multimedia artifacts, and a post-engagement survey - we present a reflection upon the design decisions underpinning WhatFutures and identify how decisions made around group structures, processes and externalization of outputs influenced engagement and data quality. We conclude with the wider implications of our findings for the design of engagements that best utilize the affordances of existing messaging applications. Daniel Lambton-Howard, Kyle Montague, Andrew Garbett, Shaun Hazeldine, Carlos Alvarez, John A. Sweeney, Patrick Olivier, Ahmed Kharrufa |
CHI | 8 |
| 2019 | Gabber: Supporting Voice in Participatory Qualitative PracticesabstractWe describe the iterative design, development and learning process we undertook to produce Gabber, a digital platform that aims to support distributed capture of spoken interviews and discussions, and their qualitative analysis. Our aim is to reduce both expertise and cost barriers associated with existing technologies, making the process more inclusive. Gabber structures distributed audio data capture, facilitates participatory sensemaking, and supports collaborative reuse of audio. We describe our design and development journey across three distinct field trials over a two-year period. Reflecting on the iterative design process, we offer insights into the challenges faced by non-experts throughout their qualitative practices, and provide guidance for researchers designing systems to support engagement in these practices. Jay Rainey, Kyle Montague, Pamela Briggs, Thomas Nappey, Patrick Olivier |
CHI | 6 |
| 2019 | Exploring e-mentoring: co-designing & un-platformingabstractThe underrepresentation of women in the STEM workforce is a global issue. In Saudi Arabia, women constitute 48% of undergraduates in STEM, but their participation in STEM careers remains particularly low. We explored the current state of e-mentoring, and the potential for co-designing to enhance e-mentoring experiences for youth in the Saudi context. We report on how we sought to understand the opportunities, barriers and requirements of e-mentoring for young women in Saudi Arabia through (1) the application of a traditional programme of STEM e-mentoring, (2) workshops on the redesign of e-mentoring, and (3) a co-design activity as the first phase of an alternative e-mentoring process. The study demonstrated that the traits of the participants’ generation had a major effect on the findings; more so than cultural norms. This means that the findings have wider implications than just within the Saudi context. We identify a number of recommendations for designing e-mentoring programmes for young women and teenagers, including un-platforming traditional approaches to e-mentoring and the inclusion of co-design activities as a first step in the e-mentoring process. Aseel Alhadlaq, Ahmed Kharrufa, Patrick Olivier |
Behav. Inf. Technol. | 3 |
| 2019 | Recommender system based on pairwise association rulesabstractRecommender systems based on methods such as collaborative and content-based filtering rely on extensive user profiles and item descriptors as well as on an extensive history of user preferences. Such methods face a number of challenges; including the cold-start problem in systems characterized by irregular usage, privacy concerns, and contexts where the range of indicators representing user interests is limited. We describe a recommender algorithm that builds a model of collective preferences independently of personal user interests and does not require a complex system of ratings. The performance of the algorithm is analyzed on a large transactional data set generated by a real-world dietary intake recall system. Timur Osadchiy, Ivan Poliakov, Patrick Olivier, Maisie Rowland, Emma Foster |
Expert Syst. Appl. | 3 |
| 2019 | Corrigendum to "Recommender system based on pairwise association rules" [Expert Systems With Applications 115 (2018) 535-542]
Timur Osadchiy, Ivan Poliakov, Patrick Olivier, Maisie Rowland, Emma Foster |
Expert Syst. Appl. | 3 |
| 2019 | Infrastructuring Public Service Transformation: Creating Collaborative Spaces between Communities and Institutions through HCI ResearchabstractHCI has a tradition of engaging in democratic practices and contributing to public service innovation. Working with complex socio-political realities presents significant challenges for HCI researchers, which are amplified by the current democratic and economic crisis. In this article, we present insights from a longitudinal study where we worked with multiple stakeholders in the context of an austerity-driven transformation of public parks service in a city in the North East of England. Over the course of 20 months, we developed a participatory socio-technical process designed to create collaborative spaces between communities and institutions to re-envision and re-shape the city's public parks service. The study contributes to HCI research concerned with developing tools and processes that aim at connecting across the boundaries between communities and institutions. Our process and the resulting analysis expose the practical complexities of transformation and co-creation processes and the troubles that come with opening spaces for wider participation within highly contested and political settings. We provide an orientation for HCI design research aspiring to contribute to social innovation and democratic practices in troubled times. Clara Crivellaro, Daniel Lambton-Howard, Thomas Nappey, Patrick Olivier, Vasillis Vlachokyriakos, Alexander Wilson, Peter C. Wright |
ACM Trans. Comput. Hum. Interact. | 5 |
| 2018 | Respectful Disconnection: Understanding Long Distance Family Relationships in a South Korean ContextabstractWe report upon the conduct and findings of an investigation into technology design for long-distance relationships (LDRs), where South Korean culture raises specific challenges. Through two qualitative studies we explore inter-generational LDRs from the perspective of South Korean students based in the United Kingdom. We identify and document the particular nuances within, and challenges that arise from, these relationships, before turning to the pragmatics of technology design for LDRs. Through both an extended diary study and interviews with students, we illustrate the impact of Korean familial obligations on intergenerational LDRs, and the mistrust and anxiety on both sides (parents and students) arising from limitations in communication channels. From our findings, we develop the notion of 'respectful disconnection' which we propose as a framework for designing interactions that appropriately support LDRs within this specific South Korean context. Euijin Hwang, Reuben Kirkham, Andrew F. Monk, Patrick Olivier |
Conference on Designing Interactive Systems | 4 |
| 2018 | "That Really Pushes My Buttons": Designing Bullying and Harassment Training for the WorkplaceabstractWorkplace bullying and harassment have been identified as two of the most concerning silent and unseen occupational hazards of the 21st century. The design of bespoke training addressing domain-specific job roles and relations presents a particular challenge. Using the concept of data-in-place where data is understood as being bound and produced by a particular place, this paper describes how locally-situated accounts can be used to engage employees in workplace-specific training seminars. Using higher education as a case study, we describe a four-stage design process for future training efforts: (1) in-depth interviews for further understanding of bullying and harassment; (2) design of digital probes for capturing contextual data; (3) probe deployment and subsequent data analysis; (4) data-driven discussion-based seminars. We outline the potential for digital probes in promoting the denormalization of toxic workplace cultures, considerations for novel sensitive data governance models, and the discussion of data-in-place's temporal dimension. Rosanna Bellini, Patrick Olivier, Rob Comber |
CHI | 2 |
| 2018 | ThermoKiosk: Investigating Roles for Digital Surveys of Thermal Experience in Workplace Comfort ManagementabstractThermal comfort in shared workplaces is often contested and impacts productivity, wellbeing, and energy use. Yet, subjective and situated comfort experiences are rarely captured and engaged with. In this paper, we explore roles for digital surveys in capturing and visualising subjective experiences of comfort in situ for comfort management. We present findings from a 3-week field trial of our prototype system called ThermoKiosk, which we deployed in an open plan, shared office with a history of thermal comfort complaints. In interviews with occupants and members of facilities management, we find that the data and interactions can play an important role in initiating dialogue to understand and handle tensions, and point to design considerations for more systematically integrating them into workplace comfort practices. Adrian K. Clear, Samantha Mitchell Finnigan, Patrick Olivier, Rob Comber |
CHI | 3 |
| 2018 | Infrastructuring the Solidarity Economy: Unpacking Strategies and Tactics in Designing Social InnovationabstractSolidarity organizations in Europe are committed to building a more socially just society through a better configuration of democracy, politics and economy. In this paper, we describe our efforts to contribute to the socio-political designed innovation of solidarity movements through the establishment of a research lab embedded in, and operating within, the solidarity economy. We describe three cases that span the polarities of everyday and expert design, and contribute to the scaling out of social innovations. We use these cases to exemplify the strategies and tactics that emerge from the ongoing negotiation of 'infrastructuring' work with solidarity organizations. Finally, we discuss how guerilla infrastructuring, designing coalitions, and spanning design polarities can contribute to HCI and design for social innovation more generally. Vasillis Vlachokyriakos, Clara Crivellaro, Peter C. Wright, Patrick Olivier |
CHI | 4 |
| 2018 | Media of Things: Supporting the Production of Metadata Rich Media Through IoT SensingabstractRich metadata is becoming a key part of the broadcast production pipeline. This information can be used to deliver compelling new consumption experiences which are personalized, location-aware, interactive and multi-screen. However, media producers are struggling to generate the metadata required for such experiences, using inefficient post-production solutions which are limited in how much of the original context they can capture. In response, we present Media of Things (MoT), a tool for on-location media productions. MoT enables practical and flexible generation of sensor based point-of-capture metadata. We demonstrate how embedded ubiquitous sensing technologies such as the Internet of Things can be leveraged to produce context rich, time sequenced metadata in a production studio. We reflect on how this workflow can be integrated within the constraints of broadcast production and the possibilities that emerge from access to rich data at the beginning of the production lifecycle to produce well described media for reconfigurable consumption. Gerard Wilkinson, Tom Bartindale, Thomas Nappey, Michael Evans, Peter C. Wright, Patrick Olivier |
CHI | 6 |
| 2018 | A Unified Model for User Identification on Multi-Touch Surfaces: A Survey and Meta-AnalysisabstractUser identification on interactive surfaces is a desirable feature that is not inherently supported by existing technologies. We have conducted an extensive survey of existing identification techniques, which led us to formulate a unified model for user identification. We start by introducing this model that (1) classifies existing user identification approaches in five categories according to the identification technology, (2) identifies eight characteristic identification system parameters, and (3) proposes a way for visualizing the system's characteristics as points on a radar chart to allow for quick comparison and contrast between systems. This model is then used to present our survey of existing user identification approaches and visualize their characteristics, highlighting their strengths and limitations. The model also makes it possible to visually represent requirements of systems that require user identification, identify existing approaches that can meet an application's requirements, and help report on and evaluate new approaches to user identification systematically. Ahmed Kharrufa, Thomas Plötz, Patrick Olivier |
ACM Trans. Comput. Hum. Interact. | 3 |
| 2017 | Prototyping Ubiquitous Imaging SurfacesabstractMass adoption and innovation in the field of the Internet of Things has transformed the environments we live in, from stale siloes of technologies into rich interactive playgrounds. Nevertheless, the vast majority of surface area in these spaces are being overlooked and under-utilized in today's research. Surface imaging provides the means to extend and include typically out-of-reach, disconnected objects into these playgrounds. However, existing surface imaging technologies are impractical to embed in everyday environments, restricting researchers from exploring the design and interaction opportunities they can afforded these spaces. In this paper, we propose IRIS, a modular surface imaging prototype capable of providing scalable, low-cost, high-resolution surface imaging. We describe a real-world case study where IRIS is used to identify and track fresh fruit produce being prepared -- a task that is typical infeasible with existing technologies. Through IRIS, we hope to enable the community to exploit these under-explored surface areas and enhance the rich, interactive, connected environments we inhabit. Kyle Montague, Daniel Jackson 0002, Tobias Brühwiler, Tom Bartindale, Gerard Wilkinson, Patrick Olivier, Otmar Hilliges, Thomas Plötz |
Conference on Designing Interactive Systems | 6 |
| 2017 | Interioractive: Smart Materials in the Hands of Designers and Architects for Designing Interactive InteriorsabstractThe application of Organic User Interface (OUI) technologies will revolutionize interior design, through the development of interactive and actuated surfaces, furnishings and decorative artefacts. However, to adequately explore these new design landscapes we must support multidisciplinary collaboration between Architects, Interior Designers and Technologists. Herein, we present the results of two workshops, with a total of 45 participants from the disciplines of Architecture and Interior Design, supported by a group of HCI researchers. Our objective was to study how design disciplines can productively engage with smart materials as a design resource using an evolving set of techniques to prototype new interactive interior spaces. Our paper reports on our experiences across the two workshops and contributes an understanding of techniques for supporting multidisciplinary collaboration when designing interactive interior spaces. Sara Nabil, David S. Kirk, Thomas Plötz, Julie Trueman, David J. Chatting, Dmitry Dereshev, Patrick Olivier |
Conference on Designing Interactive Systems | 7 |
| 2017 | Self Harmony: Rethinking Hackathons to Design and Critique Digital Technologies for Those Affected by Self-HarmabstractIn this paper we explore the opportunities, challenges and best practices around designing technologies for those affected by self-harm. Our work contributes to a growing HCI literature on mental health and wellbeing, as well as understandings of how to imbue appropriate value-sensitivity within the digital design process in these contexts. The first phase of our study was centred upon a hackathon during which teams of designers were asked to conceptualise and prototype digital products or services for those affected by self-harm. We discuss how value-sensitive actions and activities, including engagements with those with lived experiences of self-harm, were used to scaffold the conventional hackathon format in such a challenging context. Our approach was then extended through a series of critical engagements with clinicians and charity workers who provided appraisal of the prototypes and designs. Through analysis of these engagements we expose a number of design challenges for future HCI work that considers self-harm; moreover we offer insight into the role of stakeholder critiques in extending and rethinking hackathons as a design method in sensitive contexts. Nataly Birbeck, Shaun W. Lawson, Kellie Morrissey, Tim Rapley, Patrick Olivier |
CHI | 5 |
