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Yuichiro Anzai

dblp:60/5784 · DBLP profile ↗
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24ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 17 · 3 first-authorSystems, architecture and hardware · 6Databases, data management, data science and information retrieval · 4 · 1 first-authorHuman-computer interaction and ubiquitous computing · 4 · 1 first-authorSoftware engineering, systems software and programming languages · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2Security and privacy · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 87% User interface design and tools · 7% Human-robot interaction · 4%
Artificial intelligence
2 papers
3D vision · 84% Knowledge representation and reasoning · 16%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
information sharing
0.212013
Human-robot interaction by information sharing · HRI 2013
User interface design and tools
user interface design
0.011995
Active Interface for Human-Robot Interaction · ICRA 1995
Collaborative and social computing › computer-mediated communication
asynchronous communication
0.011992
Multi-agent interface architecture for human-robot cooperation · ICRA 1992
Human-robot interaction
human-robot collaboration
0.011992
Multi-agent interface architecture for human-robot cooperation · ICRA 1992
Computer vision › 3D vision › 3d scene understanding
spatial relation learning
0.011991
Learning Spatial Relations from Images · ML 1991
Computer vision › 3D vision › 3d scene understanding
spatial relation understanding
0.011991
Learning Spatial Relations from Images · ML 1991
Human-AI interaction › conversational interaction › natural language dialogue
spoken dialogue systems
0.011995
Active Interface for Human-Robot Interaction · ICRA 1995
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems
knowledge-based problem solving
0.011979
Knowledge-Based Problem Solving by a Labelled Production System · IJCAI 1979
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems › rule-based systems
production systems
0.011979
Knowledge-Based Problem Solving by a Labelled Production System · IJCAI 1979

Methods — techniques the papers use, named apart from their topics

speech dialogue · 0.0active interface · 0.0multi-agent architecture · 0.0image-based relation learning · 0.0
YearPublicationVenuePosition
2013 Human-robot interaction by information sharing
Yuichiro Anzai
HRI1
2012 Robotics and Emotion
Rolf Pfeifer, Hiroshi Ishiguro, Yuichiro Anzai, Naomi Miyake
CogSci3
2011 From Information Agent to Social Agents: In Memory of Herbert Simon
Yuichiro Anzai
Web Intelligence1
2006 Providing Persistence for Sensor Data Streams by Remote WAL
Hideyuki Kawashima, Michita Imai, Yuichiro Anzai
DaWaK3
2006 Accelerating Remote Logging by Two Level Asynchronous Checkpointing
abstract
For frequently data arriving data environment, this paper tackles the following three problems. (1) Maximizing throughput. (2) Minimizing logging time. (3) Minimizing blocking time. To solve these problems, this paper proposes Two Level Asynchronous Checkpointing technique. Furthermore this paper designs and implements the technique within DBMS and experiments are conducted by using the DBMS to evaluate the technique. The result of experiments show that remote logging provides better performance than disk logging, 10 times for (1), 17 times for (2). Furthermore, average blocking time is shown as 4.38 micro seconds.
Hideyuki Kawashima, Michita Imai, Yuichiro Anzai
MDM3
2006 Humanlike conversation with gestures and verbal cues based on a three-layer attention-drawing model
abstract
When describing a physical object, we indicate which object by pointing and using reference terms, such as ‘this’ and ‘that’, to inform the listener quickly of an indicated object's location. Therefore, this research proposes using a three-layer attention-drawing model for humanoid robots that incorporates such gestures and verbal cues. The proposed three-layer model consists of three sub-models: the Reference Term Model (RTM); the Limit Distance Model (LDM); and the Object Property Model (OPM). The RTM selects an appropriate reference term for distance, based on a quantitative analysis of human behaviour. The LDM decides whether to use a property of the object, such as colour, as an additional term for distinguishing the object from its neighbours. The OPM determines which property should be used for this additional reference. Based on this concept, an attention-drawing system was developed for a communication robot named ‘Robovie’, and its effectiveness was tested.
