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Zengbin Zhang

dblp:60/8398 · DBLP profile ↗
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23ranked-venue papers
8as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 13 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 2Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
10 papers
Wireless sensing and localization · 31% Wireless networking · 27% Datacenter networks · 12%
Human-computer interaction and pervasive computing
6 papers
Collaborative and social computing · 36% Games and playful interaction · 28% Ubiquitous computing and smart environments · 23%
Databases, data mining, and information retrieval
1 paper
Web and social media mining · 100%

Topics — the 24 heaviest of 35, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wireless networking
interference modeling
0.422015
Practical Conflict Graphs in the Wild · IEEE/ACM Trans. Netw. 2015
Practical conflict graphs for dynamic spectrum distribution · SIGMETRICS 2013
Wireless sensing and localization › ranging
device-to-device ranging
0.432013
Mobile Motion Gaming: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones · IEEE Trans. Mob. Comput. 2013
SwordFight: enabling a new class of phone-to-phone action games on commodity phones · MobiSys 2012
Demo: phone-to-phone mobile motion gaming on commodity phones · MobiSys 2012
Wireless sensing and localization
ranging
0.322013
Mobile Motion Gaming: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones · IEEE Trans. Mob. Comput. 2013
SwordFight: enabling a new class of phone-to-phone action games on commodity phones · MobiSys 2012
Collaborative and social computing
crowdsourcing
0.212015
Crowds on Wall Street: Extracting Value from Collaborative Investing Platforms · CSCW 2015
Wireless networking › interference modeling
aggregate interference
0.212015
Practical Conflict Graphs in the Wild · IEEE/ACM Trans. Netw. 2015
Wireless networking › interference modeling
conflict graph construction
0.212015
Practical Conflict Graphs in the Wild · IEEE/ACM Trans. Netw. 2015
Network optimization and economics › resource allocation
spectrum allocation
0.212015
Practical Conflict Graphs in the Wild · IEEE/ACM Trans. Netw. 2015
Cellular and mobile networks
millimeter-wave communication
0.222014
Mirror mirror on the ceiling: flexible wireless links for data centers · SIGCOMM 2012
Cutting the cord: a robust wireless facilities network for data centers · MobiCom 2014
Cellular and mobile networks › millimeter-wave communication
millimeter wave cellular networks
0.212014
Demystifying 60GHz outdoor picocells · MobiCom 2014
Physical-layer communications › radio propagation
millimeter-wave propagation
0.212014
Demystifying 60GHz outdoor picocells · MobiCom 2014
Datacenter networks
wireless data center networks
0.212014
Cutting the cord: a robust wireless facilities network for data centers · MobiCom 2014
Wireless networking › wireless network modeling
conflict graph
0.212013
Practical conflict graphs for dynamic spectrum distribution · SIGMETRICS 2013
Datacenter networks › wireless data center networks
60 GHz links
0.112012
Mirror mirror on the ceiling: flexible wireless links for data centers · SIGCOMM 2012
Datacenter networks
datacenter interconnect
0.112012
Mirror mirror on the ceiling: flexible wireless links for data centers · SIGCOMM 2012
Interaction techniques and input
mobile interaction
0.112011
Sword fight with smartphones · SenSys 2011
Wireless sensing and localization › indoor localization
acoustic localization
0.112011
Sword fight with smartphones · SenSys 2011
Wireless sensing and localization › smartphone sensing
smartphone-based localization
0.112011
I am the antenna: accurate outdoor AP location using smartphones · MobiCom 2011
Wireless sensing and localization › range-based localization › time-based localization
time-difference-of-arrival localization
0.112011
Sword fight with smartphones · SenSys 2011
Web and social media mining
social network sampling
0.112010
Unbiased sampling in directed social graph · SIGCOMM 2010
Collaborative and social computing
sentiment analysis
0.112015
Crowds on Wall Street: Extracting Value from Collaborative Investing Platforms · CSCW 2015
Cellular and mobile networks › heterogeneous networks
small cells
0.112014
Demystifying 60GHz outdoor picocells · MobiCom 2014
Transport protocols and congestion control
congestion loss
0.012012
Mirror mirror on the ceiling: flexible wireless links for data centers · SIGCOMM 2012
Wireless sensing and localization › human sensing › human activity sensing
motion capture
0.012012
SwordFight: enabling a new class of phone-to-phone action games on commodity phones · MobiSys 2012
Games and playful interaction › digital gaming
mobile gaming
0.012011
Sword fight with smartphones · SenSys 2011

Methods — techniques the papers use, named apart from their topics

