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Alexander Vakhitov

dblp:60/5781 · also Alexander T. Vakhitov · DBLP profile ↗
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13ranked-venue papers
4as first author
4since 2021 · last 2023
0000-0002-1108-1948ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 4 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-author · 4 since 2021Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
3D vision · 74% Robot navigation and mapping · 19% Generative modeling · 3%
Computer graphics and multimedia
4 papers
Rendering · 32% Visual content generation and editing · 28% Geometric modeling and processing · 22%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% Ubiquitous computing and smart environments · 50%

Topics — the 24 heaviest of 27, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › low-level vision
feature detection
0.712023
NeSS-ST: Detecting Good and Stable Keypoints with a Neural Stability Score and the Shi-Tomasi detector · ICCV 2023
Computer vision › 3D vision › low-level vision › feature detection
keypoint detection
0.712023
NeSS-ST: Detecting Good and Stable Keypoints with a Neural Stability Score and the Shi-Tomasi detector · ICCV 2023
Computer vision › 3D vision › structure from motion
bundle adjustment
0.512021
Uncertainty-Aware Camera Pose Estimation From Points and Lines · CVPR 2021
Computer vision › 3D vision
camera pose estimation
0.512021
Uncertainty-Aware Camera Pose Estimation From Points and Lines · CVPR 2021
Computer vision › 3D vision › pose estimation › robust pose estimation
uncertainty-aware pose estimation
0.512021
Uncertainty-Aware Camera Pose Estimation From Points and Lines · CVPR 2021
Robotics › Robot navigation and mapping
visual odometry
0.512021
Uncertainty-Aware Camera Pose Estimation From Points and Lines · CVPR 2021
Geometric modeling and processing › shape modeling › human modeling
human avatar modeling
0.512021
StylePeople: A Generative Model of Fullbody Human Avatars · CVPR 2021
Rendering › neural rendering
neural texture
0.512021
StylePeople: A Generative Model of Fullbody Human Avatars · CVPR 2021
Rendering
neural rendering
0.412019
Textured Neural Avatars · CVPR 2019
Visual content generation and editing › image generation › person image generation
pose-guided person image synthesis
0.412019
Coordinate-Based Texture Inpainting for Pose-Guided Human Image Generation · CVPR 2019
Image and video processing › image restoration › image inpainting
texture inpainting
0.412019
Coordinate-Based Texture Inpainting for Pose-Guided Human Image Generation · CVPR 2019
Computer vision › 3D vision › point cloud processing › geometric feature extraction
point and line features
0.422017
PL-SLAM: Real-time monocular visual SLAM with points and lines · ICRA 2017
Accurate and Linear Time Pose Estimation from Points and Lines · ECCV (7) 2016
Computer vision › 3D vision › camera pose estimation
relative pose estimation
0.312018
Stereo Relative Pose from Line and Point Feature Triplets · ECCV (8) 2018
Ubiquitous computing and smart environments › location sensing
location tracking
0.312018
CarpetVR: The Magic Carpet Meets the Magic Mirror · VR 2018
Immersive interaction › virtual reality
mobile virtual reality
0.312018
CarpetVR: The Magic Carpet Meets the Magic Mirror · VR 2018
Robotics › Robot navigation and mapping › SLAM › visual SLAM
monocular SLAM
0.312017
PL-SLAM: Real-time monocular visual SLAM with points and lines · ICRA 2017
Robotics › Robot navigation and mapping › SLAM
visual SLAM
0.312017
PL-SLAM: Real-time monocular visual SLAM with points and lines · ICRA 2017
Computer vision › 3D vision
pose estimation
0.212016
Accurate and Linear Time Pose Estimation from Points and Lines · ECCV (7) 2016
Computer vision › 3D vision
feature matching
0.212023
NeSS-ST: Detecting Good and Stable Keypoints with a Neural Stability Score and the Shi-Tomasi detector · ICCV 2023
Computer vision › Face, body and person analysis
human pose estimation
0.112019
Textured Neural Avatars · CVPR 2019
Geometric modeling and processing
correspondence estimation
0.112019
Coordinate-Based Texture Inpainting for Pose-Guided Human Image Generation · CVPR 2019
Virtual and augmented reality › tracking
marker-based tracking
0.112018
CarpetVR: The Magic Carpet Meets the Magic Mirror · VR 2018
