Yugo Hayashi

dblp:60/5428 · DBLP profile ↗
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48ranked-venue papers
27as first author
19since 2021 · last 2026
0000-0003-2438-3109ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 39 · 23 first-author · 16 since 2021Human-computer interaction and ubiquitous computing · 22 · 13 first-author · 11 since 2021Artificial intelligence and machine learning · 18 · 12 first-author · 5 since 2021
YearPublicationVenuePosition
2026 Active Learning Beyond Borders: PEOE Enhancement of Explanatory Understanding in Japanese Undergraduates
Yugo Hayashi, Shigen Shimojyo, Paulo Carvalho 0004, Kenneth R. Koedinger
LAK1
2025 Collaborative Learning Driven by an Erroneous Teachable Agent Leveraging Different Perspectives: Comparing Egocentric vs. Exocentric Feedback Using ACT-R
Yugo Hayashi, Shigen Shimojyo, Tatsuyuki Kawamura
AIED (6)1
2025 Influences of Language Expressions in Group Decision Making: Exploring Verbal Probability Expressions in Group Discussions with Conversational Agents
Yugo Hayashi, Shigen Shimojyo
CogSci1
2025 Using Erroneous Worked-out Examples for Supporting Collaborative Learning: An Investigation Based on the Cognitive Model of Link Errors using ACT-R
Shigen Shimojyo, Yugo Hayashi
CogSci2
2025 Schema-Induced Emotional Arousal Enhances Task Performance: A Pupillometric Investigation of Top-Down Cognitive Influence
Emika Watanabe, Shigen Shimojyo, Yugo Hayashi
CogSci3
2025 Influence of Agent's Strategy on Individual's Cognition and Decision Making: Experimental Investigation using Ultimatum Game
abstract
This study investigates the influence of agents’ behavioral characteristics on human decision-making and the manner by which humans evaluate and treat agents, specifically in situations where they interact with agents adopting different strategies. Based on the ultimatum game with egocentric, exocentric, and adaptive agents, the findings suggest that inequity aversion is most likely to be expressed when the agent adopts an egocentric strategy. Human decision-making in interactions with agents is shaped not only by a preference for fairness but also by a self-serving tendency to prioritize one’s own benefits, provided that the opponent accepts the proposal. Furthermore, when the distribution is more favorable to the participants, they tend to evaluate the agent’s intelligence more negatively.
Kishin Oasa, Shigen Shimojyo, Yugo Hayashi
HAI3
2025 A Comparative Study of Older and Younger Adults Using Solution-Focused Brief Therapy with an Active Listening Counseling Robot
abstract
Using the Miracle Question method, this study comparatively evaluated how older adults and university students were affected by interacting with an active listening counseling robot for three weeks. The research focused on two aspects: (1) evaluating changes in perceptions of the robot and (2) how conversational content influenced these impressions. The results showed that older adults initially rated the robot higher for Anthropomorphism, with increased ratings for Perceived Intelligence and Anthropomorphism by Week 3. Both groups rated Perceived Safety the highest, linked to the prevalence of positive remarks during the counseling session conversations. These findings highlight the potential of positive dialogue strategies for counseling robots to engender trust and emotional safety across these age groups.
Yugo Hayashi, Keita Kiuchi, Shigen Shimojyo, Lisa Abe, Emika Watanabe
HRI1
2024 Designing Learner-Centered Collaborative Learning by Incorporating AI-Based Teacher/Learner Agents with a Cognitive Model
abstract
This paper presents collaborative concept-mapping tutor (CoCot ver.2), a collaborative learning support system that integrates concept maps with a conversational agent. CoCot ver.2 features two agents: a teacher agent and a student agent. The teacher agent acts as a human instructor, engaging in conversations with learners, aiding their metacognition, and summarizing the discussion content. The student agent learns from the learners' concept map creation and generates their own concept map knowledge. These agents are developed using (1) a cognitive architecture (ACT-R) for knowledge generation for the agents' concept map and (2) GPT 3.5 for part of the language processing for agent-based feedback.