acoustic ranging · 0.9graph augmentation · 0.4noise and multipath mitigation · 0.3doppler effect mitigation · 0.3user survey · 0.2sentiment analysis · 0.2mobile application framework · 0.2measurement-calibrated propagation model · 0.2testbed measurement · 0.2system-level simulation · 0.2simulation · 0.2measurement · 0.2measurement calibration · 0.2multipath mitigation · 0.1time synchronization · 0.1kalman filter · 0.1uniform sampling · 0.1metropolis-hastings random walk · 0.1
YearPublicationVenuePosition
2025 Comprehensive Feature Processing Based on Attention Mechanism for Co-Salient Object Detection
abstract
Co-salient object detection (CoSOD) aims to detect common salient objects across multiple related images. However, existing methods often struggle with limited attention coverage, missing some co-salient objects. To address this, we propose a two-stage feature processing module (FPM) comprising comprehensive feature extraction module (CFE) and feature enhancement module (FEM). CFE extracts comprehensive cosalient features while reducing background noise, and FEM enhances feature representation and adjusts attention weights for full object coverage. Additionally, we introduce an adversarial learning module (ALM) to improve prediction quality by reducing noise in the co-salient regions. Extensive experiments on three benchmark datasets—CoCA, CoSOD3k, and CoSal2015—demonstrate that our model significantly outperforms state-of-the-art methods. The source code is available at https://github.com/yaobaimiao/CFPAM.
Guohua Lv, Mao Yuan, Zengbin Zhang, Zhengyang Zhang, Zhenhui Ding, Guangxiao Ma
ICASSP3
2024 CEDP-YOLO: UAV Object Detection Based on Context Enhancement and Dynamic Perception
Zhenhui Ding, Zengbin Zhang, Mao Yuan, Guangxiao Ma, Guohua Lv
PRCV (3)2
2024 Scd-yolo: a novel object detection method for efficient road crack detection
Kuiye Ding, Zhenhui Ding, Zengbin Zhang, Mao Yuan, Guangxiao Ma, Guohua Lv
Multim. Syst.3
2023 BS-YOLOv5s: Insulator Defect Detection with Attention Mechanism and Multi-Scale Fusion
abstract
With the rapid development of deep learning, the use of object detection algorithms for aerial insulator image defect detection has become the main way. To address the problems of low detection accuracy for small targets, weak representation ability of feature maps, insufficient extracted key information, and the shortage of aerial insulator defect datasets, this paper proposes an improved insulator defect detection method named BS-YOLOv5s based on 3-D attention mechanism and Bi-Slim-neck using YOLOv5s as the base network. Additionally, to solve the problem of the shortage of aerial insulator datasets, this paper proposes a new aerial insulator dataset Weather-Insulator (WI) containing a variety of defect scenarios. The experimental results demonstrate that the proposed method not only greatly improves the detection accuracy, but also maintains a high detection speed, satisfying the engineering requirements for insulator defect detection. The dataset and code for this paper are publicly available at https://github.com/jspron/insulator-defect.
Zengbin Zhang, Guohua Lv, Guixin Zhao, Yi Zhai 0003, Jinyong Cheng
ICIP1
2017 Value and Misinformation in Collaborative Investing Platforms
abstract
It is often difficult to separate the highly capable “experts” from the average worker in crowdsourced systems. This is especially true for challenge application domains that require extensive domain knowledge. The problem of stock analysis is one such domain, where even the highly paid, well-educated domain experts are prone to make mistakes. As an extremely challenging problem space, the “wisdom of the crowds” property that many crowdsourced applications rely on may not hold. In this article, we study the problem of evaluating and identifying experts in the context of SeekingAlpha and StockTwits, two crowdsourced investment services that have recently begun to encroach on a space dominated for decades by large investment banks. We seek to understand the quality and impact of content on collaborative investment platforms, by empirically analyzing complete datasets of SeekingAlpha articles (9 years) and StockTwits messages (4 years). We develop sentiment analysis tools and correlate contributed content to the historical performance of relevant stocks. While SeekingAlpha articles and StockTwits messages provide minimal correlation to stock performance in aggregate, a subset of experts contribute more valuable (predictive) content. We show that these authors can be easily identified by user interactions, and investments based on their analysis significantly outperform broader markets. This effectively shows that even in challenging application domains, there is a secondary or indirect wisdom of the crowds. Finally, we conduct a user survey that sheds light on users’ views of SeekingAlpha content and stock manipulation. We also devote efforts to identify potential manipulation of stocks by detecting authors controlling multiple identities.
