EDBT 2026 Demo / reviewers in the wild / expert
Giovanni Pezzulo
dblp:60/5288
· DBLP profile ↗
30ranked-venue papers
4as first author
13since 2021 · last 2026
0000-0001-6813-8282ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 3 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 10 · 6 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSystems, architecture and hardware · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Active digital twins via active inferenceabstractDigital twins are transforming engineering and applied sciences by enabling real-time monitoring, simulation, and predictive analysis of physical systems and processes. However, conventional digital twins rely primarily on passive data assimilation, which limits their adaptability in uncertain and dynamic environments. This paper introduces the active digital twin paradigm, based on active inference. Active inference is a neuroscience-inspired Bayesian framework for probabilistic reasoning and predictive modeling that unifies inference, decision-making, and learning under a single free energy minimization objective. By modeling the dynamics of the coupled physical-digital system as a partially observable Markov decision process, active digital twins autonomously balance pragmatic exploitation (maximizing goal-directed utility) and epistemic exploration (actively resolving uncertainty). As action becomes an integral part of the inference process, active digital twins actively seek information to maintain synchronization with, and learn from their physical counterparts. The proposed framework is assessed through virtual experiments of structural health monitoring and predictive maintenance of a railway bridge. The application showcases the step-by-step construction of a generative model enabling bidirectional perception-action interaction. The results demonstrate that active digital twins exhibit superior exploration capabilities compared to traditional reactive approaches, enabling enhanced autonomy and resilience. Matteo Torzoni, Domenico Maisto, Andrea Manzoni, Francesco Donnarumma, Giovanni Pezzulo, Alberto Corigliano |
Eng. Appl. Artif. Intell. | 5 |
| 2025 | Active inference tree search in large POMDPsabstractThe ability to plan ahead efficiently is key for both living organisms and artificial systems. Model-based planning and prospection are widely studied in cognitive neuroscience and artificial intelligence (AI), but from different perspectives—and with different desiderata in mind (biological realism versus scalability) that are difficult to reconcile. Here, we introduce a novel method to plan in POMDPs— Active Inference Tree Search (AcT)—that combines the normative character and biological realism of a leading planning theory in neuroscience (Active Inference) and the scalability of tree search methods in AI. This unification enhances both approaches. On the one hand, tree searches enable the biologically grounded, first principle method of active inference to be applied to large-scale problems. On the other hand, active inference provides a principled solution to the exploration–exploitation dilemma, which is often addressed heuristically in tree search methods. Our simulations show that AcT successfully navigates binary trees that are challenging for sampling-based methods, problems that require adaptive exploration, and the large POMDP problem ‘ RockSample’ —in which AcT reproduces state-of-the-art POMDP solutions. Furthermore, we illustrate how AcT can simulate neurophysiological responses (e.g., in the hippocampus and prefrontal cortex) of humans and other animals that solve large planning problems. These numerical analyses show that Active Tree Search is a principled realisation of neuroscientific and AI planning theories, offering biological realism and scalability. Domenico Maisto, Francesco Gregoretti, Karl J. Friston, Giovanni Pezzulo |
Neurocomputing | 4 |
| 2025 | Learning to segment self-generated from externally caused optic flow through sensorimotor mismatch circuitsabstractEfficient sensory detection requires the capacity to ignore task-irrelevant information, for example when optic flow patterns created by egomotion need to be disentangled from object perception. To investigate how this is achieved in the visual system, predictive coding with sensorimotor mismatch detection is an attractive starting point. Indeed, experimental evidence for sensorimotor mismatch signals in early visual areas exists, but it is not understood how they are integrated into cortical networks that perform input segmentation and categorization. Our model advances a biologically plausible solution by extending predictive coding models with the ability to distinguish self-generated from externally caused optic flow. We first show that a simple three neuron circuit produces experience-dependent sensorimotor mismatch responses, in agreement with calcium imaging data from mice. This microcircuit is then integrated into a neural network with two generative streams. The motor-to-visual stream