EDBT 2026 Demo / reviewers in the wild / expert
Fanny Chevalier
dblp:60/5884
· DBLP profile ↗
77ranked-venue papers
9as first author
28since 2021 · last 2026
0000-0002-5585-7971ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 50 · 4 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 28 · 4 first-author · 12 since 2021Artificial intelligence and machine learning · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Texterial: A Text-as-Material Interaction Paradigm for LLM-Mediated WritingabstractWhat if text could be sculpted and refined like clay—or cultivated and pruned like a plant? Texterial reimagines text as a material that users can grow, sculpt, and transform. Current generative-AI models enable rich text operations, yet rigid, linear interfaces often mask such capabilities. We explore how the text-as-material metaphor can reveal AI-enabled operations, reshape the writing process, and foster compelling user experiences. A formative study shows that users readily reason with text-as-material, informing a conceptual framework that explains how material metaphors shift mental models and bridge gulfs of envisioning, execution, and evaluation in LLM-mediated writing. We present the design and evaluation of two technical probes: Text as Clay, where users refine text through gestural sculpting, and Text as Plants, where ideas grow serendipitously over time. This work expands the design space of writing tools by treating text as a living, malleable medium. Jocelyn Shen, Nicolai Marquardt, Hugo Romat, Ken Hinckley, Nathalie Henry Riche, Fanny Chevalier |
CHI | 6 |
| 2025 | Does Adding Visual Signifiers in Animated Transitions Improve Interaction Discoverability?abstractFigure 1: Interaction signifiers are embedded in animated transitions to temporarily expose users to swipe-revealed hidden widgets, or swhidgets, as a means to increase their discoverability.The swhidget interaction is hidden in the application view (middle).A user then swipes an email away from the edge of the touch screen to reveal the hidden buttons. Eva Mackamul, Fanny Chevalier, Géry Casiez, Sylvain Malacria |
CHI | 2 |
| 2025 | Textoshop: Interactions Inspired by Drawing Software to Facilitate Text Editing
Damien Masson, Young-Ho Kim, Fanny Chevalier |
CHI | 3 |
| 2025 | Making the Write Connections: Linking Writing Support Tools with Writer NeedsabstractThis work sheds light on whether and how creative writers' needs are met by existing research and commercial writing support tools (WST). We conducted a need finding study to gain insight into the writers' process during creative writing through a qualitative analysis of the response from an online questionnaire and Reddit discussions on r/Writing. Using a systematic analysis of 115 tools and 67 research papers, we map out the landscape of how digital tools facilitate the writing process. Our triangulation of data reveals that research predominantly focuses on the writing activity and overlooks pre-writing activities and the importance of visualization. We distill 10 key takeaways to inform future research on WST and point to opportunities surrounding underexplored areas. Our work offers a holistic and up-to-date account of how tools have transformed the writing process, guiding the design of future tools that address writers' evolving and unmet needs. Damien Masson, Young-Ho Kim, Gerald Penn, Fanny Chevalier |
CHI | 5 |
| 2025 | Squidgets: Sketch-based Widget Design for Scene ManipulationabstractPeople naturally sketch strokes over graphical scenes to convey scene changes. We propose automatically interpreting these strokes to execute scene changes with squidgets (sketch-widgets), a novel sketch-based UI framework for direct scene manipulation. Squidgets are motivated by the observation that curves resulting from visually abstracting scene elements provide natural handles for the direct manipulation of scene parameters. Additional curves can be defined by users to author custom handles associated with scene attributes. Users manipulate a scene by simply drawing strokes, partially matched against scene curves to select a squidget and interactively control associated parameters. We present an implementation of squidgets within the 3D animation system Maya, showing 2D/3D stroke input to manipulate 2D/3D scenes. We report on a controlled experiment evaluating squidgets on 2D object translation and deformation tasks, and a broader informal study on squidget creation and manipulation. Joonho Kim, Fanny Chevalier, Karan Singh 0004 |
UIST | 2 |
| 2025 | Visual Story-Writing: Writing by Manipulating Visual Representations of StoriesabstractWe define "visual story-writing" as using visual representations of story elements to support writing and revising narrative texts.To demonstrate this approach, we developed a text editor that automatically visualizes a graph of entity interactions, movement between locations, and a timeline of story events.Interacting with these visualizations results in suggested text edits: for example, connecting two characters in the graph creates an interaction between them, moving an entity updates their described location, and rearranging events on the timeline reorganizes the narrative sequence.Through two user studies on narrative text editing and writing, we found that visuals supported participants in planning high-level revisions, tracking story elements, and exploring story variations in ways that encourage creativity.Broadly, our work lays the foundation for writing support, not just through words, but also visuals. Damien Masson, Fanny Chevalier |
UIST | 3 |
| 2025 | DataGarden: Formalizing Personal Sketches into Structured Visualization TemplatesabstractSketching is a common practice among visualization designers and serves an approachable entry to data visualization for non-experts. However, moving from a sketch to a full fledged data visualization often requires throwing away the original sketch and recreating it from scratch. Our goal is to formalize these sketches, enabling them to support iteration and systematic data mapping through a visual-first templating workflow. In this workflow, authors sketch a representative visualization and structure it into an expressive template for an envisioned or partial dataset, capturing implicit style as well as explicit data mappings. To demonstrate our proposed workflow, we implement DataGarden and evaluate it through a reproduction and a freeform study. We investigate how DataGarden supports personal expression and delve into the variety of visualizations that authors can produce with it, identifying cases that demonstrate the limitations of our approach and discussing avenues for future work. Anna Offenwanger, Theophanis Tsandilas, Fanny Chevalier |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2025 | Does This Have a Particular Meaning? Interactive Pattern Explanation for Network VisualizationsabstractThis paper presents an interactive technique to explain visual patterns in network visualizations to analysts who do not understand these visualizations and who are learning to read them. Learning a visualization requires mastering its visual grammar and decoding information presented through visual marks, graphical encodings, and spatial configurations. To help people learn network visualization designs and extract meaningful information, we introduce the concept of interactive pattern explanation that allows viewers to select an arbitrary area in a visualization, then automatically mines the underlying data patterns, and explains both visual and data patterns present in the viewer's selection. In a qualitative and a quantitative user study with a total of 32 participants, we compare interactive pattern explanations to textual-only and visual-only (cheatsheets) explanations. Our results show that interactive explanations increase learning of i) unfamiliar visualizations, ii) patterns in network science, and iii) the respective network terminology. Xinhuan Shu, Alexis Pister, Junxiu Tang, Fanny Chevalier, Benjamin Bach |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2024 | The HaLLMark Effect: Supporting Provenance and Transparent Use of Large Language Models in Writing with Interactive VisualizationabstractThe use of Large Language Models (LLMs) for writing has sparked controversy both among readers and writers. On one hand, writers are concerned that LLMs will deprive them of agency and ownership, and readers are concerned about spending their time on text generated by soulless machines. On the other hand, AI-assistance can improve writing as long as writers can conform to publisher policies, and as long as readers can be assured that a text has been verified by a human. We argue that a system that captures the provenance of interaction with an LLM can help writers retain their agency, conform to policies, and communicate their use of AI to publishers and readers transparently. Thus we propose HaLLMark, a tool for visualizing the writer’s interaction with the LLM. We evaluated HaLLMark with 13 creative writers, and found that it helped them retain a sense of control and ownership of the text. Md. Naimul Hoque, Tasfia Mashiat, Bhavya Ghai, Cecilia D. Shelton, Fanny Chevalier, Kari Kraus, Niklas Elmqvist |
CHI | 5 |
| 2024 | Functional Design Requirements to Facilitate Menstrual Health Data ExplorationabstractMenstrual trackers currently lack the affordances required to help individuals achieve their goals beyond menstrual event predictions and symptom logging. Taking an initial step towards this aspiration, we propose, validate, and refine five functional design requirements for future interface designs that facilitate menstrual data exploration. We interviewed 30 individuals who menstruate and collected their feedback on the practical application of these requirements. To elicit ideas and impressions, we designed two proof-of-concept interfaces to use as design probes with similar core functionalities but different presentations of phase timing predictions and signal arrangement. Our analysis revealed participants’ feedback regarding the presentation of predictions for menstrual-related events, the visualization of future signal patterns, personalization abilities for viewing signals relevant to their menstrual experience, the availability of resources to understand the underlying biological connections between signals, and the ability to compare multiple cycles side-by-side with context. Georgianna Lin, Pierre-William Lessard, Minh Ngoc Le, Brenna Li, Fanny Chevalier, Khai N. Truong, Alexander Mariakakis |
CHI | 5 |