Tianyi Wang 0001, Gang Wang 0011, Bolun Wang, Divya Sambasivan, Zengbin Zhang, Xing Li 0001, Haitao Zheng 0001, Ben Y. Zhao
ACM Trans. Web5
2015 Crowds on Wall Street: Extracting Value from Collaborative Investing Platforms
abstract
In crowdsourced systems, it is often difficult to separate the highly capable "experts" from the average worker. In this paper, we study the problem of evaluating and identifying experts in the context of SeekingAlpha and StockTwits, two crowdsourced investment services that are encroaching on a space dominated for decades by large investment banks. We seek to understand the quality and impact of content on collaborative investment platforms, by empirically analyzing complete datasets of SeekingAlpha articles (9 years) and StockTwits messages (4 years). We develop sentiment analysis tools and correlate contributed content to the historical performance of relevant stocks. While SeekingAlpha articles and StockTwits messages provide minimal correlation to stock performance in aggregate, a subset of experts contribute more valuable (predictive) content. We show that these authors can be easily identified by user interactions, and investments using their analysis significantly outperform broader markets. Finally, we conduct a user survey that sheds light on users views of SeekingAlpha content and stock manipulation.
Gang Wang 0011, Tianyi Wang 0001, Bolun Wang, Divya Sambasivan, Zengbin Zhang, Haitao Zheng 0001, Ben Y. Zhao
CSCW5
2015 Prime: a framework for co-located multi-device apps
abstract
Even though mobile devices are ubiquitous, the conceptually simple endeavor of using co-located devices for multi-user experiences is cumbersome. It may not even be possible when certain apps are not widely available.
David Chu, Zengbin Zhang, Alec Wolman, Nicholas D. Lane
UbiComp2
2015 Practical Conflict Graphs in the Wild
abstract
Today, most spectrum allocation algorithms use conflict graphs to capture interference conditions. The use of conflict graphs, however, is often questioned by the wireless community for two reasons. First, building accurate conflict graphs requires significant overhead, and hence does not scale to outdoor networks. Second, conflict graphs cannot properly capture accumulative interference. In this paper, we use large-scale measurement data as ground truth to understand how severe these problems are and whether they can be overcome. We build “practical” conflict graphs using measurement-calibrated propagation models, which remove the need for exhaustive signal measurements by interpolating signal strengths using calibrated models. Calibrated models are imperfect, and we study the impact of their errors on multiple steps in the process, from calibrating propagation models, predicting signal strengths, to building conflict graphs. At each step, we analyze the introduction, propagation, and final impact of errors by comparing each intermediate result to its ground-truth counterpart. Our work produces several findings. Calibrated propagation models generate location-dependent prediction errors, ultimately producing conservative conflict graphs. While these “estimated conflict graphs” lower spectrum utilization, their conservative nature improves reliability by reducing the impact of accumulative interference. Finally, we propose a graph augmentation technique to address remaining accumulative interference.
Zengbin Zhang, Gang Wang 0011, Xiaoxiao Yu, Ben Y. Zhao, Haitao Zheng 0001
IEEE/ACM Trans. Netw.2
2014 Demystifying 60GHz outdoor picocells
abstract
Mobile network traffic is set to explode in our near future, driven by the growth of bandwidth-hungry media applications. Current capacity solutions, including buying spectrum, WiFi offloading, and LTE picocells, are unlikely to supply the orders-of-magnitude bandwidth increase we need. In this paper, we explore a dramatically different alternative in the form of 60GHz mmwave picocells with highly directional links. While industry is investigating other mmwave bands (e.g. 28GHz to avoid oxygen absorption), we prefer the unlicensed 60GHz band with highly directional, short-range links (~100m). 60GHz links truly reap the spatial reuse benefits of small cells while delivering high per-user data rates and leveraging efforts on indoor 60GHz PHY technology and standards. Using extensive measurements on off-the-shelf 60GHz radios and system-level simulations, we explore the feasibility of 60GHz picocells by characterizing range, attenuation due to reflections, sensitivity to movement and blockage, and interference in typical urban environments. Our results dispel some common myths, and show that there are no fundamental physical barriers to high-capacity 60GHz outdoor picocells. We conclude by identifying open challenges and associated research opportunities.