| 2017 | Supporting Self-Care of Adolescents with Nut Allergy Through Video and Mobile Educational ToolsabstractAnaphylaxis is a life-threatening allergic reaction which is rapid in onset. Adolescents living with anaphylaxis risk often lack the knowledge and skills required to safely manage their condition or talk to friends about it. We designed an educational intervention comprising group discussion around videos of simulated anaphylaxis scenarios and a mobile application containing video-based branching anaphylaxis narratives. We trialed the intervention with 36 nut allergic adolescents. At 1-year follow-up participants had improved adrenaline auto-injector skills and carriage, disease- and age-specific Quality of Life and confidence in anaphylaxis management. At 3-year follow-up adrenaline carriage improved further and confidence remained higher. Participants expressed how the education session was a turning point in taking control of their allergy and how the app facilitated sharing about anaphylaxis with others. We contribute insights regarding design of mobile self-care and peer-support applications for health in adolescence, and discuss strengths and limitations of video-based mobile health interventions. Neil Davidson, John Vines, Tom Bartindale, Selina Jeanne Sutton, David Philip Green, Rob Comber, Madeline Balaam, Patrick Olivier, Gillian Vance |
CHI | 8 |
| 2017 | Cinehacking Cape Town - Embracing Informality in Pursuit of High Quality MediaabstractAlthough many common tools of media making such as video cameras have become more accessible in recent years, many remain inaccessible. Cinematography, lighting and sound-recording equipment for example can be prohibitively expensive to obtain, complex to configure, and/or require specialist knowledge to operate effectively. These barriers can prevent non-professionals who want to produce high-quality media from being able to. Cinehack is an ongoing project to research ways to overcome these barriers. In this paper, we specifically report on Cinehack: Cape Town, a participatory media making project. By co-producing hip hop videos within a community for whom media making is often a "means-to-an-end", we were able gain insights into the kinds of support needed to enable high quality media making by non-professionals. Specifically, we highlight ways to meet users' needs by embracing informal codes of practice via experimental making and peer-support. David Philip Green, Guy Schofield, Gary W. Pritchard, Patrick Olivier, Peter C. Wright |
CHI | 4 |
| 2017 | Group Spinner: Recognizing and Visualizing Learning in the Classroom for Reflection, Communication, and PlanningabstractGroup Spinner is a digital visual tool intended to help teachers observe and reflect on children's collaborative technology-enhanced learning activities in the classroom. We describe the design of Group Spinner, which was informed by activity theory, previous work and teachers' focus group feedback. Based on a radar chart and a set of indicators, Group Spinner allows teachers to record in-class observations as to different aspects of group learning and learning behaviors, beyond the limited knowledge acquisition measures. Our exploratory study involved 6 teachers who used the tool for a total of 23 classes in subjects ranging from Maths and Geography to Sociology and Art. Semi-structured interviews with these teachers revealed a number of different uses of the tool. Depending on their experience and pedagogy, teachers considered Group Spinner to be a valuable tool to support awareness, reflection, communication, and/or planning. Ahmed Kharrufa, Sally Rix, Timur Osadchiy, Anne Preston, Patrick Olivier |
CHI | 5 |
| 2017 | Care and Connect: Exploring Dementia-Friendliness Through an Online Community Commissioning PlatformabstractIn this paper, we present "Care and Connect", a mobile application created through the App Movement platform that aims to identify and rate public places (e.g., parks, shops, cafes) on their 'dementia-friendliness' - their suitability for people with dementia and their carers. Care and Connect saw significant support in its early stages on the online platform, yet failed to engage participants in its design phase and deployment. To unpick this, we contribute an account of its initial use in the community, and then describe findings from research engagements with carers and people with dementia. These workshops used Care and Connect to structure discussions of participants' own experiences of dementia-friendliness, and uncovered themes of 1) trust, 2) exclusion versus inclusion, 3) duration and quality of time, and 4) empathy becoming action. Using this evidence, we advance an account of online community commissioning as a process which needs to understand not only the general issues ongoing in communities facing significant life challenges, but also the particularity of community members' experiences. Kellie Morrissey, Andrew Garbett, Peter C. Wright, Patrick Olivier, Edward Jenkins, Katie Brittain |
CHI | 4 |
| 2017 | HCI, Solidarity Movements and the Solidarity EconomyabstractThe financial crisis and austerity politics in Europe has had a devastating impact on public services, social security and vulnerable populations. Greek civil society responded quickly by establishing solidarity structures aimed at helping vulnerable citizens to meet their basic needs and empower them to co-create an anti-austerity movement. While digital technology and social media played an important role in the initiation of the movement, it has a negligible role in the movement's on-going practices. Through embedded work with several solidarity structures in Greece, we have begun to understand the "solidarity economy" (SE) as an experiment in direct democracy and self-organization. Working with a range of solidarity structures we are developing a vision for a "Solidarity HCI" committed to designing to support personal, social and institutional transformation through processes of agonistic pluralism and contestation, where the aims and objectives of the SE are continuously re-formulated and put into practice. Vasillis Vlachokyriakos, Clara Crivellaro, Peter C. Wright, Evika Karamagioli, Eleni-Revekka Staiou, Dimitris Gouscos, Rowan Thorpe, Antonio Krüger, Johannes Schöning, Matt Jones 0001, Shaun W. Lawson, Patrick Olivier |
CHI | 12 |
| 2017 | "I'd Want to Burn the Data or at Least Nobble the Numbers": Towards Data-mediated Building Management for Comfort and Energy UseabstractIn this paper, we explore the role of pervasive environmental sensor data in workplace building management. Current interactions between management and workplace occupants are limited by the gap between experiences of (dis)comfort (i.e. individual preferences and perceptions) and the rigid objectivity of organisational policies and procedures such as static setpoint temperatures for indoor spaces. Our hypothesis is that pervasive sensor data that captures the indoor climate can provide an effective platform from which to more successfully communicate about comfort and energy use. Through a qualitative study with building managers and occupants, we show that while data does not necessarily resolve these tensions, it provides an engaging forum for a more inclusive building management process, and we outline directions for taking a more conversational approach in the design of comfort and energy-use interventions for the workplace. Adrian K. Clear, Samantha Mitchell Finnigan, Patrick Olivier, Rob Comber |
CSCW | 3 |
| 2017 | Citizen Tagger: Exploring Social Tagging of Conversational Audio
Delvin Varghese, Patrick Olivier, Madeline Balaam |
INTERACT (4) | 2 |
| 2017 | WheelieMap: an exploratory system for qualitative reports of inaccessibility in the built environmentabstractThe built environment remains a persistent accessibility challenge for people with mobility impairments. Whilst platforms to report these inaccessible locations exist, the underlying documentation processes are verbose, time-consuming and fail to effectively communicate the barrier at hand. We propose WheelieMap, a platform which uses the motion of manual wheelchair users to support the identification and documentation of potentially problematic locations. WheelieMap captures and segments device video footage and GPS as evidence of the problematic space, which can then be shared with both other people with disabilities and the relevant authorities. We document the use of the WheelieMap prototype by both manual wheelchair users and planning experts through semi-structured interviews. The qualitative findings revealed this approach to be the most viable route for documenting inaccessibility, compared to the existing alternatives. We also offer guidance on how to design and develop similar community driven reporting and annotation systems in the accessibility setting. Reuben Kirkham, Romeo Ebassa, Kyle Montague, Kellie Morrissey, Vasillis Vlachokyriakos, Sebastian Weise, Patrick Olivier |
MobileHCI | 7 |
| 2017 | CrowdEyes: crowdsourcing for robust real-world mobile eye trackingabstractCurrent eye tracking technologies have a number of drawbacks when it comes to practical use in real-world settings. Common challenges, such as high levels of daylight, eyewear (e.g. spectacles or contact lenses) and eye make-up, give rise to noise that undermines their utility as a standard component for mobile computing, design, and evaluation. To work around these challenges, we introduce CrowdEyes, a mobile eye tracking solution that utilizes crowdsourcing for increased tracking accuracy and robustness. We present a pupil detection task design for crowd workers together with a study that demonstrates the high-level accuracy of crowdsourced pupil detection in comparison to state-of-the-art pupil detection algorithms. We further demonstrate the utility of our crowdsourced analysis pipeline in a fixation tagging task. In this paper, we validate the accuracy and robustness of harnessing the crowd as both an alternative and complement to automated pupil detection algorithms, and explore the associated costs and quality of our crowdsourcing approach. Mohammad Othman, Telmo Amaral, Roisin McNaney, Jan D. Smeddinck, John Vines, Patrick Olivier |
MobileHCI | 6 |
| 2017 | Sangoshthi: Empowering Community Health Workers through Peer Learning in Rural IndiaabstractThe Healthcare system of India provides outreach services to the rural population with a key focus on the maternal and child health through its flagship program of Community Health Workers (CHWs). The program since its launch has reached a scale of over 900000 health workers across the country and observed significant benefits on the health indicators. However, traditional face to face training mechanisms face persistent challenge in providing adequate training and capacity building opportunities to CHWs which leads to their sub-optimal knowledge and skill sets. In this paper, we propose Sangoshthi, a low-cost mobile based training and learning platform that fits well into the environment of low-Internet access. Sangoshthi leverages the architecture that combines Internet and IVR technology to host real time training sessions with the CHWs having access to basic phones only. We present our findings of a four week long field deployment with 40 CHWs using both qualitative and quantitative methods. Sangoshthi offers a lively environment of peer learning that was well received by the CHW community and resulted into their knowledge gains (16%) and increased confidence levels to handle the cases. Our study highlights the potential of complementary training platforms that can empower CHWs in-situ without the need of additional infrastructure. Deepika Yadav, Pushpendra Singh 0001, Kyle Montague, Deepak Sood, Madeline Balaam, Drishti Sharma, Mona Duggal, Tom Bartindale, Delvin Varghese, Patrick Olivier |
WWW | 11 |
| 2017 | Our Year With the Glass: Expectations, Letdowns and Ethical Dilemmas of Technology Trials With Vulnerable PeopleabstractIn this paper, we reflect upon the ethical dilemmas faced during our research exploring the potential of Google Glass as a self-care technology for people with Parkinson's. Our project involved two stages of research: an initial study that explored the overall acceptability and responses of people with Parkinson's to the technology; and a follow-up study that examined participants’ experiences of the technology in more depth through further trials and a series of co-design activities. While our first trials were successful, leading to publication and subsequent local and national publicity, our follow-up trials were hampered by technical problems that were often out of our control. We highlight how participants’ heightened expectations prior to the second trial, as a result of public discourse around the project, were difficult to meet. This led to our participants articulating their frustrations, feelings of lowered self-confidence, and in some cases a reduced sense of self-worth. We reflect on how the decisions and actions taken during the project led to these dilemmas, and how these relate to contemporary challenges in human-computer interaction research where there is increased focus on in the wild studies of technology use and a pressure to publicly disseminate the findings of research. In doing so, we offer an open and honest account of how a set of ethical dilemmas emerged while conducting technology field trials with a potentially vulnerable group, and offer guidance to future researchers finding themselves in similar circumstances. We conducted ‘in the wild’ deployments of Google Glass with people with Parkinson's. There were several ethical implications of conducting this type of research, wherein the technology in question was still being developed and updated by its commercial manufacturer. Prior publicity about our project caused participants to formulate overly positive preconceptions around the technology. We reflect in detail on some of the decisions and actions taken during the project, and discuss strategies for researchers to take into account in future studies that might help anticipate, avoid and negotiate ethical dilemmas in the future. John Vines, Roisin McNaney, Amey Holden, Ivan Poliakov, Peter C. Wright, Patrick Olivier |
Interact. Comput. | 6 |
| 2016 | SOLE meets MOOC: Designing Infrastructure for Online Self-organised Learning with a Social MissionabstractWe present the design, deployment and evaluation of three configurations of an online learning activity for would-be social innovators and activists, with the aim of understanding the factors that are critical to the design of an infrastructure to support such communities of learners. Our research was inspired and motivated by the example of SOLEs (self-organised learning environments) and builds upon the experiences of early connectivist MOOCs (massive open online courses). Our configurations were used to deliver three pilot courses on the topic of Sustainable Development, in partnership with United World Colleges (an organisation of international schools). Our work is distinctive in putting a focus on civic engagement and the autonomy of student learners throughout the course. Our primary design goals were to enable activist empowerment, self-organized learning, and the creation of social bonds to facilitate a lasting and self-sufficient international activist community. We base our analysis on a sample of 114 active learners and 33 mentors; including data from 223 applications, 705 Facebook posts, 48 participant survey responses and a variety of quantitative metrics. Hanna Celina, Ahmed Kharrufa, Anne Preston, Rob Comber, Patrick Olivier |
Conference on Designing Interactive Systems | 5 |
| 2016 | ResViz: Politics and Design Issues in Visualizing Academic MetricsabstractThe use of data and metrics on a professional and personal level has led to considerable discourse around the performative power and politics of 'big data' and data visualization, with academia being no exception. We have developed a university system, ResViz, which publicly visualizes the externally funded research projects of academics, and their internal collaborations. We present an interview study that engages 20 key stakeholders, academics and administrators who are part of the pilot release for the first version of this system. In doing so, we describe and problematize our design space, considering the implications of making metrics visible and their social use within a large organization. Our findings cut across the way people communicate, review and manage performance with metrics. We raise seven design issues in this space -- practical considerations that expose the tensions in making metrics available for public contestation. Chris Elsden, Sebastian Mellor, Patrick Olivier, Pete Wheldon, David S. Kirk, Rob Comber |