consists of parallel microcircuits between motor and visual areas and learns to spatially predict optic flow resulting from self-motion. The second stream bidirectionally connects a motion-selective higher visual area (mHVA) to V1, assigning a crucial role to the abundant feedback connections to V1: the maintenance of a generative model of externally caused optic flow. In the model, area mHVA learns to segment moving objects from the background, and facilitates object categorization. Based on shared neurocomputational principles across species, the model also maps onto primate visual cortex. Our work extends Hebbian predictive coding to sensorimotor settings, in which the agent actively moves - and learns to predict the consequences of its own movements. Matthias Brucklacher, Giovanni Pezzulo, Francesco Mannella, Gaspare Galati 0002, Cyriel M. A. Pennartz |
Neural Networks | 2 |
| 2025 | The geometry of efficient codes: How rate-distortion trade-offs distort the latent representations of generative modelsabstractLiving organisms rely on internal models of the world to act adaptively. These models, because of resource limitations, cannot encode every detail and hence need to compress information. From a cognitive standpoint, information compression can manifest as a distortion of latent representations, resulting in the emergence of representations that may not accurately reflect the external world or its geometry. Rate-distortion theory formalizes the optimal way to compress information while minimizing such distortions, by considering factors such as capacity limitations, the frequency and the utility of stimuli. However, while this theory explains why the above factors distort latent representations, it does not specify which specific distortions they produce. To address this question, here we investigate how rate-distortion trade-offs shape the latent representations of images in generative models, specifically Beta Variational Autoencoders ([Formula: see text]-VAEs), under varying constraints of model capacity, data distributions, and task objectives. By systematically exploring these factors, we identify three primary distortions in latent representations: prototypization, specialization, and orthogonalization. These distortions emerge as signatures of information compression, reflecting the model's adaptation to capacity limitations, data imbalances, and task demands. Additionally, our findings demonstrate that these distortions can coexist, giving rise to a rich landscape of latent spaces, whose geometry could differ significantly across generative models subject to different constraints. Our findings contribute to explain how the normative constraints of rate-distortion theory shape the geometry of latent representations of generative models of artificial systems and living organisms. Leo D'Amato, Gian Luca Lancia, Giovanni Pezzulo |
PLoS Comput. Biol. | 3 |
| 2025 | Embodied decisions as active inferenceabstractDecision-making is often conceptualized as a serial process, during which sensory evidence is accumulated for the choice alternatives until a certain threshold is reached, at which point a decision is made and an action is executed. This decide-then-act perspective has successfully explained various facets of perceptual and economic decisions in the laboratory, in which action dynamics are usually irrelevant to the choice. However, living organisms often face another class of decisions-called embodied decisions-that require selecting between potential courses of actions to be executed timely in a dynamic environment, e.g., for a lion, deciding which gazelle to chase and how fast to do so. Studies of embodied decisions reveal two aspects of goal-directed behavior in stark contrast to the serial view. First, that decision and action processes can unfold in parallel; second, that action-related components, such as the motor costs associated with selecting a particular choice alternative or required to "change mind" between choice alternatives, exert a feedback effect on the decision taken. Here, we show that these signatures of embodied decisions emerge naturally in active inference-a framework that simultaneously optimizes perception and action, according to the same (free energy minimization) imperative. We show that optimizing embodied choices requires a continuous feedback loop between motor planning (where beliefs about choice alternatives guide action dynamics) and motor inference (where action dynamics finesse beliefs about choice alternatives). Furthermore, our active inference simulations reveal the normative character of embodied decisions in ecological settings - namely, achieving an effective balance between a high accuracy and a low risk of missing valid opportunities. Matteo Priorelli, Ivilin Peev Stoianov, Giovanni Pezzulo |
PLoS Comput. Biol. | 3 |
