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Sheng-Jie Luo

dblp:60/656 · DBLP profile ↗
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11ranked-venue papers
7as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 7 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Visual content generation and editing · 59% Visualization and visual analytics · 23% Computational fabrication · 18%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% User interface design and tools · 23%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › image editing › 3d-aware image editing
stereoscopic image editing
0.212015
Geometrically Consistent Stereoscopic Image Editing Using Patch-Based Synthesis · IEEE Trans. Vis. Comput. Graph. 2015
Visualization and visual analytics › graph visualization
edge bundling
0.112012
Ambiguity-Free Edge-Bundling for Interactive Graph Visualization · IEEE Trans. Vis. Comput. Graph. 2012
Visualization and visual analytics
graph visualization
0.112012
Ambiguity-Free Edge-Bundling for Interactive Graph Visualization · IEEE Trans. Vis. Comput. Graph. 2012
Visual content generation and editing › image editing
image compositing
0.112012
Perspective-aware warping for seamless stereoscopic image cloning · ACM Trans. Graph. 2012
Visual content generation and editing › image editing › image compositing
seamless cloning
0.112012
Perspective-aware warping for seamless stereoscopic image cloning · ACM Trans. Graph. 2012
Interaction techniques and input › interactive retrieval
video browsing
0.112009
SmartPlayer: user-centric video fast-forwarding · CHI 2009
Computer vision › 3D vision
depth estimation
0.112015
Geometrically Consistent Stereoscopic Image Editing Using Patch-Based Synthesis · IEEE Trans. Vis. Comput. Graph. 2015
Graph algorithms and graph theory
graph layout
0.012012
Ambiguity-Free Edge-Bundling for Interactive Graph Visualization · IEEE Trans. Vis. Comput. Graph. 2012

Methods — techniques the papers use, named apart from their topics

patch-based synthesis · 0.4depth-dependent similarity · 0.4interactive visualization · 0.3edge bundling · 0.3layout refinement · 0.2force-based analysis · 0.2perspective-aware warping · 0.1gradient-domain blending · 0.1disparity estimation · 0.1user study · 0.1semantic event detection · 0.1
YearPublicationVenuePosition
2015 Legolization: optimizing LEGO designs
abstract
Building LEGO sculptures requires accounting for the target object's shape, colors, and stability. In particular, finding a good layout of LEGO bricks that prevents the sculpture from collapsing (due to its own weight) is usually challenging, and it becomes increasingly difficult as the target object becomes larger or more complex. We devise a force-based analysis for estimating physical stability of a given sculpture. Unlike previous techniques for Legolization, which typically use heuristic-based metrics for stability estimation, our force-based metric gives 1) an ordering in the strength so that we know which structure is more stable, and 2) a threshold for stability so that we know which one is stable enough. In addition, our stability analysis tells us the weak portion of the sculpture. Building atop our stability analysis, we present a layout refinement algorithm that iteratively improves the structure around the weak portion, allowing for automatic generation of a LEGO brick layout from a given 3D model, accounting for color information, required workload (in terms of the number of bricks) and physical stability. We demonstrate the success of our method with real LEGO sculptures built up from a wide variety of 3D models, and compare against previous methods.
Sheng-Jie Luo, Yonghao Yue, Yu-Huan Chung, Sei Imai, Tomoyuki Nishita, Bing-Yu Chen 0004
ACM Trans. Graph.1
2015 Geometrically Consistent Stereoscopic Image Editing Using Patch-Based Synthesis
abstract
This paper presents a patch-based synthesis framework for stereoscopic image editing. The core of the proposed method builds upon a patch-based optimization framework with two key contributions: First, we introduce a depth-dependent patch-pair similarity measure for distinguishing and better utilizing image contents with different depth structures. Second, a joint patch-pair search is proposed for properly handling the correlation between two views. The proposed method successfully overcomes two main challenges of editing stereoscopic 3D media: (1) maintaining the depth interpretation, and (2) providing controllability of the scene depth. The method offers patch-based solutions to a wide variety of stereoscopic image editing problems, including depth-guided texture synthesis, stereoscopic NPR, paint by depth, content adaptation, and 2D to 3D conversion. Several challenging cases are demonstrated to show the effectiveness of the proposed method. The results of user studies also show that the proposed method produces stereoscopic images with good stereoscopics and visual quality.
