Demo Data from EDBT 2026 / reviewers in the wild / expert
Wei Duan 0003
dblp:60/6186-3
· DBLP profile ↗
6ranked-venue papers
5as first author
6since 2021 · last 2025
0000-0002-2185-0333ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 5 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 51% Multi-agent systems · 23% Graph learning · 17% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.6 | 2 | 2025 | Bayesian Ego-graph Inference for Networked Multi-Agent Reinforcement Learning · NeurIPS 2025 Group-Aware Coordination Graph for Multi-Agent Reinforcement Learning · IJCAI 2024 |
Machine learning › Reinforcement learning › actor-critic methods
decentralized actor-critic |
0.9 | 1 | 2025 | Bayesian Ego-graph Inference for Networked Multi-Agent Reinforcement Learning · NeurIPS 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › decentralized multi-agent reinforcement learning
networked multi-agent reinforcement learning |
0.9 | 1 | 2025 | Bayesian Ego-graph Inference for Networked Multi-Agent Reinforcement Learning · NeurIPS 2025 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent coordination
coordination graph |
0.8 | 1 | 2024 | Group-Aware Coordination Graph for Multi-Agent Reinforcement Learning · IJCAI 2024 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination |
0.8 | 1 | 2024 | Group-Aware Coordination Graph for Multi-Agent Reinforcement Learning · IJCAI 2024 |
Machine learning › Graph learning › graph neural network
graph convolutional network |
0.6 | 1 | 2022 | Learning from the Dark: Boosting Graph Convolutional Neural Networks with Diverse Negative Samples · AAAI 2022 |
Machine learning › Representation and self-supervised learning › contrastive learning
negative sampling |
0.6 | 1 | 2022 | Learning from the Dark: Boosting Graph Convolutional Neural Networks with Diverse Negative Samples · AAAI 2022 |
Machine learning › Graph learning › graph representation learning
node representation learning |
0.6 | 1 | 2022 | Learning from the Dark: Boosting Graph Convolutional Neural Networks with Diverse Negative Samples · AAAI 2022 |
Methods — techniques the papers use, named apart from their topics
ego-graph sampling · 0.9bayesian variational inference · 0.9actor-critic · 0.9ELBO · 0.9group-aware coordination · 0.8coordination graph · 0.8message passing · 0.6determinantal point process · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Bayesian Ego-graph Inference for Networked Multi-Agent Reinforcement LearningabstractIn networked multi-agent reinforcement learning (Networked-MARL), decentralized agents must act autonomously under local observability and constrained communication over fixed physical graphs. Existing methods often assume static neighborhoods, limiting adaptability to dynamic or heterogeneous environments. While centralized frameworks can learn dynamic graphs, their reliance on global state access and centralized infrastructure is impractical in real-world decentralized systems. We propose a stochastic graph-based policy for Networked-MARL, where each agent conditions its decision on a sampled subgraph over its local physical neighborhood. Building on this formulation, we introduce \textbf{BayesG}, a decentralized actor–critic framework that learns sparse, context-aware interaction structures via Bayesian variational inference. Each agent operates over an ego-graph and samples a latent communication mask to guide message passing and policy computation. The variational distribution is trained end-to-end alongside the policy using an evidence lower bound (ELBO) objective, enabling agents to jointly learn both interaction topology and decision-making strategies.