Yibo Zhu 0001, Zengbin Zhang, Zhinus Marzi, Chris Nelson, Upamanyu Madhow, Ben Y. Zhao, Haitao Zheng 0001
MobiCom2
2014 Cutting the cord: a robust wireless facilities network for data centers
abstract
Today's network control and management traffic are limited by their reliance on existing data networks. Fate sharing in this context is highly undesirable, since control traffic has very different availability and traffic delivery requirements. In this paper, we explore the feasibility of building a dedicated wireless facilities network for data centers. We propose Angora, a low-latency facilities network using low-cost, 60GHz beamforming radios that provides robust paths decoupled from the wired network, and flexibility to adapt to workloads and network dynamics. We describe our solutions to address challenges in link coordination, link interference and network failures. Our testbed measurements and simulation results show that Angora enables large number of low-latency control paths to run concurrently, while providing low latency end-to-end message delivery with high tolerance for radio and rack failures.
Yibo Zhu 0001, Zengbin Zhang, Amin Vahdat, Ben Y. Zhao, Haitao Zheng 0001
MobiCom3
2013 On the validity of geosocial mobility traces
abstract
Mobile networking researchers have long searched for large-scale, fine-grained traces of human movement, which have remained elusive for both privacy and logistical reasons. Recently, researchers have begun to focus on geosocial mobility traces, e.g. Foursquare checkin traces, because of their availability and scale. But are we conceding correctness in our zeal for data? In this paper, we take initial steps towards quantifying the value of geosocial datasets using a large ground truth dataset gathered from a user study. By comparing GPS traces against Foursquare checkins, we find that a large portion of visited locations is missing from checkins, and most checkin events are either forged or superfluous events. We characterize extraneous checkins, describe possible techniques for their detection, and show that both extraneous and missing checkins introduce significant errors into applications driven by these traces.
Zengbin Zhang, Xiaohan Zhao, Gang Wang 0011, Yu Su 0001, Miriam J. Metzger, Haitao Zheng 0001, Ben Y. Zhao
HotNets1
2013 Practical conflict graphs for dynamic spectrum distribution
abstract
Most spectrum distribution proposals today develop their allocation algorithms that use conflict graphs to capture interference relationships. The use of conflict graphs, however, is often questioned by the wireless community because of two issues. First, building conflict graphs requires significant overhead and hence generally does not scale to outdoor networks, and second, the resulting conflict graphs do not capture accumulative interference. In this paper, we use large-scale measurement data as ground truth to understand just how severe these issues are in practice, and whether they can be overcome. We build "practical" conflict graphs using measurement-calibrated propagation models, which remove the need for exhaustive signal measurements by interpolating signal strengths using calibrated models. These propagation models are imperfect, and we study the impact of their errors by tracing the impact on multiple steps in the process, from calibrating propagation models to predicting signal strength and building conflict graphs. At each step, we analyze the introduction, propagation and final impact of errors, by comparing each intermediate result to its ground truth counterpart generated from measurements. Our work produces several findings. Calibrated propagation models generate location-dependent prediction errors, ultimately producing conservative conflict graphs. While these "estimated conflict graphs" lose some spectrum utilization, their conservative nature improves reliability by reducing the impact of accumulative interference. Finally, we propose a graph augmentation technique that addresses any remaining accumulative interference, the last missing piece in a practical spectrum distribution system using measurement-calibrated conflict graphs.
Zengbin Zhang, Gang Wang 0011, Xiaoxiao Yu, Ben Y. Zhao, Haitao Zheng 0001
SIGMETRICS2
2013 Mobile Motion Gaming: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones
abstract
Mobile gaming is a big driver of app marketplaces. However, few mobile games deliver truly distinctive gameplay experiences for ad hoc collocated users. As an example of such an experience, consider a sword fight dual between two users facing each other where each user's phone simulates a sword. With phone in hand, the users' thrusts and blocks translate to attacks and counterattacks in the game. Such Phone-to-Phone Mobile Motion Games (MMG) represent interesting and novel gameplay for ad hoc users in the same location. One enabler for an MMG game like sword fight is continuous, accurate distance ranging. Existing ranging schemes cannot meet the stringent requirements of MMG games: speed, accuracy, and noise robustness. In this work, we design FAR, a new ranging scheme that can localize at 12 Hz with 2-cm median error while withstanding up to 0-dB noise, multipath, and Doppler effect issues. Our implementation runs on commodity smartphones and does not require any external infrastructure. Moreover, distance measurement accuracy is comparable to that of Kinect, a fixed-infrastructure motion capture system. Evaluation on users playing two prototype games indicate that FAR can fully support dynamic game motion in real time.