CHI | 3 |
| 2016 | App Movement: A Platform for Community Commissioning of Mobile ApplicationsabstractThere is an increasing demand to encourage inclusivity in the design of digital services. In response to this issue we have created App Movement, a platform that enables the promotion, collaborative design, and deployment of community-commissioned mobile applications. The platform facilitates collaborative customization of a common app template, for which the development and deployment of the app is fully automated. We describe the motivation, design and implementation of App Movement, and report the findings from an 8 month deployment wherein 27 campaigns were created, 11 of which have been successful, and over 1,600 users pledged their support using the platform. We present three case studies to demonstrate its use and adoption in successful and unsuccessful campaigns. We discuss the implications of these studies, including questions of governance (ownership of content, liability of user generated content and moderation), sustainability and the potential to extend App Movement beyond location-based review apps. Andrew Garbett, Rob Comber, Edward Jenkins, Patrick Olivier |
CHI | 4 |
| 2016 | A Real-Time IVR Platform for Community RadioabstractInteractive Voice Response (IVR) platforms have been widely deployed in resource-limited settings. These systems tend to afford asynchronous push interactions, and within the context of health, provide medication reminders, descriptions of symptoms and tips on self-management. Here, we present the development of an IVR system for resource-limited settings that enables real-time, synchronous interaction. Inspired by community radio, and calls for health systems that are truly local, we developed "Sehat ki Vaani". Sehat ki Vaani is a real-time IVR platform that enables hosting and participation in radio chat shows on community-led topics. We deployed Sehat ki Vaani with two communities in North India on topics related to the management of Type 2 diabetes and maternal health. Our deployments highlight the potential for synchronous IVR systems to offer community connection and localised sharing of experience, while also highlighting the complexity of producing, hosting and participating in radio shows in real time through IVR. We discuss the relative strengths and weaknesses of synchronous IVR systems, and highlight lessons learnt for interaction design in this area. Konstantinos Kazakos, Siddhartha Asthana, Madeline Balaam, Mona Duggal, Amey Holden, Limalemla Jamir, Nanda Kishore Kannuri, Saurabh Kumar 0002, Amarendar Reddy Manindla, Subhashini Arcot Manikam, G. V. S. Murthy, Papreen Nahar, Peter Phillimore, Shreyaswi Sathyanath, Pushpendra Singh 0001, Meenu Singh, Peter C. Wright, Deepika Yadav, Patrick Olivier |
CHI | 19 |
| 2016 | Speeching: Mobile Crowdsourced Speech Assessment to Support Self-Monitoring and Management for People with Parkinson'sabstractWe present Speeching, a mobile application that uses crowdsourcing to support the self-monitoring and management of speech and voice issues for people with Parkinson's (PwP). The application allows participants to audio record short voice tasks, which are then rated and assessed by crowd workers. Speeching then feeds these results back to provide users with examples of how they were perceived by listeners unconnected to them (thus not used to their speech patterns). We conducted our study in two phases. First we assessed the feasibility of utilising the crowd to provide ratings of speech and voice that are comparable to those of experts. We then conducted a trial to evaluate how the provision of feedback, using Speeching, was valued by PwP. Our study highlights how applications like Speeching open up new opportunities for self-monitoring in digital health and wellbeing, and provide a means for those without regular access to clinical assessment services to practice and get meaningful feedback on their speech. Roisin McNaney, Mohammad Othman, Dan Richardson, Paul Dunphy, Telmo Amaral, Nick Miller, Helen Stringer, Patrick Olivier, John Vines |
CHI | 8 |
| 2016 | Syrian Refugees and Digital Health in Lebanon: Opportunities for Improving Antenatal HealthabstractThere are currently over 1.1 million Syrian refugees in need of healthcare services from an already overstretched Lebanese healthcare system. Access to antenatal care (ANC) services presents a particular challenge. We conducted focus groups with 59 refugees in rural Lebanon to identify contextual and cultural factors that can inform the design of digital technologies to support refugee ANC. Previously identified high utilization of smartphones by the refugee population offers a particular opportunity for using digital technology to support access to ANC as well as health advocacy. Our findings revealed a number of considerations that should be taken into account in the design of refugee ANC technologies, including: refugee health beliefs and experiences, literacy levels, refugee perceptions of negative attitudes of healthcare providers, and hierarchal and familial structures. Reem Talhouk, Sandra Mesmar, Anja Thieme, Madeline Balaam, Patrick Olivier, Chaza Akik, Hala Ghattas |
CHI | 5 |
| 2016 | Challenges for Designing new Technology for Health and Wellbeing in a Complex Mental Healthcare ContextabstractThis paper describes the challenges and lessons learned in the experience-centered design (ECD) of the Spheres of Wellbeing, a technology to promote the mental health and wellbeing of a group of women, suffering from significant mental health problems and living in a medium secure hospital unit. First, we describe how our relationship with mental health professionals at the hospital and the aspirations for person-centric care that we shared with them enabled us, in the design of the Spheres, to innovate outside traditional healthcare procedures. We then provide insights into the challenges presented by the particular care culture and existing services and practices in the secure hospital unit that were revealed through our technology deployment. In discussing these challenges, our design enquiry opens up a space to make sense of experience living with complex mental health conditions in highly constrained contexts within which the deployment of the Spheres becomes an opportunity to think about wellbeing in similar contexts. Anja Thieme, John C. McCarthy 0002, Paula Johnson, Stephanie Phillips, Jayne Wallace, Siân E. Lindley, Karim Ladha, Daniel Jackson 0002, Diana Nowacka, Ashur Rafiev, Cassim Ladha, Thomas Nappey, Mathew Kipling, Peter C. Wright, Thomas D. Meyer, Patrick Olivier |
CHI | 16 |
| 2016 | Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based InteractionsabstractExpressiveness, which we define as the extent to which rich and complex intent can be conveyed through action, is a vital aspect of many human interactions. For instance, paint on canvas is said to be an expressive medium, because it affords the artist the ability to convey multifaceted emotional intent through intricate manipulations of a brush. To date, touch devices have failed to offer users a level of expressiveness in their interactions that rivals that experienced by the painter and those completing other skilled physical tasks. We investigate how data about hand movement -- provided by a motion sensor, similar to those found in many smart watches or fitness trackers -- can be used to expand the expressiveness of touch interactions. We begin by introducing a conceptual model that formalizes a design space of possible expressive touch interactions. We then describe and evaluate Expressy, an approach that uses a wrist-worn inertial measurement unit to detect and classify qualities of touch interaction that extend beyond those offered by today's typical sensing hardware. We conclude by describing a number of sample applications, which demonstrate the enhanced, expressive interaction capabilities made possible by Expressy. Gerard Wilkinson, Ahmed Kharrufa, Jonathan Hook, Bradley Pursglove, Gavin Wood, Hendrik Haeuser, Nils Y. Hammerla, Steve Hodges 0001, Patrick Olivier |
CHI | 9 |
| 2015 | Contesting the City: Enacting the Political Through Digitally Supported Urban WalksabstractWe present a method for the situated discovery and articulation of issues at the intersection between the politics of place making and city planning. We describe the construction and use of designed tools, such as historical political archives; counterfactual maps; and cards to invite situated dialogue between the social and institutional practices and mechanisms that produce our cities. Grounded in an account of the political as vernacular and embodied, our analysis advance understandings on the politics of design, and on the complex interrelationship between places and political spaces. We outline how HCI can adopt methods and develop sensitivities to support democratic practices and publics envisioning their urban futures. Clara Crivellaro, Rob Comber, Martyn Dade-Robertson, Simon J. Bowen, Peter C. Wright, Patrick Olivier |
CHI | 6 |
| 2015 | Beyond Participatory Production: Digitally Supporting Grassroots DocumentaryabstractWe conducted a study to explore the values and qualities of 'grassroots documentaries', framed around the production of two parallel documentary films with a London-based opera company. A team of professional filmmakers produced one film and the other was an exploratory form of grassroots documentary. We studied the different production activities through observations, interviews and a reflective workshop at the end of the study and evaluated the resulting films. Our analysis reveals critical insights that could inform the next generation of technological systems to support user-generated video content (UGVC) production, particularly in collaborative contexts such as grassroots communities. David Philip Green, Simon J. Bowen, Christopher Newell, Guy Schofield, Tom Bartindale, Clara Crivellaro, Alia Sheikh, Peter C. Wright, Patrick Olivier |
CHI | 9 |
| 2015 | Designing for and with People with Parkinson's: A Focus on ExergamingabstractParkinson's is a complex and multifaceted condition with a myriad of symptoms, thus, designing for and with this user group requires careful consideration. We reflect upon two studies, employing different design methodologies, relating to the design of rehabilitative exergames in Parkinson's. The first explored the concept of designing 'for' People with Parkinson's (PwP) and focused on specifications outlined by clinical stakeholders. The second used a designing 'with' approach and modified a pre-established participatory design method for use with PwP. We call attention to the importance of carrying out design work with PwP and contribute; an empathic understanding of living with Parkinson's, a set of recommendations for how to design with PwP and a set of wider considerations for developing rehabilitative exergames for PwP. Roisin McNaney, Madeline Balaam, Amey Holden, Guy Schofield, Daniel Jackson 0002, Mary Webster, Brook Galna, Gill Barry, Lynn Rochester, Patrick Olivier |
CHI | 10 |
| 2015 | LApp: A Speech Loudness Application for People with Parkinson's on Google GlassabstractReduced vocal volume in Parkinson's is extremely common and can have significant social and emotional impact. We describe the development and evaluation of LApp--an application for Google Glass to help people with Parkinson's (PwP) monitor their speech volume and cue themselves to speak louder when necessary. Our findings highlight enthusiasm for using the application both at home as a volume training tool and in public social settings as a situated cueing device. We contribute insights to the literature on how eyewear technologies can provide assistance to people with health conditions and offer insights for the design of future self-monitoring and management applications on Google Glass. Roisin McNaney, Ivan Poliakov, John Vines, Madeline Balaam, Patrick Olivier |
CHI | 6 |
| 2015 | How to Drive a London Bus: Measuring Performance in a Mobile and Remote WorkplaceabstractThis paper examines how London bus drivers have responded to performance monitoring via a telematics device called Drivewell. This device calculates a score based on various recordable driving-related events like abrupt braking or irregular turning actions. Our qualitative methodology incorporated semi-structured interviews and ethnographic fieldwork, in order to explore drivers' attitudes towards the system and its effect on driving behaviour and working conditions. Our findings illustrate how bus operators simultaneously accommodate and resist the demands Drivewell places upon them. Our work also demonstrates how this digital intervention acts in conjunction with other driver-related technologies, creating a unique digital ecosystem on the modern London bus. Our research contributes to HCI understandings of digital surveillance and performance monitoring in the modern workplace. Gary W. Pritchard, Pamela Briggs, John Vines, Patrick Olivier |
CHI | 4 |
| 2015 | Your Money's No Good Here: The Elimination of Cash Payment on London BusesabstractAs digital payments become increasingly important features of economic exchange, traditional forms of payment such as cash are becoming phased out in certain settings. We study one such context-the elimination of cash payment on London buses in July 2014. We conducted ethnographic fieldwork, interviews with drivers and collected online and social media comments before, during and shortly after the introduction of cashless fares. We explore how drivers and passengers were fearful of the change due in part to a lack of information and communication, the anticipation of negative effects on vulnerable passengers and a compromise in freedom, flexibility and surveillance. We highlight the ways cashless payments can alter the social function of money, create new forms of work for drivers and passengers, and if not carefully introduced can cause emotional stress and fears of state surveillance and control. Gary W. Pritchard, John Vines, Patrick Olivier |
CHI | 3 |
| 2015 | Exploring Gesture Sonification to Support Reflective Craft PracticeabstractMuch of the knowing employed in skilled craft practice is difficult to communicate solely through written or verbal description. Consequently, the reflection and development of a craft practice in this manner may miss important nuances of practitioners' skills and experiences. We created digital technologies to sonify (using audio to perceptualize data) a group of craft practitioners' gestures to explore how we can aid their reflection in and on their craft, and consequently develop it. Over a number of workshops, the design of these sonifications were iterated based on how the practitioners responded to them. We found that direct sonification of gesture (sounds generated directly from motion sensor data) helped practitioners understand and reflect upon their own and each other's practice, encouraged discussion and enabled modification of craft technique. Thomas Smith 0001, Simon J. Bowen, Bettina Nissen, Jonathan Hook, Arno Verhoeven, John Bowers 0001, Peter C. Wright, Patrick Olivier |
CHI | 8 |
| 2015 | On Becoming a Counsellor: Challenges and Opportunities to Support Interpersonal Skills TrainingabstractWell-developed interpersonal skills are crucial for all social interactions. However, understanding how interpersonal skills are taught or learned, and how technology can play a part in this, is yet an under-researched area in CSCW and HCI research. To start addressing this gap, our research explores the learning processes of counselling students, for whom developing interpersonal skills forms a fundamental part of their university education. We followed an iterative process to gain an in-depth understanding of a specific counselling program in the UK, combining interviews and low-fidelity technology prompts. Overall, 26 participants comprising tutors, students and expert counsellors took part. Our findings first provide insights into the highly collaborative and social learning process of the students. We highlight the complexity of interpersonal reflection as a crucial process for developing counselling skills, and identify the challenges to learning that students face. Second, we build on this understanding to draw out empirically grounded design considerations around opportunities for technology innovation in this setting. Petr Slovák, Anja Thieme, Paul Tennent, Patrick Olivier, Geraldine Fitzpatrick |
CSCW | 4 |