| 2025 | Meta-Reinforcement Learning reconciles surprise, value, and control in the anterior cingulate cortexabstractThe role of the dorsal anterior cingulate cortex (dACC) in cognition is a frequently studied yet highly debated topic in neuroscience. Most authors agree that the dACC is involved in either cognitive control (e.g., voluntary inhibition of automatic responses) or monitoring (e.g., comparing expectations with outcomes, detecting errors, tracking surprise). A consensus on which theoretical perspective best explains dACC contribution to behaviour is still lacking, as two distinct sets of studies report dACC activation in tasks requiring surprise tracking for performance monitoring and cognitive control without involving surprise monitoring, respectively. This creates a theoretical impasse, as no single current account can reconcile these findings. Here we propose a novel hypothesis on dACC function that integrates both the monitoring and the cognitive control perspectives in a unifying, meta-Reinforcement Learning framework, in which cognitive control is optimized by meta-learning based on tracking Bayesian surprise. We tested the quantitative predictions from our theory in three different functional neuroimaging experiments at the basis of the current theory crisis. We show that the meta-Reinforcement Learning perspective successfully captures all the neuroimaging results by predicting both cognitive control and monitoring functions, proposing a solution to the theory crisis about dACC function within an integrative framework. In sum, our results suggest that dACC function can be framed as a meta-learning optimisation of cognitive control, providing an integrative perspective on its roles in cognitive control, surprise tracking, and performance monitoring. Tim Vriens, Eliana Vassena, Giovanni Pezzulo, Gianluca Baldassarre, Massimo Silvetti |
PLoS Comput. Biol. | 3 |
| 2024 | cpp-AIF: A multi-core C++ implementation of Active Inference for Partially Observable Markov Decision ProcessesabstractActive Inference is a computational framework used in neuroscience and cognitive science that characterises perception, planning and action in terms of probabilistic inference and the minimisation of variational free energy. cpp-AIF is a header-only C++ library that provides a powerful and flexible tool for implementing Active Inference for Partially Observable Markov Decision Processes through multi-core computing. Compared with existing software, cpp-AIF is cross-platform and improves performance, memory management, and usability. Francesco Gregoretti, Giovanni Pezzulo, Domenico Maisto |
Neurocomputing | 2 |
| 2024 | Interactive Inference: A Multi-Agent Model of Cooperative Joint ActionsabstractWe advance a novel computational model of multi-agent, cooperative joint actions that is grounded in the cognitive framework of active inference. The model assumes that to solve a joint task, such as pressing together a red or blue button, two (or more) agents engage in a process of interactive inference. Each agent maintains probabilistic beliefs about the joint goal (e.g., Should we press the red or blue button?) and updates them by observing the other agent’s movements, while in turn selecting movements that make his own intentions legible and easy to infer by the other agent (i.e., sensorimotor communication). Over time, the interactive inference aligns both the beliefs and the behavioral strategies of the agents, hence ensuring the success of the joint action. We exemplify the functioning of the model in two simulations. The first simulation illustrates a “leaderless” joint action. It shows that when two agents lack a strong preference about their joint task goal, they jointly infer it by observing each other’s movements. In turn, this helps the interactive alignment of their beliefs and behavioral strategies. The second simulation illustrates a “leader–follower” joint action. It shows that when one agent (“leader”) knows the true joint goal, it uses sensorimotor communication to help the other agent (“follower”) infer it, even if doing this requires selecting a more costly individual plan. These simulations illustrate that interactive inference supports successful multi-agent joint actions and reproduces key cognitive and behavioral dynamics of “leaderless” and “leader–follower” joint actions observed in human–human experiments. In sum, interactive inference provides a cognitively inspired, formal framework to realize cooperative joint actions and consensus in MAS. Domenico Maisto, Francesco Donnarumma, Giovanni Pezzulo |
IEEE Trans. Syst. Man Cybern. Syst. | 3 |