| 2024 | Leveraging Idle Games to Incentivize Intermittent and Frequent Practice of Deep BreathingabstractThe need for frequent and brief practice in deep breathing presents challenges in maintaining motivation and consistency. While persuasive technologies have been shown to improve engagement in therapeutic exercises, there is a lack of insight into specific motivational strategies for such intermittent activities. We investigate how idle games can incentivize behaviors like deep breathing and identify specific mechanics for fostering an optimal practice cycle. We illustrate this approach in a game called BreathPurr-suade. After validating the physiological efficacy of the embedded breathing guide, our four-week study revealed idle games are more effective in maintaining deep breathing adherence than a standard breathing guide. Our work highlights the capacity of idle games to foster deep breathing, revealing their efficacy in subtle persuasive game designs that encourage intermittent therapeutic practices. Book Sadprasid, Anne Mei, Alexander Mariakakis, Scott Bateman, Fanny Chevalier |
CHI | 5 |
| 2024 | JollyGesture: Exploring Dual-Purpose Gestures and Gesture Guidance in VR PresentationsabstractThis is an accepted manuscript of a conference paper published by ACM. Gun Woo (Warren) Park, Anthony Tang 0001, Fanny Chevalier |
Graphics Interface | 3 |
| 2024 | 3D-Layers: Bringing Layer-Based Color Editing to VR PaintingabstractThe ability to represent artworks as stacks of layers is fundamental to modern graphics design, as it allows artists to easily separate visual elements, edit them in isolation, and blend them to achieve rich visual effects. Despite their ubiquity in 2D painting software, layers have not yet made their way to VR painting, where users paint strokes directly in 3D space by gesturing a 6-degrees-of-freedom controller. But while the concept of a stack of 2D layers was inspired by real-world layers in cell animation, what should 3D layers be? We propose to define 3D-Layers as groups of 3D strokes, and we distinguish the ones that represent 3D geometry from the ones that represent color modifications of the geometry. We call the former substrate layers and the latter appearance layers. Strokes in appearance layers modify the color of the substrate strokes they intersect. Thanks to this distinction, artists can define sequences of color modifications as stacks of appearance layers, and edit each layer independently to finely control the final color of the substrate. We have integrated 3D-Layers into a VR painting application and we evaluate its flexibility and expressiveness by conducting a usability study with experienced VR artists. Emilie Yu, Fanny Chevalier, Karan Singh 0004, Adrien Bousseau |
ACM Trans. Graph. | 2 |
| 2024 | Animating Hypothetical Trips to Communicate Space-Based Temporal Uncertainty on Digital MapsabstractThis paper explores a novel approach to communicating plausible space-based temporal variability of travel durations. Digital maps most often only convey single numerical values as the estimated duration for a path and this piece of information does not account for the multiple scenarios hidden behind this point estimate, nor for the temporal uncertainty along the route (e.g., the likelihood of being slowed down at an intersection). We explore conveying this uncertainty by animating hypothetical trips onto maps in the form of moving dots along one or more paths. We conducted a study with 16 participants and observed that they were able to correctly extract and infer simple information from our uncertainty visualizations but that identifying moving dots' changes in speed is a more complex task. We discuss design challenges and implications for future visualizations of space-based temporal uncertainty. Morgane Koval, Yvonne Jansen, Fanny Chevalier |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | TimeSplines: Sketch-Based Authoring of Flexible and Idiosyncratic TimelinesabstractTimelines are essential for visually communicating chronological narratives and reflecting on the personal and cultural significance of historical events. Existing visualization tools tend to support conventional linear representations, but fail to capture personal idiosyncratic conceptualizations of time. In response, we built TimeSplines, a visualization authoring tool that allows people to sketch multiple free-form temporal axes and populate them with heterogeneous, time-oriented data via incremental and lazy data binding. Authors can bend, compress, and expand temporal axes to emphasize or de-emphasize intervals based on their personal importance; they can also annotate the axes with text and figurative elements to convey contextual information. The results of two user studies show how people appropriate the concepts in TimeSplines to express their own conceptualization of time, while our curated gallery of images demonstrates the expressive potential of our approach. Anna Offenwanger, Matthew Brehmer, Fanny Chevalier, Theophanis Tsandilas |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | multiverse: Multiplexing Alternative Data Analyses in R NotebooksabstractThere are myriad ways to analyse a dataset. But which one to trust? In the face of such uncertainty, analysts may adopt multiverse analysis: running all reasonable analyses on the dataset. Yet this is cognitively and technically difficult with existing tools—how does one specify and execute all combinations of reasonable analyses of a dataset?—and often requires discarding existing workflows. We present multiverse, a tool for implementing multiverse analyses in R with expressive syntax supporting existing computational notebook workflows. multiverse supports building up a multiverse through local changes to a single analysis and optimises execution by pruning redundant computations. We evaluate how multiverse supports programming multiverse analyses using (a) principles of cognitive ergonomics to compare with two existing multiverse tools; and (b) case studies based on semi-structured interviews with researchers who have successfully implemented an end-to-end analysis using multiverse. We identify design tradeoffs (e.g. increased flexibility versus learnability), and suggest future directions for multiverse tool design. Abhraneel Sarma, Alex Kale, Michael Jongho Moon, Nathan Taback, Fanny Chevalier, Jessica Hullman, Matthew Kay 0001 |
CHI | 5 |
| 2023 | Designing Resource Allocation Tools to Promote Fair Allocation: Do Visualization and Information Framing Matter?abstractStudies on human decision-making focused on humanitarian aid have found that cognitive biases can hinder the fair allocation of resources. However, few HCI and Information Visualization studies have explored ways to overcome those cognitive biases. This work investigates whether the design of interactive resource allocation tools can help to promote allocation fairness. We specifically study the effect of presentation format (using text or visualization) and a specific framing strategy (showing resources allocated to groups or individuals). In our three crowdsourced experiments, we provided different tool designs to split money between two fictional programs that benefit two distinct communities. Our main finding indicates that individual-framed visualizations and text may be able to curb unfair allocations caused by group-framed designs. This work opens new perspectives that can motivate research on how interactive tools and visualizations can be engineered to combat cognitive biases that lead to inequitable decisions. Arnav Verma, Luiz Augusto de Macêdo Morais, Pierre Dragicevic, Fanny Chevalier |
CHI | 4 |
| 2023 | Juxtaform: interactive visual summarization for exploratory shape designabstractWe present juxtaform , a novel approach to the interactive summarization of large shape collections for conceptual shape design. We conduct a formative study to ascertain design goals for creative shape exploration tools. Motivated by a mathematical formulation of these design goals, juxtaform integrates the exploration, analysis, selection, and refinement of large shape collections to support an interactive divergence-convergence shape design workflow. We exploit sparse, segmented sketch-stroke visual abstractions of shape and a novel visual summarization algorithm to balance the needs of shape understanding, in-situ shape juxtaposition, and visual clutter. Our evaluation is three-fold: we show that existing shape and stroke clustering algorithms do not address our design goals compared to our proposed shape corpus summarization algorithm; we compare juxtaform against a structured image gallery interface for various shape design and analysis tasks; and we present multiple compelling 2D/3D applications using juxtaform. Karran Pandey, Fanny Chevalier, Karan Singh 0004 |
ACM Trans. Graph. | 2 |
| 2023 | : Navigating large collections of text notes in electronic health records for clinical chart reviewabstractBefore seeing a patient for the first time, healthcare workers will typically conduct a comprehensive clinical chart review of the patient's electronic health record (EHR). Within the diverse documentation pieces included there, text notes are among the most important and thoroughly perused segments for this task; and yet they are among the least supported medium in terms of content navigation and overview. In this work, we delve deeper into the task of clinical chart review from a data visualization perspective and propose a hybrid graphics+text approach via ChartWalk, an interactive tool to support the review of text notes in EHRs. We report on our iterative design process grounded in input provided by a diverse range of healthcare professionals, with steps including: (a) initial requirements distilled from interviews and the literature, (b) an interim evaluation to validate design decisions, and (c) a task-based qualitative evaluation of our final design. We contribute lessons learned to better support the design of tools not only for clinical chart reviews but also other healthcare-related tasks around medical text analysis. Nicole Sultanum, Farooq Naeem, Michael Brudno, Fanny Chevalier |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2022 | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill PatientsabstractElectronic health records in critical care medicine offer unprecedented opportunities for clinical reasoning and decision making. Paradoxically, these data-rich environments have also resulted in clinical decision support systems (CDSSs) that fit poorly into clinical contexts, and increase health workers cognitive load. In this paper, we introduce a novel approach to designing CDSSs that are embedded in clinical workflows, by presenting problem-based curated data views tailored for problem-driven discovery, team communication, and situational awareness. We describe the design and evaluation of one such CDSS, In-Sight, that embodies our approach and addresses the clinical problem of monitoring critically ill pediatric patients. Our work is the result of a co-design process, further informed by empirical data collected through formal usability testing, focus groups, and a simulation study with domain experts. We discuss the potential and limitations of our approach, and share lessons learned in our iterative co-design process. Minfan Zhang, Daniel Ehrmann, Mjaye Mazwi, Danny Eytan, Marzyeh Ghassemi, Fanny Chevalier |
CHI | 6 |
