Demo Data from EDBT 2026 / reviewers in the wild / expert
Shigeki Iwata
dblp:60/5048
· DBLP profile ↗
12ranked-venue papers
5as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 11 · 5 first-authorDatabases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
6 papers |
Computational complexity · 54% Algorithms and data structures · 41% Distributed computing theory · 2% | |
| Software engineering, system software, and programming languages
1 paper |
Programming languages and type systems · 100% |
Topics — the 17 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational complexity
circuit complexity |
0.0 | 1 | 2001 | Lower Bounds for Merging Networks · Inf. Comput. 2001 |
Computational complexity
lower bounds |
0.0 | 1 | 2001 | Lower Bounds for Merging Networks · Inf. Comput. 2001 |
Algorithms and data structures › sequence algorithms › sorting › sorting networks
merging networks |
0.0 | 1 | 2001 | Lower Bounds for Merging Networks · Inf. Comput. 2001 |
Algorithms and data structures › sequence algorithms › sorting
sorting networks |
0.0 | 1 | 2001 | Lower Bounds for Merging Networks · Inf. Comput. 2001 |
Computational complexity › computational models
nondeterministic turing machines |
0.0 | 1 | 1986 | A Note on some Simultaneous Relations among Time, Space, and Reversal for Single Work Tape Nondeterministic Turing Machines · Inf. Control. 1986 |
Computational complexity
time-space tradeoffs |
0.0 | 1 | 1986 | A Note on some Simultaneous Relations among Time, Space, and Reversal for Single Work Tape Nondeterministic Turing Machines · Inf. Control. 1986 |
Computational complexity › complexity measures
turing machine complexity |
0.0 | 1 | 1986 | A Note on some Simultaneous Relations among Time, Space, and Reversal for Single Work Tape Nondeterministic Turing Machines · Inf. Control. 1986 |
Combinatorics and discrete mathematics
combinatorial game |
0.0 | 1 | 1984 | Some Combinatorial Game Problems Require Omega(nk) Time · J. ACM 1984 |
Distributed computing theory › distributed complexity
time complexity lower bounds |
0.0 | 1 | 1984 | Some Combinatorial Game Problems Require Omega(nk) Time · J. ACM 1984 |
Computational complexity › space complexity
pebble game |
0.0 | 2 | 1984 | Classes of Pebble Games and Complete Problems · SIAM J. Comput. 1979 Some Combinatorial Game Problems Require Omega(nk) Time · J. ACM 1984 |
Computational complexity › complexity classes › PSPACE
PSPACE-completeness |
0.0 | 1 | 1981 | Low Level Complexity for Combinatorial Games · STOC 1981 |
Computational complexity › complexity classes
complete sets |
0.0 | 1 | 1979 | Classes of Pebble Games and Complete Problems · SIAM J. Comput. 1979 |
Computational complexity
game complexity |
0.0 | 1 | 1979 | Classes of Pebble Games and Complete Problems · SIAM J. Comput. 1979 |
Algorithmic game theory and mechanism design › game solving
winning strategies |
0.0 | 1 | 1979 | Classes of Pebble Games and Complete Problems · SIAM J. Comput. 1979 |
Programming languages and type systems
control flow |
0.0 | 1 | 1978 | Programs with Minimal Goto Statements · Inf. Control. 1978 |
Programming languages and type systems › control structures
goto statements |
0.0 | 1 | 1978 | Programs with Minimal Goto Statements · Inf. Control. 1978 |
Automata and formal languages
turing machines |
0.0 | 1 | 1986 | A Note on some Simultaneous Relations among Time, Space, and Reversal for Single Work Tape Nondeterministic Turing Machines · Inf. Control. 1986 |
Methods — techniques the papers use, named apart from their topics
multitape turing machine lower bound · 0.0diagonalization · 0.0reducibility · 0.0reduction · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Posets with seven linear extensions sortable by three comparisons
Satoshi Hanamura, Shigeki Iwata |
Inf. Process. Lett. | 2 |
| 2004 | Some minimum merging networks
Gembu Morohashi, Shigeki Iwata |
Theor. Comput. Sci. | 2 |
| 2001 | Lower Bounds for Merging Networks
Shigeki Iwata |
Inf. Comput. | 1 |
| 1994 | The Othello game on an n*n board is PSPACE-complete
Shigeki Iwata, Takumi Kasai |
Theor. Comput. Sci. | 1 |
| 1993 | Relations among Simultaneous Complexity Classes of Nondeterministic and Alternating Turing Machines
Shigeki Iwata, Takumi Kasai, Etsuro Moriya |
Acta Informatica | 1 |
| 1987 | Simultaneous (Poly-Time, Log-Space) Lower Bounds
Shigeki Iwata, Takumi Kasai |
Theor. Comput. Sci. | 1 |
| 1986 | A Note on some Simultaneous Relations among Time, Space, and Reversal for Single Work Tape Nondeterministic Turing Machines
Etsuro Moriya, Shigeki Iwata, Takumi Kasai |
Inf. Control. | 2 |
| 1985 | Gradually Intractable Problems and Nondeterministic Log-Space Lower Bounds
Takumi Kasai, Shigeki Iwata |
Math. Syst. Theory | 2 |
| 1984 | Some Combinatorial Game Problems Require Omega(nk) TimeabstractThe first "natural" languages are established as solvable m deterministic polynomial time, for the recogmtion of which polynomial-time lower bounds can be shown.The k-pebble game problem Is to determine whether the first player has a forced win in the pebble game using only k pebbles.The main result of this paper is that the k-pebble game problem requires ft(n (~-~)/4-') time for its recogmUon on multitape Tunng machines for any ~ > 0. The problem is solvable m deterministic polynomial time.Then we consider other combinatorial game problems that also have nontrivlal polynomial deterministic lower time bounds. Akeo Adachi, Shigeki Iwata, Takumi Kasai |
J. ACM | 2 |
| 1981 | Low Level Complexity for Combinatorial GamesabstractThere have been numerous attempts to discuss the time complexity of problems and classify them into hierarchical classes such as P, NP, PSPACE, EXP, etc. A great number of familiar problems have been reported which are complete in NP (nondeterministic polynomial time). Even and Tarjan considered generalized Hex and showed that the problem to determine who wins the game if each player plays perfectly is complete in polynomial space. Shaefer derived some two-person game from NP complete problems which are complete in polynomial space. A rough discussion such as to determine whether or not a given problem belongs to NP is independent of the machine model and the way of defining the size of problems, since any of the commonly used machine models can be simulated by any other with a polynomial loss in running time and by no matter what criteria the size is defined, they differ from each other by polynomial order. However, in precise discussion, for example, in the discussion whether the computation of a problem requires O(n k) time or O(nk+l) time, the complexity heavily depends on machine models and the definition of size of problems. From these points, we introduce somewhat stronger notion of the reducibility. Akeo Adachi, Shigeki Iwata, Takumi Kasai |
STOC | 2 |
| 1979 | Classes of Pebble Games and Complete ProblemsabstractA “pebble game” is introduced and some restricted pebble games are considered. It is shown that in each of these games the problem to determine whether there is a winning strategy (two-person game) is harder than the solvability problem (one-person game). We also show that each of these problems is complete in well-known complexity classes. Several familiar games are presented whose winning strategy problems are complete in exponential time. Takumi Kasai, Akeo Adachi, Shigeki Iwata |
SIAM J. Comput. | 3 |
| 1978 | Programs with Minimal Goto Statements
Shigeki Iwata |
Inf. Control. | 1 |