| 2023 | Humans account for cognitive costs when finding shortcuts: An information-theoretic analysis of navigationabstractWhen faced with navigating back somewhere we have been before we might either retrace our steps or seek a shorter path. Both choices have costs. Here, we ask whether it is possible to characterize formally the choice of navigational plans as a bounded rational process that trades off the quality of the plan (e.g., its length) and the cognitive cost required to find and implement it. We analyze the navigation strategies of two groups of people that are firstly trained to follow a "default policy" taking a route in a virtual maze and then asked to navigate to various known goal destinations, either in the way they want ("Go To Goal") or by taking novel shortcuts ("Take Shortcut"). We address these wayfinding problems using InfoRL: an information-theoretic approach that formalizes the cognitive cost of devising a navigational plan, as the informational cost to deviate from a well-learned route (the "default policy"). In InfoRL, optimality refers to finding the best trade-off between route length and the amount of control information required to find it. We report five main findings. First, the navigational strategies automatically identified by InfoRL correspond closely to different routes (optimal or suboptimal) in the virtual reality map, which were annotated by hand in previous research. Second, people deliberate more in places where the value of investing cognitive resources (i.e., relevant goal information) is greater. Third, compared to the group of people who receive the "Go To Goal" instruction, those who receive the "Take Shortcut" instruction find shorter but less optimal solutions, reflecting the intrinsic difficulty of finding optimal shortcuts. Fourth, those who receive the "Go To Goal" instruction modulate flexibly their cognitive resources, depending on the benefits of finding the shortcut. Finally, we found a surprising amount of variability in the choice of navigational strategies and resource investment across participants. Taken together, these results illustrate the benefits of using InfoRL to address navigational planning problems from a bounded rational perspective. Gian Luca Lancia, Mattia Eluchans, Marco D'Alessandro, Hugo J. Spiers, Giovanni Pezzulo |
PLoS Comput. Biol. | 5 |
| 2023 | Skilled motor control of an inverted pendulum implies low entropy of states but high entropy of actionsabstractThe mastery of skills, such as balancing an inverted pendulum, implies a very accurate control of movements to achieve the task goals. Traditional accounts of skilled action control that focus on either routinization or perceptual control make opposite predictions about the ways we achieve mastery. The notion of routinization emphasizes the decrease of the variance of our actions, whereas the notion of perceptual control emphasizes the decrease of the variance of the states we visit, but not of the actions we execute. Here, we studied how participants managed control tasks of varying levels of difficulty, which consisted of controlling inverted pendulums of different lengths. We used information-theoretic measures to compare the predictions of alternative accounts that focus on routinization and perceptual control, respectively. Our results indicate that the successful performance of the control task strongly correlates with the decrease of state variability and the increase of action variability. As postulated by perceptual control theory, the mastery of skilled pendulum control consists in achieving stable control of goals by flexible means. Nicola Catenacci Volpi, Martin Greaves, Dari Trendafilov, Christoph Salge, Giovanni Pezzulo, Daniel Polani |
PLoS Comput. Biol. | 5 |
| 2022 | Active inference unifies intentional and conflict-resolution imperatives of motor controlabstractThe field of motor control has long focused on the achievement of external goals through action (e.g., reaching and grasping objects). However, recent studies in conditions of multisensory conflict, such as when a subject experiences the rubber hand illusion or embodies an avatar in virtual reality, reveal the presence of unconscious movements that are not goal-directed, but rather aim at resolving multisensory conflicts; for example, by aligning the position of a person's arm with that of an embodied avatar. This second, conflict-resolution imperative of movement control did not emerge in classical studies of motor adaptation and online corrections, which did not allow movements to reduce the conflicts; and has been largely ignored so far in formal theories. Here, we propose a model of movement control grounded in the theory of active inference that integrates intentional and conflict-resolution imperatives. We present three simulations showing that the active inference model is able to characterize movements guided by the intention to achieve an external goal, by the necessity to resolve multisensory conflict, or both. Furthermore, our simulations reveal a fundamental difference between the (active) inference underlying intentional and conflict-resolution imperatives by showing that it is driven by two different (model and sensory) kinds of prediction errors. Finally, our simulations show that when movement is only guided by conflict resolution, the model incorrectly infers that is velocity is zero, as if it was not moving. This result suggests a novel speculative explanation for the fact that people are unaware of their subtle compensatory movements to avoid multisensory conflict. Furthermore, it can potentially help shed light on deficits of motor awareness that arise in psychopathological conditions. Antonella Maselli, Pablo Lanillos, Giovanni Pezzulo |