| 2015 | Authenticity, Relatability and Collaborative Approaches to Sharing Knowledge about Assistive Living TechnologyabstractHealth and care providers are increasingly looking to online and peer-to-peer services to supplement existing channels of assistive living technology (ALTs) provision and assessment. We describe the findings from 12 co-design workshops with 28 people from the UK representing a range of older people with and without health conditions, users of ALT and carers for people using such devices. The workshops were conducted to explore issues related to finding reliable information about ALT with the goal of gathering requirements for the design of a peer-to-peer knowledge sharing platform. Our analysis highlights how a current reliance on peers and informal networks relates to a desire to establish the authenticity and relatability of another person's experience to one's own circumstances. This connects to a perceived mistrust in information where provenance and authenticity is not clear. We use these to critique the wisdom of taking an e-marketplace and recommendation service approach to ALT provision and assessment, and offer alternatives based on our findings. John Vines, Peter C. Wright, Maggie Winchcombe, Patrick Olivier |
CSCW | 5 |
| 2015 | Beyond activity recognition: skill assessment from accelerometer dataabstractThe next generation of human activity recognition applications in ubiquitous computing scenarios focuses on assessing the quality of activities, which goes beyond mere identification of activities of interest. Objective quality assessments are often difficult to achieve, hard to quantify, and typically require domain specific background information that bias the overall judgement and limit generalisation. In this paper we propose a framework for skill assessment in activity recognition that enables automatic quality analysis of human activities. Our approach is based on a hierarchical rule induction technique that effectively abstracts from noise-prone activity data and assesses activity data at different temporal contexts. Our approach requires minimal domain specific knowledge about the activities of interest, which makes it largely generalisable. By means of an extensive case study we demonstrate the effectiveness of the proposed framework in the context of dexterity training of 15 medical students engaging in 50 attempts of surgical activities. Aftab Khan 0001, Sebastian Mellor, Eugen Berlin, Robin J. Thompson, Roisin McNaney, Patrick Olivier, Thomas Plötz |
UbiComp | 6 |
| 2015 | Dancing with horses: automated quality feedback for dressage ridersabstractThe sport of dressage has become very popular not only amongst professional athletes but increasingly also for private horse owners. In well-defined tests, rider and horse execute movements, which demonstrate the strength, endurance, and dexterity of the animal as well as the quality of the interaction between rider and horse. Whilst at a professional level intensive expert coaching to refine the skill set of horse and rider is standard, such an approach to progression is not usually viable for the large amateur population. In this paper we present a framework for automated generation of quality feedback in dressage tests. Using on-body sensing and automated measurement of key performance attributes we are able to monitor the quality of horse movements in an objective way. We validated the developed framework in a large-scale deployment study and report on the practical usefulness of automatically generated quality feedback in amateur dressage. Robin J. Thompson, Ilias Kyriazakis, Amey Holden, Patrick Olivier, Thomas Plötz |
UbiComp | 4 |
| 2015 | Comparing Fatigue When Using Large Horizontal and Vertical Multi-touch Interaction Displays
Shiroq Al-Megren, Ahmed Kharrufa, Jonathan Hook, Amey Holden, Selina Jeanne Sutton, Patrick Olivier |
INTERACT (4) | 6 |
| 2015 | Evaluating Digital Tabletop Collaborative Writing in the Classroom
Phil Heslop, Anne Preston, Ahmed Kharrufa, Madeline Balaam, David Leat, Patrick Olivier |
INTERACT (2) | 6 |
| 2015 | Using IMUs to Identify Supervisors on Touch Devices
Ahmed Kharrufa, James Nicholson, Paul Dunphy, Steve Hodges 0001, Pamela Briggs, Patrick Olivier |
INTERACT (2) | 6 |
| 2015 | Social Media As a Resource for Understanding Security Experiences: A Qualitative Analysis of #Password Tweets
Paul Dunphy, Vasillis Vlachokyriakos, Anja Thieme, James Nicholson, John C. McCarthy 0002, Patrick Olivier |
SOUPS | 6 |
| 2015 | Build me a Ubicomp: bespoke ubiquitous accessibility in live television production environments
Reuben Kirkham, Tom Bartindale, Michael Evans, Patrick Olivier |
Pers. Ubiquitous Comput. | 4 |
| 2015 | An Age-Old Problem: Examining the Discourses of Ageing in HCI and Strategies for Future ResearchabstractAgeing has become a significant area of interest in Human-Computer Interaction (HCI) in recent years. In this article we provide a critical analysis of 30 years of ageing research published across the ACM Special Interest Group on Computer-Human Interaction (SIGCHI) community. Discourse analysis of the content of 644 archival papers highlights how ageing is typically framed as a “problem” that can be managed by technology. We highlight how ageing is typically defined through an emphasis on the economic and societal impact of health and care needs of older people, concerns around socialisation as people age, and declines in abilities and associated reductions in performance when using technology. We draw from research within the fields of social and critical gerontology to highlight how these discourses in SIGCHI literature represent common stereotypes around old age that have also prevailed in the wider literature in gerontology. We conclude by proposing strategies for future research at the intersection of ageing and HCI. John Vines, Gary W. Pritchard, Peter C. Wright, Patrick Olivier, Katie Brittain |
ACM Trans. Comput. Hum. Interact. | 4 |
| 2014 | A study of the challenges related to DIY assistive technology in the context of children with disabilitiesabstractThe term Do It Yourself Assistive Technology (DIY-AT) refers to the creation and adaptation of AT by non-professionals, including people with disabilities and their families, friends and caregivers. Previous research has argued that the development of technologies and services that enable people to make their own DIY-AT will lead to the rapid and low cost development of assistive devices that are tailored to meet the complex needs of individual people with disabilities. We present the results of a qualitative study that explored challenges related to the process of making DIY-AT for children with disabilities. A series of eleven semi-structured interviews with a broad range of stakeholders involved in the current use, provision and adaptation of AT for children with disabilities revealed a number of challenges relating to the prevalence and scope of ongoing DIY-AT practice, barriers to participation, and the challenges faced by makers and users of DIY-AT. Jonathan Hook, Sanne Verbaan, Abigail Durrant, Patrick Olivier, Peter C. Wright |
Conference on Designing Interactive Systems | 4 |
| 2014 | Cinejack: using live music to control narrative visualsabstractWe present Cinejack, a system for directing narrative video through live musical performance. Cinejack interprets high-level musical content from live instruments and translates it into cinematographic actions such as edits, framings and simulated camera movements. We describe Cinejack's technical development in terms of a novel and highly pragmatic approach to interface design, where the affordances of users' own musical instruments are used as controllers through an interpretive interaction scheme. Guy Schofield, David Philip Green, Thomas Smith 0001, Peter C. Wright, Patrick Olivier |
Conference on Designing Interactive Systems | 5 |
| 2014 | PosterVote: expanding the action repertoire for local political activismabstractOnline and digital technologies support and extend the action repertoires of localized social movements. In this paper we examine the ways by which digital technologies can support "on-the-ground" activist communities in the development of social movements. After identifying some of the challenges of deploying conventional voting and consultation technologies for activism, we examine situated political action in local communities through the design and deployment of a low-cost community voting prototype, PosterVote. We deploy PosterVote in two case studies with two local community organizations identifying the features that supported or hindered grassroots democratic practices. Through interviews with these communities, we explore the design of situated voting systems to support participation within an ecology of social action. Vasillis Vlachokyriakos, Rob Comber, Karim Ladha, Nick Taylor 0002, Paul Dunphy, Patrick McCorry, Patrick Olivier |
Conference on Designing Interactive Systems | 7 |
| 2014 | Utilising insight journalism for community technology designabstractWe describe the process of insight journalism, in which local amateur journalists were used to generate unique insights into the digital needs of a community. We position this as a means for communities to represent themselves to designers, both as a method of designing community technologies and as a first step towards supporting innovation at a local level. To demonstrate insight journalism, we present two case studies of community technologies that were directly inspired, informed and evaluated by journalistic content. Based on this experience, we evaluate the role that insight journalism can play in designing for communities, the particular characteristics that it lends to the design process and how it might be employed to support sustainable community innovation. Nick Taylor 0002, David M. Frohlich, Paul Egglestone, Justin Marshall, Jon Rogers, Alicia Blum-Ross, John Mills, Michael Shorter, Patrick Olivier |
CHI | 9 |
| 2014 | A pool of dreams: facebook, politics and the emergence of a social movementabstractIn this paper we present insights from an empirical analysis of data from an emergent social movement primarily located on a Facebook page to contribute understanding of the conduct of everyday politics in social media and through this open up research agendas for HCI. The analysis focuses on how interactions and contributions facilitated the emergence of a collective with political will. We lay out an exploration of the intrinsic relationship between cultural memories, cultural expression and everyday politics and show how diverging voices co-constructed dynamic collectives capable of political action. We look at how interactions through the Facebook page challenge traditional ways for conceiving politics and the political. We outline possible research agendas in the field of everyday politics, which are sensitive to the everyday acts of resistance enclosed in the ordinary. Clara Crivellaro, Rob Comber, John Bowers 0001, Peter C. Wright, Patrick Olivier |
CHI | 5 |
| 2014 | Finding "real people": trust and diversity in the interface between professional and citizen journalistsabstractThe increase of social media and web blogs has enabled a new generation of citizen journalism to provide new perspectives into local communities. However traditional news organisations are currently struggling to incorporate this new form of journalism into their existing organisational workflow. We present an analysis from 10 interviews with professional journalists and explore the current issues faced by professional journalists when searching for reliable and reputable local news sources as well as the perceived role of citizen journalists within a large news organisation. From this analysis we present a set of design implications for building systems that support interaction between citizen and professional journalists in order to encourage participatory news production and diversify national news perspectives. Andrew Garbett, Rob Comber, Paul Egglestone, Maxine Glancy, Patrick Olivier |
CHI | 5 |
| 2014 | Exploring the acceptability of google glass as an everyday assistive device for people with parkinson'sabstractWe describe a qualitative study investigating the acceptability of the Google Glass eyewear computer to people with Parkinson's disease (PD). We held a workshop with 5 PD patients and 2 carers exploring perceptions of Glass. This was followed by 5-day field trials of Glass with 4 PD patients, where participants wore the device during everyday activities at home and in public. We report generally positive responses to Glass as a device to instil confidence and safety for this potentially vulnerable group. We also raise concerns related to the potential for Glass to reaffirm dependency on others and stigmatise wearers. Roisin McNaney, John Vines, Daniel Roggen, Madeline Balaam, Ivan Poliakov, Patrick Olivier |
CHI | 7 |
| 2014 | Panopticon as an eLearning support search toolabstractWe present an evaluation of Panopticon, a video surrogate system, as an online eLearning support search tool for finding information within video lectures. A comparison was made with a standard video player (YouTube) in two scenarios with two classes of users: revision students and independent learners. Results showed that users of Panopticon were significantly faster at finding information within the lecture videos than users of the YouTube player. It was also found that videos predominantly featuring a talking lecturer took longest to navigate, presenting design implications for lectures to be uploaded to open eLearning platforms. James Nicholson, Mark Huber, Daniel Jackson 0002, Patrick Olivier |
CHI | 4 |
| 2014 | Digitally driven: how location based services impact the work practices of London bus driversabstractThis paper examines how an occupational group has adapted to the demands of working with a Location Based Service (LBS). Instead of following a rigid timetable, London's bus drivers are now required to maintain an equal distance between the bus in front and the one behind. Our qualitative study employs ethnographic fieldwork and in-depth semi-structured interviews to elicit drivers' perspectives of the new system and show how it has modified their driving and general work conditions. We explore how passengers influence the movement of the bus and how the technology frames bus drivers' relationships to their managers and commuters. This work contributes to our understanding of the impact of LBS in the workplace and shows how technological imperatives can be established that cause unanticipated consequences and gradually undermine human relationships. Gary W. Pritchard, John Vines, Pamela Briggs, Lisa Thomas 0001, Patrick Olivier |
CHI | 5 |
| 2014 | Experience design theatre: exploring the role of live theatre in scaffolding design dialoguesabstractWhile theatre has been used in HCI as a tool for engaging participants in design processes, the specific benefits of using live theatre over other communicative mediums, remains underexplored. In this paper we introduce Experience Design Theatre (EDT) as an approach to undertaking experience-centered design with multiple parties in the early stages of design. EDT was motivated by a need to involve several diverse groups of people in the design of a digitally coordinated care service - NetCarers. We used live theatre as a way to engage small groups of participants in dialogues around the design of NetCarers, to qualify their contributions in a refined performance, and to communicate their concerns and aspirations to domain experts. We highlight key benefits to using live theatre in experience-centered design and offer insights for researchers undertaking similar work in the future. John Vines, Tess Denman-Cleaver, Paul Dunphy, Peter C. Wright, Patrick Olivier |
CHI | 5 |
| 2014 | Exploring delegate engagement with an augmented conferenceabstractWe describe a qualitative study of delegate engagement with technology in academic conferences through a large-scale deployment of prototype technologies. These deployments represent current themes in conference technologies, such as providing access to content and opportunities for socialising between delegates. We consider not just the use of individual technologies, but also the overall impact of an assemblage of interfaces, ranging from ambient to interactive and mobile to situated. Based on a two-week deployment followed by interviews and surveys of attendees, we discuss the ways in which delegates engaged with the prototypes and the implications this had for their experience of the conferences. From our findings, we draw three new themes to inform the development of future conference technologies. Nick Taylor 0002, Tom Bartindale, John Vines, Patrick Olivier |