| 2022 | A Survey of Tasks and Visualizations in Multiverse Analysis ReportsabstractAbstract Analysing data from experiments is a complex, multi‐step process, often with multiple defensible choices available at each step. While analysts often report a single analysis without documenting how it was chosen, this can cause serious transparency and methodological issues. To make the sensitivity of analysis results to analytical choices transparent, some statisticians and methodologists advocate the use of ‘multiverse analysis’: reporting the full range of outcomes that result from all combinations of defensible analytic choices. Summarizing this combinatorial explosion of statistical results presents unique challenges; several approaches to visualizing the output of multiverse analyses have been proposed across a variety of fields (e.g. psychology, statistics, economics, neuroscience). In this article, we (1) introduce a consistent conceptual framework and terminology for multiverse analyses that can be applied across fields; (2) identify the tasks researchers try to accomplish when visualizing multiverse analyses and (3) classify multiverse visualizations into ‘archetypes’, assessing how well each archetype supports each task. Our work sets a foundation for subsequent research on developing visualization tools and techniques to support multiverse analysis and its reporting. Brian D. Hall, Yvonne Jansen, Pierre Dragicevic, Fanny Chevalier, Matthew Kay 0001 |
Comput. Graph. Forum | 5 |
| 2022 | Interactive Data ComicsabstractThis paper investigates how to make data comics interactive. Data comics are an effective and versatile means for visual communication, leveraging the power of sequential narration and combined textual and visual content, while providing an overview of the storyline through panels assembled in expressive layouts. While a powerful static storytelling medium that works well on paper support, adding interactivity to data comics can enable non-linear storytelling, personalization, levels of details, explanations, and potentially enriched user experiences. This paper introduces a set of operations tailored to support data comics narrative goals that go beyond the traditional linear, immutable storyline curated by a story author. The goals and operations include adding and removing panels into pre-defined layouts to support branching, change of perspective, or access to detail-on-demand, as well as providing and modifying data, and interacting with data representation, to support personalization and reader-defined data focus. We propose a lightweight specification language, COMICSCRIPT, for designers to add such interactivity to static comics. To assess the viability of our authoring process, we recruited six professional illustrators, designers and data comics enthusiasts and asked them to craft an interactive comic, allowing us to understand authoring workflow and potential of our approach. We present examples of interactive comics in a gallery. This initial step towards understanding the design space of interactive comics can inform the design of creation tools and experiences for interactive storytelling. Zezhong Wang 0001, Hugo Romat, Fanny Chevalier, Nathalie Henry Riche, David Murray-Rust, Benjamin Bach |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | VIDDE: Visualizations for Helping People with COPD Interpret Dyspnea During ExerciseabstractPeople with chronic obstructive pulmonary disease (COPD) experience dyspnea and dyspnea-related distress and anxiety (DDA) upon physical exertion. When performing supervised exercise, measurement of physiological data, such as heart rate (HR) and blood oxygen saturation (O2sat), are commonly used for safety, but the impacts of such monitoring on their perceptions and behaviour have not previously been studied. This paper investigates the effect of presenting live physiological data to people with COPD during exercise with a focus on its impact on perceptions of dyspnea intensity (DI) and DDA. Informed by formative interviews with 15 people with COPD, we design VIDDE, an exercise companion tool visualizing live data from a pulse oximeter, and evaluate its effect on DI and DDA through case studies involving 3 participants with COPD exercising at their homes. We also conducted design probe interviews with 6 more participants with COPD to investigate their needs and design requirements for an exercise-companion application that featured physiological data monitoring. Our results suggest that presenting live physiological data during exercise is of value, and can contribute to reduced DDA, better understanding of breathlessness sensations, while providing sufficient reassurance to encourage physical activity. Claudia Chen, Robert C. Wu, Hashim Khan, Khai N. Truong, Fanny Chevalier |
ASSETS | 5 |
| 2021 | Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlowabstractData-driven articles—i.e., articles featuring text and supporting charts—play a key role in communicating information to the public. New storytelling formats like scrollytelling apply compelling dynamics to these articles to help walk readers through complex insights, but are challenging to craft. In this work, we investigate ways to support authors of data-driven articles using such storytelling forms via a text-chart linking strategy. From formative interviews with 6 authors and an assessment of 43 scrollytelling stories, we built VizFlow, a prototype system that uses text-chart links to support a range of dynamic layouts. We validate our text-chart linking approach via an authoring study with 12 participants using VizFlow, and a reading study with 24 participants comparing versions of the same article with different VizFlow intervention levels. Assessments showed our approach enabled a rapid and expressive authoring experience, and informed key design recommendations for future efforts in the space. Nicole Sultanum, Fanny Chevalier, Zoya Bylinskii, Zhicheng Liu 0001 |
CHI | 2 |
| 2021 | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note TakingabstractSketchnoting is a form of visual note taking where people listen to, synthesize, and visualize ideas from a talk or other event using a combination of pictures, diagrams, and text. Little is known about the design space of this kind of visual note taking. With an eye towards informing the implementation of digital equivalents of sketchnoting, inking, and note taking, we introduce a classification of sketchnote styles and techniques, with a qualitative analysis of 103 sketchnotes, and situated in context with six semi-structured follow up interviews. Our findings distill core sketchnote components (content, layout, structuring elements, and visual styling) and dimensions of the sketchnote design space, classifying levels of conciseness, illustration, structure, personification, cohesion, and craftsmanship. We unpack strategies to address particular note taking challenges, for example dealing with constraints of live drawings, and discuss relevance for future digital inking tools, such as recomposition, styling, and design suggestions. Rebecca Zheng, Marina Fernández Camporro, Hugo Romat, Nathalie Henry Riche, Benjamin Bach, Fanny Chevalier, Ken Hinckley, Nicolai Marquardt |
CHI | 6 |
| 2021 | Space, Time, and Choice: A Unified Approach to Flexible Personal SchedulingabstractIn the context of increasingly busy lives and mobility constraints, we present a unified space-time approach to support flexible personal scheduling. We distill an analysis of the design requirements of interactive space-time scheduling into a single coherent workflow where users can manipulate a rich vocabulary of spatio-temporal parameters, and plan/explore itineraries that satisfy or optimize the resulting space-time constraints. We demonstrate our approach using a proof-of-concept mobile application that enables exploration of the inter-connected continuum between task scheduling (temporal), and multi-destination route mapping (spatial). We evaluate the application with a user study involving an itinerary reproduction task and a free-form planning task. We also provide usage scenarios illustrating the potential of our approach in various contexts and tasks. Results suggest that our approach fills an important gap between route mapping and calendar scheduling, suggesting a new research direction in personal planning interface design. Vicky Bilbily, Elaine Huynh, Karan Singh 0004, Fanny Chevalier |
UIST | 4 |
| 2021 | Designing Narrative-Focused Role-Playing Games for Visualization Literacy in Young ChildrenabstractBuilding on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world around us and constructing meaningful visualizations, yet, how to better develop these skills at an early age remains largely overlooked and understudied. Only recently has the visualization community started to fill this gap, resulting in preliminary studies and development of educational tools for use in early education. We add to these efforts through the exploration of gamification to support learning, and identify an opportunity to apply role-playing game-based designs by leveraging the presence of narratives in data-related problems involving visualizations. We study the effects of including narrative elements on learning through a technology probe, grounded in a set of design considerations stemming from visualization, game design and education science. We create two versions of a game - one with narrative elements and one without - and evaluate our instances on 33 child participants between 11- to 13-years old using a between-subjects study design. Despite participants requiring double the amount of time to complete their game due to additional narrative elements, the inclusion of such elements were found to improve engagement without sacrificing learning; our results indicate no significant differences in development of graph-reading skills, but significant differences in engagement and overall enjoyment of the game. We report observations and qualitative feedback collected, and note areas for improvement and room for future work. Elaine Huynh, Angela Nyhout, Patricia Ganea, Fanny Chevalier |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2021 | Data Comics for Reporting Controlled User Studies in Human-Computer InteractionabstractInspired by data comics, this paper introduces a novel format for reporting controlled studies in the domain of human-computer interaction (HCI). While many studies in HCI follow similar steps in explaining hypotheses, laying out a study design, and reporting results, many of these decisions are buried in blocks of dense scientific text. We propose leveraging data comics as study reports to provide an open and glanceable view of studies by tightly integrating text and images, illustrating design decisions and key insights visually, resulting in visual narratives that can be compelling to non-scientists and researchers alike. Use cases of data comics study reports range from illustrations for non-scientific audiences to graphical abstracts, study summaries, technical talks, textbooks, teaching, blogs, supplementary submission material, and inclusion in scientific articles. This paper provides