EDBT 2026 Demo / reviewers in the wild / expert
Xin Yi 0001
dblp:60/8079-1
· DBLP profile ↗
39ranked-venue papers
9as first author
29since 2021 · last 2026
0000-0001-8041-7962ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 35 · 9 first-author · 26 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 6 since 2021Security and privacy · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Request a Note: How the Request Function Shapes X's Community Notes SystemabstractX's Community Notes is a crowdsourced fact-checking system. To improve its scalability, X introduced ``Request Community Note'' feature, enabling users to solicit fact-checks from contributors on specific posts. Yet, its implications for the system -- what gets checked, by whom, and with what quality -- remain unclear. Using 98,685 requested posts and their associated notes, we evaluate how requests shape the Community Notes system. We find that requested posts with higher GPT-estimated misleadingness and from authors with greater misinformation exposure are more likely to receive notes. Conversely, requested political posts (vs. non-political) are less likely to receive notes. We also observe partisan asymmetries: posts from Republicans are more likely to receive notes than those from Democrats. Although only 12% of requested posts receive request-fostered notes from top contributors, these notes are rated as more helpful and less polarized than others, partly reflecting top contributors' selective fact-checking of misleading posts. Our findings highlight both the limitations and promise of requests for scaling high-quality community-based fact-checking. Yuwei Chuai, Xin Yi 0001, Mohsen Mosleh, Gabriele Lenzini |
CHI | 4 |
| 2026 | Roomify: Spatially-Grounded Style Transformation for Immersive Virtual EnvironmentsabstractWe present Roomify, a spatially-grounded transformation system that generates themed virtual environments anchored to users’ physical rooms while maintaining spatial structure and functional semantics. Current VR approaches face a fundamental trade-off: full immersion sacrifices spatial awareness, while passthrough solutions break presence. Roomify addresses this through spatially-grounded transformation—treating physical spaces as “spatial containers” that preserve key functional and geometric properties of furniture while enabling radical stylistic changes. Our pipeline combines in-situ 3D scene understanding, AI-driven spatial reasoning, and style-aware generation to create personalized virtual environments grounded in physical reality. We introduce a cross-reality authoring tool enabling fine-grained user control through MR editing and VR preview workflows. Two user studies validate our approach: one with 18 VR users demonstrates a 63% improvement in presence over passthrough and 26% over fully virtual baselines while maintaining spatial awareness; another with 8 design professionals confirms the system’s creative expressiveness (scene quality: 5.95/7; creativity support: 6.08/7) and professional workflow value across diverse environments. Qinxuan Cen, Weitao Bi, Yunxiang Ma, Xin Yi 0001, Robert Xiao, Xinyi Fu 0003, Hewu Li |
CHI | 5 |
| 2026 | Mind the Gap: Mapping Wearer-Bystander Privacy Tensions and Context-Adaptive Pathways for Camera GlassesabstractCamera glasses create fundamental privacy tensions between wearers seeking recording functionality and bystanders concerned about unauthorized surveillance. We present a systematic multi-stakeholder evaluation of privacy mechanisms through surveys (N=525) and paired interviews (N=20) in China. Study 1 quantifies expectation-willingness gaps: bystanders consistently demand stronger information transparency and protective measures than wearers will provide, with disparities intensifying in sensitive contexts where 65–90% of bystanders would take defensive action. Study 2 evaluates twelve privacy-enhancing technologies, revealing four fundamental trade-offs that undermine current approaches: visibility versus disruption, empowerment versus burden, protection versus agency, and accountability versus exposure. These gaps reflect structural incompatibilities rather than inadequate goodwill, with context emerging as the primary determinant of privacy acceptability. We propose context-adaptive pathways that dynamically adjust protection strategies: minimal-friction visibility in public spaces, structured negotiation in semi-public environments, and automatic protection in sensitive contexts. Our findings contribute a diagnostic framework for evaluating privacy mechanisms and implications for context-aware design in ubiquitous sensing. Kewen Peng, Xin Yi 0001, Hewu Li |
CHI | 3 |
| 2026 | Characterizing Unintended Consequences of GUI Agents For Web BrowsingabstractThe integration of LLMs into GUI agents promises to revolutionize web browsing automation, yet the practical user experience remains challenging. This paper systematically characterizes user-reported issues with GUI agents by focusing on three dimensions: phenomena, influences, and user-centric mitigation. We adopted a two-phase method combining social media analysis (N=221 posts) and semi-structured interviews (N=21). Our findings reveal a taxonomy of complaints unique to GUI agents, including deficits in grounding abstract intent into concrete interface affordances, the inability to adapt to dynamic visual states, and the execution of erroneous actions. These lead to influences distinct from text-based hallucinations, ranging from task abandonment to security risks like uncontrolled file system access. In response, users are forced to employ ad-hoc mitigation strategies, including ecological sandboxing, and cursor shadowing to correct GUI agents behaviors. We contribute: (1) a comprehensive characterization of complaints specific to GUI agents interaction, (2) an analysis of how these phenomena degrade interaction integrity, and (3) design implications for creating consequence-aware agents. Jingruo Chen, Zhiqi Gao, Xin Yi 0001, Hewu Li |