UbiComp | 4 |
| 2014 | Understanding the Experience-Centeredness of Privacy and Security TechnologiesabstractThe joint study of computer security, privacy and human-computer interaction (HCI) over the last two decades has shaped a research agenda focused upon usable privacy & security. However, in HCI research more generally there has long been an awareness of the need to understand and design for user experience, in recognition of the complex and multi-faceted role that technology now plays in our lives. In this paper we add to the growing discussion by introducing the notion of experience-centered privacy and security. We argue that in order to engage users of technology around issues related to experiences of privacy and security, research methods are required that may be outside of the normal repertoire of methods that we typically call upon. We describe three projects that developed non-typical research methods to reveal experiential insights into user interactions with privacy and security-related technologies. We conclude by proposing a research agenda that begins to illustrate how the discourse and methods of experience-centered design might serve to provide valuable alternative perspectives on new and enduring user-facing privacy and security problems. Paul Dunphy, John Vines, Lizzie Coles-Kemp, Rachel Clarke 0001, Vasillis Vlachokyriakos, Peter C. Wright, John C. McCarthy 0002, Patrick Olivier |
NSPW | 8 |
| 2014 | Designing for Spontaneous and Secure Delegation in Digital PaymentsabstractDelegation is the practice of sharing authority with another individual to enable them to complete a specific task as a proxy. Practices to permit delegation can range from formal to informal arrangements and can involve spontaneous yet finely balanced notions of trust between people. This paper argues that delegation is a ubiquitous yet an unsupported feature of socio-technical computer systems and that this lack of support illustrates a particular neglect to the everyday financial practices of the more vulnerable people in society. Our contribution is to provide a first exploration of the domain of person-to-person delegation in digital payments, a particularly pressing context. We first report qualitative data collected across several studies concerning banking practices of individuals over 80 years of age. We then use analytical techniques centred upon identification of stakeholders, their concerns and interactions, to characterize the delegation practices we observed. We propose a Concerns Matrix as a suitable representation to capture conflicts in the needs of individuals in such complex socio-technical systems, and finally propose a putative design response in the form of a Helper Card. Paul Dunphy, Andrew F. Monk, John Vines, Mark Blythe, Patrick Olivier |
Interact. Comput. | 5 |
| 2014 | Nightingallery: theatrical framing and orchestration in participatory performance
Robyn Taylor, Guy Schofield, John Shearer, Peter C. Wright, Pierre Boulanger, Patrick Olivier |
Pers. Ubiquitous Comput. | 6 |
| 2013 | Design to support interpersonal communication in the special educational needs classroomabstractThis paper describes our Experience-centered Design (ECD) inquiry into the current and potential role of digital photography to support interpersonal communication and expression in a class at a mixed special education needs school. Presented as a case study, we describe five classroom-based Creative Photography workshops that engaged pupils with a broad range of complex special needs, along with classroom staff. We further describe how, from these workshops, we generated a set of qualitative considerations for the design of digital photographic tools to support interpersonal communication and expression in this setting. Additionally, we present the preliminary evaluation of a photo-sorting tool that we developed in response. Our case study demonstrates how an ECD approach can guide an interaction design process in a special education needs setting, supporting interaction designers in understanding and responding pragmatically to the complex and dynamic interactions at play between the stakeholders. Abigail Durrant, Jonathan Hook, Roisin McNaney, Keir Williams, Thomas Smith 0001, Mathew Kipling, Tony Stockman, Patrick Olivier |
IDC | 8 |
| 2013 | Learning extended writing: designing for children's collaborationabstractWe describe the learner-centered design of an application for collocated collaborative writing on digital tabletops. Learning writing is an activity that is traditionally undertaken as a non-collaborative, non-visuospatial activity. We demonstrate how framing writing as a visuospatial manipulation of elements of writing sub-tasks can promote collaboration. While collaborative visuospatial activities lend themselves to digital tabletops in particular, not all activities naturally translate into such tasks. Our application allows for (or supports) writing as a collaborative task, as well as providing a platform for students to learn extended writing. We describe the mapping between the design principles used, and the pedagogical and thinking theories that are incorporated into the design. The design is described at each iteration, including the associated user studies, and we conclude with a discussion of more widely applicable design implications. This research shows how traditional non-collaborative learning activities can, using visuospatial representations, be reconfigured as collocated collaborative learning activities. Phil Heslop, Ahmed Kharrufa, Madeline Balaam, David Leat, Paul Dolan, Patrick Olivier |
IDC | 6 |
| 2013 | Facilitating TV production using StoryCrateabstractStoryCrate [2] is a collaborative editing tool developed to drive creative workflow within a location based television production environment. The system was deployed in a real-world context, using professional production staff to produce a short film. In this paper we present an exploration into this deployment using interviews, observations and accounts from the crew. We provide an in-depth analysis of the study and the impact of StoryCrate on the crew's workflow. By providing a narrative of the deployment we describe how it was appropriated in-the-wild, and discuss considerations for designing tools to aid creative professionals in similarly hierarchical domains. Tom Bartindale, Elizabeth Valentine, Maxine Glancy, David S. Kirk, Peter C. Wright, Patrick Olivier |
Creativity & Cognition | 6 |
| 2013 | Leaving the wild: lessons from community technology handoversabstractAs research increasingly turns to work 'in the wild' to design and evaluate technologies under real-world conditions, little consideration has been given to what happens when research ends. In many cases, users are heavily involved in the design process and encouraged to integrate the resulting technologies into their lives before they are withdrawn, while in some cases technologies are being left in place after research concludes. Often, little is done to assess the impact and legacy of these deployments. In this paper, we return to two examples in which we designed technologies with the involvement of communities and examine what steps were taken to ensure their long-term viability and what happened following the departure of researchers. From these examples, we provide guidelines for planning and executing technology handovers when conducting research with communities. Nick Taylor 0002, Keith Cheverst, Peter C. Wright, Patrick Olivier |
CHI | 4 |
| 2013 | Unlimited editions: three approaches to the dissemination and display of digital artabstractThe paper reflects on three approaches to the dissemination and display of digital art. \'1c"s[edition]\'1d" is a novel, web-based service that offers limited editions of "\'1cdigital prints"\'1d. Analysis of user comments suggests that the metaphor of a \'1c"limited digital edition"\'1d raises issues and to some extent is resisted. The second approach is the Flickr Brushes Gallery, where digital painters post images and comment on one another's work. Analysis of comment boards indicates that the shared art and comments are a form of gift exchange. Finally, the paper discusses a field study in which artists exhibited their work as it develops over time in digital frames and also in an immersive digital projection room. Analysis of field notes and interviews indicate that the digital frame approach was unsuccessful because of aesthetic and environmental concerns. The immersive projection suggested that more experiential approaches may be more interesting. It is argued that there is an inherent resistance in digital media to previous models of art commoditization. None of the approaches discussed here resolve the dilemma but rather indicate the scope and complexity of the issues. Mark Blythe, Jo Briggs, Jonathan Hook, Peter C. Wright, Patrick Olivier |
CHI | 5 |
| 2013 | Food practices as situated action: exploring and designing for everyday food practices with householdsabstractHousehold food practices are complex. Many people are unable to effectively respond to challenges in their food environment to maintain diets considered to be in line with national and international standards for healthy eating. We argue that recognizing food practices as situated action affords opportunities to identify and design for practiced, local and achievable solutions to such food problems. Interviews and shop-a-longs were carried as part of a contextual inquiry with ten households. From this, we identify food practices, such as fitting food, stocking up, food value transitions, and having fun with others and how these practices are enacted in different ways with varied outcomes. We explore how HCI might respond to these practices through issues of social fooding, the presence of others, conceptions about food practices and food routines. Rob Comber, Jettie Hoonhout, Aart van Halteren, Paula Moynihan, Patrick Olivier |
CHI | 5 |
| 2013 | Waves: exploring idiographic design for live performanceabstractWe explore whether idiographic design, a category of interaction design that focuses upon responding to detailed personal accounts of individuals' practices, can be used to support interaction designers in responding to the complex and multifaceted design space posed by live performance. We describe and reflect upon the application of an idiographic approach during the design of Waves, an interface for live VJ performance. This approach involved a close and dialogical engagement with the practices and experiences of an individual live performer, during a series of semi-structured interviews and then the discussion and iteration of an evolving prototypical design. Reflection on the experience of applying this approach highlights idiographic design as a practical means to support interaction designers in proposing innovative designs that respond sensitively to the kinds of subtle and complex issues that underpin people's lived and felt experiences of live performance and, potentially, many other domains. Jonathan Hook, John C. McCarthy 0002, Peter C. Wright, Patrick Olivier |
CHI | 4 |
| 2013 | Tables in the wild: lessons learned from a large-scale multi-tabletop deploymentabstractThis paper presents the results and experiences of a six-week deployment of multiple digital tabletops in a school. Dillenbourg's orchestration framework was used both to guide the design and analysis of the study. Four themes, which directly relate to the design of the technology for the classroom, out of the 15 orchestration factors are considered. For each theme, we present our design choices, the relevant observations, feedback from teachers and students, and we conclude with a number of lessons learned in the form of design recommendations. The distinguishing factors of our study are its scale (in terms of duration, number of classes, subjects, and teachers), and its 'in-the-wild' character, with the entire study being conducted in a school, led by the teachers, and using teacher-prepared, curriculum-based tasks. Our primary contributions are the analysis of our observations and design recommendations for future multi-tabletop applications designed for and deployed within the classroom. Our analyses and recommendations meaningfully extend HCI's current design understandings of such settings. Ahmed Kharrufa, Madeline Balaam, Phil Heslop, David Leat, Paul Dolan, Patrick Olivier |
CHI | 6 |
| 2013 | Touchbugs: actuated tangibles on multi-touch tablesabstractWe present a novel approach to graspable interfaces using Touchbugs, actuated physical objects for interacting with interactive surface computing applications. Touchbugs are active tangibles that are able to move across surfaces by employing vibrating motors and can communicate with camera based multi-touch surfaces using infrared LEDs. Touchbug's embedded inertial sensors and computational capabilities open a new interaction space by providing autonomous capabilities for tangibles that allow goal directed behavior. Diana Nowacka, Karim Ladha, Nils Y. Hammerla, Daniel Jackson 0002, Cassim Ladha, Enrico Rukzio, Patrick Olivier |
CHI | 7 |
| 2013 | Design to promote mindfulness practice and sense of self for vulnerable women in secure hospital servicesabstractIn the field of mental health care technologies, very limited attention has been given to the design of interventions for individuals who undergo treatment for severe mental health problems in intense care contexts. Exploring novel designs to engage vulnerable psychiatric patients in therapeutic skills practice and expanding on the potential of technology to promote mental health, the paper introduces the design concept of the Spheres of Wellbeing. A set of interactive artifacts is developed specifically for women with a dual diagnosis of a Learning Disability and Borderline Personality Disorder, living in the medium secure services of a forensic hospital in the UK. The women present a difficult to treat group due to extremely challenging behaviors and a fundamental lack of motivation to engage in therapy. The Spheres are designed to assist the women in practices of mindfulness, to help them tolerate emotional distress and to strengthen their sense of self, all of which are vital components of their specialist treatment Dialectical Behavioral Therapy (DBT). The Spheres are intended to supplement the therapy of the women and to contribute to our understanding of designing technology to enhance mental wellbeing and quality of life more generally. Anja Thieme, Jayne Wallace, Paula Johnson, John C. McCarthy 0002, Siân E. Lindley, Peter C. Wright, Patrick Olivier, Thomas D. Meyer |
CHI | 7 |
| 2013 | Configuring participation: on how we involve people in designabstractThe term 'participation' is traditionally used in HCI to describe the involvement of users and stakeholders in design processes, with a pretext of distributing control to participants to shape their technological future. In this paper we ask whether these values can hold up in practice, particularly as participation takes on new meanings and incorporates new perspectives. We argue that much HCI research leans towards configuring participation. In exploring this claim we explore three questions that we consider important for understanding how HCI configures participation; Who initiates, directs and benefits from user participation in design? In what forms does user participation occur? How is control shared with users in design? In answering these questions we consider the conceptual, ethical and pragmatic problems this raises for current participatory HCI research. Finally, we offer directions for future work explicitly dealing with the configuration of participation. John Vines, Rachel Clarke 0001, Peter C. Wright, John C. McCarthy 0002, Patrick Olivier |
CHI | 5 |
| 2013 | HCI in the press: online public reactions to mass media portrayals of HCI researchabstractHCI researchers working in publically funded institutions are increasingly encouraged to engage the public in their research. Mass media is often seen as an effective medium with which to communicate research to large parts of the population. We present an account of three HCI projects that have used engagements with mass media in order to communicate research to the public. We describe the motivations for working with mass media and the mechanics of writing press releases. A grounded theory analysis of online public responses to the projects in the mass media leads us to identify a number of concerns about how research is portrayed by news outlets and thus interpreted by the public. Tensions about technologies and wider societal issues were revealed that might normally be hidden when using traditional user-centred methods. We critically reflect on the efficacy of using the mass media in research and provide guidance for HCI researchers wishing to engage in dialogues with the public in the future. John Vines, Anja Thieme, Rob Comber, Mark Blythe, Peter C. Wright, Patrick Olivier |