Zengbin Zhang, David Chu, Thomas Moscibroda
IEEE Trans. Mob. Comput.1
2012 Enforcing dynamic spectrum access with spectrum permits
abstract
Dynamic spectrum access is a maturing technology that allows next generation wireless devices to make highly efficient use of wireless spectrum. Spectrum can be allocated on an on-demand basis for a given geographic location, time duration and frequency range. However, a major obstacle to adoption remains. There are no effective solutions to protect licensed users from spectrum misuse, where users transmit without properly licensing spectrum, and in doing so, interfere and disrupt legitimate flows to whom the spectrum is assigned. Given the flexibility of today's cognitive radios, an application can easily transmit on frequencies outside of its allocated range, either accidentally due to misconfiguration, or intentionally to avoid spectrum licensing costs. In this paper, we propose a system to secure dynamic spectrum transmissions, where authorized users embed secure spectrum permits into data transmissions, thus enabling patrolling trusted devices to detect devices transmitting without authorization. We focus our attention on the development of spectrum permits, and describe Gelato, a spectrum misuse detection system that minimizes both hardware costs and performance overhead on legitimate data transmissions.
Lei Yang 0020, Zengbin Zhang, Ben Y. Zhao, Christopher Krügel, Haitao Zheng 0001
MobiHoc2
2012 SwordFight: enabling a new class of phone-to-phone action games on commodity phones
abstract
Mobile gaming is a big driver of app marketplaces. However, few mobile games deliver truly distinctive gameplay experiences for ad hoc collocated users. As an example of such an experience, consider a sword fight dual between two users facing each other where each user's phone simulates a sword. With phone in hand, the users' thrusts and blocks translate to attacks and counterattacks in the game. Such Phone-to-Phone Mobile Motion Games (MMG) represent interesting and novel gameplay for ad hoc users in the same location. One enabler for an MMG game like sword fight is continuous, accurate distance ranging. Existing ranging schemes cannot meet the stringent requirements of MMG games: speed, accuracy and noise robustness. In this work, we design FAR, a new ranging scheme that can localize at 12Hz with 2cm median error while withstanding up to 0dB noise, multipath and Doppler effect issues. Our implementation runs on commodity smartphones and does not require any external infrastructure. Moreover, distance measurement accuracy is comparable to that of Kinect, a fixed-infrastructure motion capture system. Evaluation on users playing two prototype games indicate that FAR can fully support dynamic game motion in real-time.
Zengbin Zhang, David Chu, Thomas Moscibroda
MobiSys1
2012 Demo: phone-to-phone mobile motion gaming on commodity phones
Zengbin Zhang, David Chu, Thomas Moscibroda
MobiSys1
2012 Mirror mirror on the ceiling: flexible wireless links for data centers
abstract
Modern data centers are massive, and support a range of distributed applications across potentially hundreds of server racks. As their utilization and bandwidth needs continue to grow, traditional methods of augmenting bandwidth have proven complex and costly in time and resources. Recent measurements show that data center traffic is often limited by congestion loss caused by short traffic bursts. Thus an attractive alternative to adding physical bandwidth is to augment wired links with wireless links in the 60 GHz band.
Zengbin Zhang, Yibo Zhu 0001, Saipriya Kumar, Amin Vahdat, Ben Y. Zhao, Haitao Zheng 0001
SIGCOMM2
2011 3D beamforming for wireless data centers
abstract
Contrary to prior assumptions, recent measurements show that data center traffic is not constrained by network bisection bandwidth, but is instead prone to congestion loss caused by short traffic bursts. Compared to the cost and complexity of modifying data center architectures, a much more attractive option is to augment wired links with flexible wireless links in the 60 GHz band. Current proposals, however, are severely constrained by two factors. First, 60 GHz wireless links are limited by line-of-sight, and can be blocked by even small obstacles between the endpoints. Second, even beamforming links leak power, and potential interference will severely limit concurrent transmissions in dense data centers. In this paper, we explore the feasibility of a new wireless primitive for data centers, 3D beamforming. We explore the design space, and show how bouncing 60 GHz wireless links off reflective ceilings can address both link blockage and link interference, thus improving link range and number of current transmissions in the data center.