examples of data comics study reports alongside a graphical repertoire of examples, embedded in a framework of guidelines for creating comics reports which was iterated upon and evaluated through a series of collaborative design sessions. Zezhong Wang 0001, Jacob Ritchie, Fanny Chevalier, Benjamin Bach |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2020 | DataQuilt: Extracting Visual Elements from Images to Craft Pictorial VisualizationsabstractRecent years have seen an increasing interest in the authoring and crafting of personal visualizations. Mainstream data analysis and authoring tools lack the flexibility for customization and personalization, whereas tools from the research community either require creativity and drawing skills, or are limited to simple vector graphics. We present DataQuilt, a novel system that enables visualization authors to iteratively design pictorial visualizations as collages. Real images (e.g., paintings, photographs, sketches) act as both inspiration and as a resource of visual elements that can be mapped to data. The creative pipeline involves the semi-guided extraction of relevant elements of an image (arbitrary regions, regular shapes, color palettes, textures) aided by computer vision techniques; the binding of these graphical elements and their features to data in order to create meaningful visualizations; and the iterative refinement of both features and visualizations through direct manipulation. We demonstrate the usability of DataQuilt in a controlled study and its expressiveness through a collection of authored visualizations from a second open-ended study. Jiayi Eris Zhang, Nicole Sultanum, Anastasia Bezerianos, Fanny Chevalier |
CHI | 4 |
| 2020 | Computer Vision Applications and their Ethical Risks in the Global SouthabstractWe present a study of recent advances in computer vision (CV) research for the Global South to identify the main uses of modern CV and its most significant ethical risks in the region. We review 55 research papers and analyze them along three principal dimensions: where the technology was designed, the needs addressed by the technology, and the potential ethical risks arising following deployment. Results suggest: 1) CV is most used in policy planning and surveillance applications, 2) privacy violations is the most likely and most severe risk to arise from modern CV systems designed for the Global South, and 3) researchers from the Global North differ from researchers from the Global South in their uses of CV to solve problems in the Global South. Results of our risk analysis also differ from previous work on CV risk perception in the West, suggesting locality to be a critical component of each risk's importance. Charles-Olivier Dufresne Camaro, Fanny Chevalier, Syed Ishtiaque Ahmed |
Graphics Interface | 2 |
| 2020 | Interactive Exploration and Refinement of Facial Expression using Manifold LearningabstractPosing expressive 3D faces is extremely challenging. Typical facial rigs have upwards of 30 controllable parameters, that while anatomically meaningful, are hard to use due to redundancy of expression, unrealistic configurations, and many semantic and stylistic correlations between the parameters. We propose a novel interface for rapid exploration and refinement of static facial expressions, based on a data-driven face manifold of natural expressions. Rapidly explored face configurations are interactively projected onto this manifold of meaningful expressions. These expressions can then be refined using a 2D embedding of nearby faces, both on and off the manifold. Our validation is fourfold: we show expressive face creation using various devices; we verify that our learnt manifold transcends its training face, to expressively control very different faces; we perform a crowd-sourced study to evaluate the quality of manifold face expressions; and we report on a usability study that shows our approach is an effective interactive tool to author facial expression. Rinat Abdrashitov, Fanny Chevalier, Karan Singh 0004 |
UIST | 2 |
| 2020 | PACM HCI V4 ISS, November 2020 - EditorialabstractIt is our great pleasure to welcome you to this issue of the Proceedings of the ACM on Human Computer Interaction, the first to focus on the contributions from the research community Interactive Surfaces and Spaces (ISS). Interactive Surfaces and Spaces increasingly pervade our everyday life, appearing in various sizes, shapes, and application contexts, offering a rich variety of ways to interact. This diverse research community explores the design, development and use of new and emerging tabletop, digital surface, interactive spaces and multi-surface technologies. The call for articles for this issue on ISS attracted 87 submissions, from all over the world. After the first round of reviewing, 26 (29.9%) articles with minor revisions were invited to the Revise and Resubmit phase, and 39 (44.8%) articles with major revisions for the next full PACMHCI ISS review cycle in 2021 (total of 65 articles, 74.7%). The editorial committee worked hard over the two iterations of the review process to arrive at final decisions. In the end, 25 articles (28%) were accepted. All authors of the accepted articles are invited to present at the ISS conference from November 8-11, 2020. This issue exists because of the dedicated volunteer effort of 31 senior editors who served as Associate Chairs (ACs), and 146 expert reviewers to ensure high quality and insightful reviews for all articles in both rounds. Reviewers and committee members were kept constant for papers that submitted to both rounds. Fanny Chevalier, Nicolai Marquardt |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2020 | Common Fate for Animated Transitions in VisualizationabstractThe Law of Common Fate from Gestalt psychology states that visual objects moving with the same velocity along parallel trajectories will be perceived by a human observer as grouped. However, the concept of common fate is much broader than mere velocity; in this paper we explore how common fate results from coordinated changes in luminance and size. We present results from a crowdsourced graphical perception study where we asked workers to make perceptual judgments on a series of trials involving four graphical objects under the influence of conflicting static and dynamic visual factors (position, size and luminance) used in conjunction. Our results yield the following rankings for visual grouping: motion > (dynamic luminance, size, luminance); dynamic size > (dynamic luminance, position); and dynamic luminance > size. We also conducted a follow-up experiment to evaluate the three dynamic visual factors in a more ecologically valid setting, using both a Gapminder-like animated scatterplot and a thematic map of election data. The results indicate that in practice the relative grouping strengths of these factors may depend on various parameters including the visualization characteristics and the underlying data. We discuss design implications for animated transitions in data visualization. Amira Chalbi, Jacob Ritchie, Deok Gun Park 0001, Jungu Choi, Nicolas Roussel 0001, Niklas Elmqvist, Fanny Chevalier |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2019 | Increasing the Transparency of Research Papers with Explorable Multiverse AnalysesabstractWe present explorable multiverse analysis reports, a new approach to statistical reporting where readers of research papers can explore alternative analysis options by interacting with the paper itself. This approach draws from two recent ideas: i) multiverse analysis, a philosophy of statistical reporting where paper authors report the outcomes of many different statistical analyses in order to show how fragile or robust their findings are; and ii) explorable explanations, narratives that can be read as normal explanations but where the reader can also become active by dynamically changing some elements of the explanation. Based on five examples and a design space analysis, we show how combining those two ideas can complement existing reporting approaches and constitute a step towards more transparent research papers. Pierre Dragicevic, Yvonne Jansen, Abhraneel Sarma, Matthew Kay 0001, Fanny Chevalier |
CHI | 5 |
| 2019 | A Lie Reveals the Truth: Quasimodes for Task-Aligned Data PresentationabstractDesigners are often discouraged from creating data visualizations that omit or distort information, because they can easily be misleading. However, the same representations that could be used to deceive can provide benefits when chosen to appropriately align with user tasks. We present an interaction technique, Perceptual Glimpses, which allows for the transparent presentation of so-called 'deceptive' views of information that are made temporary using quasimodes. When presented using Perceptual Glimpses, message-level exaggeration caused by a truncated axis on a bar chart was reduced under some conditions, but users require guidance to avoid errors, and view presentation order may affect trust. When Perceptual Glimpses was extended to display a range of views that might otherwise be deceptive or difficult to understand if shown out of context, users were able to understand and leverage these transformations to perform a range of low-level tasks. Design recommendations and examples suggest extensions of the technique. Jacob Ritchie, Daniel J. Wigdor, Fanny Chevalier |
CHI | 3 |
| 2019 | Color Builder: A Direct Manipulation Interface for Versatile Color Theme AuthoringabstractColor themes or palettes are popular for sharing color combinations across many visual domains. We present a novel interface for creating color themes through direct manipulation of color swatches. Users can create and rearrange swatches, and combine them into smooth and step-based gradients and three-color blends -- all using a seamless touch or mouse input. Analysis of existing solutions reveals a fragmented color design workflow, where separate software is used for swatches, smooth and discrete gradients and for in-context color visualization. Our design unifies these tasks, while encouraging playful creative exploration. Adjusting a color using standard color pickers can break this interaction flow with mechanical slider manipulation. To keep interaction seamless, we additionally design an in situ color tweaking interface for freeform exploration of an entire color neighborhood. We evaluate our interface with a group of professional designers and students majoring in this field. Maria Shugrina, Fanny Chevalier, Sanja Fidler, Karan Singh 0004 |
CHI | 3 |