CHI | 5 |
| 2026 | A Scoping Review and Guidelines on Privacy Policy's Visualization from an HCI PerspectiveabstractPrivacy Policies are a cornerstone of informed consent, yet a persistent gap exists between their legal intent and practical efficacy. Despite decades of research proposing various visualizations, user comprehension remains low, and designs rarely see widespread adoption. To understand this landscape and chart a path forward, we synthesized 65 top-tier papers using a framework adapted from user-centered design lifecycles. Our analysis presented four findings of the field’s evolution: (1) trade-off between information load and decision efficacy, which shows a shift from augmenting disclosures to cognitive load management, (2) co-evolutionary dynamic of design and automation, revealing that designs such as context-awareness drove automation needs, while LLM breakthroughs enable the semantic interpretation required to realize those designs, (3) tension between generality and specificity, highlighting the divergence between standardized solutions and the increasing necessity for specialized interaction in IoT and immersive environments, and (4) balancing stakeholder opinions, where visualization efficacy is constrained by the interplay of regulatory mandates, developer capabilities and provider incentives. Eve He, Sixing Tao, Ailei Wang, Xin Yi 0001, Hewu Li |
CHI | 7 |
| 2026 | PrivWeb: Unobtrusive and Content-aware Privacy Protection For Web AgentsabstractWhile web agents gained popularity by automating web interactions, their requirement for interface access introduces privacy risks that are understudied, particularly from users’ perspective. Through a formative study (N=15), we found that users frequently misunderstand agent data practices, and desire unobtrusive, transparent data management. To achieve this, we developed PrivWeb, a trusted add-on on web agents that utilizes a localized LLM to anonymize private information on interfaces based on user preferences. It employs a tiered delegation to balance automation and intrusiveness, using ambient notifications for low-sensitivity data and enforces a mandatory pause for high-sensitivity data. The user study (N=14) across travel, information retrieval, shopping, and entertainment tasks showed that PrivWeb enhances perceived privacy protection and trust compared to transparency-only baselines, without increasing cognitive load. Crucially, we identified user delegation strategies: they prefer to manually execute sensitive steps for high-sensitivity data, while granting agent access to low-sensitivity data. Rongjun Ma, Ming Yao Xu, Xin Yi 0001, Hewu Li |
CHI | 7 |
| 2026 | "Privacy across the boundary": Examining Perceived Privacy Risk Across Data Transmission and Sharing Ranges of Smart Home Personal AssistantsabstractAs Smart Home Personal Assistants (SPAs) evolve into social agents, understanding user privacy necessitates interpersonal communication frameworks, such as Privacy Boundary Theory (PBT). To ground our investigation, our three-phase preliminary study (1) identified transmission and sharing ranges as key boundary-related risk factors, (2) categorized relevant SPA functions and data types, and (3) analyzed commercial practices, revealing widespread data sharing and non-transparent safeguards. A subsequent mixed-methods study (N=412 survey, N=40 interviews among the survey participants) assessed users’ perceived privacy risks across data types, transmission ranges and sharing ranges. Results demonstrate a significant, non-linear escalation in perceived risk when data crosses two critical boundaries: the ‘public network’ (transmission) and ‘third parties’ (sharing). This boundary effect holds robustly across data types and demographics. Furthermore, risk perception is modulated by data attributes (e.g., social relational data), and contextual privacy calculus. Conversely, anonymization safeguards show limited efficacy especially for third-party sharing, a finding attributed to user distrust. These findings empirically ground PBT in the SPA context and inform design of boundary-aware privacy protection. Haobin Xing, Yan Kong, Xin Yi 0001, Kanye Ye Wang, Hewu Li |
CHI | 6 |
| 2026 | Collab: Fostering Critical Identification of Deepfake Videos on Social Media via Synergistic Annotation
Yuwei Chuai, Luoxi Chen, Xin Yi 0001, Hewu Li |
CHI | 7 |
| 2026 | Virtual Minds, Real Work: LLM-Powered Preference-Based Planning through Spatial Multi-Agent-Human CollaborationabstractPeople frequently face preference-based planning tasks requiring balancing goals with nuanced constraints, yet even advanced LLMs demand considerable effort to produce and adjust plans reflecting complex user preferences. We present MAVIS (Multi-Agent Virtual Interactive Synergy), a multi-agent system within a virtual workspace that introduces an incremental collaboration mechanism. This mechanism automatically decomposes tasks into guidelines and sequentially introduces expert agents. Each agent proactively engages users in focused dialog to uncover implicit preferences, while successive agents add perspectives and transparently negotiate trade-offs. To mitigate textual overload, MAVIS employs spatial visualizations that externalize agents’ reasoning through step-linked summaries and context-aware boards, with embodied avatars supporting natural interaction. Across studies, Study 1 showed our collaboration mechanism doubled expressed preferences and improved planning quality by 60.3% over a conventional LLM baseline. Study 2 affirmed visualization’s benefits over a non-spatial baseline, while Study 3 confirmed its versatility across VR and desktop modalities and diverse tasks. Xin Yi 0001, Zitong Dai, Xuewen Yu, Bo Liu 0004, Jiuxin Cao, Hantao Zhao |
