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Shigeki Iwata

dblp:60/5048 · DBLP profile ↗
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12ranked-venue papers
5as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 11 · 5 first-authorDatabases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
6 papers
Computational complexity · 54% Algorithms and data structures · 41% Distributed computing theory · 2%
Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%

Topics — the 17 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational complexity
circuit complexity
0.012001
Lower Bounds for Merging Networks · Inf. Comput. 2001
Computational complexity
lower bounds
0.012001
Lower Bounds for Merging Networks · Inf. Comput. 2001
Algorithms and data structures › sequence algorithms › sorting › sorting networks
merging networks
0.012001
Lower Bounds for Merging Networks · Inf. Comput. 2001
Algorithms and data structures › sequence algorithms › sorting
sorting networks
0.012001
Lower Bounds for Merging Networks · Inf. Comput. 2001
Computational complexity › computational models
nondeterministic turing machines
0.011986
A Note on some Simultaneous Relations among Time, Space, and Reversal for Single Work Tape Nondeterministic Turing Machines · Inf. Control. 1986
Computational complexity
time-space tradeoffs
0.011986
A Note on some Simultaneous Relations among Time, Space, and Reversal for Single Work Tape Nondeterministic Turing Machines · Inf. Control. 1986
Computational complexity › complexity measures
turing machine complexity
0.011986
A Note on some Simultaneous Relations among Time, Space, and Reversal for Single Work Tape Nondeterministic Turing Machines · Inf. Control. 1986
Combinatorics and discrete mathematics
combinatorial game
0.011984
Some Combinatorial Game Problems Require Omega(nk) Time · J. ACM 1984
Distributed computing theory › distributed complexity
time complexity lower bounds
0.011984
Some Combinatorial Game Problems Require Omega(nk) Time · J. ACM 1984
Computational complexity › space complexity
pebble game
0.021984
Classes of Pebble Games and Complete Problems · SIAM J. Comput. 1979
Some Combinatorial Game Problems Require Omega(nk) Time · J. ACM 1984
Computational complexity › complexity classes › PSPACE
PSPACE-completeness
0.011981
Low Level Complexity for Combinatorial Games · STOC 1981
Computational complexity › complexity classes
complete sets
0.011979
Classes of Pebble Games and Complete Problems · SIAM J. Comput. 1979
Computational complexity
game complexity
0.011979
Classes of Pebble Games and Complete Problems · SIAM J. Comput. 1979
Algorithmic game theory and mechanism design › game solving
winning strategies
0.011979
Classes of Pebble Games and Complete Problems · SIAM J. Comput. 1979
Programming languages and type systems
control flow
0.011978
Programs with Minimal Goto Statements · Inf. Control. 1978
Programming languages and type systems › control structures
goto statements
0.011978
Programs with Minimal Goto Statements · Inf. Control. 1978
Automata and formal languages
turing machines
0.011986
A Note on some Simultaneous Relations among Time, Space, and Reversal for Single Work Tape Nondeterministic Turing Machines · Inf. Control. 1986

Methods — techniques the papers use, named apart from their topics

multitape turing machine lower bound · 0.0diagonalization · 0.0reducibility · 0.0reduction · 0.0
YearPublicationVenuePosition
2011 Posets with seven linear extensions sortable by three comparisons
Satoshi Hanamura, Shigeki Iwata
Inf. Process. Lett.2
2004 Some minimum merging networks
Gembu Morohashi, Shigeki Iwata
Theor. Comput. Sci.2
2001 Lower Bounds for Merging Networks
Shigeki Iwata
Inf. Comput.1
1994 The Othello game on an n*n board is PSPACE-complete
Shigeki Iwata, Takumi Kasai
Theor. Comput. Sci.1
1993 Relations among Simultaneous Complexity Classes of Nondeterministic and Alternating Turing Machines
Shigeki Iwata, Takumi Kasai, Etsuro Moriya
Acta Informatica1
1987 Simultaneous (Poly-Time, Log-Space) Lower Bounds
Shigeki Iwata, Takumi Kasai
Theor. Comput. Sci.1
1986 A Note on some Simultaneous Relations among Time, Space, and Reversal for Single Work Tape Nondeterministic Turing Machines
Etsuro Moriya, Shigeki Iwata, Takumi Kasai
Inf. Control.2
1985 Gradually Intractable Problems and Nondeterministic Log-Space Lower Bounds
Takumi Kasai, Shigeki Iwata
Math. Syst. Theory2
1984 Some Combinatorial Game Problems Require Omega(nk) Time
abstract
The first "natural" languages are established as solvable m deterministic polynomial time, for the recogmtion of which polynomial-time lower bounds can be shown.The k-pebble game problem Is to determine whether the first player has a forced win in the pebble game using only k pebbles.The main result of this paper is that the k-pebble game problem requires ft(n (~-~)/4-') time for its recogmUon on multitape Tunng machines for any ~ > 0. The problem is solvable m deterministic polynomial time.Then we consider other combinatorial game problems that also have nontrivlal polynomial deterministic lower time bounds.
Akeo Adachi, Shigeki Iwata, Takumi Kasai
J. ACM2
1981 Low Level Complexity for Combinatorial Games
abstract
There have been numerous attempts to discuss the time complexity of problems and classify them into hierarchical classes such as P, NP, PSPACE, EXP, etc. A great number of familiar problems have been reported which are complete in NP (nondeterministic polynomial time). Even and Tarjan considered generalized Hex and showed that the problem to determine who wins the game if each player plays perfectly is complete in polynomial space. Shaefer derived some two-person game from NP complete problems which are complete in polynomial space. A rough discussion such as to determine whether or not a given problem belongs to NP is independent of the machine model and the way of defining the size of problems, since any of the commonly used machine models can be simulated by any other with a polynomial loss in running time and by no matter what criteria the size is defined, they differ from each other by polynomial order. However, in precise discussion, for example, in the discussion whether the computation of a problem requires O(n k) time or O(nk+l) time, the complexity heavily depends on machine models and the definition of size of problems. From these points, we introduce somewhat stronger notion of the reducibility.
Akeo Adachi, Shigeki Iwata, Takumi Kasai
STOC2
1979 Classes of Pebble Games and Complete Problems
abstract
A “pebble game” is introduced and some restricted pebble games are considered. It is shown that in each of these games the problem to determine whether there is a winning strategy (two-person game) is harder than the solvability problem (one-person game). We also show that each of these problems is complete in well-known complexity classes. Several familiar games are presented whose winning strategy problems are complete in exponential time.
Takumi Kasai, Akeo Adachi, Shigeki Iwata
SIAM J. Comput.3
1978 Programs with Minimal Goto Statements
Shigeki Iwata
Inf. Control.1