| 2019 | Doccurate: A Curation-Based Approach for Clinical Text VisualizationabstractBefore seeing a patient, physicians seek to obtain an overview of the patient's medical history. Text plays a major role in this activity since it represents the bulk of the clinical documentation, but reviewing it quickly becomes onerous when patient charts grow too large. Text visualization methods have been widely explored to manage this large scale through visual summaries that rely on information retrieval algorithms to structure text and make it amenable to visualization. However, the integration with such automated approaches comes with a number of limitations, including significant error rates and the need for healthcare providers to fine-tune algorithms without expert knowledge of their inner mechanics. In addition, several of these approaches obscure or substitute the original clinical text and therefore fail to leverage qualitative and rhetorical flavours of the clinical notes. These drawbacks have limited the adoption of text visualization and other summarization technologies in clinical practice. In this work we present Doccurate, a novel system embodying a curation-based approach for the visualization of large clinical text datasets. Our approach offers automation auditing and customizability to physicians while also preserving and extensively linking to the original text. We discuss findings of a formal qualitative evaluation conducted with 6 domain experts, shedding light onto physicians' information needs, perceived strengths and limitations of automated tools, and the importance of customization while balancing efficiency. We also present use case scenarios to showcase Doccurate's envisioned usage in practice. Nicole Sultanum, Devin Singh, Michael Brudno, Fanny Chevalier |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2018 | More Text Please! Understanding and Supporting the Use of Visualization for Clinical Text OverviewabstractClinical practice is heavily reliant on the use of unstructured text to document patient stories due to its expressive and flexible nature. However, a physician's capacity to recover information from text for clinical overview is severely affected when records get longer and time pressure increases. Data visualization strategies have been explored to aid in information retrieval by replacing text with graphical summaries, though often at the cost of omitting important text features. This causes physician mistrust and limits real-world adoption. This work presents our investigation into the role and use of text in clinical practice, and reports on efforts to assess the best of both worlds---text and visualization---to facilitate clinical overview. We report on insights garnered from a field study, and the lessons learned from an iterative design process and evaluation of a text-visualization prototype, MedStory, with 14 medical professionals. The results led to a number of grounded design recommendations to guide visualization design to support clinical text overview. Nicole Sultanum, Michael Brudno, Daniel J. Wigdor, Fanny Chevalier |
CHI | 4 |
| 2018 | DataInk: Direct and Creative Data-Oriented DrawingabstractCreating whimsical, personal data visualizations remains a challenge due to a lack of tools that enable for creative visual expression while providing support to bind graphical content to data. Many data analysis and visualization creation tools target the quick generation of visual representations, but lack the functionality necessary for graphics design. Toolkits and charting libraries offer more expressive power, but require expert programming skills to achieve custom designs. In contrast, sketching affords fluid experimentation with visual shapes and layouts in a free-form manner, but requires one to manually draw every single data point. We aim to bridge the gap between these extremes. We propose DataInk, a system supports the creation of expressive data visualizations with rigorous direct manipulation via direct pen and touch input. Leveraging our commonly held skills, coupled with a novel graphical user interface, DataInk enables direct, fluid, and flexible authoring of creative data visualizations. Haijun Xia, Nathalie Henry Riche, Fanny Chevalier, Bruno Rodrigues De Araújo, Daniel J. Wigdor |
CHI | 3 |
| 2018 | PhenoLines: Phenotype Comparison Visualizations for Disease Subtyping via Topic ModelsabstractPhenoLines is a visual analysis tool for the interpretation of disease subtypes, derived from the application of topic models to clinical data. Topic models enable one to mine cross-sectional patient comorbidity data (e.g., electronic health records) and construct disease subtypes-each with its own temporally evolving prevalence and co-occurrence of phenotypes-without requiring aligned longitudinal phenotype data for all patients. However, the dimensionality of topic models makes interpretation challenging, and de facto analyses provide little intuition regarding phenotype relevance or phenotype interrelationships. PhenoLines enables one to compare phenotype prevalence within and across disease subtype topics, thus supporting subtype characterization, a task that involves identifying a proposed subtype's dominant phenotypes, ages of effect, and clinical validity. We contribute a data transformation workflow that employs the Human Phenotype Ontology to hierarchically organize phenotypes and aggregate the evolving probabilities produced by topic models. We introduce a novel measure of phenotype relevance that can be used to simplify the resulting topology. The design of PhenoLines was motivated by formative interviews with machine learning and clinical experts. We describe the collaborative design process, distill high-level tasks, and report on initial evaluations with machine learning experts and a medical domain expert. These results suggest that PhenoLines demonstrates promising approaches to support the characterization and optimization of topic models. Michael Glueck, Mahdi Pakdaman Naeini, Finale Doshi-Velez, Fanny Chevalier, Azam Khan, Daniel J. Wigdor, Michael Brudno |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2018 | Supporting Handoff in Asynchronous Collaborative Sensemaking Using Knowledge-Transfer GraphsabstractDuring asynchronous collaborative analysis, handoff of partial findings is challenging because externalizations produced by analysts may not adequately communicate their investigative process. To address this challenge, we developed techniques to automatically capture and help encode tacit aspects of the investigative process based on an analyst's interactions, and streamline explicit authoring of handoff annotations. We designed our techniques to mediate awareness of analysis coverage, support explicit communication of progress and uncertainty with annotation, and implicit communication through playback of investigation histories. To evaluate our techniques, we developed an interactive visual analysis system, KTGraph, that supports an asynchronous investigative document analysis task. We conducted a two-phase user study to characterize a set of handoff strategies and to compare investigative performance with and without our techniques. The results suggest that our techniques promote the use of more effective handoff strategies, help increase an awareness of prior investigative process and insights, as well as improve final investigative outcomes. Jian Zhao 0010, Michael Glueck, Petra Isenberg, Fanny Chevalier, Azam Khan |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2017 | Visualization Literacy at Elementary SchoolabstractThis work advances our understanding of children's visualization literacy, and aims to improve it through a novel approach for teaching visualization at elementary school. We first contribute an analysis of data graphics and activities employed in grade K to 4 educational materials, and the results of a survey conducted with 16 elementary school teachers. We find that visualization education could benefit from integrating pedagogical strategies for teaching abstract concepts with established interactive visualization techniques. Building on these insights, we develop and study design principles for novel interactive teaching material aimed at increasing children's visualization literacy. We specifically contribute C'est La Vis, an online platform for teachers and students to respectively teach and learn about pictographs and bar charts, and report on our initial observations of its use in grades K and 2. Basak Alper, Nathalie Henry Riche, Fanny Chevalier, Jeremy Boy, Tevfik Metin Sezgin |
CHI | 3 |
| 2017 | IconHK: Using Toolbar button Icons to Communicate Keyboard ShortcutsabstractWe propose a novel perspective on the design of toolbar buttons that aims to increase keyboard shortcut accessibility. IconHK implements this perspective by blending visual cues that convey keyboard shortcut information into toolbar buttons without denaturing the pictorial representation of their command. We introduce three design strategies to embed the hotkey, a visual encoding to convey the modifiers, and a magnification factor that determines the blending ratio between the pictogram of the button and the visual representation of the keyboard shortcut. Two studies examine the benefits of IconHK for end-users and provide insights from professional designers on the practicality of our approach for creating iconsets. Building on these insights, we develop a tool to assist designers in applying the IconHK design principle. Emmanouil Giannisakis, Gilles Bailly, Sylvain Malacria, Fanny Chevalier |
CHI | 4 |
| 2017 | Leveraging finger identification to integrate multi-touch command selection and parameter manipulation
Alix Goguey, Daniel Vogel 0001, Fanny Chevalier, Thomas Pietrzak, Nicolas Roussel 0001, Géry Casiez |
Int. J. Hum. Comput. Stud. | 3 |
| 2017 | PhenoStacks: Cross-Sectional Cohort Phenotype Comparison VisualizationsabstractCross-sectional phenotype studies are used by genetics researchers to better understand how phenotypes vary across patients with genetic diseases, both within and between cohorts. Analyses within cohorts identify patterns between phenotypes and patients (e.g., co-occurrence) and isolate special cases (e.g., potential outliers). Comparing the variation of phenotypes between two cohorts can help distinguish how different factors affect disease manifestation (e.g., causal genes, age of onset, etc.). PhenoStacks is a novel visual analytics tool that supports the exploration of phenotype variation within and between cross-sectional patient cohorts. By leveraging the semantic hierarchy of the Human Phenotype Ontology, phenotypes are presented in context, can be grouped and clustered, and are summarized via overviews to support the exploration of phenotype distributions. The design of PhenoStacks was motivated by formative interviews with genetics researchers: we distil high-level tasks, present an algorithm for simplifying ontology topologies for visualization, and report the results of a deployment evaluation with four expert genetics researchers. The results suggest that PhenoStacks can help identify phenotype patterns, investigate data quality issues, and inform data collection design. Michael Glueck, Alina Gvozdik, Fanny Chevalier, Azam Khan, Michael Brudno, Daniel J. Wigdor |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2017 | Annotation Graphs: A Graph-Based Visualization for Meta-Analysis of Data Based on User-Authored AnnotationsabstractUser-authored annotations of data can support analysts