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Gennaro Senatore

dblp:61/10373 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2018
0000-0001-7418-9713ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 44% Multimedia analysis and retrieval · 44% Geometric modeling and processing · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › real-time simulation
real-time physics simulation
0.212015
Interactive real-time physics: An intuitive approach to form-finding and structural analysis for design and education · Comput. Aided Des. 2015
Multimedia analysis and retrieval › image analysis
structural analysis
0.212015
Interactive real-time physics: An intuitive approach to form-finding and structural analysis for design and education · Comput. Aided Des. 2015
Geometric modeling and processing › shape optimization
form-finding
0.112015
Interactive real-time physics: An intuitive approach to form-finding and structural analysis for design and education · Comput. Aided Des. 2015

Methods — techniques the papers use, named apart from their topics

semi-implicit time integration · 0.2finite element method · 0.2dynamic relaxation · 0.2co-rotational approach · 0.2
YearPublicationVenuePosition
2018 Corrigendum to "Interactive real-time physics: An intuitive approach to form-finding and structural analysis for design and education" [Computer-Aided Design 61 (2015) 32-41]
Gennaro Senatore, Daniel Piker
Comput. Aided Des.1
2015 Interactive real-time physics: An intuitive approach to form-finding and structural analysis for design and education
abstract
Real-time physics simulation has been extensively used in computer games, but its potential has yet to be fully realized in design and education. We present an interactive 3D physics engine with a wide variety of applications. In common with traditional FEM, the use of a local element stiffness matrix is retained. However, unlike typical non-linear FEM routines elements forces, moments and inertia are appropriately lumped at nodes following the dynamic relaxation method. A semi-implicit time integration scheme updates linear and angular momentum, and subsequently the local coordinate frames of the nodes. A co-rotational approach is used to compute the resultant field of displacements in global coordinates including the effect of large deformations. The results obtained compare well against established commercial software. We demonstrate that the method presented allows the making of interactive structural models that can be used in teaching to develop an intuitive understanding of structural behaviour. We also show that the same interactive physics framework allows real-time optimization that can be used for geometric and structural design applications.
Gennaro Senatore, Daniel Piker
Comput. Aided Des.1
2011 Pumping vs. Iron: Adaptive Structures for Whole Life Energy Savings
abstract
The design methodology explained in this paper takes a substantial shift from conventional methods where sizing is based on a single load case i.e. the maximum expected load. The difference from a conventional passive approach is that strategically located elements of the system provide controlled output energy (actuators) in order to manipulate actively the internal flow of forces and stresses. In this way stresses can be homogenized and deflections kept within desired limits. The alternative we are proposing offer a way to actively counteract loads when needed. Two dimensional pin-jointed trusses designed using this methodology show that substantial weight savings can be achieved respect to optimised "passive" structures (designed using Fully Utilised Design method).While the decrease in mass through actuation leads to reduction of embodied energy, it increases the operating energy that the active elements need to provide. Whole life energy analysis, implemented as coupled optimization between embodied and operating energy, reveals that an optimal trade-off exists. Results show that energy savings remain significant even considering the operating energy of the actuators for the entire life-cycle of the structure.
Gennaro Senatore, Philippe Duffour, Sean Hanna, Fred Labbe
Intelligent Environments1