Yugo Hayashi, Shigen Shimojyo, Tatsuyuki Kawamura
ICCE1
2024 Psychological insights into the research and practice of embodied conversational agents, chatbots and social assistive robots: a systematic meta-review
abstract
This study presents a systematic literature search and narrative meta-review of the current state of research on conversational agents (CAs), including embodied CAs, chatbots, and social assistive robots (SARs).The investigation identifies 1,830 academic articles, of which 315 articles satisfied the inclusion criteria for the review.Systematic reviews across various fields are reported, including mental disorders, neurodevelopmental disorders, dementia/cognitive impairment, other medical conditions, elderly support, health promotion, mental health, education, industrial applications, agent characteristics, and robot characteristics.The study highlights challenges in current CA research, such as the scarcity of high-quality comparative studies and the acceptance of CAs by users and caregivers, particularly in elderly support.The article also categorises ethical discussions into nine elements: privacy, safety, innovation, user acceptance, psychological attachment, care philosophy, evaluation, social systems compatibility, and rule development.It also offers insights into the development of future guidelines.The role of CAs in fostering human relationships through their conversational function is emphasised to provide guidance for subsequent CA research and social implementation.As advancements in CA technology and research continue to progress, there is an increasing demand for sophisticated psychological investigations addressing relationships, emotions, and the self.
Keita Kiuchi, Kouyou Otsu, Yugo Hayashi
Behav. Inf. Technol.3
2023 Behavioral characteristics in general trust: an exploratory laboratory-based analysis using the ultimatum game
Daisuke Hamada, Kouyou Otsu, Yugo Hayashi
CogSci3
2023 Model-Based Support for Collaborative Concept Mapping in Open-ended Domains
Junya Morita, Masaji Kano, Shigen Shimojyo, Yoshimasa Ohmoto, Yugo Hayashi
ITS5
2022 Modeling Perspective Taking and Knowledge Use in Collaborative Explanation: Investigation by Laboratory Experiment and Computer Simulation Using ACT-R
Yugo Hayashi, Shigen Shimojyo
AIED (1)1
2022 Comparing Short-Term and Long-Term Online Courses Using the Kano Model and Neural Network Language Models
Daniel Moritz Marutschke, Yugo Hayashi
ICCE2
2022 The Influence of Awareness of a Difference between Concept Maps on Transfer: Experimental Investigation on the Efficacy in Collaborative Learning
Shigen Shimojyo, Yoshimasa Ohmoto, Junya Morita, Yugo Hayashi
ICCE4
2022 Investigating Clues for Estimating Near-Future Collaborative Work Execution State Based on Learners' Behavioural Data During Collaborative Learning
Yoshimasa Ohmoto, Shigen Shimojyo, Junya Morita, Yugo Hayashi
ITS4
2021 Laboratory Study on ICAP Interventions for Interactive Activity: Investigation Based on Learning Performance
Shigen Shimojyo, Yugo Hayashi
ICCE2
2021 Ex-Ante and Ex-Post Feature Evaluation of Online Courses Using the Kano Model
Daniel Moritz Marutschke, Yugo Hayashi
ITS2
2021 Integrating Knowledge in Collaborative Concept Mapping: Cases in an Online Class Setting
Junya Morita, Yoshimasa Ohmoto, Yugo Hayashi
ITS3
2021 Investigating Clues for Estimating ICAP States Based on Learners' Behavioural Data During Collaborative Learning
Yoshimasa Ohmoto, Shigen Shimojyo, Junya Morita, Yugo Hayashi
ITS4
2020 Observing Facial Muscles to Estimate the Learning State During Collaborative Learning: A Focus on the ICAP Framework
Yuying Cai, Shigen Shimojyo, Yugo Hayashi
ICCE3
2020 Prompting Learner-Learner Collaborative Learning for Deeper Interaction: Conversational Analysis Based on the ICAP Framework
Shigen Shimojyo, Yugo Hayashi
ICCE2
2019 What are you talking about?: A Cognitive Task Analysis of how specificity in communication facilitates shared perspective in a confusing collaboration task
Yugo Hayashi, Kenneth R. Koedinger
CogSci1
2019 Effect of Suggestions from a Physically Present Robot on Creative Generation
Akihiro Maehigashi, Yugo Hayashi
CogSci2
2019 Using Decision Support Systems for Juries in Court: Comparing the Use of Real and CG Robots
abstract
In this report, we investigate the factor of social presence of a robot by using an actual robot and comparing it with a CG robot studied in our previous study. A laboratory experiment is conducted using a simple jury decision-making task, where participants play the role of a jury and make decisions regarding the length of the sentence for a particular crime. During the task, a robot with expert knowledge provides suggestions regarding the length of the sentence based on other similar cases. Results show that participants who engaged with an actual robot showed higher conformity with the suggested length of a sentence compared to the participants who engaged with a CG robot presented through a computer monitor. This study shows results that are consistent with those of previous studies in that interacting with physically aware robots is more engaging and also shows its effects on decision-making in a court.