in the activity of hypothesis generation and sensemaking, where it is not only critical to document key observations, but also to communicate insights between analysts. We present annotation graphs, a dynamic graph visualization that enables meta-analysis of data based on user-authored annotations. The annotation graph topology encodes annotation semantics, which describe the content of and relations between data selections, comments, and tags. We present a mixed-initiative approach to graph layout that integrates an analyst's manual manipulations with an automatic method based on similarity inferred from the annotation semantics. Various visual graph layout styles reveal different perspectives on the annotation semantics. Annotation graphs are implemented within C8, a system that supports authoring annotations during exploratory analysis of a dataset. We apply principles of Exploratory Sequential Data Analysis (ESDA) in designing C8, and further link these to an existing task typology in the visualization literature. We develop and evaluate the system through an iterative user-centered design process with three experts, situated in the domain of analyzing HCI experiment data. The results suggest that annotation graphs are effective as a method of visually extending user-authored annotations to data meta-analysis for discovery and organization of ideas. Jian Zhao 0010, Michael Glueck, Simon Breslav, Fanny Chevalier, Azam Khan |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2016 | Animations 25 Years Later: New Roles and OpportunitiesabstractAnimations are commonplace in today's user interfaces. From bouncing icons that catch attention, to transitions helping with orientation, to tutorials, animations can serve numerous purposes. We revisit Baecker and Small's pioneering work Animation at the Interface, 25 years later. We reviewed academic publications and commercial systems, and interviewed 20 professionals of various backgrounds. Our insights led to an expanded set of roles played by animation in interfaces today for keeping in context, teaching, improving user experience, data encoding and visual discourse. We illustrate each role with examples from practice and research, discuss evaluation methods and point to opportunities for future research. This expanded description of roles aims at inspiring the HCI research community to find novel uses of animation, guide them towards evaluation and spark further research. Fanny Chevalier, Nathalie Henry Riche, Catherine Plaisant, Amira Chalbi, Christophe Hurter |
AVI | 1 |
| 2016 | Modeling and Understanding Human Routine BehaviorabstractHuman routines are blueprints of behavior, which allow people to accomplish purposeful repetitive tasks at many levels, ranging from the structure of their day to how they drive through an intersection. People express their routines through actions that they perform in the particular situations that triggered those actions. An ability to model routines and understand the situations in which they are likely to occur could allow technology to help people improve their bad habits, inexpert behavior, and other suboptimal routines. However, existing routine models do not capture the causal relationships between situations and actions that describe routines. Our main contribution is the insight that byproducts of an existing activity prediction algorithm can be used to model those causal relationships in routines. We apply this algorithm on two example datasets, and show that the modeled routines are meaningful-that they are predictive of people's actions and that the modeled causal relationships provide insights about the routines that match findings from previous research. Our approach offers a generalizable solution to model and reason about routines. Nikola Banovic 0001, Tofi Buzali, Fanny Chevalier, Jennifer Mankoff, Anind K. Dey |
CHI | 3 |
| 2016 | Storeoboard: Sketching Stereoscopic StoryboardsabstractWe present Storeoboard, a system for stereo-cinematic conceptualization, via storyboard sketching directly in stereo. The resurgence of stereoscopic media has motivated filmmakers to evolve a new stereo-cinematic vocabulary, as many principles for stereo 3D film are unique. Concepts like plane separation, parallax position, and depth budgets are missing from early planning due to the 2D nature of existing storyboards. Storeoboard is the first of its kind, allowing filmmakers to explore, experiment and conceptualize ideas in stereo early in the film pipeline, develop new stereo-cinematic constructs and foresee potential difficulties. Storeoboard is the design outcome of interviews and field work with directors, stereographers, and storyboard artists. We present our design guidelines and implementation of a tool combining stereo-sketching, depth manipulations and storyboard features into a coherent and novel workflow. We report on feedback from storyboard artists, industry professionals and the director of a live action, feature film on which Storeoboard was deployed. Rorik Henrikson, Bruno Rodrigues De Araújo, Fanny Chevalier, Karan Singh 0004, Ravin Balakrishnan |
CHI | 3 |
| 2016 | Egocentric Analysis of Dynamic Networks with EgoLinesabstractThe egocentric analysis of dynamic networks focuses on discovering the temporal patterns of a subnetwork around a specific central actor (i.e., an ego-network). These types of analyses are useful in many application domains, such as social science and business intelligence, providing insights about how the central actor interacts with the outside world. We present EgoLines, an interactive visualization to support the egocentric analysis of dynamic networks. Using a "subway map" metaphor, a user can trace an individual actor over the evolution of the ego-network. The design of EgoLines is grounded in a set of key analytical questions pertinent to egocentric analysis, derived from our interviews with three domain experts and general network analysis tasks. We demonstrate the effectiveness of EgoLines in egocentric analysis tasks through a controlled experiment with 18 participants and a use-case developed with a domain expert. Jian Zhao 0010, Michael Glueck, Fanny Chevalier, Azam Khan |
CHI | 3 |
| 2016 | Multi-Device Storyboards for Cinematic Narratives in VRabstractVirtual Reality (VR) narratives have the unprecedented potential to connect with an audience through presence, placing viewers within the narrative. The onset of consumer VR has resulted in an explosion of interest in immersive storytelling. Planning narratives for VR, however, is a grand challenge due to its unique affordances, its evolving cinematic vocabulary, and most importantly the lack of supporting tools to explore the creative process in VR. Rorik Henrikson, Bruno Rodrigues De Araújo, Fanny Chevalier, Karan Singh 0004, Ravin Balakrishnan |
UIST | 3 |
| 2016 | PhenoBlocks: Phenotype Comparison VisualizationsabstractThe differential diagnosis of hereditary disorders is a challenging task for clinicians due to the heterogeneity of phenotypes that can be observed in patients. Existing clinical tools are often text-based and do not emphasize consistency, completeness, or granularity of phenotype reporting. This can impede clinical diagnosis and limit their utility to genetics researchers. Herein, we present PhenoBlocks, a novel visual analytics tool that supports the comparison of phenotypes between patients, or between a patient and the hallmark features of a disorder. An informal evaluation of PhenoBlocks with expert clinicians suggested that the visualization effectively guides the process of differential diagnosis and could reinforce the importance of complete, granular phenotypic reporting. Michael Glueck, Peter Hamilton, Fanny Chevalier, Simon Breslav, Azam Khan, Daniel J. Wigdor, Michael Brudno |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2014 | LACES: live authoring through compositing and editing of streaming videoabstractVideo authoring activity typically consists of three phases: planning (pre-production), capture (production) and processing (post-production). The status quo is that these phases occur separately, and the latter two have a significant amount of "slack time", where the camera operator is watching the scene unfold during capture, and the editor is re-watching and navigating through recorded footage during post-production. While this process is well suited to creating polished or professional video, video clips produced by casual video makers as seen in online forums could benefit from some editing without the overhead of current authoring tools. We introduce LACES, a tablet-based system enabling simple video manipulations in the midst of filming. Seamless in-situ integration of video capture and manipulation forms a novel workflow, allowing greater spontaneity and exploration of video creation. Dustin Freeman, Stephanie Santosa, Fanny Chevalier, Ravin Balakrishnan, Karan Singh 0004 |
CHI | 3 |
| 2014 | Draco: bringing life to illustrations with kinetic texturesabstractWe present Draco, a sketch-based interface that allows artists and casual users alike to add a rich set of animation effects to their drawings, seemingly bringing illustrations to life. While previous systems have introduced sketch-based animations for individual objects, our contribution is a unified framework of motion controls that allows users to seamlessly add coordinated motions to object collections. We propose a framework built around kinetic textures, which provide continuous animation effects while preserving the unique timeless nature of still illustrations. This enables many dynamic effects difficult or not possible with previous sketch-based tools, such as a school of fish swimming, tree leaves blowing in the wind, or water rippling in a pond. We describe our implementation and illustrate the repertoire of animation effects it supports. A user study with professional animators and casual users demonstrates the variety of animations, applications and creative possibilities our tool provides. Rubaiat Habib Kazi, Fanny Chevalier, Tovi Grossman, Shengdong Zhao 0001, George W. Fitzmaurice |
CHI | 2 |
| 2014 | Designing portable solutions to support collaborative workflow in long-term care: A five point strategyabstractProviding continuous care for residents of long-term health care facilities or for individuals requiring home care can be difficult. The daily needs of residents exist within the context of long term health goals, which are often tailored for individual residents' needs but are identified by multiple caregivers. Collaboration and clear communication between caregivers is essential for delivery of effective care. Analysis and constant sharing of resident status over time is needed in order to evaluate a status change and define treatments. By investigating the workflow in a long term health facility, we identified the key needs of caregivers to document and share resident status, analyze documentation relative to long term health goals and treatments, and to share information with other caregivers. We propose a five-point strategy for addressing these needs, derived from this investigation, as follows:, (i) data capture is supported in multiple formats, (ii) visual analytics tools are provided to analyze records, (iii) collaborative tools are provided to facilitate information sharing and the organization of care, (iv) user interaction is aided by the implementation of a natural user interface (NLH), and (v) the interface optimizes communication. In this paper, we share three prototype designs which support caregivers in a long-term care facility and are scalable for homecare use. We also present the context and the design methodology through which the designs emerged. Bhuvaneswari Arunachalan, Sara Diamond, Steve James Szigeti, Fanny Chevalier, Anne Stevens, Maziar Ghaden, Borzu Talaie, Derek Reffly |
