EDBT 2026 Demo / reviewers in the wild / expert
Roger B. Garberg
dblp:60/611
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1991
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 61% User interface design and tools · 30% Interaction techniques and input · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools
graphical user interface |
0.0 | 1 | 1991 | Employing the Prior Knowledge of Users: Two Steps in the Design of a Graphical Interface for an Integrated Services Digital Network (ISDN) Application · IEEE J. Sel. Areas Commun. 1991 |
Usability and user experience research › evaluation methodology
prototype evaluation |
0.0 | 1 | 1991 | Employing the Prior Knowledge of Users: Two Steps in the Design of a Graphical Interface for an Integrated Services Digital Network (ISDN) Application · IEEE J. Sel. Areas Commun. 1991 |
Usability and user experience research
user expectations |
0.0 | 1 | 1991 | Employing the Prior Knowledge of Users: Two Steps in the Design of a Graphical Interface for an Integrated Services Digital Network (ISDN) Application · IEEE J. Sel. Areas Commun. 1991 |
Methods — techniques the papers use, named apart from their topics
supertalk · 0.0passive prototype · 0.0experiment · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1991 | Employing the Prior Knowledge of Users: Two Steps in the Design of a Graphical Interface for an Integrated Services Digital Network (ISDN) ApplicationabstractTwo crucial steps in the design of the user interface for an ISDN application are discussed. In the first study, a passive prototype, in which pictures of application screens were shown to subjects, allowed users to state their expectations about the system in the absence of bias owing to system feedback. Subjects interpreted graphical elements of the application window, described their expectations about multistep procedures (call conference, call transfer, and database access), and learned to operate a proposed user interface. In the second study, the user expectations for multistep procedures obtained in the first study were used as blueprints for constructing two syntaxes for system operations. These alternative syntaxes, along with the syntax contained in the design proposal, were then prototyped and evaluated using the Supertalk language. The prototype program provided system responses according to one of three syntaxes, played voice files to simulate calling/called party actions, and collected data. An experiment was conducted to estimate effects due to syntax type and task type.> Roger B. Garberg |
IEEE J. Sel. Areas Commun. | 1 |