Yugo Hayashi, Kosuke Wakabayashi, Shigen Shimojyo, Yukoh Kida
HRI1
2019 How shared concept mapping facilitates explanation activities in collaborative learning: An experimental investigation into learning performance in the context of different perspectives
abstract
Studies in collaborative learning have shown that explanation activities drawing on diverse perspectives facilitate deeper understanding and metacognition. However, it is difficult to develop an explicit understanding of others’ perspectives and knowledge through communication in a computer-mediated environment. The present study investigated the use of a visually shared concept map interface, expected to facilitate dyadic awareness of different perspectives and thus improve learning performance during explanation activities. In this study, each dyad built a concept map about a key technical term in psychology, and generated explanations of the term and generated explanations of the term on mutually accessible concept maps. We predicted that learners would be able to (1) gain deeper knowledge through the shared explanations; and (2) explain the key term from different perspectives or knowledge sets. Twenty-six university students participated in this experiment, and we assessed their performance through free recall tests before and after they used the concept mapping tool. Our findings showed that learners were able to (1) gain learning performance and (2) explain a concept based on different perspectives. We discuss the implications of our findings and suggest directions for further research on the development of learning support systems.
Shigen Shimojyo, Yugo Hayashi
ICCE2
2019 Detecting Collaborative Learning Through Emotions: An Investigation Using Facial Expression Recognition
Yugo Hayashi
ITS1
2018 Towards a Pedagogical Conversational Agent for Collaborative Learning
Yugo Hayashi
CogSci1
2018 The influence of task activity and the learner's personal characteristics on self-confidence during an online explanation activity with a conversational agent
Yugo Hayashi, Yugo Takeuchi
EDM1
2018 Gaze Feedback and Pedagogical Suggestions in Collaborative Learning - Investigation of Explanation Performance on Self's Concept in a Knowledge Integration Task
Yugo Hayashi
ITS1
2017 Compound effects of expectations and actual behaviors in human-agent interaction: Experimental investigation using the Ultimatum Game
Yugo Hayashi, Ryo Okada
CogSci1
2017 Lexical Entrainment Toward Conversational Agents: An Experimental Study on Top-down Processing and Bottom-up Processing
abstract
The purpose of this paper is to examine the influence of lexical entrainment while communicating with a conversational agent. We consider two types of cognitive information processing:top-down processing, which depends on prior knowledge, and bottom-up processing, which depends on one's partners' behavior. Each works mutually complementarily in interpersonal cognition. It was hypothesized that we will separate each method of processing because of the agent's behavior. We designed a word choice task where participants and the agent described pictures and selected them alternately and held two factors constant:First, the expectation about the agent's intelligence by the experimenter's instruction as top-down processing; second, the agent's behavior, manipulating the degree of intellectual impression, as bottom-up processing. The results show that people select words differently because of the diversity of expressed behavior and thus supported our hypothesis. The findings obtained in this study could bring about new guidelines for a human-to-agent language interface.
Masahiro Hoshida, Masahiko Tamura, Yugo Hayashi
HAI3
2017 An Experimental Investigation on Using Pedagogical Conversational Agents: Effects of Posing Facilitation Prompts in Oral-Based Peer Learning
Yugo Hayashi
ICCE1
2016 The effect of "mood": Group-based collaborative problem solving by taking different perspectives
Yugo Hayashi
CogSci1
2016 Unifying Conflicting Perspectives in Group Activities: Roles of Minority Individuals
Kazuhisa Miwa, Yugo Hayashi, Hitoshi Terai
CogSci2
2016 Effects of Deformed Embodied Agent during Collaborative Interaction Tasks: Investigation on Subjective Feelings and Emotion
abstract
Designing embodied agents that are empathic and positive towards humans is important in Human Agent Interaction (HAI) and design factors need to be instigated based on experimental investigation. Agent design specificity, in which less specific animated designs are better than realistic designs, is one of the key factors that facilitate positive emotions during interactions. Focusing on this point, this study investigated the effects of a deformed embodied agent during a collaborative interaction task with the objective of understanding how subjective interpersonal states and emotional states change when deformed embodied agents are used instead of non-deformed agents. This was accomplished by developing an interactive communication task with the embodied agent and collecting subjective and emotional state data during the task. The results obtained indicate that deformed agents evoke impressions of closeness and produce higher arousal states.