CSCWD | 4 |
| 2014 | Kitty: sketching dynamic and interactive illustrationsabstractWe present Kitty, a sketch-based tool for authoring dynamic and interactive illustrations. Artists can sketch animated drawings and textures to convey the living phenomena, and specify the functional relationship between its entities to characterize the dynamic behavior of systems and environments. An underlying graph model, customizable through sketching, captures the functional relationships between the visual, spatial, temporal or quantitative parameters of its entities. As the viewer interacts with the resulting dynamic interactive illustration, the parameters of the drawing change accordingly, depicting the dynamics and chain of causal effects within a scene. The generality of this framework makes our tool applicable for a variety of purposes, including technical illustrations, scientific explanation, infographics, medical illustrations, children's e-books, cartoon strips and beyond. A user study demonstrates the ease of usage, variety of applications, artistic expressiveness and creative possibilities of our tool. Rubaiat Habib Kazi, Fanny Chevalier, Tovi Grossman, George W. Fitzmaurice |
UIST | 2 |
| 2014 | The Not-so-Staggering Effect of Staggered Animated Transitions on Visual TrackingabstractInteractive visual applications often rely on animation to transition from one display state to another. There are multiple animation techniques to choose from, and it is not always clear which should produce the best visual correspondences between display elements. One major factor is whether the animation relies on staggering-an incremental delay in start times across the moving elements. It has been suggested that staggering may reduce occlusion, while also reducing display complexity and producing less overwhelming animations, though no empirical evidence has demonstrated these advantages. Work in perceptual psychology does show that reducing occlusion, and reducing inter-object proximity (crowding) more generally, improves performance in multiple object tracking. We ran simulations confirming that staggering can in some cases reduce crowding in animated transitions involving dot clouds (as found in, e.g., animated 2D scatterplots). We empirically evaluated the effect of two staggering techniques on tracking tasks, focusing on cases that should most favour staggering. We found that introducing staggering has a negligible, or even negative, impact on multiple object tracking performance. The potential benefits of staggering may be outweighed by strong costs: a loss of common-motion grouping information about which objects travel in similar paths, and less predictability about when any specific object would begin to move. Staggering may be beneficial in some conditions, but they have yet to be demonstrated. The present results are a significant step toward a better understanding of animation pacing, and provide direction for further research. Fanny Chevalier, Pierre Dragicevic, Steven Franconeri |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2013 | Tweetris: a study of whole-body interaction during a public art eventabstractWe explore whole-body interaction with Tweetris, a game where two players competitively race to form Tetris shapes (tetrominos) with their body. We debuted Tweetris at an all-night, public art event, collecting 6000 winning body shapes made by more than 270 players. Tweetris employs a novel form of interaction cue we call a discretized silhouette: the mapping from physical continuous input is discretized to create a virtual body representation. Discretization creates an interesting set of properties: notably, players have a great deal of flexibility in how they create a given shape with their body. We classify and analyze successful player strategies as design input for whole body interaction, and present results showing how small differences in environment impacted player behaviour. We argue that our approach to eliciting and analyzing interaction in Tweetris has general utility to researchers and designers and we formalize it as the LoFi (Low-Fidelity) Elicitation Protocol. Dustin Freeman, Nathan Lapierre, Fanny Chevalier, Derek Reilly |
Creativity & Cognition | 3 |
| 2013 | Direct space-time trajectory control for visual media editingabstractWe explore the design space for using object motion trajectories to create and edit visual elements in various media across space and time. We introduce a suite of pen-based techniques that facilitate fluid stylization, annotation and editing of space-time content such as video, slide presentations and 2D animation, utilizing pressure and multi-touch input. We implemented and evaluated these techniques in DirectPaint, a system for creating free-hand painting and annotation over video. Stephanie Santosa, Fanny Chevalier, Ravin Balakrishnan, Karan Singh 0004 |
CHI | 2 |
| 2013 | Using Concrete Scales: A Practical Framework for Effective Visual Depiction of Complex MeasuresabstractFrom financial statistics to nutritional values, we are frequently exposed to quantitative information expressed in measures of either extreme magnitudes or unfamiliar units, or both. A common practice used to comprehend such complex measures is to relate, re-express, and compare them through visual depictions using magnitudes and units that are easier to grasp. Through this practice, we create a new graphic composition that we refer to as a concrete scale. To the best of our knowledge, there are no design guidelines that exist for concrete scales despite their common use in communication, educational, and decision-making settings. We attempt to fill this void by introducing a novel framework that would serve as a practical guide for their analysis and design. Informed by a thorough analysis of graphic compositions involving complex measures and an extensive literature review of scale cognition mechanisms, our framework outlines the design space of various measure relations--specifically relations involving the re-expression of complex measures to more familiar concepts--and their visual representations as graphic compositions. Fanny Chevalier, Romain Vuillemot, Guia Gali |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2013 | Interactive Exploration of Implicit and Explicit Relations in Faceted DatasetsabstractMany datasets, such as scientific literature collections, contain multiple heterogeneous facets which derive implicit relations, as well as explicit relational references between data items. The exploration of this data is challenging not only because of large data scales but also the complexity of resource structures and semantics. In this paper, we present PivotSlice, an interactive visualization technique which provides efficient faceted browsing as well as flexible capabilities to discover data relationships. With the metaphor of direct manipulation, PivotSlice allows the user to visually and logically construct a series of dynamic queries over the data, based on a multi-focus and multi-scale tabular view that subdivides the entire dataset into several meaningful parts with customized semantics. PivotSlice further facilitates the visual exploration and sensemaking process through features including live search and integration of online data, graphical interaction histories and smoothly animated visual state transitions. We evaluated PivotSlice through a qualitative lab study with university researchers and report the findings from our observations and interviews. We also demonstrate the effectiveness of PivotSlice using a scenario of exploring a repository of information visualization literature. Jian Zhao 0010, Christopher Collins 0001, Fanny Chevalier, Ravin Balakrishnan |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2012 | Discursive navigation of online newsabstractAs a response to the current navigational format of online news, which is linear, chronological, and heavily delineated by topics, we propose a more discursive and heuristic model of navigation that will offer readers a variety of lenses, interpretations, and pathways to read through a news site. Through an analysis of two prominent discursive models of knowledge---Foucault's Discursive Formations and Deleuze and Guattari's Rhizome---we can determine an organizational framework that is more representative of human memory and associative connections. This discursive framework is put into practice through the interactive and exploratory medium of data visualization, shown in a sketch-based format. Symon Oliver, Guia Gali, Fanny Chevalier, Sara Diamond |
Conference on Designing Interactive Systems | 3 |
| 2012 | AutoComPaste: auto-completing text as an alternative to copy-pasteabstractThe copy-paste command is a fundamental and widely used operation in daily computing. It is generally regarded as a simple task but the process can become tedious when frequent window switching is required to copy-paste across different documents. Auto-completion is another popular operation aimed at reducing users' typing effort. It contrasts to copy-paste by allowing for text completion without switching windows. However, the available content for completion is predefined. We introduce AutoComPaste, an enhanced autocompletion technique for cross-document copy-paste. AutoComPaste allows users to copy-paste different granularity of text from all opened documents without window switching. Our theoretical analysis and empirical study show that AutoComPaste nicely complements traditional copy-paste techniques and outperforms the traditional copy-paste techniques when users have knowledge of the content to be copied. Shengdong Zhao 0001, Fanny Chevalier, Wei Tsang Ooi, Chee Yuan Lee |
AVI | 2 |
| 2012 | Triggering triggers and burying barriers to customizing softwareabstractGeneral-purpose software applications are usually not tailored for a specific user with specific tasks, strategies or preferences. In order to achieve optimal performance with such applications, users typically need to transition to an alternative efficient behavior. Often, features of such alternative behaviors are not initially accessible and first need to be customized. However, few research works formally study and empirically measure what drives a user to customize. In this paper, we describe the challenges involved in empirically studying customization behaviors, and propose a methodology for formally measuring the impact of potential customization factors. We then demonstrate this methodology by studying the impact of different customization factors on customization behaviors. Our results show that increasing exposure and awareness of customization features, and adding social influence can significantly affect the user's customization behavior. Nikola Banovic 0001, Fanny Chevalier, Tovi Grossman, George W. Fitzmaurice |