CHI | 6 |
| 2013 | Making design probes workabstractProbes have been adopted with great enthusiasm in both Design and HCI. The heterogeneity with which they have been used in practice reflects how the method has proved elusive for many. Originators and commentators of probes have discussed misinterpretations of the method, highlighting the lack of accounts that describe in detail the design of probes and their use with participants. This paper discusses our particular use of Design Probes as directed craft objects that are both tools for design and tools for exploration across a number of projects, spanning a decade, centered on self-identity and personal significance. In offering an example of what a framework for probe design and use might look like, we attempt to address the identified lacuna, providing a synthetic account of probe design and use over an extended period and conceptualizing the relationship between the properties of probes and their use in design projects. Jayne Wallace, John C. McCarthy 0002, Peter C. Wright, Patrick Olivier |
CHI | 4 |
| 2013 | A design-led inquiry into personhood in dementiaabstractWriters and practitioners in dementia care have invoked personhood to offer potential for preserving the agency of people living with dementia. In this context we use personhood to explore how relationships bring agentive potential to experience-centered design through a co-creative, design-led inquiry with Gillian, a woman living with dementia, and John her husband. We designed bespoke probes to empathically engage the couple in the design of both jewellery and digital jewellery to support Gillian's personhood. Our design activity addressed the relationships involved in the context of Gillian's family life and the progression of her illness and how they could be mediated technologically. Reminiscence became, through Gillian and John's own hands, acts of sense making and legacy. The process of design became the way of conducting the inquiry and the designed artifacts became ways of posing questions to make sense of our experiences together. Jayne Wallace, Peter C. Wright, John C. McCarthy 0002, David Philip Green, James Thomas 0002, Patrick Olivier |
CHI | 6 |
| 2013 | The break-time barometer: an exploratory system forworkplace break-time social awarenessabstractThe Break-Time Barometer is a social awareness system, which was developed as part of an exploratory study of the use of situated sensing and displays to promote cohesion in a newly-dispersed workplace. The Break-Time Barometer specifically aims to use an ambient persuasion approach in order to encourage people to join existing breaks, which take place within this community. Drawing upon a privacy-sensitive ubiquitous sensing infrastructure, the system of-fers information about potentially break-related activity in social spaces within this workplace, including alerts when specific events are detected. The system was developed using a user-centered iterative design approach. A qualitative mixed methods evaluation of a full deployment identified a diverse set of reactions to both the system and the design goal, and further elaborated the challenges of designing for social connectedness in this complex workplace context. Reuben Kirkham, Sebastian Mellor, David Philip Green, Jiun-Shian Lin, Karim Ladha, Cassim Ladha, Daniel Jackson 0002, Patrick Olivier, Peter C. Wright, Thomas Plötz |
UbiComp | 8 |
| 2013 | Dog's life: wearable activity recognition for dogsabstractHealth and well-being of dogs, either domesticated pets or service animals, are major concerns that are taken seriously for ethical, emotional, and financial reasons. Welfare assessments in dogs rely on objective observations of both frequency and variability of individual behaviour traits, which is often difficult to obtain in a dog's everyday life. In this paper we have identified a set of activities, which are linked to behaviour traits that are relevant for a dog's wellbeing. We developed a collar-worn accelerometry platform that records dog behaviours in naturalistic environments. A statistical classification framework is used for recognising dog activities. In an experimental evaluation we analysed the naturalistic behaviour of 18 dogs and were able to recognise a total of 17 different activities with approximately 70% classification accuracy. The presented system is the first of its kind that allows for robust and detailed analysis of dog activities in naturalistic environments. Cassim Ladha, Nils Y. Hammerla, Emma Hughes, Patrick Olivier, Thomas Plötz |
UbiComp | 4 |
| 2013 | ClimbAX: skill assessment for climbing enthusiastsabstractIn recent years the sport of climbing has seen consistent increase in popularity. Climbing requires a complex skill set for successful and safe exercising. While elite climbers receive intensive expert coaching to refine this skill set, this progression approach is not viable for the amateur population. We have developed ClimbAX - a climbing performance analysis system that aims for replicating expert assessments and thus represents a first step towards an automatic coaching system for climbing enthusiasts. Through an accelerometer based wearable sensing platform, climber's movements are captured. An automatic analysis procedure detects climbing sessions and moves, which form the basis for subsequent performance assessment. The assessment parameters are derived from sports science literature and include: power, control, stability, speed. ClimbAX was evaluated in a large case study with 53 climbers under competition settings. We report a strong correlation between predicted scores and official competition results, which demonstrate the effectiveness of our automatic skill assessment system. Cassim Ladha, Nils Y. Hammerla, Patrick Olivier, Thomas Plötz |
UbiComp | 3 |
| 2013 | FoodBoard: surface contact imaging for food recognitionabstractWe describe FoodBoard, an instrumented chopping board that uses optical fibers and embedded camera imaging to identify unpackaged ingredients during food preparation on its surface. By embedding the sensing directly, and robustly, in the surface of a chopping board we also demonstrate how surface contact optical sensing can be used to realize the portability and privacy required of technology used in a setting such as a domestic kitchen. FoodBoard was subjected to a close to real-world evaluation in which 12 users prepared actual meals. FoodBoard compared favourably with existing unpackaged food recognition systems, classifying a larger number of distinct food ingredients (12 incl. meat, fruit, vegetables) with an average accuracy of 82.8%. Cuong Pham 0001, Daniel Jackson 0002, Johannes Schöning, Tom Bartindale, Thomas Plötz, Patrick Olivier |
UbiComp | 6 |
| 2013 | Making family care work: dependence, privacy and remote home monitoring telecare systemsabstractSupporting independent living for the ageing population in later life is an often-cited application area for ubiquitous computing. Telecare services such as remote monitoring systems are now coming onto the consumer market but there is little knowledge of the impact these technologies may have on relationships between family members and older relatives. We present findings from a live field trial of SHel--a telecare system that allows nominated caregivers to remotely monitor activities--in 17 older adult's homes. Interviews were conducted with the 17 older participants and 11 of their nominated caregivers before, during and after using the system. We establish that such technologies transform existing hidden care routines between family members into care work, and the impact they have upon the sense of independence and privacy of those who are being monitored in their home. John Vines, Stephen Lindsay, Gary W. Pritchard, Mabel Lie, David Greathead, Patrick Olivier, Katie Brittain |
UbiComp | 6 |
| 2013 | BinCam: Designing for Engagement with Facebook for Behavior Change
Rob Comber, Anja Thieme, Ashur Rafiev, Nick Taylor 0002, Nicole C. Krämer, Patrick Olivier |
INTERACT (2) | 6 |
| 2013 | The ReflecTable: Bridging the Gap between Theory and Practice in Design EducationabstractThe ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between their evolving design practices and the theories and techniques they are taught in lectures, by allowing them to capture, review and reflect upon short videos of a design game. In this paper, we present the ReflecTable design and nine studies conducted during the course of its development. The studies suggest that the ReflecTable has the potential to support design students in understanding how theoretical concepts and methods relate to different design situations and their own evolving design practices. Jonathan Hook, Thomas Hjermitslev, Ole Iversen, Patrick Olivier |
INTERACT (2) | 4 |
| 2013 | Panopticon: a parallel video overview systemabstractPanopticon is a video surrogate system that displays multiple sub-sequences in parallel to present a rapid overview of the entire sequence to the user. A novel, precisely animated arrangement slides thumbnails to provide a consistent spatiotemporal layout while allowing any sub-sequence of the original video to be watched without interruption. Furthermore, this output can be generated offline as a highly efficient repeated animation loop, making it suitable for resource-constrained environments, such as web-based interaction. Two versions of Panopticon were evaluated using three different types of video footage with the aim of determining the usability of the proposed system. Results demonstrated an advantage over another surrogate with surveillance footage in terms of search times and this advantage was further improved with Panopticon 2. Eye tracking data suggests that Panopticon's advantage stems from the animated timeline that users heavily rely on. Daniel Jackson 0002, James Nicholson, Gerrit Stoeckigt, Rebecca Wrobel, Anja Thieme, Patrick Olivier |
UIST | 6 |
| 2013 | TimelyPresent: Connecting families across continents
Hyesook Kim, Andrew F. Monk, Gavin Wood, Mark Blythe, Jayne Wallace, Patrick Olivier |
Int. J. Hum. Comput. Stud. | 6 |
| 2013 | The mobile fitness coach: Towards individualized skill assessment using personalized mobile devices
Matthias Kranz, Andreas Möller, Nils Y. Hammerla, Stefan Diewald, Thomas Plötz, Patrick Olivier, Luis Roalter |
Pervasive Mob. Comput. | 6 |
| 2012 | Telematic dinner party: designing for togetherness through play and performanceabstractThere is an increasing desire to remain connected when physically distant and computer-mediated communication (CMC) is one means of satisfying this desire. In particular, there is a growing trend for individuals to use commercially available technology to connect with friends and family in social and leisure settings. Drawing on this trend, performative arts and existing telecommunications research, we identify the social practice of sharing a meal together as ripe for reinterpretation within CMC. We explore the opportunities to design a technology platform that supports remote guests in experiencing togetherness and playfulness within the practices of a traditional dinner party. Through both visual and aural channels as well as remote agency, the dinner guests were able to share a holistic telematic dining experience comparable to a traditional co-presence dinner. Based on the findings, we propose that one must consider the social structure and cultural background of users to inform the design of a technological intervention. Pollie Barden, Rob Comber, David Philip Green, Daniel Jackson 0002, Cassim Ladha, Tom Bartindale, Nick Bryan-Kinns, Tony Stockman, Patrick Olivier |
Conference on Designing Interactive Systems | 9 |
| 2012 | Invisible design: exploring insights and ideas through ambiguous film scenariosabstractInvisible Design is a technique for generating insights and ideas with workshop participants in the early stages of concept development. It involves the creation of ambiguous films in which characters discuss a technology that is not directly shown. The technique builds on previous work in HCI on scenarios, persona, theatre, film and ambiguity. The Invisible Design approach is illustrated with three examples from unrelated projects; Biometric Daemon, Panini and Smart Money. The paper presents a qualitative analysis of data from a series of workshops where these Invisible Designs were discussed. The analysis outlines responses to the films in terms of; existing problems, concerns with imagined technologies and design speculation. It is argued that Invisible Design can help to create a space for critical and creative dialogue during participatory concept development. Pamela Briggs, Mark Blythe, John Vines, Stephen Lindsay, Paul Dunphy, James Nicholson, David Philip Green, Jim Kitson, Andrew F. Monk, Patrick Olivier |
Conference on Designing Interactive Systems | 10 |
| 2012 | Magic land: the design and evaluation of an interactive tabletop supporting therapeutic play with childrenabstractWe consider the role and design of digital technologies in play therapy settings with young children. Through an aggregation of the researcher and practitioner literature, and results of discussions with therapists and counselors, we propose a set of design requirements for digital technologies that support non-directive play within a play therapy context. We explore how to design for these complex requirements through the development and evaluation of Magic Land, a set of four play therapy applications for an interactive tabletop. Based on our experiences we recommend that designers create digital interactive toys, which create opportunities for play that would not normally be possible within the traditional play therapy environment. Olga Pykhtina, Madeline Balaam, Gavin Wood, Sue Pattison, Ahmed Kharrufa, Patrick Olivier |
Conference on Designing Interactive Systems | 6 |
| 2012 | On automated image choice for secure and usable graphical passwordsabstractThe usability of graphical passwords based upon recognition of images is widely explored. However, it is likely that their observed high memorability is contingent on certain attributes of the image sets presented to users. Characterizing this relationship remains an open problem; for example, there is no systematic (and empirically verified) method to determine how similarity between the elements of an image set impacts the usability of the login challenge. Strategies to assemble suitable images are usually carried out by hand, which represents a significant barrier to uptake as the process has usability and security implications. In this paper, we explore the role of simple image processing techniques to provide automated assembly of usable login challenges in the context of recognition-based graphical passwords. We firstly carry out a user study to obtain a similarity ranked image set, and use the results to select an optimal per-pixel image similarity metric. Then we conduct a short-term image recall test using Amazon Mechanical Turk with 343 subjects where we manipulated the similarity present in image grids. In the most significant case, we found that our automated methods to choose decoy images could impact the login success rate by 40%, and the median login duration by 35 seconds. Paul Dunphy, Patrick Olivier |
ACSAC | 2 |
| 2012 | StoryCrate: tabletop storyboarding for live film productionabstractCreating film content for broadcast is a high pressure and complex activity involving multiple experts and highly specialized equipment. Production teams are under continuous pressure to produce ever more creative and groundbreaking content while reducing the budgets and human resources required. While technologies are being developed for digitizing and streamlining sections of the production workflow, a gap remains between creative decisions made on location, and those made during digital editing and post-production. We describe a prototype tangible, tabletop interface to be deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity. We define creativity in terms of team production, discuss our implementation and describe a deployment in which the prototype was used by a professional production team during a film shoot. Finally we describe a number of interesting interactions that were observed and consider the implications of our design decisions on the creative process of film making and the benefits of tangible, tabletop collaborative interactive displays in live film production. Tom Bartindale, Alia Sheikh, Nick Taylor 0002, Peter C. Wright, Patrick Olivier |