Osamu Sugiyama, Takayuki Kanda 0001, Michita Imai, Hiroshi Ishiguro, Norihiro Hagita, Yuichiro Anzai
Connect. Sci.6
2004 Embodied cooperative behaviors by an autonomous humanoid robot
abstract
Previous research works in robotics and cognitive science have reported that humans utilize embodied cooperative behaviors in communication, such as nodding in response to another's it utterance and looking at a certain object in a certain direction as others look or point at. We have developed a humanoid robot that utilizes such an embodied cooperative behavior for natural communication in a route guidance situation. It obtains numerical data on a human's body movement via a motion capturing system and then autonomously selects appropriate cooperative embodiment units from 18 implemented units. Each unit realizes a certain cooperative embodiment behaviors such as eye-contact by using the motion capturing system as well. As a result of a subject experiment, we have verified the effectiveness of the embodied cooperative behaviors of the robot for reliable and sympathetic communication. Moreover, we analyzed how the auditory expression and the embodiment contributed to the effect.
Masayuki Kamashima, Takayuki Kanda 0001, Michita Imai, Tetsuo Ono, Daisuke Sakamoto, Hiroshi Ishiguro, Yuichiro Anzai
IROS7
2003 Device State Recovery in Non-volatile Main Memory Systems
abstract
This paper proposes a scheme to recover the state of peripheral devices in non-volatile main memory systems so that the system resumes its execution after an unpredictable power failure. Our scheme is software-based approach and accomplishes the recoverable system without complex hardware equipments. First, the requirements for maintaining consistency are discussed based on the concepts of distributed message-passing systems. Next, the application to a device driver is illustrated using an example. Experiments with UART and network devices showed that the system restarted properly after a power failure, and that system performance was barely decreased.
Ren Ohmura, Nobuyuki Yamasaki, Yuichiro Anzai
COMPSAC3
2003 Rescue robot under disaster situation: position acquisition with Omni-directional Sensor
abstract
This paper proposes a network system and an algorithm for a rescue robot to obtain its position under collapsed area. The network system consists of communication tags put dynamically by the rescue robot in its rescue activities. According to the temporary tags, the system constructs temporary communication infrastructure and obtains geometrical information of the area. In particular, to get the position of the rescue robot, our algorithm employs "angle" obtained from Omni-directional Sensor mounted on the communication tag. The use of the "angle" information leads a significant decrease in the error in estimating tags' location. In this paper, the feasibility of our system and algorithm is confirmed with the simulation.
Seiji Miyama, Michita Imai, Yuichiro Anzai
IROS3
2003 Interaction With Robots: Physical Constraints on the Interpretation of Demonstrative Pronouns
abstract
This study investigated what effect physical constraints have on the interpretation of demonstrative pronouns when a user navigates a robot. For this investigation, a robot navigation environment called Spondia-II was develope, and an experiment conducted. It is known that the interpretation of demonstrative pronouns requires information about not only the situation (or context) but also the speaker's viewpoint during a dialogue. The results of the experiment suggest that physical constraints do affect the user's viewpoint, especially when a user utters a demonstrative pronoun while navigating the robot. In actual fact, the user alters the use of demonstrative pronouns according to the change in the user's viewpoint. It is also suggested that the user and the robot share the same viewpoint during the physical interaction.
Michita Imai, Kazuo Hiraki, Tsutomu Miyasato, Ryohei Nakatsu, Yuichiro Anzai
Int. J. Hum. Comput. Interact.5
2002 Providing Persistence or Sensor Streams with Light Neighbor WAL
abstract
Sensor database systems need to provide both freshness of data and persistence to the incoming sensor streams. To provide persistence, a disk based logging method has been widely used, however it is not applicable for sensor streams because of its tardiness. In this paper, we propose the light neighbor write ahead logging protocol(L-WAL) for sensor streams. The L-WAL is a refinement of the neighbor-WAL (N-WAL). The L-WAL needs two network interfaces and applies a relaxed protocol rather than a two phase commit protocol. Since the relaxed protocol weakens the guarantee of logging successes, we have incorporated a repair system and checker system to enhance the guarantee. The result of experiments shows that the L-WAL is about 2.13 times faster than the N-WAL when the number of concurrent sensor streams is 250 and the L-WAL can enhance the persistence of data almost for free, while the N-WAL needs to pay high cost.