CHI | 2 |
| 2012 | Tweetris: play with meabstractWe present Tweetris, a full-body interactive Tetris game with extended audience participation. Snapshots of players making correct tetrominos are tweeted, and this feed is used by a mobile and web-based Tetris game, which can be played from anywhere in real-time. Dustin Freeman, Fanny Chevalier, Emma Westecott, Kyle Duffield, Kate Hartman, Derek Reilly |
TEI | 2 |
| 2012 | Histomages: fully synchronized views for image editingabstractWe present Histomages, a new interaction model for image editing that considers color histograms as spatial rearrangements of image pixels. Users can select pixels on image histograms as they would select image regions and directly manipulate them to adjust their colors. Histomages are also affected by other image tools such as paintbrushes. We explore some possibilities offered by this interaction model, and discuss the four key principles behind it as well as their implications for the design of feature-rich software in general. Fanny Chevalier, Pierre Dragicevic, Christophe Hurter |
UIST | 1 |
| 2012 | Facilitating Discourse Analysis with Interactive VisualizationabstractA discourse parser is a natural language processing system which can represent the organization of a document based on a rhetorical structure tree-one of the key data structures enabling applications such as text summarization, question answering and dialogue generation. Computational linguistics researchers currently rely on manually exploring and comparing the discourse structures to get intuitions for improving parsing algorithms. In this paper, we present DAViewer, an interactive visualization system for assisting computational linguistics researchers to explore, compare, evaluate and annotate the results of discourse parsers. An iterative user-centered design process with domain experts was conducted in the development of DAViewer. We report the results of an informal formative study of the system to better understand how the proposed visualization and interaction techniques are used in the real research environment. Jian Zhao 0010, Fanny Chevalier, Christopher Collins 0001, Ravin Balakrishnan |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2011 | KronoMiner: using multi-foci navigation for the visual exploration of time-series dataabstractThe need for pattern discovery in long time-series data led researchers to develop interactive visualization tools and analytical algorithms for gaining insight into the data. Most of the literature on time-series data visualization either focus on a small number of tasks or a specific domain. We propose KronoMiner, a tool that embeds new interaction and visualization techniques as well as analytical capabilities for the visual exploration of time-series data. The interface's design has been iteratively refined based on feedback from expert users. Qualitative evaluation with an expert user not involved in the design process indicates that our prototype is promising for further research. Jian Zhao 0010, Fanny Chevalier, Ravin Balakrishnan |
CHI | 2 |
| 2011 | Animating from markup code to rendered documents and vice versaabstractWe present a quick preview technique that smoothly transitions between document markup code and its visual rendering. This technique allows users to regularly check the code they are editing in-place, without leaving the text editor. This method can complement classical preview windows by offering rapid overviews of code-to-document mappings and leaving more screen real-estate. We discuss the design and implementation of our technique. Pierre Dragicevic, Stéphane Huot, Fanny Chevalier |
UIST | 3 |
| 2011 | Exploratory Analysis of Time-Series with ChronoLensesabstractVisual representations of time-series are useful for tasks such as identifying trends, patterns and anomalies in the data. Many techniques have been devised to make these visual representations more scalable, enabling the simultaneous display of multiple variables, as well as the multi-scale display of time-series of very high resolution or that span long time periods. There has been comparatively little research on how to support the more elaborate tasks associated with the exploratory visual analysis of timeseries, e.g., visualizing derived values, identifying correlations, or discovering anomalies beyond obvious outliers. Such tasks typically require deriving new time-series from the original data, trying different functions and parameters in an iterative manner. We introduce a novel visualization technique called ChronoLenses, aimed at supporting users in such exploratory tasks. ChronoLenses perform on-the-fly transformation of the data points in their focus area, tightly integrating visual analysis with user actions, and enabling the progressive construction of advanced visual analysis pipelines. Jian Zhao 0010, Fanny Chevalier, Emmanuel Pietriga, Ravin Balakrishnan |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2010 | WikipediaViz: Conveying article quality for casual Wikipedia readersabstractAs Wikipedia has become one of the most used knowledge bases worldwide, the problem of the trustworthiness of the information it disseminates becomes central. With WikipediaViz, we introduce five visual indicators integrated to the Wikipedia layout that can keep casual Wikipedia readers aware of important metainformation about the articles they read. The design of WikipediaViz was inspired by two participatory design sessions with expert Wikipedia writers and sociologists who explained the clues they used to quickly assess the trustworthiness of articles. According to these results, we propose five metrics for Maturity and Quality assessment of Wikipedia articles and their accompanying visualizations to provide the readers with important clues about the editing process at a glance. We also report and discuss about the results of the user studies we conducted. Two preliminary pilot studies show that all our subjects trust Wikipedia articles almost blindly. With the third study, we show that WikipediaViz significantly reduces the time required to assess the quality of articles while maintaining a good accuracy. Fanny Chevalier, Stéphane Huot, Jean-Daniel Fekete |
PacificVis | 1 |
| 2010 | iChase: supporting exploration and awareness of editing activities on WikipediaabstractTo increase its credibility and preserve the trust of its readers. Wikipedia needs to ensure a good quality of its articles. To that end, it is critical for Wikipedia administrators to be aware of contributors' editing activity to monitor vandalism, encourage reliable contributors to work on specific articles, or find mentors for new contributors. In this paper, we present iChase, a novel interactive visualization tool to provide administrators with better awareness of editing activities on Wikipedia. Unlike the currently used visualizations that provide only page-centric information. iChase visualizes the trend of activities for two entity types; articles and contributors. iChase is based on two heatmaps (one for each entity type) synchronized to one timeline. It allows users to interactively explore the history of changes by drilling down into specific articles and contributors, or time points to access the details of the changes. We also present a case study to illustrate how iChase can be used to monitor editing activities of Wikipedia authors, as well as a usability study. We conclude by discussing the strengths and weaknesses of iChase. Nathalie Henry Riche, Bongshin Lee, Fanny Chevalier |
AVI | 3 |
| 2010 | Using text animated transitions to support navigation in document historiesabstractThis article examines the benefits of using text animated transitions for navigating in the revision history of textual documents. We propose an animation technique for smoothly transitioning between different text revisions, then present the Diffamation system. Diffamation supports rapid exploration of revision histories by combining text animated transitions with simple navigation and visualization tools. We finally describe a user study showing that smooth text animation allows users to track changes in the evolution of textual documents more effectively than flipping pages. Fanny Chevalier, Pierre Dragicevic, Anastasia Bezerianos, Jean-Daniel Fekete |
CHI | 1 |
| 2010 | GraphDice: A System for Exploring Multivariate Social NetworksabstractAbstract Social networks collected by historians or sociologists typically have a large number of actors and edge attributes. Applying social network analysis (SNA) algorithms to these networks produces additional attributes such as degree, centrality, and clustering coefficients. Understanding the effects of this plethora of attributes is one of the main challenges of multivariate SNA. We present the design of GraphDice, a multivariate network visualization system for exploring the attribute space of edges and actors. GraphDice builds upon the ScatterDice system for its main multidimensional navigation paradigm, and extends it with novel mechanisms to support network exploration in general and SNA tasks in particular. Novel mechanisms include visualization of attributes of interval type and projection of numerical edge attributes to node attributes. We show how these extensions to the original ScatterDice system allow to support complex visual analysis tasks on networks with hundreds of actors and up to 30 attributes, while providing a simple and consistent interface for interacting with network data. Anastasia Bezerianos, Fanny Chevalier, Pierre Dragicevic, Niklas Elmqvist, Jean-Daniel Fekete |
Comput. Graph. Forum | 2 |
| 2009 | Topology-aware navigation in large networksabstractApplications supporting navigation in large networks are used every days by millions of people. They include road map navigators, flight route visualization systems, and network visualization systems using node-link diagrams. These applications currently provide generic interaction methods for navigation: pan-and-zoom and sometimes bird's eye views. Tomer Moscovich, Fanny Chevalier, Nathalie Henry Riche, Emmanuel Pietriga, Jean-Daniel Fekete |
CHI | 2 |
| 2007 | Retrieval of objects in video by similarity based on graph matching
Fanny Chevalier, Jean-Philippe Domenger, Jenny Benois-Pineau, Maylis Delest |
Pattern Recognit. Lett. | 1 |
| 2007 | A heuristic for the retrieval of objects in video in the framework of the rough indexing paradigm
Fanny Chevalier, Maylis Delest, Jean-Philippe Domenger |
Signal Process. Image Commun. | 1 |