Sheng-Jie Luo, Ying-Tse Sun, I-Chao Shen, Bing-Yu Chen 0004, Yung-Yu Chuang
IEEE Trans. Vis. Comput. Graph.1
2014 EmailMap: Visualizing Event Evolution and Contact Interaction within Email Archives
abstract
Email archives contain rich information about how we interact with different contacts and how events evolve throughout time. Making sense of the archived messages can be a good way to understand how things evolved and progressed in the past. Although much work has been devoted to email visualization, most work has focused on presenting one of the two aspects of email archives: discovering the evolution of emails and events, or the relationship between the email owner and his/her contacts over time. In this paper, we present Email Map, an email visualization which integrates the information of both events and contacts into a single view, enabling users to make sense of their email archives with complementary contextual information. Two visualization components are designed to portray complex information within the email archives: event flow and contact tracks. The event flow illustrates the evolution of past events, helping the users to grasp high-level pictures and patterns of their email archives. The contact tracks reveal the interaction between the email owner and his/her contacts.
Sheng-Jie Luo, Liting Huang, Bing-Yu Chen 0004, Han-Wei Shen
PacificVis1
2013 Artistic QR Code Embellishment
abstract
Abstract A QR code is a two‐dimensional barcode that encodes information. A standard QR code contains only regular black and white squares, and thus is unattractive. This paper proposes a novel framework for embellishing a standard QR code, to make it both attractive and recognizable by any human while maintaining its scanability. The proposed method is inspired by artistic methods. A QR code is typically embellished by stylizing the squares and embedding images into it. In the proposed framework, the regular squares are reshaped using a binary examplar, to make their local appearances resemble the example shape. Additionally, an error‐aware warping technique for deforming the embedded image is proposed; it minimizes the error in the QR code that is generated by the embedding of the image to optimize the readability of the code. The proposed algorithm yields lower data error than previous global transformation techniques because the warping can locally deform the embedded image to conform to the squares that surround it. The proposed framework was examined by using it to embellish an extensive set of QR codes and to test the readability with various commercial QR code readers.
Yi-Shan Lin, Sheng-Jie Luo, Bing-Yu Chen 0004
Comput. Graph. Forum2
2013 Stroke-guided Image Synthesis for Skeletal Structure Editing
abstract
Abstract Creating variations of an image object is an important task, which usually requires manipulating the skeletal structure of the object. However, most existing methods (such as image deformation) only allow for stretching the skeletal structure of an object: modifying skeletal topology remains a challenge. This paper presents a technique for synthesizing image objects with different skeletal structures while respecting to an input image object. To apply this technique, a user firstly annotates the skeletal structure of the input object by specifying a number of strokes in the input image, and draws corresponding strokes in an output domain to generate new skeletal structures. Then, a number of the example texture pieces are sampled along the strokes in the input image and pasted along the strokes in the output domain with their orientations. The result is obtained by optimizing the texture sampling and seam computation. The proposed method is successfully used to synthesize challenging skeletal structures, such as skeletal branches, and a wide range of image objects with various skeletal structures, to demonstrate its effectiveness.
Sheng-Jie Luo, Chin-Yu Lin, I-Chao Shen, Bing-Yu Chen 0004
Comput. Graph. Forum1
2013 Dynamic Media Assemblage
abstract
This paper presents dynamic media assemblage, which is a new presentation and summarization method for images and videos on a 2-D canvas. Instead of using the keyframes of the videos to generate a still image summarization, our method allows the videos to play simultaneously on the canvas while utilizing the limited space efficiently. This technique uses an efficient iterative packing algorithm, and as a result is well suited for interactive manipulations of media files within the assemblages in real time, such as insertion, deletion, and rearrangement. Our method starts by detecting shot boundaries and dividing longer input videos into individual shots. Within each shot, its temporal-spatial salient regions are extracted and used to recover camera motions. These saliency information further defines important regions within individual videos or images, which allows us to preserve visually important regions while packing the media files more efficiently into media assemblages. Our algorithm is iterative and can therefore quickly adjust to new canvas sizes or other user intentions. We demonstrate the effectiveness of our techniques by applying our methods to several applications, including media collection presentation, single video dynamic summary, personal media file browser, and interactive video wall.