Computer vision › 3D vision › geometric estimation › geometric model fitting
geometric primitive extraction
0.112017
PL-SLAM: Real-time monocular visual SLAM with points and lines · ICRA 2017
Computer vision › Image recognition and object detection › visual feature analysis
line detection
0.112017
PL-SLAM: Real-time monocular visual SLAM with points and lines · ICRA 2017

Methods — techniques the papers use, named apart from their topics

parametric mesh-based body model · 1.0neural texture · 1.0backpropagation · 1.0fully convolutional network · 0.8stability score · 0.7shi-tomasi detector · 0.7neural network · 0.7computer vision · 0.7accelerometer · 0.7motion-only bundle adjustment · 0.5EPnP · 0.5DLS · 0.5texture mapping · 0.4image-to-image translation · 0.4deformable skip connections · 0.4convolutional neural network · 0.4sensor fusion · 0.3gyroscope · 0.3
YearPublicationVenuePosition
2023 NeSS-ST: Detecting Good and Stable Keypoints with a Neural Stability Score and the Shi-Tomasi detector
abstract
Learning a feature point detector presents a challenge both due to the ambiguity of the definition of a keypoint and, correspondingly, the need for specially prepared ground truth labels for such points. In our work, we address both of these issues by utilizing a combination of a hand-crafted Shi-Tomasi detector, a specially designed metric that assesses the quality of keypoints, the stability score (SS), and a neural network. We build on the principled and localized keypoints provided by the Shi-Tomasi detector and learn the neural network to select good feature points via the stability score. The neural network incorporates the knowledge from the training targets in the form of the neural stability score (NeSS). Therefore, our method is named NeSS-ST since it combines the Shi-Tomasi detector and the properties of the neural stability score. It only requires sets of images for training without dataset pre-labeling or the need for reconstructed correspondence labels. We evaluate NeSS-ST on HPatches, ScanNet, MegaDepth and IMC-PT demonstrating state-of-the-art performance and good generalization on downstream tasks. The project repository is available at: https://github.com/KonstantinPakulev/NeSS-ST.
Konstantin Pakulev, Alexander Vakhitov, Gonzalo Ferrer 0001
ICCV2
2021 StylePeople: A Generative Model of Fullbody Human Avatars
abstract
We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually poses a problem for mesh-based approaches. We also show how these avatars can be created from multiple frames of a video using backpropagation. We then propose a generative model for such avatars that can be trained from datasets of images and videos of people. The generative model allows us to sample random avatars as well as to create dressed avatars of people from one or few images. The code for the project is available at saic-violet.github.io/style-people.
Artur Grigorev 0002, Karim Iskakov, Anastasia Ianina, Renat Bashirov, Ilya Zakharkin, Alexander Vakhitov, Victor S. Lempitsky
CVPR6
2021 Uncertainty-Aware Camera Pose Estimation From Points and Lines
abstract
Perspective-n-Point-and-Line (PnPL) algorithms aim at fast, accurate, and robust camera localization with respect to a 3D model from 2D-3D feature correspondences, being a major part of modern robotic and AR/VR systems. Current point-based pose estimation methods use only 2D feature detection uncertainties, and the line-based methods do not take uncertainties into account. In our setup, both 3D co-ordinates and 2D projections of the features are considered uncertain. We propose PnP(L) solvers based on EPnP [20] and DLS [14] for the uncertainty-aware pose estimation. We also modify motion-only bundle adjustment to take 3D uncertainties into account. We perform exhaustive synthetic and real experiments on two different visual odometry datasets. The new PnP(L) methods outperform the state-of-the-art on real data in isolation, showing an increase in mean translation accuracy by 18% on a representative subset of KITTI, while the new uncertain refinement improves pose accuracy for most of the solvers, e.g. decreasing mean translation error for the EPnP by 16% compared to the standard refinement on the same dataset. The code is available at https://alexandervakhitov.github.io/uncertain-pnp/.
