EDBT 2026 Demo / reviewers in the wild / expert
Binbin Huang 0004
dblp:60/8179-4
· DBLP profile ↗
9ranked-venue papers
1as first author
9since 2021 · last 2025
0009-0008-7495-2406ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 8 since 2021Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GenFusion: Closing the Loop between Reconstruction and Generation via VideosabstractRecently, 3D reconstruction and generation have demonstrated impressive novel view synthesis results, achieving high fidelity and efficiency. However, a notable conditioning gap can be observed between these two fields, e.g., scalable 3D scene reconstruction often requires densely captured views, whereas 3D generation typically relies on a single or no input view, which significantly limits their applications. We found that the source of this phenomenon lies in the misalignment between 3D constraints and generative priors. To address this problem, we propose a reconstruction-driven video diffusion model that learns to condition video frames on artifact-prone RGB-D renderings. Moreover, we propose a cyclical fusion pipeline that iteratively adds restoration frames from the generative model to the training set, enabling progressive expansion and addressing the viewpoint saturation limitations seen in previous reconstruction and generation pipelines. Our evaluation, including view synthesis from sparse view and masked input, validates the effectiveness of our approach. Sibo Wu, Congrong Xu, Binbin Huang 0004, Andreas Geiger 0001, Anpei Chen |
CVPR | 3 |
| 2025 | Surfel-Based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction From Monocular VideosabstractEfficient and accurate reconstruction of a relightable, dynamic clothed human avatar from a monocular video is crucial for the entertainment industry. This article presents SGIA (Surfel-based Gaussian Inverse Avatar), which introduces efficient training and rendering for relightable dynamic human reconstruction. SGIA advances previous Gaussian Avatar methods by comprehensively modeling Physically-Based Rendering (PBR) properties for clothed human avatars, allowing for the manipulation of avatars into novel poses under diverse lighting conditions. Specifically, our approach integrates pre-integration and image-based lighting for fast light calculations that surpass the performance of existing implicit-based techniques. To address challenges related to material lighting disentanglement and accurate geometry reconstruction, we propose an innovative occlusion approximation strategy and a progressive training approach. Extensive experiments demonstrate that SGIA not only achieves highly accurate physical properties but also significantly enhances the realistic relighting of dynamic human avatars, providing a substantial speed advantage. Yiqun Zhao, Chenming Wu, Binbin Huang 0004, Yihao Zhi, Chen Zhao 0011, Jingdong Wang 0001, Shenghua Gao |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2024 | Mip-Splatting: Alias-Free 3D Gaussian SplattingabstractRecently, 3D Gaussian Splatting has demonstrated impressive novel view synthesis results, reaching high fidelity and efficiency. However, strong artifacts can be observed when changing the sampling rate, e.g., by changing focal length or camera distance. We find that the source for this phenomenon can be attributed to the lack of 3D frequency constraints and the usage of a 2D dilation filter. To address this problem, we introduce a 3D smoothing filter to constrains the size of the 3D Gaussian primitives based on the maximal sampling frequency induced by the input views. It eliminates high-frequency artifacts when zooming in. Moreover, replacing 2D dilation with a 2D Mip filter, which simulates a 2D box filter, effectively mitigates aliasing and dilation issues. Our evaluation, including scenarios such a training on single-scale images and testing on multiple scales, validates the effectiveness of our approach. Zehao Yu 0002, Anpei Chen, Binbin Huang 0004, Torsten Sattler, Andreas Geiger 0001 |
CVPR | 3 |
| 2024 | GeoFormer: Learning Point Cloud Completion with Tri-Plane Integrated TransformerabstractPoint cloud completion aims to recover accurate global geometry and preserve fine-grained local details from partial point clouds. Conventional methods typically predict unseen points directly from 3D point cloud coordinates or use self-projected multi-view depth maps to ease this task. However, these gray-scale depth maps cannot reach multi-view consistency, consequently restricting the performance. In this paper, we introduce a GeoFormer that simultaneously enhances the global geometric structure of the points and improves the local details. Specifically, we design a CCM Feature Enhanced Point Generator to integrate image features from multi-view consistent canonical coordinate maps (CCMs) and align them with pure point features, thereby enhancing the global geometry feature. Additionally, we employ the Multi-scale Geometry-aware Upsampler module to progressively enhance local details. This is achieved through cross attention between the multi-scale features extracted from the partial input and the features derived from previously estimated points. Extensive experiments on the PCN, ShapeNet-55/34, and KITTI benchmarks demonstrate that our GeoFormer outperforms recent methods, achieving the state-of-the-art performance. Our code is available at https://github.com/Jinpeng-Yu/GeoFormer. Jinpeng Yu 0002, Binbin Huang 0004, Yuxuan Zhang 0001, Huaxia Li, Xu Tang 0007, Shenghua Gao |
ACM Multimedia | 2 |
| 2024 | HeroMaker: Human-centric Video Editing with Motion PriorsabstractVideo generation and editing, particularly human-centric video editing, has seen a surge of interest in its potential to create immersive and dynamic content. A fundamental challenge is ensuring temporal coherence and visual harmony across frames, especially in handling large-scale human motion and maintaining consistency over long sequences. The previous methods, such as zero-shot text-to-video methods with diffusion model, struggle with flickering and length limitations. In contrast, methods employing Video-2D representations grapple with accurately capturing complex structural relationships in large-scale human motion. Simultaneously, some patterns on the human body appear intermittently throughout the video, posing a knotty problem in identifying visual correspondence. To address the above problems, we present HeroMaker. This human-centric video editing framework manipulates the person's appearance within the input video and achieves consistent results across frames. Specifically, we propose to learn the motion priors, which represent the correspondences between dual canonical fields and each video frame, by leveraging the body mesh-based human motion warping and neural deformation-based margin refinement in the video reconstruction framework to ensure the semantic correctness of canonical fields. HeroMaker performs human-centric video editing by manipulating the dual canonical fields and combining them with motion priors to synthesize temporally coherent and visually plausible results. Comprehensive experiments demonstrate that our approach surpasses existing methods regarding temporal consistency, visual quality, and semantic coherence. Zibo Zhao 0001, Yihao Zhi, Yiqun Zhao, Binbin Huang 0004, Ruoyu Wang 0014, Michael Xuan, Shenghua Gao |