CHI | 5 |
| 2012 | Supporting visual assessment of food and nutrient intake in a clinical care settingabstractMonitoring nutritional intake is an important aspect of the care of older people, particularly for those at risk of malnutrition. Current practice for monitoring food intake relies on hand written food charts that have several inadequacies. We describe the design and validation of a tool for computer-assisted visual assessment of patient food and nutrient intake. To estimate food consumption, the application compares the pixels the user rubbed out against predefined graphical masks. Weight of food consumed is calculated as a percentage of pixels rubbed out against pixels in the mask. Results suggest that the application may be a useful tool for the conservative assessment of nutritional intake in hospitals. Rob Comber, Jack Weeden, Jennifer Hoare, Stephen Lindsay, Gemma Teal, Alastair S. Macdonald, Lisa Methven, Paula Moynihan, Patrick Olivier |
CHI | 9 |
| 2012 | Empathy, participatory design and people with dementiaabstractWe describe the development, application and evaluation of a design method tailored for working with people with mild to moderate dementia. Our experiences with the approach highlighted areas where designers and participants held radically different views. The tenet of our approach was that to overcome these differences we needed to create an empathic relationship between participants and designers. To achieve this we modified participatory design techniques to foster respectful engagement with participants in the development of a digital aid to facilitate "safe walking". The process begins with broad qualitative scoping and design work then moves to developing personally tailored, individual designs to further exploration of the experiential elements of the domain while reducing the need for the participants to engage in abstract thought. Reflection highlights a number of important areas that demand consideration when undertaking research in this area and, more generally, when performing design work with people with dementia. Stephen Lindsay, Katie Brittain, Daniel Jackson 0002, Cassim Ladha, Karim Ladha, Patrick Olivier |
CHI | 6 |
| 2012 | Engaging older people using participatory designabstractThe use of digital technologies is increasingly proposed in health and social care to address the aging population phenomenon but, in practice, the designers of these technologies are ill equipped to design for older people. We suggest participatory design as an approach to improving the quality of design for older people but, based on previous work and our own experiences, identify four central issues that participatory design approaches need to address. We describe an approach to early engagement in design with older people that address each of these issues and some of our experiences applying the approach in a variety of different design projects. We conclude by discussing some of the issues that have been highlighted when attempting apply this approach in different design contexts and the issues that have been raised when working with partners who are less committed to the idea of engaging with older adults in participatory design. Stephen Lindsay, Daniel Jackson 0002, Guy Schofield, Patrick Olivier |
CHI | 4 |
| 2012 | Viewpoint: empowering communities with situated voting devicesabstractViewpoint is a public voting device developed to allow residents in a disadvantaged community to make their voices heard through a simple, lightweight interaction. This was intended to open a new channel of communication within the community and increase community members' perception of their own efficacy. Local elected officials and community groups were able to post questions on devices located in public spaces, where residents could vote for one of two responses. Question authors were subsequently required to post a response indicating any actions to be taken. Following a two-month trial, we present our experiences and contribute guidelines for the design of public democracy tools and dimensions impacting their effectiveness, including credibility, efficacy and format. Nick Taylor 0002, Justin Marshall, Alicia Blum-Ross, John Mills, Jon Rogers, Paul Egglestone, David M. Frohlich, Peter C. Wright, Patrick Olivier |
CHI | 9 |
| 2012 | "We've bin watching you": designing for reflection and social persuasion to promote sustainable lifestylesabstractBinCam is a social persuasive system to motivate reflection and behavioral change in the food waste and recycling habits of young adults. The system replaces an existing kitchen refuse bin and automatically logs disposed of items through digital images captured by a smart phone installed on the underside of the bin lid. Captured images are uploaded to a BinCam application on Facebook where they can be explored by all users of the BinCam system. Engagement with BinCam is designed to fit into the existing structure of users' everyday life, with the intention that reflection on waste and recycling becomes a playful and shared group activity. Results of a user study reveal an increase in both users' awareness of, and reflection about, their waste management and their motivation to improve their waste-related skills. With BinCam, we also explore informational and normative social influences as a source of change (e.g., socially evoked feelings of 'guilt' for non-recycling or food disposal), which has to date been underexplored in persuasive HCI. Design implications for reflection and social persuasion are proposed. Anja Thieme, Rob Comber, Julia Miebach, Jack Weeden, Nicole C. Krämer, Shaun W. Lawson, Patrick Olivier |
CHI | 7 |
| 2012 | Cheque mates: participatory design of digital payments with eighty somethingsabstractThis paper describes a project exploring the design of digital payment services in collaboration with 16 people aged over 80. Many older people find cheques valuable as a means of payment but the UK Payments Council recently proposed their abolition. We describe two designs that simultaneously aimed to preserve and augment the paper cheque as a means of making electronic payments. These were devised during participatory design workshops through critical dialogues with our eighty something participants. Workshop discussions resulted in the creation of a real world cheque system where we issued pre-paid cheques without the involvement of banks. This work informed the development of a digital cheque book based on Anoto digital pen technology. The work illustrates the value of participatory design with 'extraordinary' users, such as the eighty somethings, in HCI. John Vines, Mark Blythe, Paul Dunphy, Vasillis Vlachokyriakos, Isaac Teece, Andrew F. Monk, Patrick Olivier |
CHI | 7 |
| 2012 | Questionable concepts: critique as resource for designing with eighty somethingsabstractThis paper reports findings from a series of participatory design workshops with ten people over eighty years old. The focus of the workshops was new banking technologies for the older old. Participants were asked to discuss their current experiences of banking and given packs of concept cards which contained design sketches and brief outlines of concepts for new financial services. The designs on the cards were deliberately provocative and aimed to encourage criticism and debate. Participants wrote and drew on the cards and the workshops were recorded and transcribed. The participants were extremely critical of current banking practices and most of the new concepts we presented to them. Their questions and comments led to a number of insights and further iterations. The paper argues that critique is an essential resource for design, both in terms of identifying problems and iterating ideas. John Vines, Mark Blythe, Stephen Lindsay, Paul Dunphy, Andrew F. Monk, Patrick Olivier |
CHI | 6 |
| 2012 | Enabling self, intimacy and a sense of home in dementia: an enquiry into design in a hospital settingabstractDesign and digital technologies to support a sense of self and human relationships for people living with dementia are both urgently needed. We present an enquiry into design for dementia facilitated by a public art commission for an adult mental health unit in a hospital in the UK. The interactive art piece was informed by the notion of personhood in dementia that foregrounds the person's social being and interpersonal relationships as sites where self is maintained and constructed. How clients, clients' family members and staff used the piece is reported and insights related to the notions of home, intimacy, possessions and self are presented. The art piece served as window on both dementia and the institution leading to a number of insights and implications for design. Jayne Wallace, Anja Thieme, Gavin Wood, Guy Schofield, Patrick Olivier |
CHI | 5 |
| 2012 | The joy of cheques: trust, paper and eighty somethingsabstractA cheque is a paper document that orders the transfer of money between bank accounts. Whilst an eighty-year-old in the UK is predicted on average to live at least another ten years, cheques may not. Despite many older peoples extensive use of cheques, UK banks are eager to abolish them and design electronic alternatives that are less costly to process and less vulnerable to fraud. This paper reports on two qualitative studies that explored the banking experiences of 23 people over eighty years old. Cheques support financial collaboration with others in ways that digital payment systems do not. We argue that whilst it might be possible to improve the design of digital payment systems to better support financial collaboration, the case for retaining and enhancing cheques is stronger. Rather than replace cheques, we must design ways of making them less costly to process and better linked to electronic payment methods. John Vines, Paul Dunphy, Mark Blythe, Stephen Lindsay, Andrew F. Monk, Patrick Olivier |
CSCW | 6 |
| 2012 | The french kitchen: task-based learning in an instrumented kitchenabstractUbiquitous computing technologies have traditionally striven to augment objects and the environment with sensing capabilities to enable them to respond appropriately to the needs of the individuals in the environment. This paper considers how such technologies might be harnessed to support language learning, and specifically Task-Based Learning (TBL). Task-Based Learning (TBL) involves doing meaningful tasks in a foreign language, emphasising the language's use in practice. TBL is seen as a highly engaging and motivating approach to learning a language, but is difficult to do in the classroom. Here, learners typically engage in activities that only simulate 'real-world' tasks, and as such only rehearse language use, rather than applying the language in practice. In this paper, we explore how an instrumented, context-aware environment whose design is grounded in pedagogical principles can support TBL. We present the French Kitchen, an instrumented kitchen for English speakers who are learning French, and describe a 46-participant evaluation of the kitchen. Based on the evaluation, we provide a set of design recommendations for those building instrumented systems for TBL. Clare J. Hooper, Anne Preston, Madeline Balaam, Paul Seedhouse, Daniel Jackson 0002, Cuong Pham 0001, Cassim Ladha, Karim Ladha, Thomas Plötz, Patrick Olivier |
UbiComp | 10 |
| 2012 | GymSkill: A personal trainer for physical exercisesabstractWe present GymSkill, a personal trainer for ubiquitous monitoring and assessment of physical activity using standard fitness equipment. The system records and analyzes exercises using the sensors of a personal smartphone attached to the gym equipment. Novel fine-grained activity recognition techniques based on pyramidal Principal Component Breakdown Analysis (PCBA) provide a quantitative analysis of the quality of human movements. In addition to overall quality judgments, GymSkill identifies interesting portions of the recorded sensor data and provides suggestions for improving the individual performance, thereby extending existing work. The system was evaluated in a case study where 6 participants performed a variety of exercises on balance boards. GymSkill successfully assessed the quality of the exercises, in agreement with the professional judgment provided by a physician. User feedback suggests that GymSkill has the potential to serve as an effective tool for motivating and supporting lay people to overcome sedentary, unhealthy lifestyles. GymSkill is available in the Android Market as `VMI Fit'. Andreas Möller, Luis Roalter, Stefan Diewald, Johannes Scherr, Matthias Kranz, Nils Y. Hammerla, Patrick Olivier, Thomas Plötz |
PerCom | 7 |
| 2012 | Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensorabstractDigits is a wrist-worn sensor that recovers the full 3D pose of the user's hand. This enables a variety of freehand interactions on the move. The system targets mobile settings, and is specifically designed to be low-power and easily reproducible using only off-the-shelf hardware. The electronics are self-contained on the user's wrist, but optically image the entirety of the user's hand. This data is processed using a new pipeline that robustly samples key parts of the hand, such as the tips and lower regions of each finger. These sparse samples are fed into new kinematic models that leverage the biomechanical constraints of the hand to recover the 3D pose of the user's hand. The proposed system works without the need for full instrumentation of the hand (for example using data gloves), additional sensors in the environment, or depth cameras which are currently prohibitive for mobile scenarios due to power and form-factor considerations. We demonstrate the utility of Digits for a variety of application scenarios, including 3D spatial interaction with mobile devices, eyes-free interaction on-the-move, and gaming. We conclude with a quantitative and qualitative evaluation of our system, and discussion of strengths, limitations and future work. David Kim 0002, Otmar Hilliges, Shahram Izadi, Alex Butler, Jiawen Chen 0001, Iasonas Oikonomidis, Patrick Olivier |
UIST | 7 |
| 2012 | People, sensors, decisions: Customizable and adaptive technologies for assistance in healthcareabstractThe ratio of healthcare professionals to care recipients is dropping at an alarming rate, particularly for the older population. It is estimated that the number of persons with Alzheimer's disease, for example, will top 100 million worldwide by the year 2050 [Alzheimer's Disease International 2009]. It will become harder and harder to provide needed health services to this population of older adults. Further, patients are becoming more aware and involved in their own healthcare decisions. This is creating a void in which technology has an increasingly important role to play as a tool to connect providers with recipients. Examples of interactive technologies range from telecare for remote regions to computer games promoting fitness in the home. Currently, such technologies are developed for specific applications and are difficult to modify to suit individual user needs. The future potential economic and social impact of technology in the healthcare field therefore lies in our ability to make intelligent devices that are customizable by healthcare professionals and their clients, that are adaptive to users over time, and that generalize across tasks and environments. A wide application area for technology in healthcare is for assistance and monitoring in the home. As the population ages, it becomes increasingly dependent on chronic healthcare, such as assistance for tasks of everyday life (washing, cooking, dressing), medication taking, nutrition, and fitness. This article will present a summary of work over the past decade on the development of intelligent systems that provide assistance to persons with cognitive disabilities. These systems are unique in that they are all built using a common framework, a decision-theoretic model for general-purpose assistance in the home. In this article, we will show how this type of general model can be applied to a range of assistance tasks, including prompting for activities of daily living, assistance for art therapists, and stroke rehabilitation. This model is a Partially Observable Markov Decision Process (POMDP) that can be customized by end-users, that can integrate complex sensor information, and that can adapt over time. These three characteristics of the POMDP model will allow for increasing uptake and long-term efficiency and robustness of technology for assistance. Jesse Hoey, Craig Boutilier, Pascal Poupart, Patrick Olivier, Andrew F. Monk, Alex Mihailidis |