PLoS Comput. Biol. | 3 |
| 2021 | Predictive Processing in Cognitive Robotics: A ReviewabstractPredictive processing has become an influential framework in cognitive sciences. This framework turns the traditional view of perception upside down, claiming that the main flow of information processing is realized in a top-down, hierarchical manner. Furthermore, it aims at unifying perception, cognition, and action as a single inferential process. However, in the related literature, the predictive processing framework and its associated schemes, such as predictive coding, active inference, perceptual inference, and free-energy principle, tend to be used interchangeably. In the field of cognitive robotics, there is no clear-cut distinction on which schemes have been implemented and under which assumptions. In this letter, working definitions are set with the main aim of analyzing the state of the art in cognitive robotics research working under the predictive processing framework as well as some related nonrobotic models. The analysis suggests that, first, research in both cognitive robotics implementations and nonrobotic models needs to be extended to the study of how multiple exteroceptive modalities can be integrated into prediction error minimization schemes. Second, a relevant distinction found here is that cognitive robotics implementations tend to emphasize the learning of a generative model, while in nonrobotics models, it is almost absent. Third, despite the relevance for active inference, few cognitive robotics implementations examine the issues around control and whether it should result from the substitution of inverse models with proprioceptive predictions. Finally, limited attention has been placed on precision weighting and the tracking of prediction error dynamics. These mechanisms should help to explore more complex behaviors and tasks in cognitive robotics research under the predictive processing framework. Alejandra Ciria, Guido Schillaci, Giovanni Pezzulo, Verena V. Hafner, Bruno Lara 0001 |
Neural Comput. | 3 |
| 2021 | Active inference through whiskers
Francesco Mannella, Federico Maggiore, Manuel Baltieri, Giovanni Pezzulo |
Neural Networks | 4 |
| 2019 | Caching mechanisms for habit formation in Active InferenceabstractA popular distinction in the human and animal learning literature is between deliberate (or willed) and habitual (or automatic) modes of control. Extensive evidence indicates that, after sufficient learning, living organisms develop behavioural habits that permit them saving computational resources. Furthermore, humans and other animals are able to transfer control from deliberate to habitual modes (and vice versa), trading off efficiently flexibility and parsimony - an ability that is currently unparalleled by artificial control systems. Here, we discuss a computational implementation of habit formation, and the transfer of control from deliberate to habitual modes (and vice versa) within Active Inference: a computational framework that merges aspects of cybernetic theory and of Bayesian inference. To model habit formation, we endow an Active Inference agent with a mechanism to "cache" (or memorize) policy probabilities from previous trials, and reuse them to skip - in part or in full - the inferential steps of deliberative processing. We exploit the fact that the relative quality of policies, conditioned upon hidden states, is constant over trials; provided that contingencies and prior preferences do not change. This means the only quantity that can change policy selection is the prior distribution over the initial state - where this prior is based upon the posterior beliefs from previous trials. Thus, an agent that caches the quality (or the probability) of policies can safely reuse cached values to save on cognitive and computational resources - unless contingencies change. Our simulations illustrate the computational benefits, but also the limits, of three caching schemes under Active Inference. They suggest that key aspects of habitual behaviour - such as perseveration - can be explained in terms of caching policy probabilities. Furthermore, they suggest that there may be many kinds (or stages) of habitual behaviour, each associated with a different caching scheme; for example, caching associated or not associated with contextual estimation. These schemes are more or less impervious to contextual and contingency changes. Domenico Maisto, Karl J. Friston, Giovanni Pezzulo |
Neurocomputing | 3 |