Sheng-Jie Luo, Chun-Yu Tsai, Wei-Chao Chen, Bing-Yu Chen 0004
IEEE Trans. Circuits Syst. Video Technol.1
2012 SD Models: Super-Deformed Character Models
abstract
Abstract Super‐deformed, SD, is a specific artistic style for Japanese manga and anime which exaggerates characters in the goal of appearing cute and funny. The SD style characters are widely used, and can be seen in many anime, CG movies, or games. However, to create an SD model often requires professional skills and considerable time and effort. In this paper, we present a novel technique to generate an SD style counterpart of a normal 3D character model. Our approach uses an optimization guided by a number of constraints that can capture the properties of the SD style. Users can also customize the results by specifying a small set of parameters related to the body proportions and the emphasis of the signature characteristics. With our technique, even a novel user can generate visually pleasing SD models in seconds.
Liang-Tsen Shen, Sheng-Jie Luo, Bing-Yu Chen 0004
Comput. Graph. Forum2
2012 Perspective-aware warping for seamless stereoscopic image cloning
abstract
This paper presents a novel technique for seamless stereoscopic image cloning, which performs both shape adjustment and color blending such that the stereoscopic composite is seamless in both the perceived depth and color appearance. The core of the proposed method is an iterative disparity adaptation process which alternates between two steps: disparity estimation, which re-estimates the disparities in the gradient domain so that the disparities are continuous across the boundary of the cloned region; and perspective-aware warping, which locally re-adjusts the shape and size of the cloned region according to the estimated disparities. This process guarantees not only depth continuity across the boundary but also models local perspective projection in accordance with the disparities, leading to more natural stereoscopic composites. The proposed method allows for easy cloning of objects with intricate silhouettes and vague boundaries because it does not require precise segmentation of the objects. Several challenging cases are demonstrated to show that our method generates more compelling results compared to methods with only global shape adjustment.
Sheng-Jie Luo, I-Chao Shen, Bing-Yu Chen 0004, Wen-Huang Cheng, Yung-Yu Chuang
ACM Trans. Graph.1
2012 Ambiguity-Free Edge-Bundling for Interactive Graph Visualization
abstract
Graph visualization has been widely used to understand and present both global structural and local adjacency information in relational data sets (e.g., transportation networks, citation networks, or social networks). Graphs with dense edges, however, are difficult to visualize because fast layout and good clarity are not always easily achieved. When the number of edges is large, edge bundling can be used to improve the clarity, but in many cases, the edges could be still too cluttered to permit correct interpretation of the relations between nodes. In this paper, we present an ambiguity-free edge-bundling method especially for improving local detailed view of a complex graph. Our method makes more efficient use of display space and supports detail-on-demand viewing through an interactive interface. We demonstrate the effectiveness of our method with public coauthorship network data.
Sheng-Jie Luo, Chun-Liang Liu, Bing-Yu Chen 0004, Kwan-Liu Ma
IEEE Trans. Vis. Comput. Graph.1
2011 Rephotography Using Image Collections
abstract
Abstract This paper proposes a novel system that “rephotographs” a historical photograph with a collection of images. Rather than finding the accurate viewpoint of the historical photo, users only need to take a number of photographs around the target scene. We adopt the structure from motion technique to estimate the spatial relationship among these photographs, and construct a set of 3D point cloud. Based on the user‐specified correspondences between the projected 3D point cloud and historical photograph, the camera parameters of the historical photograph are estimated. We then combine forward and backward warping images to render the result. Finally, inpainting and content‐preserving warping are used to refine it, and the photograph at the same viewpoint of the historical one is produced by this photo collection.
Kun-Ting Lee, Sheng-Jie Luo, Bing-Yu Chen 0004
Comput. Graph. Forum2
2009 SmartPlayer: user-centric video fast-forwarding
abstract
In this paper we propose a new video interaction model called adaptive fast-forwarding to help people quickly browse videos with predefined semantic rules. This model is designed around the metaphor of scenic car driving, in which the driver slows down near areas of interest and speeds through unexciting areas. Results from a preliminary user study of our video player suggest the following: (1) the player should adaptively adjust the current playback speed based on the complexity of the present scene and predefined semantic events; (2) the player should learn user preferences about predefined event types as well as a suitable playback speed; (3) the player should fast-forward the video continuously with a playback rate acceptable to the user to avoid missing any undefined events or areas of interest. Furthermore, our user study results suggest that for certain types of video, our SmartPlayer yields better user experiences in browsing and fast-forwarding videos than existing video players' interaction models.
Kai-Yin Cheng, Sheng-Jie Luo, Bing-Yu Chen 0004, Hao-Hua Chu
CHI2