CHI | 2 |
| 2026 | VisGuardian: A Lightweight Group-based Visual Privacy Control Technique For Smart Glasses in Home EnvironmentsabstractAlways-on sensing of AI applications on AR glasses makes traditional permission techniques inefficient for context-dependent private visual data within home environments. Home presents a challenging privacy context due to massive sensitive objects and the intimate nature of daily routines. We propose VisGuardian, a fine-grained content-based visual permission technique for AR glasses. VisGuardian features a group-based control mechanism that enables users to efficiently manage permissions for multiple private objects. VisGuardian detects objects using YOLO and adopts a pre-classified schema to group them. By selecting a single object, users can obscure groups of related objects based on criteria including privacy sensitivity, object category, or spatial proximity. A technical evaluation shows VisGuardian achieves mAP50 of 0.6704 with only 14.0 ms latency and a 1.7% increase in battery consumption per hour. Furthermore, a user study (N=24) comparing VisGuardian to slider-based and object-based baselines found it to be significantly faster for setting permissions and was preferred by users for its efficiency, effectiveness, and ease of use. Qucheng Zang, Yongquan Hu, Jiachen Du, Yan Kong, Xinyi Fu 0003, Suranga Nanayakkara, Xin Yi 0001, Hewu Li |
CHI | 9 |
| 2026 | Is It Real? Exploiting Virtual-Physical Discrimination Vulnerability in Mixed Reality
Xihuan Yao, Yanming Xiu, Xin Yi 0001, Maria Gorlatova, Hewu Li |
SOUPS | 4 |
| 2026 | ARena of Privacy: Exploring Augmented Reality in Enhancing Smart Home Privacy Awareness and ControlabstractThe rapid emergence of smart homes offers convenience but also raises significant privacy concerns, such as challenges in comprehending privacy-related statuses, information, and settings. This study aims to mitigate these concerns by leveraging augmented reality technology to enhance privacy protection user experiences. Through interviews with experienced users in the Chinese culture context, we systematically identify and categorize three primary aspects of concerns encountered during smart home usage: sensor range and status, data transmission directions, and transparency of mode settings. Drawing on these insights, we design and implement a streamlined AR system for interacting with smart home devices. Our user studies demonstrate that our AR system offers significant advantages over traditional 2D smart home applications in terms of information representation, workload reduction (i.e., number of clicks), and enhanced privacy awareness. This research presents a notable step forward in privacy protection while suggesting pathways for AR-enhanced smart home systems. Hantao Zhao, Xin Yi 0001, Liru Chen, Wenze Ren, Xiaomeng Shi, Bo Liu 0004, Jiuxin Cao |
Int. J. Hum. Comput. Interact. | 2 |
| 2026 | Designing Reflective Thinking-Based Contextual Privacy Policy for Mobile Applications
Sixing Tao, Eve He, Ailei Wang, Xin Yi 0001, Hewu Li |
Proc. Priv. Enhancing Technol. | 7 |
| 2025 | Raise Your Eyebrows Higher: Facilitating Emotional Communication in Social Virtual Reality Through Region-Specific Facial Expression Exaggeration
Sheng Zhao 0001, Howard Ziyu Han, Xinge Liu, Xin Yi 0001, Xin Tong 0004, Hewu Li |
CHI | 6 |
| 2025 | Actual Achieved Gain and Optimal Perceived Gain: Modeling Human Take-over Decisions Towards Automated Vehicles' SuggestionsabstractDriver decision quality in take-overs is critical for effective human-Autonomous Driving System (ADS) collaboration.However, current research lacks detailed analysis of its variations.This paper Xin Yi 0001, Chuye Hong, Gujun Chen, Yongquan Hu, Yuntao Wang 0001, Hewu Li |
CHI | 2 |
| 2025 | PrivCAPTCHA: Interactive CAPTCHA to Facilitate Effective Comprehension of APP Privacy PolicyabstractFigure 1: Interaction flow of PrivCAP: (a) PrivCAP automatically extracts key information from the app's privacy policy, grouping them into information categories and presents them as a CAPTCHA during app registration.(b) Users click on orange chunks that represent personal information collection.As they interact, new chunks appear, allowing users to simultaneously learn about the app's privacy policy.(c) Once all orange chunks are clicked, the interaction on the current page is complete, directing users to a new page featuring the next information category. Xin Yi 0001, Haobin Xing, Hewu Li |
CHI | 2 |
| 2025 | cLock: Single-Handed Two-Factor Authentication in VR Using Wrist Rotation and Multi-Finger TappingabstractAs Virtual Reality (VR) devices become increasingly shared among users, there is a pressing need for authentication methods that balance security, usability, and privacy while accommodating VR's unique interaction constraints. This paper presents cLock, a novel single-handed two-factor authentication technique in VR that allows users to enter PINs with multiple cursors on a virtual circular numpad through wrist rotation and finger tapping. We first optimized the UI design of cLock by comparing participants' input performance with different UI parameters. We then extracted spatiotemporal behavioral features of both fingers and palm during PIN entry, which facilitated cLock's authentication algorithm. In the usability evaluation with four input postures, cLock achieved significantly faster authentication speed than laser and touch-based baselines, without sacrificing accuracy. Meanwhile, it was most preferred by participants in terms of privacy, social acceptance and physical effort. A following evaluation of security demonstrated that cLock achieved a deciphering rate of only$1 / 8$of the baselines against shoulder-surfing within 1 m. Even in scenarios of password leakage, cLock could still achieve an FAR of 2.3% and FRR of 3.2% with 20 registered users. A final 11-day study verified the longitudinal stability of cLock. Xin Yi 0001, BoYu Gao, Hewu Li |