| 2018 | Model-based spatial navigation in the hippocampus-ventral striatum circuit: A computational analysisabstractWhile the neurobiology of simple and habitual choices is relatively well known, our current understanding of goal-directed choices and planning in the brain is still limited. Theoretical work suggests that goal-directed computations can be productively associated to model-based (reinforcement learning) computations, yet a detailed mapping between computational processes and neuronal circuits remains to be fully established. Here we report a computational analysis that aligns Bayesian nonparametrics and model-based reinforcement learning (MB-RL) to the functioning of the hippocampus (HC) and the ventral striatum (vStr)-a neuronal circuit that increasingly recognized to be an appropriate model system to understand goal-directed (spatial) decisions and planning mechanisms in the brain. We test the MB-RL agent in a contextual conditioning task that depends on intact hippocampus and ventral striatal (shell) function and show that it solves the task while showing key behavioral and neuronal signatures of the HC-vStr circuit. Our simulations also explore the benefits of biological forms of look-ahead prediction (forward sweeps) during both learning and control. This article thus contributes to fill the gap between our current understanding of computational algorithms and biological realizations of (model-based) reinforcement learning. Ivilin Peev Stoianov, Cyriel M. A. Pennartz, Carien Lansink, Giovanni Pezzulo |
PLoS Comput. Biol. | 4 |
| 2017 | Active Inference: A Process TheoryabstractThis article describes a process theory based on active inference and belief propagation. Starting from the premise that all neuronal processing (and action selection) can be explained by maximizing Bayesian model evidence-or minimizing variational free energy-we ask whether neuronal responses can be described as a gradient descent on variational free energy. Using a standard (Markov decision process) generative model, we derive the neuronal dynamics implicit in this description and reproduce a remarkable range of well-characterized neuronal phenomena. These include repetition suppression, mismatch negativity, violation responses, place-cell activity, phase precession, theta sequences, theta-gamma coupling, evidence accumulation, race-to-bound dynamics, and transfer of dopamine responses. Furthermore, the (approximately Bayes' optimal) behavior prescribed by these dynamics has a degree of face validity, providing a formal explanation for reward seeking, context learning, and epistemic foraging. Technically, the fact that a gradient descent appears to be a valid description of neuronal activity means that variational free energy is a Lyapunov function for neuronal dynamics, which therefore conform to Hamilton's principle of least action. Karl J. Friston, Thomas H. B. FitzGerald, Francesco Rigoli, Philipp Schwartenbeck, Giovanni Pezzulo |
Neural Comput. | 5 |
| 2017 | Active Inference, Curiosity and InsightabstractThis article offers a formal account of curiosity and insight in terms of active (Bayesian) inference. It deals with the dual problem of inferring states of the world and learning its statistical structure. In contrast to current trends in machine learning (e.g., deep learning), we focus on how people attain insight and understanding using just a handful of observations, which are solicited through curious behavior. We use simulations of abstract rule learning and approximate Bayesian inference to show that minimizing (expected) variational free energy leads to active sampling of novel contingencies. This epistemic behavior closes explanatory gaps in generative models of the world, thereby reducing uncertainty and satisfying curiosity. We then move from epistemic learning to model selection or structure learning to show how abductive processes emerge when agents test plausible hypotheses about symmetries (i.e., invariances or rules) in their generative models. The ensuing Bayesian model reduction evinces mechanisms associated with sleep and has all the hallmarks of "aha" moments. This formulation moves toward a computational account of consciousness in the pre-Cartesian sense of sharable knowledge (i.e., con: "together"; scire: "to know"). Karl J. Friston, Marco Lin, Christopher D. Frith, Giovanni Pezzulo, J. Allan Hobson, Sasha Ondobaka |
Neural Comput. | 4 |
| 2016 | Problem Solving as Probabilistic Inference with Subgoaling: Explaining Human Successes and Pitfalls in the Tower of HanoiabstractHow do humans and other animals face novel problems for which predefined solutions are not available? Human problem solving links to flexible reasoning and inference rather than to slow trial-and-error learning. It has received considerable attention since the early days of cognitive science, giving rise to well known cognitive architectures such as SOAR and ACT-R, but its computational and brain mechanisms remain incompletely known. Furthermore, it is still unclear whether problem solving is a "specialized" domain or module of cognition, in the sense that it requires computations that are fundamentally different from those supporting perception and action systems. Here we advance a novel view of human problem solving as probabilistic inference with subgoaling. In this perspective, key insights from cognitive architectures are retained such as the importance of using subgoals to split problems into