ACM Trans. Interact. Intell. Syst. | 4 |
| 2011 | A VJ centered exploration of expressive interactionabstractThis paper identifies key themes of expressive interaction for VJs. VJs are visual artists who use digital media to express themselves to an audience during a live audio-visual performance. Those designing for the expressive use of technology can gain insight from an articulation of expressive interaction from the perspective of VJ practice. This is developed using a novel qualitative methodology designed to be sensitive to the subtle and tacit nature of expression. We detail our methodology, present the results of its application to a group of VJs and conclude with a discussion of the implications our findings may have for those wishing to design for VJs, or those in related domains that involve expressive interaction with technology. Jonathan Hook, David Philip Green, John C. McCarthy 0002, Stuart Taylor, Peter C. Wright, Patrick Olivier |
CHI | 6 |
| 2011 | Cueing for drooling in Parkinson's diseaseabstractWe present the development of a socially acceptable cueing device for drooling in Parkinson's disease (PD). Sialorrhea, or drooling, is a significant problem associated with PD and has a strong negative emotional impact on those who experience it. Previous studies have shown the potential for managing drooling by using a cueing device. However, the devices used in these studies were deemed unacceptable by their users due to factors such as hearing impairment and social embarrassment. We conducted exploratory scoping work and high fidelity iterative prototyping with people with PD to get their input on the design of a cueing aid and this has given us an insight into challenges that confront users with PD and limit device usability and acceptability. The key finding from working with people with PD was the need for the device to be socially acceptable. Roisin McNaney, Stephen Lindsay, Karim Ladha, Cassim Ladha, Guy Schofield, Thomas Plötz, Nils Y. Hammerla, Daniel Jackson 0002, Richard Walker 0005, Nick Miller, Patrick Olivier |
CHI | 11 |
| 2011 | Designing from within: humanaquariumabstractWe present an experience-based approach to designing a collaborative interactive performance, humanaquarium. Our research explores public interaction with digital technology through the practice-based inquiry of an inter-disciplinary team of interaction designers and musicians. We present a method of designing experience from within, literally situating ourselves within the performance/use space and assuming the roles both of performers and of designers as we develop and refine the humanaquarium project over the course of a year's worth of public performances. Robyn Taylor, Guy Schofield, John Shearer, Jayne Wallace, Peter C. Wright, Pierre Boulanger, Patrick Olivier |
CHI | 7 |
| 2011 | Feature Learning for Activity Recognition in Ubiquitous Computing
Thomas Plötz, Nils Y. Hammerla, Patrick Olivier |
IJCAI | 3 |
| 2011 | SurfaceMouse: supplementing multi-touch interaction with a virtual mouseabstractWe present SurfaceMouse, a virtual mouse for multi-touch surface computing. Although moving away from the direct touch manipulation paradigm, our system brings many sig-nificant benefits seen in absolute clutched devices to sur-face computing. Features include high and variable control device gains, several degrees of freedom in a single hand gesture, ability to target small GUI items, and a familiar method for reaching far areas of large displays. Importantly, this benefit is realized by leveraging what users already know and have tremendous experience with - physical mice. Results from our proof-of-concept evaluation reflect this; users were able to use and recognize our system with-out training or prompts. Being entirely virtual, Surface-Mouse can be implemented in existing systems with little more than a software update. Tom Bartindale, Chris Harrison 0001, Patrick Olivier, Scott E. Hudson |
TEI | 3 |
| 2011 | Lovers' box: Designing for reflection within romantic relationships
Anja Thieme, Jayne Wallace, James Thomas 0002, Nicole C. Krämer, Patrick Olivier |
Int. J. Hum. Comput. Stud. | 6 |
| 2011 | Rapid specification and automated generation of prompting systems to assist people with dementia
Jesse Hoey, Thomas Plötz, Daniel Jackson 0002, Andrew F. Monk, Cuong Pham 0001, Patrick Olivier |
Pervasive Mob. Comput. | 6 |
| 2010 | Multi-touch authentication on tabletopsabstractThe introduction of tabletop interfaces has given rise to the need for the development of secure and usable authentication techniques that are appropriate for the co-located collaborative settings for which they have been designed. Most commonly, user authentication is based on something you know, but this is a particular problem for tabletop interfaces, as they are particularly vulnerable to shoulder surfing given their remit to foster co-located collaboration. In other words, tabletop users would typically authenticate in full view of a number of observers. In this paper, we introduce and evaluate a number of novel tabletop authentication schemes that exploit the features of multi-touch interaction in order to inhibit shoulder surfing. In our pilot work with users, and in our formal user-evaluation, one authentication scheme - Pressure-Grid - stood out, significantly enhancing shoulder surfing resistance when participants used it to enter both PINs and graphical passwords. David Kim 0002, Paul Dunphy, Pamela Briggs, Jonathan Hook, James Nicholson, Patrick Olivier |
CHI | 7 |
| 2010 | Guest editorial of the special issue on intelligent virtual agents
Stefan Kopp, Ruth Aylett, Jonathan Gratch, Patrick Olivier, Catherine Pelachaud |
Auton. Agents Multi Agent Syst. | 4 |
| 2009 | Visual Focus of Attention Recognition in the Ambient Kitchen
Ligeng Dong, Huijun Di, Linmi Tao, Guangyou Xu, Patrick Olivier |
ACCV (3) | 5 |
| 2009 | A Study of Two Image Representations for Head Pose EstimationabstractTraditional appearance-based head pose estimation methods use the holistic face appearance as the input and then employ subspace analysis methods to extract low-dimensional features for classification. However, the face appearance may be more related to the unique identity of an individual rather than head poses. In this paper, we presented a comparative study of two image representations which aim to specifically describe head pose variations. The histogram of oriented gradient (HOG) based method relies on the gradient orientation distribution. The GaFour method exploits asymmetry in the intensities of each row of the face image, using a Gabor filter and Fourier transform to represent the face images. We compare the two image representations combined with two linear subspace methods (PCA and LDA). Experiments on two public face databases (CMU-PIE and CAS-PEAL) show that both HOG+LDA and GaFour+LDA give good results and HOG+LDA provides the best performance with a lower feature dimension. Ligeng Dong, Linmi Tao, Guangyou Xu, Patrick Olivier |
ICIG | 4 |
| 2009 | Media Crate: tangible live media production interfaceabstractLive media production -- the presentation of audio-visual content at events such as conferences and concerts -- is a high intensity task where a small production team must interact with an amalgamation of separate hardware tools to transform and direct a variety of media sources to outputs such as large screens, preview monitors, and web-casts. We present Media Crate, a tangible tabletop interface crafted in response to the key actions and needs of live media producers. Using tangibles, previously complex and ambiguous actions can now become collaborative and easy to learn, whilst providing expressive features not present in traditional interfaces. In this paper we give a description of the Media Crate's interface, discuss how knowledge and experience of live media production impacts on the design, and finally present the results of an initial deployment of the system at a live event. Tom Bartindale, Jonathan Hook, Patrick Olivier |
TEI | 3 |
| 2009 | Digital technologies and the emotional family
Patrick Olivier, Jayne Wallace |
Int. J. Hum. Comput. Stud. | 1 |
| 2008 | The IRIS Network of Excellence: Integrating Research in Interactive Storytelling
Marc Cavazza, Stéphane Donikian, Marc Christie, Ulrike Spierling, Nicolas Szilas, Peter Vorderer, Tilo Hartmann, Christoph Klimmt, Elisabeth André, Ronan Champagnat, Paolo Petta, Patrick Olivier |
ICIDS | 12 |
| 2008 | Securing passfaces for descriptionabstractOne common practice in relation to alphanumeric passwords is to write them down or share them with a trusted friend or colleague. Graphical password schemes often claim the advantage that they are significantly more secure with respect to both verbal disclosure and writing down. We investigated the reality of this claim in relation to the Passfaces graphical password scheme. By collecting a corpus of naturalistic descriptions of a set of 45 faces, we explored participants' ability to associate descriptions with faces across three conditions in which the decoy faces were selected: (1) at random; (2) on the basis of their visual similarity to the target face; and (3) on the basis of the similarity of the verbal descriptions of the decoy faces to the target face. Participants were found to perform significantly worse when presented with visual and verbally grouped decoys, suggesting that Passfaces can be further secured for description. Subtle differences in both the nature of male and female descriptions, and male and female performance were also observed. Paul Dunphy, James Nicholson, Patrick Olivier |
SOUPS | 3 |
| 2008 | Attribute gatesabstractAttribute gates are a new user interface element designed to address the problem of concurrently setting attributes and moving objects between territories on a digital tabletop. Motivated by the notion of task levels in activity theory, and crossing interfaces, attribute gates allow users to operationalize multiple subtasks in one smooth movement. We present two configurations of attribute gates; (1) grid gates which spatially distribute attribute values in a regular grid, and require users to draw trajectories through the attributes; (2) polar gates which distribute attribute values on segments of concentric rings, and require users to align segments when setting attribute combinations. The layout of both configurations was optimised based on targeting and steering laws derived from Fitts' Law. A study compared the use of attribute gates with traditional contextual menus. Users of attribute gates demonstrated both increased performance and higher mutual awareness. Ahmed Kharrufa, Patrick Olivier |
UIST | 2 |
| 2008 | Camera Control in Computer GraphicsabstractAbstract Recent progress in modelling, animation and rendering means that rich, high fidelity virtual worlds are found in many interactive graphics applications. However, the viewer's experience of a 3D world is dependent on the nature of the virtual cinematography, in particular, the camera position, orientation and motion in relation to the elements of the scene and the action. Camera control encompasses viewpoint computation, motion planning and editing. We present a range of computer graphics applications and draw on insights from cinematographic practice in identifying their different requirements with regard to camera control. The nature of the camera control problem varies depending on these requirements, which range from augmented manual control (semi‐automatic) in interactive applications, to fully automated approaches. We review the full range of solution techniques from constraint‐based to optimization‐based approaches, and conclude with an examination of occlusion management and expressiveness in the context of declarative approaches to camera control. Marc Christie, Patrick Olivier, Jean-Marie Normand |
Comput. Graph. Forum | 2 |
| 2007 | Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents
John Shearer, Patrick Olivier, Marco De Boni, Robert Hurling |
PERSUASIVE | 2 |
| 2007 | Graphical passwords & qualitative spatial relationsabstractA potential drawback of graphical password schemes is that they are more vulnerable to shoulder surfing than conventional alphanumeric text passwords. We present a variation of the Draw-a-Secret scheme originally proposed by Jermyn et al [1] that is more resistant to shoulder surfing through the use of a qualitative mapping between user strokes and the password, and the use of dynamic grids to both obfuscate attributes of the user secret and encourage them to use different surface realizations of the secret. The use of qualitative spatial relations relaxes the tight constraints on the reconstruction of a secret; allowing a range of deviations from the original. We describe QDAS (Qualitative Draw-A-Secret), an initial implementation of this graphical password scheme, and the results of an empirical study in which we examined the memorability of secrets, and their susceptibility to shoulder-surfing attacks, for both Draw-A-Secret and QDAS. Paul Dunphy, Patrick Olivier, Jeff Yan |
SOUPS | 3 |
| 2006 | Immersive video as a rapid prototyping and evaluation tool for mobile and ambient applicationsabstractA key issue in mobile and ambient computing is the effort required to rapidly prototype and evaluate user interfaces and applications. Existing technologies for these tasks suffer either from low fidelity (e.g. paper prototypes, mental walkthroughs) or effectively require a near full-scale deployment. We propose an approach using immersive video with surround sound and a simulated infrastructure to create a very realistic environment in the office or the lab. It provides a low-cost and rapid means to prototype user interfaces and applications, and to evaluate them in a realistic simulation of the context, in which they are intended to be used. Pushpendra Singh 0001, Hai Nam Ha, Zhiwen Kuang, Patrick Olivier, Christian Kray, Philip T. Blythe, Philip James 0002 |
Mobile HCI | 4 |
| 1996 | Analogical Representations for Mechanism Synthesis
Patrick Olivier, K. Nakata, M. Landon, A. McManus |
ECAI | 1 |
| 1994 | Automatic Depiction of Spatial Descriptions
Patrick Olivier, Toshiyuki Maeda, Jun'ichi Tsujii |
AAAI | 1 |
| 1994 | A Computational View of the Cognitive Semantics of Spatial PrepostionsabstractThis paper outlines the linguistic semantic commitments underlying an application which automatically constructs depictions of verbal spatial descriptions.Our approach draws on the ideational view of linguistic semantics developed by Ronald Langacker in his theory of Cognitive Grammar, and the conceptual representation of physical objects from the two-level semantics of Bierwisch and Lang.In particular the dimensions of the process of conventwnal imagery are used as a metric for the design of our own conceptual representation. Patrick Olivier, Jun'ichi Tsujii |
ACL | 1 |
| 1993 | Maximum likelihood positioning in the scintillation camera using depth of interactionabstractSpecific effects of the depth of interaction (DOI) on the photomultiplier (PM) response in an Auger gamma camera were quantified. The method was implemented and tested on a Monte Carlo simulator with special care to the noise modeling. Two models were developed, one considering only the geometric aspects of the camera and used for comparison, and one describing a more realistic camera environment. In a typical camera configuration and 140-keV photons, the DOI alone can account for a 6.4-mm discrepancy in position and 12% in energy between two scintillations. Variation of the DOI can still bring additional distortions when photons do not enter the crystal perpendicularly such as in slant hole, cone beam and other focusing collimators. With a 0.95-cm crystal and a 30 degrees slant angle, the obliquity factor can be responsible for a 5.5-mm variation in the event position. Results indicate that both geometrical and stochastic effects of the DOI are definitely reducing the camera performances and should be included in the image formation process. Daniel Gagnon, Nicole Pouliot, Luc Laperrière, Michel Therrien, Patrick Olivier |
IEEE Trans. Medical Imaging | 5 |
| 1992 | The foundations of artificial intelligence: A sourcebook
Patrick Olivier |
Mach. Transl. | 1 |