ISMAR | 2 |
| 2025 | CoordAuth: Hands-Free Two-Factor Authentication in Virtual Reality Leveraging Head-Eye CoordinationabstractWe present CoordAuth, a gaze-based two-factor authentication technique in VR utilizing implicit head-eye motion features to offer a more secure and natural alternative to traditional pattern-based authentication. Users authenticate by performing gestures across 3×3 grid points using their eyes. We first optimized CoordAuth’s UI by evaluating participants’ input performance and experiences across different grid sizes. Then we extracted the head-eye coordination features during pattern entering to construct CoordAuth’s authentication algorithm, which ensembles Random Forest classifiers across saccade and fixations segments. CoordAuth demonstrated strong security with a 1.6% FAR and 1.5% FRR across 24 registered users in the password collision scenarios. A subsequent study demonstrated that CoordAuth achieved an 0.6% Attack Success Rate (ASR) against shoulder-surfing attack from a 1-meter distance. Usability evaluations in standing, sitting, and moving postures showed that CoordAuth achieved significantly faster authentication speed and lower rejection rate than laser and touch-based baselines. Meanwhile, it was the most preferred by the participants in terms of social acceptance and physical effort. Sheng Zhao 0001, Junrui Zhu, Fang Yi, Xin Yi 0001, Hewu Li |
VR | 7 |
| 2025 | Exploring Collaboration Patterns and Strategies in Human-AI Co-creation through the Lens of Agency: A Scoping Review of the Top-tier HCI LiteratureabstractAs Artificial Intelligence (AI) increasingly becomes an active collaborator in co-creation, understanding the distribution and dynamic of agency is paramount. The Human-Computer Interaction (HCI) perspective is crucial for this analysis, as it uniquely reveals the interaction dynamics and specific control mechanisms that dictate how agency manifests in practice. Despite this importance, a systematic synthesis mapping agency configurations and control mechanisms within the HCI/CSCW literature is lacking. Addressing this gap, we reviewed 134 papers from top-tier HCI/CSCW venues (e.g., CHI, UIST, CSCW) over the past 20 years. This review yields four primary contributions: (1) an integrated theoretical framework structuring agency patterns, control mechanisms, and interaction contexts, (2) a comprehensive operational catalog of control mechanisms detailing how agency is implemented; (3) an actionable cross-context map linking agency configurations to diverse co-creative practices; and (4) grounded implications and guidance for future CSCW research and the design of co-creative systems, addressing aspects like trust and ethics. Hui Wang 0169, Xin Yi 0001 |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2025 | VR Whispering: A Multisensory Approach for Private Conversations in Social Virtual RealityabstractPrivate conversations in social Virtual Reality (VR) environments lack the nuanced cues of physical interactions, potentially diminishing the sense of privacy and social presence. This paper introduces Whisper, a novel multisensory interaction technique designed to enhance private conversations for social VR applications. We first conducted a formative study (N=20) to understand private conversation demands, limitations of existing methods, and user expectations in social VR. Informed by these insights, Whisper incorporates visual (avatar proximity, gestures and illumination), auditory (voice conversation), and tactile (simulated airflow) elements to simulate the act of whispering, providing users with an intuitive and immersive method of private communication. The technique also features a contextual record to maintain conversation continuity. We evaluated Whisper through a comparative user study (N=24) in party and classroom scenarios. Results demonstrate that Whisper significantly outperforms existing methods in sense of privacy, mode distinguishability, intimacy, perceptual realism, and social presence. Kewen Peng, Chonghao Hao, Wendi Yu, Xin Yi 0001, Hewu Li |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2024 | HCI Research and Innovation in China: A 10-Year PerspectiveabstractIn the past years, human computer interaction (HCI) research and innovation have developed substantially, leading to a number of fruitful research topics. In this paper, we surveyed the HCI research and innovation in China from a 10-year perspective. We analyzed the popular research methodology and topics among Chinese researchers, including human modeling, user interface techniques, context awareness, user acceptance and performance, user experience design, human-AI interaction, HCI applications and social influences. We also conducted a bibliography analysis on the published papers in top-tier conferences and journals, which revealed a significant rising trend, and a generally broad distribution of research types. Moreover, we described typical applications and the industry influence of the research outcomes. We concluded with implications and reflections for HCI researchers across the world and shared the future research trends envisioned by Chinese researchers. Yuanchun Shi, Xin Yi 0001, Yuntao Wang 0001, Yukang Yan, Zhimin Cheng, Pengye Zhu, Yongjuan Li, Yanci Liu, Weixuan Zhou, Diya Zhao |