subproblems. However, here the underlying computations use probabilistic inference methods analogous to those that are increasingly popular in the study of perception and action systems. To test our model we focus on the widely used Tower of Hanoi (ToH) task, and show that our proposed method can reproduce characteristic idiosyncrasies of human problem solvers: their sensitivity to the "community structure" of the ToH and their difficulties in executing so-called "counterintuitive" movements. Our analysis reveals that subgoals have two key roles in probabilistic inference and problem solving. First, prior beliefs on (likely) useful subgoals carve the problem space and define an implicit metric for the problem at hand-a metric to which humans are sensitive. Second, subgoals are used as waypoints in the probabilistic problem solving inference and permit to find effective solutions that, when unavailable, lead to problem solving deficits. Our study thus suggests that a probabilistic inference scheme enhanced with subgoals provides a comprehensive framework to study problem solving and its deficits. Francesco Donnarumma, Domenico Maisto, Giovanni Pezzulo |
PLoS Comput. Biol. | 3 |
| 2015 | A Programmer-Interpreter Neural Network Architecture for Prefrontal Cognitive ControlabstractThere is wide consensus that the prefrontal cortex (PFC) is able to exert cognitive control on behavior by biasing processing toward task-relevant information and by modulating response selection. This idea is typically framed in terms of top-down influences within a cortical control hierarchy, where prefrontal-basal ganglia loops gate multiple input-output channels, which in turn can activate or sequence motor primitives expressed in (pre-)motor cortices. Here we advance a new hypothesis, based on the notion of programmability and an interpreter-programmer computational scheme, on how the PFC can flexibly bias the selection of sensorimotor patterns depending on internal goal and task contexts. In this approach, multiple elementary behaviors representing motor primitives are expressed by a single multi-purpose neural network, which is seen as a reusable area of "recycled" neurons (interpreter). The PFC thus acts as a "programmer" that, without modifying the network connectivity, feeds the interpreter networks with specific input parameters encoding the programs (corresponding to network structures) to be interpreted by the (pre-)motor areas. Our architecture is validated in a standard test for executive function: the 1-2-AX task. Our results show that this computational framework provides a robust, scalable and flexible scheme that can be iterated at different hierarchical layers, supporting the realization of multiple goals. We discuss the plausibility of the "programmer-interpreter" scheme to explain the functioning of prefrontal-(pre)motor cortical hierarchies. Francesco Donnarumma, Roberto Prevete, Fabian Chersi, Giovanni Pezzulo |
Int. J. Neural Syst. | 4 |
| 2015 | Embodied Choice: How Action Influences Perceptual Decision MakingabstractEmbodied Choice considers action performance as a proper part of the decision making process rather than merely as a means to report the decision. The central statement of embodied choice is the existence of bidirectional influences between action and decisions. This implies that for a decision expressed by an action, the action dynamics and its constraints (e.g. current trajectory and kinematics) influence the decision making process. Here we use a perceptual decision making task to compare three types of model: a serial decision-then-action model, a parallel decision-and-action model, and an embodied choice model where the action feeds back into the decision making. The embodied model incorporates two key mechanisms that together are lacking in the other models: action preparation and commitment. First, action preparation strategies alleviate delays in enacting a choice but also modify decision termination. Second, action dynamics change the prospects and create a commitment effect to the initially preferred choice. Our results show that these two mechanisms make embodied choice models better suited to combine decision and action appropriately to achieve suitably fast and accurate responses, as usually required in ecologically valid situations. Moreover, embodied choice models with these mechanisms give a better account of trajectory tracking experiments during decision making. In conclusion, the embodied choice framework offers a combined theory of decision and action that gives a clear case that embodied phenomena such as the dynamics of actions can have a causal influence on central cognition. Nathan F. Lepora, Giovanni Pezzulo |
PLoS Comput. Biol. | 2 |
| 2014 | How active perception and attractor dynamics shape perceptual categorization: A computational model
Nicola Catenacci Volpi, Jean-Charles Quinton, Giovanni Pezzulo |
Neural Networks | 3 |