Hideyuki Kawashima, Motomichi Toyama, Yuichiro Anzai, Michita Imai
PRDC3
2002 Classification of neuronal activities from tetrode recordings using independent component analysis
Susumu Takahashi, Yoshio Sakurai, Minoru Tsukada, Yuichiro Anzai
Neurocomputing4
2001 A Retrieval Method for Real-Time Spatial Data Browsing
Yoh Shiraishi, Yuichiro Anzai
DEXA2
2001 InfoPoint: A Device that Provides a Uniform User Interface to Allow Appliances to Work Together over a Network
Naohiko Kohtake, Jun Rekimoto, Yuichiro Anzai
Pers. Ubiquitous Comput.3
1998 Visualization Tools for Firing Correlation Based on the Joint-PSTH
Susumu Takahashi, Jun Yamamoto, Yuichiro Anzai
ICONIP3
1998 The Effect of Hippocampal Activity to Auditory Evoked Responses in Guinea Pig Revealed by Optical Imaging
Jun Yamamoto, Mizuki Okanda, Minoru Tsukada, Yuichiro Anzai
ICONIP5
1997 Non-rigid Object Recognition Using Principal Component Analysis and Geometric Hashing
Kridanto Surendro, Yuichiro Anzai
CAIP2
1997 Reducing communication load on contract net by case-based reasoning-eavesdropping for utilizing message leakage
abstract
This paper describes communication load reduction on task negotiation with contract net protocol (CNP) for multiple autonomous mobile robots. For controlling multiple robots, CNP is useful, but the broadcast of task announcement messages on CNP tends to consume much communication load. In order to overcome this problem, the authors have developed a system called LEMMING which learns proper addresses for the task announcement messages with case-based reasoning. However, the learning method used in LEMMING sometimes caused inefficient task execution. In this paper, we propose an extension of LEMMING with message interception which enables the system to execute tasks more efficiently by eavesdropping on leaked message.
Takuya Ohko, Kazuo Hiraki, Yuichiro Anzai
IROS3
1996 Sharing knowledge with robots
abstract
Intelligent robots need to share knowledge with human beings for flexible interaction. However, the gap between low‐level sensory data and abstract human knowledge makes it difficult to preencode robot behavior against human's various complex demands. This article presents a way of enabling robots to learn abstract concepts from sensory and perceptual data. In order to overcome the gap between the low‐level sensory data and higher level concept description, a method called feature abstraction is used. Feature abstraction dynamically defines abstract sensors from primitive sensory devices and makes it possible to learn appropriate sensory‐motor constraints. This method has been implemented on a real mobile robot as a learning system called Acorn‐II. Acorn‐II was evaluated with some empirical results and it was shown that the system can learn some abstract concepts more accurately than other existing systems.
Kazuo Hiraki, Yuichiro Anzai
Int. J. Hum. Comput. Interact.2
1995 Active Interface for Human-Robot Interaction
abstract
In the near future, robots used by human-like personal computers will appear in office or at home. In this paper, we call these robots personal robots. A personal robot can be thought as a small autonomous mobile robot. First, we discuss a user interface design for personal robots in the face-to-face situation. Second, we consider the features of personal robots and their environments, and propose a new user interface concept for a personal robot an active interface. To show the effectiveness of the active interface, we design and implement a speech dialogue system called Chaser for human-robot interaction based on the active interface.
Nobuyuki Yamasaki, Yuichiro Anzai
ICRA2
1993 LEMMING: A learning system for multi-robot environments
abstract
Describes LEMMING, a learning system for multiple mobile robot environments. LEMMING extends the idea of the broadcast-based contract net protocol with CBR (case-based reasoning). In terms of the CBR mechanism, LEMMING can learn to select appropriate robots for a given task. Thus, LEMMING makes it possible to reduce the waste of communication resources and the trouble of processing irrelevant messages. The paper evaluates LEMMING with some experiments and shows that LEMMING can deal with task negotiation more effectively than a broadcast-based contract net system.
Takuya Ohko, Kazuo Hiraki, Yuichiro Anzai
IROS3
1992 Multi-agent interface architecture for human-robot cooperation
abstract
One of the important factors required to realize personal robots is mutual cooperation between humans and robots. To support human cooperative work based on asynchronous communication, the authors had developed a groupware toolkit called Michele. They propose a multi-agent interface architecture called RT-Michele. A prototype of RT-Michele was implemented, and autonomous mobile robots were developed. RT-Michele was applied to office automation, where it provided not only asynchronous communication, but also real-time interactive communication for cooperative work among humans and mobile robots.>
Yasushi Nakauchi, Toyoshi Okada, Nobuyuki Yamasaki, Yuichiro Anzai
ICRA4
1991 Learning Spatial Relations from Images
Kazuo Hiraki, John H. Gennari, Yoshinobu Yamamoto, Yuichiro Anzai
ML4
1979 Knowledge-Based Problem Solving by a Labelled Production System
Yuichiro Anzai, Naoto Ishibashi, Yuichi Mitsuya, Shoji Ura
IJCAI1