Alexander Vakhitov, Luis Ferraz, Antonio Agudo, Francesc Moreno-Noguer
CVPR1
2021 Real-time RGBD-based Extended Body Pose Estimation
abstract
We present a system for real-time RGBD-based estimation of 3D human pose. We use parametric 3D deformable human mesh model (SMPL-X) as a representation and focus on the real-time estimation of parameters for the body pose, hands pose and facial expression from Kinect Azure RGB-D camera. We train estimators of body pose and facial expression parameters. Both estimators use previously published landmark extractors as input and custom annotated datasets for supervision, while hand pose is estimated directly by a previously published method. We combine the predictions of those estimators into a temporally-smooth human pose. We train the facial expression extractor on a large talking face dataset, which we annotate with facial expression parameters. For the body pose we collect and annotate a dataset of 56 people captured from a rig of 5 Kinect Azure RGB-D cameras and use it together with a large motion capture AMASS dataset. Our RGB-D body pose model outperforms the state-of-the-art RGB-only methods and works on the same level of accuracy compared to a slower RGB-D optimization-based solution. The combined system runs at 25 FPS on a server with a single GPU. The code will be available at saic-violet.github.io/rgbd-kinect-pose.
Renat Bashirov, Anastasia Ianina, Karim Iskakov, Yevgeniy Kononenko, Valeriya Strizhkova, Victor S. Lempitsky, Alexander Vakhitov
WACV7
2019 Coordinate-Based Texture Inpainting for Pose-Guided Human Image Generation
abstract
We present a new deep learning approach to pose-guided resynthesis of human photographs. At the heart of the new approach is the estimation of the complete body surface texture based on a single photograph. Since the input photograph always observes only a part of the surface, we suggest a new inpainting method that completes the texture of the human body. Rather than working directly with colors of texture elements, the inpainting network estimates an appropriate source location in the input image for each element of the body surface. This correspondence field between the input image and the texture is then further warped into the target image coordinate frame based on the desired pose, effectively establishing the correspondence between the source and the target view even when the pose change is drastic. The final convolutional network then uses the established correspondence and all other available information to synthesize the output image. A fully-convolutional architecture with deformable skip connections guided by the estimated correspondence field is used. We show state-of-the-art result for pose-guided image synthesis. Additionally, we demonstrate the performance of our system for garment transfer and pose-guided face resynthesis.
Artur Grigorev 0002, Artem Sevastopolsky, Alexander Vakhitov, Victor S. Lempitsky
CVPR3
2019 Textured Neural Avatars
abstract
We present a system for learning full body neural avatars, i.e. deep networks that produce full body renderings of a person for varying body pose and varying camera pose. Our system takes the middle path between the classical graphics pipeline and the recent deep learning approaches that generate images of humans using image-to-image translation. In particular, our system estimates an explicit two-dimensional texture map of the model surface. At the same time, it abstains from explicit shape modeling in 3D. Instead, at test time, the system uses a fully-convolutional network to directly map the configuration of body feature points w.r.t. the camera to the 2D texture coordinates of individual pixels in the image frame. We show that such system is capable of learning to generate realistic renderings while being trained on videos annotated with 3D poses and foreground masks. We also demonstrate that maintaining an explicit texture representation helps our system to achieve better generalization compared to systems that use direct image-to-image translation.