| 2014 | The Cat is on the Mat. or is it a Dog? Dynamic Competition in Perceptual Decision MakingabstractRecent neurobiological findings suggest that the brain solves simple perceptual decision-making tasks by means of a dynamic competition in which evidence is accumulated in favor of the alternatives. However, it is unclear if and how the same process applies in more complex, real-world tasks, such as the categorization of ambiguous visual scenes and what elements are considered as evidence in this case. Furthermore, dynamic decision models typically consider evidence accumulation as a passive process disregarding the role of active perception strategies. In this paper, we adopt the principles of dynamic competition and active vision for the realization of a biologically-motivated computational model, which we test in a visual categorization task. Moreover, our system uses predictive power of the features as the main dimension for both evidence accumulation and the guidance of active vision. Comparison of human and synthetic data in a common experimental setup suggests that the proposed model captures essential aspects of how the brain solves perceptual ambiguities in time. Our results point to the importance of the proposed principles of dynamic competition, parallel specification, and selection of multiple alternatives through prediction, as well as active guidance of perceptual strategies for perceptual decision-making and the resolution of perceptual ambiguities. These principles could apply to both the simple perceptual decision problems studied in neuroscience and the more complex ones addressed by vision research. Jean-Charles Quinton, Nicola Catenacci Volpi, Laura Barca, Giovanni Pezzulo |
IEEE Trans. Syst. Man Cybern. Syst. | 4 |
| 2013 | Active Bayesian perception and reinforcement learningabstractIn a series of papers, we have formalized an active Bayesian perception approach for robotics based on recent progress in understanding animal perception. However, an issue for applied robot perception is how to tune this method to a task, using: (i) a belief threshold that adjusts the speed-accuracy tradeoff; and (ii) an active control strategy for relocating the sensor e.g. to a preset fixation point. Here we propose that these two variables should be learnt by reinforcement from a reward signal evaluating the decision outcome. We test this claim with a biomimetic fingertip that senses surface curvature under uncertainty about contact location. Appropriate formulation of the problem allows use of multi-armed bandit methods to optimize the threshold and fixation point of the active perception. In consequence, the system learns to balance speed versus accuracy and sets the fixation point to optimize both quantities. Although we consider one example in robot touch, we expect that the underlying principles have general applicability. Nathan F. Lepora, Uriel Martinez-Hernandez, Giovanni Pezzulo, Tony J. Prescott |
IROS | 3 |
| 2011 | Interaction of goal-directed and Pavlovian systems in aversive domains
Francesco Rigoli, Enea Francesco Pavone, Giovanni Pezzulo |
CogSci | 3 |
| 2011 | Motor Simulation via Coupled Internal Models Using Sequential Monte Carlo
Haris Dindo, Daniele Zambuto, Giovanni Pezzulo |
IJCAI | 3 |
| 2009 | DiPRA: a layered agent architecture which integrates practical reasoning and sensorimotor schemasabstractWe introduce the layered agent architecture DiPRA (Distributed Practical Reasoning Architecture), composed of an ‘intentional’ layer, which includes beliefs, plans and goals, and a ‘sensorimotor’ layer, which includes schemas for situated action. DiPRA's functioning is illustrated and evaluated in a simulated guards-and-thieves scenario. We also discuss the efficacy of the main features of DiPRA, such as the division of labour between off-line planning and on-line specification of action, the grounding of beliefs in sensorimotor interaction and anticipation, the use of bounded resources and knowledge, and the realisation of deliberation and means-ends reasoning as intertwined processes. Giovanni Pezzulo |
Connect. Sci. | 1 |
| 2007 | Modulatory Influence of Motivations on a Schema-Based Architecture: A Simulative Study
Giovanni Pezzulo, Gianguglielmo Calvi |
ACII | 1 |
| 2007 | DiPRA: Distributed Practical Reasoning Architecture
Giovanni Pezzulo, Gianguglielmo Calvi, Cristiano Castelfranchi |
IJCAI | 1 |
| 2004 | Designing and Implementing MABS in AKIRA
Giovanni Pezzulo, Gianguglielmo Calvi |
MABS | 1 |
| 2002 | The role of domain information in Word Sense DisambiguationabstractThis paper explores the role of domain information in word sense disambiguation. The underlying hypothesis is that domain labels, such as MEDICINE, ARCHITECTURE and SPORT, provide a useful way to establish semantic relations among word senses, which can be profitably used during the disambiguation process. Results obtained at the SENSEVAL-2 initiative confirm that for a significant subset of words domain information can be used to disambiguate with a very high level of precision. Bernardo Magnini, Carlo Strapparava, Giovanni Pezzulo, Alfio Massimiliano Gliozzo |
Nat. Lang. Eng. | 3 |