BayesG outperforms strong MARL baselines on large-scale traffic control tasks with up to 167 agents, demonstrating superior scalability, efficiency, and performance. Wei Duan 0003, Jie Lu 0001, Junyu Xuan |
NeurIPS | 1 |
| 2025 | Mecon: A GNN-based graph classification framework for MEV activity detection
Zihao Yao, Fanding Huang, Yannan Li 0001, Wei Duan 0003, Willy Susilo |
Expert Syst. Appl. | 4 |
| 2025 | Inferring Latent Temporal Sparse Coordination Graph for Multiagent Reinforcement LearningabstractEffective agent coordination is crucial in cooperative multiagent reinforcement learning (MARL). While agent cooperation can be represented by graph structures, prevailing graph learning methods in MARL are limited. They rely solely on one-step observations, neglecting crucial historical experiences, leading to deficient graphs that foster redundant or detrimental information exchanges. In addition, high computational demands for action-pair calculations in dense graphs impede scalability. To address these challenges, we propose inferring a latent temporal sparse coordination graph (LTS-CG) for MARL. The LTS-CG leverages agents' historical observations to calculate an agent-pair probability matrix, where a sparse graph is sampled from and used for knowledge exchange between agents, thereby simultaneously capturing agent dependencies and relationship uncertainty. The computational complexity of this procedure is only related to the number of agents. This graph learning process is further augmented by two innovative characteristics: Predict-Future, which enables agents to foresee upcoming observations, and Infer-Present, ensuring a thorough grasp of the environmental context from limited data. These features allow LTS-CG to construct temporal graphs from historical and real-time information, promoting knowledge exchange during policy learning and effective collaboration. Graph learning and agent training occur simultaneously in an end-to-end manner. Our demonstrated results on the StarCraft II benchmark underscore LTS-CG's superior performance. Wei Duan 0003, Jie Lu 0001, Junyu Xuan |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2024 | Group-Aware Coordination Graph for Multi-Agent Reinforcement Learning
Wei Duan 0003, Jie Lu 0001, Junyu Xuan |
IJCAI | 1 |
| 2024 | Graph Convolutional Neural Networks With Diverse Negative Samples via Decomposed Determinant Point ProcessesabstractGraph convolutional neural networks (GCNs) have achieved great success in graph representation learning by extracting high-level features from nodes and their topology. Since GCNs generally follow a message-passing mechanism, each node aggregates information from its first-order neighbor to update its representation. As a result, the representations of nodes with edges between them should be positively correlated and thus can be considered positive samples. However, there are more non-neighbor nodes in the whole graph, which provide diverse and useful information for the representation update. Two non-adjacent nodes usually have different representations, which can be seen as negative samples. Besides the node representations, the structural information of the graph is also crucial for learning. In this article, we used quality-diversity decomposition in determinant point processes (DPPs) to obtain diverse negative samples. When defining a distribution on diverse subsets of all non-neighboring nodes, we incorporate both graph structure information and node representations. Since the DPP sampling process requires matrix eigenvalue decomposition, we propose a new shortest-path-base method to improve computational efficiency. Finally, we incorporate the obtained negative samples into the graph convolution operation. The ideas are evaluated empirically in experiments on node classification tasks. These experiments show that the newly proposed methods not only improve the overall performance of standard representation learning but also significantly alleviate over-smoothing problems. Wei Duan 0003, Junyu Xuan, Maoying Qiao, Jie Lu 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2022 | Learning from the Dark: Boosting Graph Convolutional Neural Networks with Diverse Negative SamplesabstractGraph Convolutional Neural Networks (GCNs) have been generally accepted to be an effective tool for node representations learning. An interesting way to understand GCNs is to think of them as a message passing mechanism where each node updates its representation by accepting information from its neighbours (also known as positive samples). However, beyond these neighbouring nodes, graphs have a large, dark, all-but forgotten world in which we find the non-neighbouring nodes (negative samples). In this paper, we show that this great dark world holds a substantial amount of information that might be useful for representation learning. Most specifically, it can provide negative information about the node representations. Our overall idea is to select appropriate negative samples for each node and incorporate the negative information contained in these samples into the representation updates. Moreover, we show that the process of selecting the negative samples is not trivial. Our theme therefore begins by describing the criteria for a good negative sample, followed by a determinantal point process algorithm for efficiently obtaining such samples. A GCN, boosted by diverse negative samples, then jointly considers the positive and negative information when passing messages. Experimental evaluations show that this idea not only improves the overall performance of standard representation learning but also significantly alleviates over-smoothing problems. Wei Duan 0003, Junyu Xuan, Maoying Qiao, Jie Lu 0001 |
AAAI | 1 |