Aliaksandra Shysheya, Egor Zakharov, Kara-Ali Aliev, Renat Bashirov, Egor Burkov, Karim Iskakov, Aleksei Ivakhnenko, Yury Malkov, Igor Pasechnik, Dmitry Ulyanov, Alexander Vakhitov, Victor S. Lempitsky
CVPR11
2018 Stereo Relative Pose from Line and Point Feature Triplets
Alexander Vakhitov, Victor S. Lempitsky, Yinqiang Zheng
ECCV (8)1
2018 CarpetVR: The Magic Carpet Meets the Magic Mirror
abstract
We present CarpetVR - a new system for marker-based positional tracking suitable for mobile VR (Figure 1). The system utilizes all sensors present on a modern smartphone (a camera, a gyroscope, and an accelerometer) and does not require any additional sensors. CarpetVR uses a single floor marker that we call the magic carpet. CarpetVR augments a standard mobile VR setup with a slanted mirror that can be attached either to the smartphone or to the head mount in front of the smartphone camera. As the person walks over the marker, the smartphone camera is able to see the marker thanks to the reflection in the mirror. Our tracking engine then uses a computer vision module to detect the marker and to estimate the smartphone position with respect to the marker at 40 frames per second. This estimate is integrated with high framerate signals from the gyroscope and the accelerometer. The resulting estimates of the position and the orientation are then used to render the virtual world. Our sensor fusion algorithm ensures minimal-latency tracking with very little jitter.
Victor S. Lempitsky, Alexander Vakhitov, Andrew Starostin
VR2
2018 Set2Model networks: Learning discriminatively to learn generative models
Alexander Vakhitov, Andrey Kuzmin, Victor S. Lempitsky
Comput. Vis. Image Underst.1
2017 PL-SLAM: Real-time monocular visual SLAM with points and lines
abstract
Low textured scenes are well known to be one of the main Achilles heels of geometric computer vision algorithms relying on point correspondences, and in particular for visual SLAM. Yet, there are many environments in which, despite being low textured, one can still reliably estimate line-based geometric primitives, for instance in city and indoor scenes, or in the so-called “Manhattan worlds”, where structured edges are predominant. In this paper we propose a solution to handle these situations. Specifically, we build upon ORB-SLAM, presumably the current state-of-the-art solution both in terms of accuracy as efficiency, and extend its formulation to simultaneously handle both point and line correspondences. We propose a solution that can even work when most of the points are vanished out from the input images, and, interestingly it can be initialized from solely the detection of line correspondences in three consecutive frames. We thoroughly evaluate our approach and the new initialization strategy on the TUM RGB-D benchmark and demonstrate that the use of lines does not only improve the performance of the original ORB-SLAM solution in poorly textured frames, but also systematically improves it in sequence frames combining points and lines, without compromising the efficiency.
Albert Pumarola, Alexander Vakhitov, Antonio Agudo, Alberto Sanfeliu, Francesc Moreno-Noguer
ICRA2
2016 Accurate and Linear Time Pose Estimation from Points and Lines
Alexander Vakhitov, Jan Funke, Francesc Moreno-Noguer
ECCV (7)1
2015 Camera Pose and Focal Length Estimation Using Regularized Distance Constraints
abstract
We propose a new method for camera pose estimation with unknown focal length (PnPf problem). We combine projection equations and distance constraints in a single statistically significant cost function in the form of least squares. We fix the space of the search as a linear combination of several right singular vectors of the least squares system matrix. We use linear programming techniques to find feasible solutions faster. Then we do nonlinear refinement with Levenberg-Marquardt. Numerical experiments demonstrated that the method is faster than the state-of-the-art methods for point numbers up to several hundreds, and real-life structure-from-motion demonstrates its applicability for models having $10^3$-$10^5$ points. It has the same accuracy of estimates as the the state-of-the-art methods. We show that the method offers a tradeoff between speed and accuracy, allowing the estimation to run several times faster while slightly increasing the mean reprojection error.
Ekaterina Kanaeva, Lev Gurevich, Alexander Vakhitov
BMVC3
2007 Adaptive Scheduling of Parallel Computations for SPMD Tasks
Mikhail Panshenskov, Alexander Vakhitov
ICCSA (2)2