Int. J. Hum. Comput. Interact. | 2 |
| 2023 | Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution ImagesabstractA computer vision system using low-resolution image sensors can provide intelligent services (e.g., activity recognition) but preserve unnecessary visual privacy information from the hardware level. However, preserving visual privacy and enabling accurate machine recognition have adversarial needs on image resolution. Modeling the trade-off of privacy preservation and machine recognition performance can guide future privacy-preserving computer vision systems using low-resolution image sensors. In this paper, using the at-home activity of daily livings (ADLs) as the scenario, we first obtained the most important visual privacy features through a user survey. Then we quantified and analyzed the effects of image resolution on human and machine recognition performance in activity recognition and privacy awareness tasks. We also investigated how modern image super-resolution techniques influence these effects. Based on the results, we proposed a method for modeling the trade-off of privacy preservation and activity recognition on low-resolution images. Yuntao Wang 0001, Zirui Cheng, Xin Yi 0001, Yan Kong, Xuhai Xu, Yukang Yan, Chun Yu, Shwetak N. Patel, Yuanchun Shi |
CHI | 3 |
| 2023 | Squeez'In: Private Authentication on Smartphones based on Squeezing GesturesabstractIn this paper, we proposed Squeez’In, a technique on smartphones that enabled private authentication by holding and squeezing the phone with a unique pattern. We first explored the design space of practical squeezing gestures for authentication by analyzing the participants’ self-designed gestures and squeezing behavior. Results showed that varying-length gestures with two levels of touch pressure and duration were the most natural and unambiguous. We then implemented Squeez’In on an off-the-shelf capacitive sensing smartphone, and employed an SVM-GBDT model for recognizing gestures and user-specific behavioral patterns, achieving 99.3% accuracy and 0.93 F1-score when tested on 21 users. A following 14-day study validated the memorability and long-term stability of Squeez’In. During usability evaluation, compared with gesture and pin code, Squeez’In achieved significantly faster authentication speed and higher user preference in terms of privacy and security. Xin Yi 0001, Louisa Shi, Fengyan Han, Yan Kong, Hewu Li, Yuanchun Shi |
CHI | 1 |
| 2023 | Towards Benchmarking and Assessing Visual Naturalness of Physical World Adversarial AttacksabstractPhysical world adversarial attack is a highly practical and threatening attack, which fools real world deep learning systems by generating conspicuous and maliciously crafted real world artifacts. In physical world attacks, evaluating naturalness is highly emphasized since human can easily detect and remove unnatural attacks. However, current studies evaluate naturalness in a case-by-case fashion, which suffers from errors, bias and inconsistencies. In this paper, we take the first step to benchmark and assess visual naturalness of physical world attacks, taking autonomous driving scenario as the first attempt. First, to benchmark attack naturalness, we contribute the first Physical Attack Naturalness (PAN) dataset with human rating and gaze. PAN verifies several insights for the first time: naturalness is (disparately) affected by contextual features (i.e., environmental and semantic variations) and correlates with behavioral feature (i.e., gaze signal). Second, to automatically assess attack naturalness that aligns with human ratings, we further introduce Dual Prior Alignment (DPA) network, which aims to embed human knowledge into model reasoning process. Specifically, DPA imitates human reasoning in naturalness assessment by rating prior alignment and mimics human gaze behavior by attentive prior alignment. We hope our work fosters researches to improve and automatically assess naturalness of physical world attacks. Our code and dataset can be found at https://github.com/zhangsn-19/PAN. Gujun Chen, Pu Feng, Jiakai Wang, Aishan Liu, Xin Yi 0001, Xianglong Liu 0001 |
CVPR | 8 |
| 2023 | Examining the Fine Motor Control Ability of Linear Hand Movement in Virtual RealityabstractLinear hand movement in mid-air is one of the most fundamental interactions in virtual reality (e.g., when dragging/scaling/manipulating objects and drawing shapes). However, the lack of tactile feedback makes it difficult to precisely control the direction and amplitude of hand movement. In this paper, we conducted three user studies to progressively examine users' ability of fine motor control in 3D linear hand movement tasks. In Study 1, we examined participants' behavioural patterns when drawing straight lines in various directions and lengths, using both the hand and the controller. Results showed that the exhibited stroke length tended to be longer than perceived, regardless of the interaction tool. While displaying the trajectory could help reduce directional and length errors. In Study 2, we further tested the effect of different visual references and found that, compared with an empty room or cluttered scenarios, providing only a virtual table yielded higher input precision and user preference. In Study 3, we repeated Study 2 in real dragging and scaling tasks and verified the generalizability of the findings in terms of input error. Our core finding is that the user's hand moves significantly longer than the task length due to the underestimation of stroke length, yet the error of the Z-axis movement is smaller than that of the X-axis and the Y-axis, and a simple virtual desktop can effectively reduce errors. Xin Yi 0001, Hewu Li |