Ayano Kitamura, Yugo Hayashi
HAI2
2016 Coordinating Knowledge Integration with Pedagogical Agents - Effects of Agent Gaze Gestures and Dyad Synchronization
Yugo Hayashi
ITS1
2015 Psychological Effects of In-Group Activity Feedback in an Online Explanation Task: Lexical Network Analysis
Yugo Hayashi
EDM1
2015 Influence of Social Communication Skills on Collaborative Learning with a Pedagogical Agent: Investigation Based on the Autism-spectrum Quotient
abstract
Studies in collaborative learning show that learners with fewer social interaction skills have difficulty during collaborative activities with others. The present study investigates how such a learner's skills influence the performance of an online concept-learning tutoring task with a Pedagogical Conversational Agent (PCA). During the task, the learners were guided by a PCA that helped them formulate their explanations of a key concept taught in a large-scale class. The study assesses the degree of learner's social skills based on the autism spectrum quotient (AQ) and investigates how this level skills influences learning with the PCA. Results show that learners with higher social skills performed better on explanation activities with the PCA. This shows that social cognitive skills influence learning performance during communication-based learning support systems. The results of this study suggest that there is a need to design efficient online tutoring systems that consider a learner's social skills.
Yugo Hayashi
HAI1
2014 Togetherness: Multiple Pedagogical Conversational Agents as Companions in Collaborative Learning
Yugo Hayashi
Intelligent Tutoring Systems1
2013 The effect of "Trust dynamics": Perspective taking during collaborative problem solving
Yugo Hayashi
CogSci1
2013 Facilitating Creative Cognition by Embodied Conversational Agents
Yugo Hayashi
ICCE1
2013 Embodied conversational agents as peer collaborators: Effects of multiplicity and modality
abstract
The goal of this study was to investigate the efficient use of role-taking embodied conversational agents in the facilitation of creative cognition during collaborative activities. Two factors were investigated through an experimental design addressing the number of conversational agents (one vs. two), and method of communication (voice vs. text). Participants engaged in a simple interpretation game with embodied conversational agents. The agents made suggestions on the quality of the participants' interpretations. We investigated how the two factors enhanced the quality and quantity of interpretations in collaborative activities. Results showed that the use of single agents and text-based interfaces enhanced the quantity of the creative interpretations, and the synergy created by the use of multiple agents along with a voice communication method enhanced the quality of creative interpretations. These results suggest that the number of agents and the method of communication are important in the effective use of embodied conversational agents as collaborating peers.
Yugo Hayashi, Koya Ono
RO-MAN1
2012 The effect of "Maverick": A study of Group Dynamics on Breakthrough in Collaborative Problem solving
Yugo Hayashi
CogSci1
2012 Pedagogical agents that support learning by explaining: Effects of affective feedback
Yugo Hayashi, Mariko Matsumoto, Hitoshi Ogawa
CogSci1
2012 Designing Affective Pedagogical Agents: How learners' and agents' gender and age influence emotion in an online tutoring task
abstract
In designing pedagogical agents, it is important to understand what factors stimulate the learner's affect to enhance learning motivation. To do so, the present study investigated the influence of affective mood on gender types of the (1) learner and the (2) pedagogical agent through an online tutoring activity. Affective states were ascertained using a questionnaire constructed on the basis of Russell's (1980) two-dimensional affective model data for 16 times during the tutoring activities. The participants were 290 psychology students, who were made to perform a homework activity. The results of two experiments consistently revealed that male students were sensitive to the pleasantness bipolar and female students were sensitive to the activation bipolar.
Yugo Hayashi
ICCE1
2012 On Pedagogical Effects of Learner-Support Agents in Collaborative Interaction
Yugo Hayashi
ITS1
2011 Source Orientation in Communication with a Conversational Agent
Yugo Hayashi, Hung-Hsuan Huang, Victor V. Kryssanov, Akira Urao, Kazuhisa Miwa, Hitoshi Ogawa
IVA1
2006 Extraction of Phase Information Buried in Fluctuation of a Pulse-type Hardware Neuron Model Using STDP
abstract
Since neural networks have superior information processing functions, many investigators attempt to model biological neurons and their networks. Furthermore, a number of studies of neural networks have recently been made with the purpose of applying engineering to the brain. In this study, we investigate the effect of STDP on the ability to extract phase information buried in fluctuation. We focus on spike timing dependent synaptic plasticity (STDP), and we construct neural networks from a pulse-type hardware neuron model using STDP. We show that phase information buried in fluctuation is revealed by the effect of STDP, making it possible to decode the synaptic weight. Moreover, we show that it is possible to extract the phase difference buried in fluctuation representing the reinforcement part of the synaptic weight, using neural networks with STDP.
Katsutoshi Saeki, Yugo Hayashi, Yoshifumi Sekine
IJCNN2