Weile Zhang, Lei Yang 0020, Zengbin Zhang, Ben Y. Zhao, Haitao Zheng 0001
HotNets4
2011 I am the antenna: accurate outdoor AP location using smartphones
abstract
Today's WiFi access points (APs) are ubiquitous, and provide critical connectivity for a wide range of mobile networking devices. Many management tasks, e.g. optimizing AP placement and detecting rogue APs, require a user to efficiently determine the location of wireless APs. Unlike prior localization techniques that require either specialized equipment or extensive outdoor measurements, we propose a way to locate APs in real-time using commodity smartphones. Our insight is that by rotating a wireless receiver (smartphone) around a signal-blocking obstacle (the user's body), we can effectively emulate the sensitivity and functionality of a directional antenna. Our measurements show that we can detect these signal strength artifacts on multiple smartphone platforms for a variety of outdoor environments. We develop a model for detecting signal dips caused by blocking obstacles, and use it to produce a directional analysis technique that accurately predicts the direction of the AP, along with an associated confidence value. The result is Borealis, a system that provides accurate directional guidance and leads users to a desired AP after a few measurements. Detailed measurements show that Borealis is significantly more accurate than other real-time localization systems, and is nearly as accurate as offline approaches using extensive wireless measurements.
Zengbin Zhang, Weile Zhang, Yuanyang Zhang, Gang Wang 0011, Ben Y. Zhao, Haitao Zheng 0001
MobiCom1
2011 Sword fight with smartphones
abstract
We present a demonstration of a phone-to-phone Sword Fight! game. It utilizes our solution for achieving high speed 3D continuous localization described in the accompanying conference paper [1]. The approach uses acoustic cues based on time-difference of arrival and power level. It assumes at least two microphones and one speaker per phone, which is common on new smartphones. Accelerometers and digital compasses assist in resolving ambiguous acoustic-only localization. Continuous localization is achieved with the aid of a loose time synchronization protocol and a Kalman filter. Lastly, practical gameplay issues are addressed.
Zengbin Zhang, David Chu, Thomas Moscibroda
SenSys1
2010 Unbiased sampling in directed social graph
abstract
Microblogging services, such as Twitter, are among the most important online social networks(OSNs). Different from OSNs such as Facebook, the topology of microblogging service is a directed graph instead of an undirected graph. Recently, due to the explosive increase of population size, graph sampling has started to play a critical role in measurement and characterization studies of such OSNs. However, previous studies have only focused on the unbiased sampling of undirected social graphs. In this paper, we study the unbiased sampling algorithm for directed social graphs. Based on the traditional Metropolis-Hasting Random Walk (MHRW) algorithm, we propose an unbiased sampling method for directed social graphs(USDSG). Using this method, we get the first, to the best of our knowledge, unbiased sample of directed social graphs. Through extensive experiments comparing with the ”ground truth ” (UNI, obtained through uniform sampling of directed graph nodes), we show that our method can achieve excellent performance in directed graph sampling and the error to UNI is less than 10%.
Tianyi Wang 0001, Yang Chen 0001, Zengbin Zhang, Beixing Deng, Xing Li 0001
SIGCOMM3
2009 SLINCS: A Social Link Based Evaluation System for Network Coordinate Systems
abstract
In recent research work of securing Network Coordinate (NC) system, they concentrate on the passive security defense mechanisms. In this paper we propose SLINCS, a social link based evaluation security system that utilizes information from existing social relationship networks to implement proactive security mechanisms for NC systems. The key idea is to eliminate suspicious nodes before they launch potential attacks.
Xiaohan Zhao, Eng Keong Lua, Zengbin Zhang, Beixing Deng, Xing Li 0001
CCNC4
2009 Experimental Study of Broadcatching in BitTorrent
abstract
Broadcatching is a promising mechanism to improve the experience of BitTorrent users by automatically downloading files advertised through RSS feeds. However, though widely used, the mechanism itself has not been well studied. In this paper, we conducted extensive experiments on PlanetLab to evaluate the performance of Broadcatching under different typical scenarios. The results demonstrated the effectiveness of the broadcatching: it reduces the average completion time and downloading failure ratio. It also improves the overall fairness of the system: the subscribers are encouraged to share more while downloading faster, which results in the increased share ratio. Our study is the first work to systematically evaluate the benefit of broadcatching and sheds lights on how to improve performance of BitTorrrent by manipulating peer's behavior like Broadcatching.
Zengbin Zhang, Yang Chen 0001, Yongqiang Xiong, Guobin Shen, Hongqiang Liu, Beixing Deng, Xing Li 0001
CCNC1