VR | 1 |
| 2022 | DEEP: 3D Gaze Pointing in Virtual Reality Leveraging Eyelid MovementabstractGaze-based target suffers from low input precision and target occlusion. In this paper, we explored to leverage the continuous eyelid movement to support high-efficient and occlusion-robust dwell-based gaze pointing in virtual reality. We first conducted two user studies to examine the users’ eyelid movement pattern both in unintentional and intentional conditions. The results proved the feasibility of leveraging intentional eyelid movement that was distinguishable with natural movements for input. We also tested the participants’ dwelling pattern for targets with different sizes and locations. Based on these results, we propose DEEP, a novel technique that enables the users to see through occlusions by controlling the aperture angle of their eyelids and dwell to select the targets with the help of a probabilistic input prediction model. Evaluation results showed that DEEP with dynamic depth and location selection incorporation significantly outperformed its static variants, as well as a naive dwelling baseline technique. Even for 100% occluded targets, it could achieve an average selection speed of 2.5s with an error rate of 2.3%. Xin Yi 0001, Leping Qiu, Wenjing Tang, Yehan Fan, Hewu Li, Yuanchun Shi |
UIST | 1 |
| 2022 | GazeDock: Gaze-Only Menu Selection in Virtual Reality using Auto-Triggering Peripheral MenuabstractGaze-only input techniques in VR face the challenge of avoiding false triggering due to continuous eye tracking while maintaining interaction performance. In this paper, we proposed GazeDock, a technique for enabling fast and robust gaze-based menu selection in VR. GazeDock features a view-fixed peripheral menu layout that automatically triggers appearing and selection when the user’s gaze approaches and leaves the menu zone, thus facilitating interaction speed and minimizing the false triggering rate. We built a dataset of 12 participants’ natural gaze movements in typical VR applications. By analyzing their gaze movement patterns, we designed the menu UI personalization and optimized selection detection algorithm of GazeDock. We also examined users’ gaze selection precision for targets on the peripheral menu and found that 4–8 menu items yield the highest throughput when considering both speed and accuracy. Finally, we validated the usability of GazeDock in a VR navigation game that contains both scene exploration and menu selection. Results showed that GazeDock achieved an average selection time of 471ms and a false triggering rate of 3.6%. And it received higher user preference ratings compared with dwell-based and pursuit-based techniques. Xin Yi 0001, Yiqin Lu, Ziyin Cai, Zihan Wu 0002, Yuntao Wang 0001, Yuanchun Shi |
VR | 1 |
| 2021 | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson's DiseaseabstractQWERTY is the primary smartphone text input keyboard configuration. However, insertion and substitution errors caused by hand tremors, often experienced by users with Parkinson’s disease, can severely affect typing efficiency and user experience. In this paper, we investigated Parkinson’s users’ typing behavior on smartphones. In particular, we identified and compared the typing characteristics generated by users with and without Parkinson’s symptoms. We then proposed an elastic probabilistic model for input prediction. By incorporating both spatial and temporal features, this model generalized the classical statistical decoding algorithm to correct insertion, substitution and omission errors, while maintaining direct physical interpretation. User study results confirmed that the proposed algorithm outperformed baseline techniques: users reached 22.8 WPM typing speed with a significantly lower error rate and higher user-perceived performance and preference. We concluded that our method could effectively improve the text entry experience on smartphones for users with Parkinson’s disease. Yuntao Wang 0001, Ao Yu, Xin Yi 0001, Yuanwei Zhang, Ishan Chatterjee, Shwetak N. Patel, Yuanchun Shi |
CHI | 3 |
| 2021 | SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic ConnectionsabstractWe present an optimization-based approach that automatically adapts Mixed Reality (MR) interfaces to different physical environments. Current MR layouts, including the position and scale of virtual interface elements, need to be manually adapted by users whenever they move between environments, and whenever they switch tasks. This process is tedious and time consuming, and arguably needs to be automated for MR systems to be beneficial for end users. We contribute an approach that formulates this challenge as a combinatorial optimization problem and automatically decides the placement of virtual interface elements in new environments. To achieve this, we exploit the semantic association between the virtual interface elements and physical objects in an environment. Our optimization furthermore considers the utility of elements for users’ current task, layout factors, and spatio-temporal consistency to previous layouts. All those factors are combined in a single linear program, which is used to adapt the layout of MR interfaces in real time. We demonstrate a set of application scenarios, showcasing the versatility and applicability of our approach. Finally, we show that compared to a naive adaptive baseline approach that does not take semantic associations into account, our approach decreased the number of manual interface adaptations by 33%. Yi Fei Cheng 0001, Yukang Yan, Xin Yi 0001, Yuanchun Shi, David Lindlbauer |
UIST | 3 |
