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Yuechao Pan

dblp:60/7685 · DBLP profile ↗
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5ranked-venue papers
2as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 5 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
3 papers
Performance modeling and evaluation · 31% Energy-efficient computing · 31% Parallel and multicore computing · 22%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Performance modeling and evaluation
benchmarking
0.912025
MLPerf Power: Benchmarking the Energy Efficiency of Machine Learning Systems from μWatts to MWatts for Sustainable AI · HPCA 2025
Parallel and multicore computing › parallel algorithms › graph algorithms
breadth-first search
0.522016
Gunrock: a high-performance graph processing library on the GPU · PPoPP 2016
Gunrock: a high-performance graph processing library on the GPU · PPoPP 2015
GPUs and heterogeneous computing
GPU graph processing
0.522016
Gunrock: a high-performance graph processing library on the GPU · PPoPP 2016
Gunrock: a high-performance graph processing library on the GPU · PPoPP 2015
Parallel and multicore computing › graph processing
parallel graph analytics
0.122016
Gunrock: a high-performance graph processing library on the GPU · PPoPP 2016
Gunrock: a high-performance graph processing library on the GPU · PPoPP 2015

Methods — techniques the papers use, named apart from their topics

measurement · 0.9benchmarking methodology · 0.9frontier-based abstraction · 0.5bulk-synchronous abstraction · 0.5
YearPublicationVenuePosition
2025 MLPerf Power: Benchmarking the Energy Efficiency of Machine Learning Systems from μWatts to MWatts for Sustainable AI
abstract
Rapid adoption of machine learning (ML) technologies has led to a surge in power consumption across diverse systems, from tiny IoT devices to massive datacenter clusters. Benchmarking the energy efficiency of these systems is crucial for optimization, but presents novel challenges due to the variety of hardware platforms, workload characteristics, and system-level interactions. This paper introduces MLPerf® Power, a comprehensive benchmarking methodology with capabilities to evaluate the energy efficiency of ML systems at power levels ranging from microwatts to megawatts. Developed by a consortium of industry professionals from more than 20 organizations, coupled with insights from academia, MLPerf Power establishes rules and best practices to ensure comparability across diverse architectures. We use representative workloads from the MLPerf benchmark suite to collect $\mathbf{1, 8 4 1}$ reproducible measurements from 60 systems across the entire range of ML deployment scales. Our analysis reveals trade-offs between performance, complexity, and energy efficiency across this wide range of systems, providing actionable insights for designing optimized ML solutions from the smallest edge devices to the largest cloud infrastructures. This work emphasizes the importance of energy efficiency as a key metric in the evaluation and comparison of the ML system, laying the foundation for future research in this critical area. We discuss the implications for developing sustainable AI solutions and standardizing energy efficiency benchmarking for ML systems.
Arya Tschand, Arun Tejusve Raghunath Rajan, Sachin Idgunji, Jeremy Holleman, Csaba Király 0002, Pawan Ambalkar, Ritika Borkar, Ramesh Chukka, Trevor Cockrell, Oliver Curtis, Grigori Fursin, Miro Hodak, Hiwot Kassa, Anton Lokhmotov, Dejan Miskovic, Yuechao Pan, Manu Prasad Manmathan, Liz Raymond, Tom St. John, Arjun Suresh, Rowan Taubitz, Sean Zhan, Scott Wasson, David Kanter, Vijay Janapa Reddi
HPCA17
2018 Scalable Breadth-First Search on a GPU Cluster
abstract
On a GPU cluster, the ratio of high computing power to communication bandwidth makes scaling breadth-first search (BFS) on a scale-free graph extremely challenging. By separating high and low out-degree vertices, we present an implementation with scalable computation and a model for scalable communication for BFS and direction-optimized BFS. Our communication model uses global reduction for high-degree vertices, and point-to-point transmission for low-degree vertices. Leveraging the characteristics of degree separation, we reduce the graph size to one third of the conventional edge list representation. With several other optimizations, we observe linear weak scaling as we increase the number of GPUs, and achieve 259.8 GTEPS on a scale-33 Graph500 RMAT graph with 124 GPUs on the latest CORAL early access system.
Yuechao Pan, Roger A. Pearce, John D. Owens
IPDPS1
2017 Multi-GPU Graph Analytics
abstract
We present a single-node, multi-GPU programmable graph processing library that allows programmers to easily extend single-GPU graph algorithms to achieve scalable performance on large graphs with billions of edges. Directly using the single-GPU implementations, our design only requires programmers to specify a few algorithm-dependent concerns, hiding most multi-GPU related implementation details. We analyze the theoretical and practical limits to scalability in the context of varying graph primitives and datasets. We describe several optimizations, such as direction optimizing traversal, and a just-enough memory allocation scheme, for better performance and smaller memory consumption. Compared to previous work, we achieve best-of-class performance across operations and datasets, including excellent strong and weak scalability on most primitives as we increase the number of GPUs in the system
Yuechao Pan, Yangzihao Wang, Yuduo Wu, Carl Yang 0002, John D. Owens
IPDPS1
2016 Gunrock: a high-performance graph processing library on the GPU
abstract
For large-scale graph analytics on the GPU, the irregularity of data access/control flow and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library. "Gunrock," our high-level bulk-synchronous graph-processing system targeting the GPU, takes a new approach to abstracting GPU graph analytics: rather than designing an abstraction around computation, Gunrock instead implements a novel data-centric abstraction centered on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high-performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We evaluate Gunrock on five graph primitives (BFS, BC, SSSP, CC, and PageRank) and show that Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives, and better performance than any other GPU high-level graph library.
Yangzihao Wang, Andrew A. Davidson, Yuechao Pan, Yuduo Wu, Andrew Riffel, John D. Owens
PPoPP3
2015 Gunrock: a high-performance graph processing library on the GPU
abstract
For large-scale graph analytics on the GPU, the irregularity of data access and control flow and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library. "Gunrock", our graph-processing system, uses a high-level bulk-synchronous abstraction with traversal and computation steps, designed specifically for the GPU. Gunrock couples high performance with a high-level programming model that allows programmers to quickly develop new graph primitives with less than 300 lines of code. We evaluate Gunrock on five graph primitives and show that Gunrock has at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives, and better performance than any other GPU high-level graph library.
Yangzihao Wang, Andrew A. Davidson, Yuechao Pan, Yuduo Wu, Andrew Riffel, John D. Owens
PPoPP3