ACM Multimedia | 5 |
| 2024 | TSP-Transformer: Task-Specific Prompts Boosted Transformer for Holistic Scene UnderstandingabstractHolistic scene understanding includes semantic segmentation, surface normal estimation, object boundary detection, depth estimation, etc. The key aspect of this problem is to learn representation effectively, as each subtask builds upon not only correlated but also distinct attributes. Inspired by visual-prompt tuning, we propose a Task-Specific Prompts Transformer, dubbed TSP-Transformer, for holistic scene understanding. It features a vanilla transformer in the early stage and tasks-specific prompts transformer encoder in the lateral stage, where tasks-specific prompts are augmented. By doing so, the transformer layer learns the generic information from the shared parts and is endowed with task-specific capacity. First, the tasks-specific prompts serve as induced priors for each task effectively. Moreover, the task-specific prompts can be seen as switches to favor task-specific representation learning for different tasks. Extensive experiments on NYUD-v2 and PASCAL-Context show that our method achieves state-of-the-art performance, validating the effectiveness of our method for holistic scene understanding. We also provide our code in the following link1. Jing Li 0117, Zibo Zhao 0001, Dongze Lian, Binbin Huang 0004, Shenghua Gao |
WACV | 5 |
| 2023 | 3D-aware Image Generation using 2D Diffusion ModelsabstractIn this paper, we introduce a novel 3D-aware image generation method that leverages 2D diffusion models. We formulate the 3D-aware image generation task as multiview 2D image set generation, and further to a sequential unconditional–conditional multiview image generation process. This allows us to utilize 2D diffusion models to boost the generative modeling power of the method. Additionally, we incorporate depth information from monocular depth estimators to construct the training data for the conditional diffusion model using only still images.We train our method on a large-scale unstructured 2D image dataset, i.e., ImageNet, which is not addressed by previous methods. It produces high-quality images that significantly outperform prior methods. Furthermore, our approach showcases its capability to generate instances with large view angles, even though the training images are diverse and unaligned, gathered from "in-the-wild" realworld environments.1 Jianfeng Xiang, Jiaolong Yang, Binbin Huang 0004, Xin Tong 0001 |
ICCV | 3 |
| 2023 | Enhancing Non-line-of-sight Imaging via Learnable Inverse Kernel and Attention MechanismsabstractRecovering information from non-line-of-sight (NLOS) imaging is a computationally-intensive inverse problem. Most physics-based NLOS imaging methods address the complexity of this problem by assuming three-bounce reflections and no self-occlusion. However, these assumptions may break down for objects with large depth variations, preventing physics-based algorithms from accurately reconstructing the details and high-frequency information. On the other hand, while learning-based methods can avoid these assumptions, they may struggle to reconstruct details without specific designs due to the spectral bias of neural networks. To overcome these issues, we propose a novel approach that enhances physics-based NLOS imaging methods by introducing a learnable inverse kernel in the Fourier domain and using an attention mechanism to improve the neural network to learn high-frequency information. Our method is evaluated on publicly available and new synthetic datasets, demonstrating its commendable performance compared to prior physics-based and learning-based methods, especially for objects with large depth variations. Moreover, our approach generalizes well to real data and can be applied to tasks such as classification and depth reconstruction. We will make our code and dataset publicly available: https://sci2020.github.io. Yanhua Yu, Zi Wang 0019, Binbin Huang 0004, Yuehan Wang, Xingyue Peng, Suan Xia, Ruiqian Li |
ICCV | 4 |
| 2021 | Look Before You Leap: Learning Landmark Features for One-Stage Visual GroundingabstractAn LBYL (‘Look Before You Leap’) Network is proposed for end-to-end trainable one-stage visual grounding. The idea behind LBYL-Net is intuitive and straightforward: we follow a language’s description to localize the target object based on its relative spatial relation to ‘Landmarks’, which is characterized by some spatial positional words and some descriptive words about the object. The core of our LBYL-Net is a landmark feature convolution module that transmits the visual features with the guidance of linguistic description along with different directions. Consequently, such a module encodes the relative spatial positional relations between the current object and its context. Then we combine the contextual information from the landmark feature convolution module with the target’s visual features for grounding. To make this landmark feature convolution light-weight, we introduce a dynamic programming algorithm (termed dynamic max pooling) with low complexity to extract the landmark feature. Thanks to the landmark feature convolution module, we mimic the human behavior of ‘Look Before You Leap’ to design an LBYL-Net, which takes full consideration of contextual information. Extensive experiments show our method’s effectiveness in four grounding datasets. Specifically, our LBYL-Net outperforms all state-of-the-art two-stage and one-stage methods on ReferitGame. On RefCOCO and RefCOCO+, Our LBYL-Net also achieves comparable results or even better results than existing one-stage methods. Code is available at https://github.com/svip-lab/LBYLNet. Binbin Huang 0004, Dongze Lian, Weixin Luo, Shenghua Gao |
CVPR | 1 |