| 2020 | EarBuddy: Enabling On-Face Interaction via Wireless EarbudsabstractPast research regarding on-body interaction typically requires custom sensors, limiting their scalability and generalizability. We propose EarBuddy, a real-time system that leverages the microphone in commercial wireless earbuds to detect tapping and sliding gestures near the face and ears. We develop a design space to generate 27 valid gestures and conducted a user study (N=16) to select the eight gestures that were optimal for both human preference and microphone detectability. We collected a dataset on those eight gestures (N=20) and trained deep learning models for gesture detection and classification. Our optimized classifier achieved an accuracy of 95.3%. Finally, we conducted a user study (N=12) to evaluate EarBuddy's usability. Our results show that EarBuddy can facilitate novel interaction and that users feel very positively about the system. EarBuddy provides a new eyes-free, socially acceptable input method that is compatible with commercial wireless earbuds and has the potential for scalability and generalizability Xuhai Xu, Haitian Shi, Xin Yi 0001, Wenjia Liu, Yukang Yan, Yuanchun Shi, Alexander Mariakakis, Jennifer Mankoff, Anind K. Dey |
CHI | 3 |
| 2020 | PalmBoard: Leveraging Implicit Touch Pressure in Statistical Decoding for Indirect Text EntryabstractWe investigated how to incorporate implicit touch pressure, finger pressure applied to a touch surface during typing, to improve text entry performance via statistical decoding. We focused on one-handed touch-typing on indirect interface as an example scenario. We first collected typing data on a pressure-sensitive touchpad, and analyzed users' typing behavior such as touch point distribution, key-to-finger mappings, and pressure images. Our investigation revealed distinct pressure patterns for different keys. Based on the findings, we performed a series of simulations to iteratively optimize the statistical decoding algorithm. Our investigation led to a Markov-Bayesian decoder incorporating pressure image data into decoding. It improved the top-1 accuracy from 53% to 74% over a naive Bayesian decoder. We then implemented PalmBoard, a text entry method that implemented the Markov-Bayesian decoder and effectively supported one-handed touch-typing on indirect interfaces. A user study showed participants achieved an average speed of 32.8 WPM with 0.6% error rate. Expert typists could achieve 40.2 WPM with 30 minutes of practice. Overall, our investigation showed that incorporating implicit touch pressure is effective in improving text entry decoding. Xin Yi 0001, Chen Wang 0049, Xiaojun Bi 0001, Yuanchun Shi |
CHI | 1 |
| 2019 | VIPBoard: Improving Screen-Reader Keyboard for Visually Impaired People with Character-Level Auto CorrectionabstractModern touchscreen keyboards are all powered by the word-level auto-correction ability to handle input errors. Unfortunately, visually impaired users are deprived of such benefit because a screen-reader keyboard offers only character-level input and provides no correction ability. In this paper, we present VIPBoard, a smart keyboard for visually impaired people, which aims at improving the underlying keyboard algorithm without altering the current input interaction. Upon each tap, VIPBoard predicts the probability of each key considering both touch location and language model, and reads the most likely key, which saves the calibration time when the touchdown point misses the target key. Meanwhile, the keyboard layout automatically scales according to users' touch point location, which enables them to select other keys easily. A user study shows that compared with the current keyboard technique, VIPBoard can reduce touch error rate by 63.0% and increase text entry speed by 12.6%. Weinan Shi, Chun Yu, Shuyi Fan, Xin Yi 0001, Xiaojun Bi 0001, Yuanchun Shi |
CHI | 6 |
| 2019 | Gesture-based target acquisition in virtual and augmented realityabstractBackground Gesture is a basic interaction channel that is frequently used by humans to communicate in daily life. In this paper, we explore to use gesture-based approaches for target acquisition in virtual and augmented reality. A typical process of gesture-based target acquisition is: when a user intends to acquire a target, she performs a gesture with her hands, head or other parts of the body, the computer senses and recognizes the gesture and infers the most possible target. Methods We build mental model and behavior model of the user to study two key parts of the interaction process. Mental model describes how user thinks up a gesture for acquiring a target, and can be the intuitive mapping between gestures and targets. Behavior model describes how user moves the body parts to perform the gestures, and the relationship between the gesture that user intends to perform and signals that computer senses. Results In this paper, we present and discuss three pieces of research that focus on the mental model and behavior model of gesture-based target acquisition in VR and AR. Conclusions We show that leveraging these two models, interaction experience and performance can be improved in VR and AR environments. Yukang Yan, Xin Yi 0001, Chun Yu, Yuanchun Shi |
Virtual Real. Intell. Hardw. | 2 |
| 2018 | VirtualGrasp: Leveraging Experience of Interacting with Physical Objects to Facilitate Digital Object RetrievalabstractWe propose VirtualGrasp, a novel gestural approach to retrieve virtual objects in virtual reality. Using VirtualGrasp, a user retrieves an object by performing a barehanded gesture as if grasping its physical counterpart. The object-gesture mapping under this metaphor is of high intuitiveness, which enables users to easily discover, remember the gestures to retrieve the objects. We conducted three user studies to demonstrate the feasibility and effectiveness of the approach. Progressively, we investigated the consensus of the object-gesture mapping across users, the expressivity of grasping gestures, and the learnability and performance of the approach. Results showed that users achieved high agreement on the mapping, with an average agreement score [35] of 0.68 (SD=0.27). Without exposure to the gestures, users successfully retrieved 76% objects with VirtualGrasp. A week after learning the mapping, they could recall the gestures for 93% objects. Yukang Yan, Chun Yu, Xiaojuan Ma, Xin Yi 0001, Ke Sun 0003, Yuanchun Shi |
CHI | 4 |
| 2017 | Word Clarity as a Metric in Sampling Keyboard Test SetsabstractTest sets play an essential role in evaluating text entry techniques. In this paper, we argue that in addition to the widely adopted metric of bigram representativeness and memorability, word clarity should also be considered as a metric when creating test sets from the target dataset. Word clarity quantifies the extent to which a word is likely to confuse with other words on a keyboard. We formally define word clarity, derive equations calculating it, and both theoretically and empirically show that word clarity has a significant effect on text entry performance: it can yield up to 26.4% difference in error rate, and 25% difference in input speed. We later propose a Pareto optimization method for sampling test sets with different sizes, which optimizes the word clarity and bigram representativeness, and memorability of the test set. The obtained test sets are published on the Internet. Xin Yi 0001, Chun Yu, Weinan Shi, Xiaojun Bi 0001, Yuanchun Shi |
CHI | 1 |
| 2017 | COMPASS: Rotational Keyboard on Non-Touch SmartwatchesabstractEntering text is very challenging on smartwatches, especially on non-touch smartwatches where virtual keyboards are unavailable. In this paper, we designed and implemented COMPASS, a non-touch bezel-based text entry technique. COMPASS positions multiple cursors on a circular keyboard, with the location of each cursor dynamically optimized during typing to minimize rotational distance. To enter text, a user rotates the bezel to select keys with any nearby cursors. The design of COMPASS was justified by an iterative design process and user studies. Our evaluation showed that participants achieved a pick-up speed around 10 WPM and reached 12.5 WPM after 90-minute practice. COMPASS allows users to enter text on non-touch smartwatches, and also serves as an alternative for entering text on touch smartwatches when touch is unavailable (e.g., wearing gloves). Xin Yi 0001, Chun Yu, Weijie Xu, Xiaojun Bi 0001, Yuanchun Shi |
CHI | 1 |
| 2017 | Tap, Dwell or Gesture?: Exploring Head-Based Text Entry Techniques for HMDsabstractDespite the increasing popularity of head mounted displays (HMDs), development of efficient text entry methods on these devices has remained under explored. In this paper, we investigate the feasibility of head-based text entry for HMDs, by which, the user controls a pointer on a virtual keyboard using head rotation. Specifically, we investigate three techniques: TapType, DwellType, and GestureType. Users of TapType select a letter by pointing to it and tapping a button. Users of DwellType select a letter by pointing to it and dwelling over it for a period of time. Users of GestureType perform word-level input using a gesture typing style. Two lab studies were conducted. In the first study, users typed 10.59 WPM, 15.58 WPM, and 19.04 WPM with DwellType, TapType, and GestureType, respectively. Users subjectively felt that all three of the techniques were easy to learn and considered the induced fatigue to be acceptable. In the second study, we further investigated GestureType. We improved its gesture-word recognition algorithm by incorporating the head movement pattern obtained from the first study. This resulted in users reaching 24.73 WPM after 60 minutes of training. Based on these results, we argue that head-based text entry is feasible and practical on HMDs, and deserves more attention. Chun Yu, Yizheng Gu, Zhican Yang, Xin Yi 0001, Hengliang Luo, Yuanchun Shi |
CHI | 4 |
| 2017 | Is it too small?: Investigating the performances and preferences of users when typing on tiny QWERTY keyboards
Xin Yi 0001, Chun Yu, Weinan Shi, Yuanchun Shi |
Int. J. Hum. Comput. Stud. | 1 |
| 2015 | ATK: Enabling Ten-Finger Freehand Typing in Air Based on 3D Hand Tracking DataabstractTen-finger freehand mid-air typing is a potential solution for post-desktop interaction. However, the absence of tactile feedback as well as the inability to accurately distinguish tapping finger or target keys exists as the major challenge for mid-air typing. In this paper, we present ATK, a novel interaction technique that enables freehand ten-finger typing in the air based on 3D hand tracking data. Our hypothesis is that expert typists are able to transfer their typing ability from physical keyboards to mid-air typing. We followed an iterative approach in designing ATK. We first empirically investigated users' mid-air typing behavior, and examined fingertip kinematics during tapping, correlated movement among fingers and 3D distribution of tapping endpoints. Based on the findings, we proposed a probabilistic tap detection algorithm, and augmented Goodman's input correction model to account for the ambiguity in distinguishing tapping finger. We finally evaluated the performance of ATK with a 4-block study. Participants typed 23.0 WPM with an uncorrected word-level error rate of 0.3% in the first block, and later achieved 29.2 WPM in the last block without sacrificing accuracy. Xin Yi 0001, Chun Yu, Mingrui Ray Zhang, Sida Gao, Ke Sun 0003, Yuanchun Shi |
UIST | 1 |